Official Thread for Brutes: Electric Shields


13th_Stranger

 

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I still dont get it. How is this different from anything else? No set has -Fly resistance that I am aware of so wouldnt this trick work on any Flyer? Knockback protection will not protect you from -Fly that I am aware of.

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I guess you can still get immobilized while flying but...big deal. Turn of fly/hover, fall a ways, and time it so it's back on before you hit the ground. This is a good tactic to know ANYWAY, and you can practice the timing outside of combat.

Nothing gives -fly protection so you aren't any more vulnerable to Air Superiority or Hurl or web grenades and such powers than you would be otherwise.

I suppose the only place where you are now vulnerable is if you are jumping. Getting knocked back mid-jump does not give the cute little "flip then keep going" that hover and fly do. It'll knock you back well and good. Still - for having my immob/kb protection on a PASSIVE power that also has energy resist - that seems like a fair enough trade.

If you are a flyer or teleporter this isn't really any kind of real drawback. If you are a jumper it's a minor one, but you can always still take acrobatics if you hate it THAT much. If you are a speedster this won't effect you at all, cuz you'll always be on or near the ground. Unless the odd chance that you are running and jumping OFF of something and happen to get nailed with a knockback attack in mid-fall. And still, that's not going to be an all-the-time situation, so I don't really see what all the hubbub is about.


I play on Virtue and have all 12 slots full and I'm tired of listing them all here so NYAH!

 

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How would an energy blaster knock you out of the sky if you were flying?

Knockback just sends you backflipping while in flight. You have stun protection, so they can't drop you with Total Focus easily.

Superjump has a slight disadvantage, but you only spend a few seconds in the air with SJ to be vulnerable.

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Because every Blaster and their grandmother has Air Superiority (slotted for Accuracy too!). I should know )_)...(_(...so Mr. Energy Blaster (although I'd expect Elecs to do it more, since they are 100% Eng while Energy Blasters tend to be 60/40 or 80/20...nm, I take that back, the rest is S/L, so yeah, they'll do it just as much...) will just Fly (likely following you), use Air Superiority, watch you fall, and finish you off...I, for one, intend NOT to use this cheese, because my established modus operandi works better anyway.

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I still dont get it. How is this different from anything else? No set has -Fly resistance that I am aware of so wouldnt this trick work on any Flyer? Knockback protection will not protect you from -Fly that I am aware of.

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-_-...missing the point. It's not that you're more VULNERABLE to Air Superiority, it's that the use of it will become that much more common. Right, wrong, left, right, up, down, or otherwise, it's just being pointed out that this becomes a superior tactic because other tactics suddenly become resisted, in addition to most of their normal damage. It's not any different, it just means it will be more common.


 

Posted

As far as I can tell this has always been the tactic vs flyers...ASup then finish them...

And with SJers an ASup in mid arc wouldn't do anything on the rare chance they get hit...it'd knck them down I suppose but they'd still land without much more damage than they would have gotten landing unscathed unless they were jumping from skyscraper to skyscraper...

As it is they need more -Jump and a -TP or two to counteract the City of Jumpers that PvP has become...


 

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I still dont get it. How is this different from anything else? No set has -Fly resistance that I am aware of so wouldnt this trick work on any Flyer? Knockback protection will not protect you from -Fly that I am aware of.

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I guess you can still get immobilized while flying but...big deal. Turn of fly/hover, fall a ways, and time it so it's back on before you hit the ground. This is a good tactic to know ANYWAY, and you can practice the timing outside of combat.

Nothing gives -fly protection so you aren't any more vulnerable to Air Superiority or Hurl or web grenades and such powers than you would be otherwise.

I suppose the only place where you are now vulnerable is if you are jumping. Getting knocked back mid-jump does not give the cute little "flip then keep going" that hover and fly do. It'll knock you back well and good. Still - for having my immob/kb protection on a PASSIVE power that also has energy resist - that seems like a fair enough trade.

If you are a flyer or teleporter this isn't really any kind of real drawback. If you are a jumper it's a minor one, but you can always still take acrobatics if you hate it THAT much. If you are a speedster this won't effect you at all, cuz you'll always be on or near the ground. Unless the odd chance that you are running and jumping OFF of something and happen to get nailed with a knockback attack in mid-fall. And still, that's not going to be an all-the-time situation, so I don't really see what all the hubbub is about.

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exactly, this passive resist works great for all 4 travel powers

it's really a stroke of genius actually


 

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I was reading where powersurge knocked you down to 10%-20% health when it crashed but today it was knocking me down to 1 hp


 

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I was reading where powersurge knocked you down to 10%-20% health when it crashed but today it was knocking me down to 1 hp

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Yeah, that seems very bugg-ish. Unstoppable is not nearly that bad since you have Dull Pain ready to roll if you know what you are doing. This seems a wee bit harsh, and a guaranteed death if you are near action. No passives to fall back on and no self heal = dead Brute if you have any aggro.

