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Posts
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Joined
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Certainly open to suggestions.
I want to use the below powers for theme/concept (and exemplaring).
Feel free to just suggest sets or point me to an existing build too.
I really need help with IO slotting for this build.
I would like to try and max out defenses and get resists up as high as possible.
Really would like to stay away from Purple sets or extremely expensive sets
Thanks!
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
TAC WAR 50 SPEC POST: Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Flight
Villain Profile:
Level 1: Quick Strike- (A) Empty
- (A) Resist Damage IO
- (3) Resist Damage IO
- (A) Empty
- (A) Empty
- (A) Resist Damage IO
- (7) Resist Damage IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Resist Damage IO
- (17) Resist Damage IO
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Empty
- (A) Defense Buff IO
- (29) Defense Buff IO
- (A) Resist Damage IO
- (31) Resist Damage IO
- (A) Empty
- (A) Defense Buff IO
- (36) Defense Buff IO
- (A) Defense Buff IO
- (39) Defense Buff IO
- (A) Flight Speed IO
- (42) Winter's Gift - Slow Resistance (20%)
- (A) Resist Damage IO
- (A) Resist Damage IO
- (A) Resist Damage IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Empty
Set Bonus Totals:- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
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I've been gone a few years so apologizes in advance.
Question: Is it a good idea for Invuln brutes to skip Unstoppable?
I've been looking at Invuln posts/builds on the forum and I see a lot of advice for Invuln brutes to skip unstoppable because (I think) you can get 45% S/L defense?
I've never made a defense based Invuln so I can't talk from experience but I really like having an OH BLEEP button when things really get tough.
And having the Speed pool Burnout Power with a lot of Global Recharge would allow Unstoppable to be used more often, yea?
Just looking for opinions.
Thanks. -
I've read a ton of the changes since i13 so I'd thought I'd roll up a new Corrupter (looks sadly at his Energy/Sonic/Mu Corrupter)
What are the more effective (not duel) Corrupter builds fielded ? (Arena/Zone)
I was thinking Fire/Poison or Psi/Poison? Looking at Mids it seems PSI has an edge over Fire? I also have a 30 Cold/Sonic defender on the shelf and a 39 Sonic/EM blaster I'm working on too.
Many thanks, here's hoping the Devs will improve PvP if we just stay here and keep playing and asking questions. -
I've had my 50 DM/INV on the shelf for over 5 years and would love to get him back in game for the end game.
Heres my attempt, it's a copy with some changes.
Some questions:
* Is Stealth worth getting for Defense? (I have it for theme)
* Is Touch of Fear worth getting?
* Is there a way to free up some slots from Brawl?
* I two slotted Resist Energies/Elements and Temp Invuln with more Resistance, are those slots better spent elsewhere?
* Changed over to Soul epic for Fast Dark Blast and Shadow Meld (poping Shadow Meld right before Unstoppable crashes)
* I am guessing it will take a lot more $$$ to get above 46% recharge, I think I am ok without perma-haste as I don't like the 25 end crash.
Incarnate:
* Incarnate Alpha - Cardiac for Endurance (lots of toggles here) and +20% reistance.
* Incarnate Interface - Diamagnetic (more -to hit defbuffs)
* Incarnate Destiny - Barrier (more shields the better)
Many thanks guys =)
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Pine - Cheaper build: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance/Recharge
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Psionic/Status Resistance
- (7) Aegis - Resistance
- (A) Eradication - Damage/Recharge
- (9) Eradication - Accuracy/Damage/Recharge
- (9) Eradication - Damage
- (23) Eradication - Accuracy/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal
- (13) Doctored Wounds - Recharge
- (A) Aegis - Resistance/Endurance
- (15) Aegis - Resistance/Endurance/Recharge
- (15) Aegis - Resistance
- (46) Steadfast Protection - Resistance/+Def 3%
- (50) Resist Damage IO
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (19) Numina's Convalescence - Heal/Endurance/Recharge
- (21) Numina's Convalescence - Heal
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Endurance/Recharge
- (27) Aegis - Resistance
- (A) Eradication - Damage/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
- (29) Eradication - Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Endurance/Recharge
- (31) Aegis - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (33) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (34) HamiO:Enzyme Exposure
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Damage/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (36) Cleaving Blow - Damage/Endurance
- (36) Cleaving Blow - Damage/Recharge
- (36) Cleaving Blow - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (37) HamiO:Enzyme Exposure
- (37) Rectified Reticle - To Hit Buff
- (39) Rectified Reticle - Increased Perception
- (A) Defense Buff IO
- (50) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Resist Damage IO
- (45) Resist Damage IO
- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Resist Damage IO
- (50) Resist Damage IO
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Knockdown Bonus
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - +Recovery
- (46) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - Chance for +End
Level 4: Ninja Run
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Set Bonus Totals:- 11.4% Defense(Melee)
- 19.9% Defense(Smashing)
- 19.9% Defense(Lethal)
- 15.5% Defense(Fire)
- 15.5% Defense(Cold)
- 13.6% Defense(Energy)
- 13.6% Defense(Negative)
- 3% Defense(Psionic)
- 8.31% Defense(Ranged)
- 9.25% Defense(AoE)
- 7.65% Max End
- 4% Enhancement(Heal)
- 7% Enhancement(Accuracy)
- 46.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 165.7 HP (12.4%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 19.3%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 1% (0.02 End/sec) Recovery
- 42% (2.34 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3% Resistance(Psionic)
- 25% RunSpeed
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Awesome man, thanks for the great advice =)
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Ah great ideas guys, thanks!
Interface: Reactive the -res is resistible? Bummer, I was hoping to stack it up with the -20 res from bruising.
Do you think the Hurricane would keep a tank alive better?
Does anyone know if the "untouchable" Monson attack a target with Hurricane? The test server is down otherwise I'd go try it out =P -
Thanks for the reply.
I guess my main concerns are:
Does Jab need two accuracy IOs?
I keep getting squished (love Rise of the Phoenix) so more HP/Resist/Defense would be nice.
Should I take Weave or other defensive powers?
Should I drop aid other/aid-self?
As a general rule are HO's worth the slots they save or should I be using IOs instead?
For PvP I hear I need 41+ KB