I think I had a very small fire DoT going while it crashed at one point and the minions residual damage killed me the INSTANT it crashed. That was just for a measly drive by spider attack. Rough.


 

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i just want to say that as a scrapper and tank, when i see an /elec brute click Power Surge, i stop fighting because i am not going to be able to kill them. one time, i had my kheld, a heavy, and a pillbox wailing away on a PS using brute and we could barely dent him. in the meantime, he drained the heavy to zero end and killed it and then started in on the turrets.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Bug? You decide.

Power Surge takes accuracy enhancements.

Also, by the by, Grounded doesn't have the Immob/KB resist listed on test for the event. Given that I was just Immob'd by a Jack Frost, I'm pretty sure it isn't there or is very weak.


 

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Bug? You decide.

Power Surge takes accuracy enhancements.

Also, by the by, Grounded doesn't have the Immob/KB resist listed on test for the event. Given that I was just Immob'd by a Jack Frost, I'm pretty sure it isn't there or is very weak.

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I noticed that with Grounded too, and the acc in Power Surge might be for the EMP that comes with the crash.


Kinetic Fusion - lvl 50 EM/EA Brute
Galvanized - lvl 50 Bots/Dark Mastermind
Umetrus - lvl 50 Fire/Kin Corruptor
Psychotropic Pstud - lvl 50 Mind/Psi Dom

 

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Oooh. Good point. Hadn't thought of the EMP pulse. Could be.


 

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report it, one application of immob from a pet shouldnt break it


 

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The KB/Immob resistance is definitely not there. Bugged it myself, too.

Power Surge is really, really cool while it's up. I had at least 5 or 6 PC heroes wailing on me to little avail. With them all herded 'round, Powersink/Lightning Rod was quite fun. THe crash = me dead, but I still had a kick out of it.

That said, the crash is -nasty-. The EMP boom is nice, but if you stick around to actually try and use it, you're dead more often than not. Dunno how I'd see that changed, though...


*EDIT*

Oh, forgot! Is there any real gain from slotting Static Shield (mez protect one) for +Resistance?


DJs for The Cape Radio

Makes videos & podcasts about reviewing toys, covering conventions, and more at Vangelus.ca

 

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Oh, forgot! Is there any real gain from slotting Static Shield (mez protect one) for +Resistance?


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Doesn't that shield have Psi resistance? I figured that's what you were buffing with Damage Resist enhancements.

And yeah, I was pretty annoyed that Grounded did not have the immob/knockback resist in it for this Test event.


 

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What ever knockback and immobilize protection that should be present in grounded is not there. I got knocked around a lot tongiht in RV.


 

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Oh, forgot! Is there any real gain from slotting Static Shield (mez protect one) for +Resistance?


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Doesn't that shield have Psi resistance? I figured that's what you were buffing with Damage Resist enhancements.

And yeah, I was pretty annoyed that Grounded did not have the immob/knockback resist in it for this Test event.

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Most people I know don't bother slotting darks Psi shield until the upper levels - but psi seems more common in the lower levels CoV-wise.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

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What ever knockback and immobilize protection that should be present in grounded is not there. I got knocked around a lot tongiht in RV.

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Its there, the id fall when flying by spines then run away, im guessing the knockback protection isnt as strong since its a passive.


 

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yeah i guess they didnt add it yet


my dm/elec did...okay

siphon life was necessary to live, i had it on autoattack and kept near full HP most of the time, but if it ever missed my HP would be dropping fairly quickly

it really seemed more gamble-ish than my /sr stalker, because I'd be near full HP then in a few secs I'd die

tried some Pve and pvp, i had decent damage/resists, but i'm pretty darn sure /invul is better, except for the damn color changes they did

also the crash at the end of the lv 38 power is rough, got me killed a couple times


 

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Not a reply (just no post option :P)

Tried out EM/ELEC and ELEC/ELEC tonight. Must say, EM/ was the better PvP primary, but I had more fun with ELEC/.

So far, at least for PvP...

1) AID SELD needed. However even with 3 (THREE!!!) INTRED in it, I couldn't get it off that often.

2) KB resist is either not present, or so weak it might as well not be there.

3) S/L resist seems weak. Might need to grab tough.

4) I really feel like every power should be grabbed from /ELEC. This isn't a bad thing tho, as it is our secondary and I've always believed we should want to grab all our Primary/Secondary (not that we could, but we should want to).

5) Glad I took stamina.


BrandX Future Staff Fighter
The BrandX Collection

 

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Not a reply (just no post option :P)

Tried out EM/ELEC and ELEC/ELEC tonight. Must say, EM/ was the better PvP primary, but I had more fun with ELEC/.

So far, at least for PvP...

1) AID SELD needed. However even with 3 (THREE!!!) INTRED in it, I couldn't get it off that often.

2) KB resist is either not present, or so weak it might as well not be there.

3) S/L resist seems weak. Might need to grab tough.

4) I really feel like every power should be grabbed from /ELEC. This isn't a bad thing tho, as it is our secondary and I've always believed we should want to grab all our Primary/Secondary (not that we could, but we should want to).

5) Glad I took stamina.

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Totally agree with you Extreme. Aid Self is NEEDED but hard to get off without running away first. Love EM/ELA, hated ELM/ELA, but that's just me. Overall very pleased with ELA can't wait for it to hit live.


 

Posted

From this thread

Grounded from ELA

I just tested this in PvP for 1.5 hours and YES, the instant you leave the ground the immob comes and you fall RIGHT back to the floor.

ALSO you WILL get KNOCKED down out of the Sky on to your back.

Also I think it has NO KNOCK-UP protection (not positive on this)

So ELAs enjoy your Super Leaping/Combat Jumping/Acrobatics because you need it in pvp.


 

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From this thread

Grounded from ELA

I just tested this in PvP for 1.5 hours and YES, the instant you leave the ground the immob comes and you fall RIGHT back to the floor.

ALSO you WILL get KNOCKED down out of the Sky on to your back.

Also I think it has NO KNOCK-UP protection (not positive on this)

So ELAs enjoy your Super Leaping/Combat Jumping/Acrobatics because you need it in pvp.

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I can confirm the no knockup resistance in Grounded, damn BS scrappers have been bouncing me all night on my EM/Elec.


Kinetic Fusion - lvl 50 EM/EA Brute
Galvanized - lvl 50 Bots/Dark Mastermind
Umetrus - lvl 50 Fire/Kin Corruptor
Psychotropic Pstud - lvl 50 Mind/Psi Dom

 

Posted

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Not a reply (just no post option :P)

Tried out EM/ELEC and ELEC/ELEC tonight. Must say, EM/ was the better PvP primary, but I had more fun with ELEC/.

So far, at least for PvP...

1) AID SELD needed. However even with 3 (THREE!!!) INTRED in it, I couldn't get it off that often.

2) KB resist is either not present, or so weak it might as well not be there.

3) S/L resist seems weak. Might need to grab tough.

4) I really feel like every power should be grabbed from /ELEC. This isn't a bad thing tho, as it is our secondary and I've always believed we should want to grab all our Primary/Secondary (not that we could, but we should want to).

5) Glad I took stamina.

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All I can say is wow. I played a ss/ele, ele/ele and a em/ele. I like the ss/ele best. I had no problem with knock up or knock back. I had 2 interupts in aid self and i had a pretty ok time using it. I had tough so s/l didnt really bother me that much. I dont like the crash from the tier 9 power in ele but i dont have experience with unstoppable so i guess I have to practice to manage it. But as of right now im gonna pass on it. All in all I pretty much dominated what I fought except a sonic blaster and kat/sr scrapper duo(they kicked my [censored] even though i dropped the blaster) and anything with fear. Fear sucks!


 

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From this thread

Grounded from ELA

I just tested this in PvP for 1.5 hours and YES, the instant you leave the ground the immob comes and you fall RIGHT back to the floor.

ALSO you WILL get KNOCKED down out of the Sky on to your back.

Also I think it has NO KNOCK-UP protection (not positive on this)

So ELAs enjoy your Super Leaping/Combat Jumping/Acrobatics because you need it in pvp.

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Nice catch there...Now i hope Castle or positron gives us an explanation on HOw grounded works...and if it is actually working now...i mean if they added the KB/immob protection


 

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i just want to say that as a scrapper and tank, when i see an /elec brute click Power Surge, i stop fighting because i am not going to be able to kill them. one time, i had my kheld, a heavy, and a pillbox wailing away on a PS using brute and we could barely dent him. in the meantime, he drained the heavy to zero end and killed it and then started in on the turrets.

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I think this was me - :P

I told the team I would take out the heavy if they focused on the turrets. After the heavy I proceeded to take out the turrets - :P

I love powersurge - I feel like a mini-Deathsurge - :P

I have to say I really like this set. I didn't take buildup but it looks like maybe I should.

Voltaic Shock
CoX: Online Badge Tracker


 

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Tough is a must for me and i couldnt get off my aid self with 3 intur in it hardly at all. The tier 9 power i find to be really week but then again im used to overload which plain rocks its socks. lol I wasent impressed with my elec/elec. I dont plan to make one on live thats for sure. Maybe a SS/elec after i lvl up a thug or something but its kinda doubtfull. I didnt have any problem with kb/immob tho i only did a couple council mish on rel herding em up and what not. Dont hold up as good as my dark but its not to bad i guess. If i made the elec build how i wanted it to tank decently for a team i would only have 2 attacks and still couldnt squese in haste ... lol Em/elec im likeing alot, still couldnt squeze in tough but the dmg makes up for it. +2 council boss (ma style) still droped me lot a hot stone max sloted for def tho. lol (3hits)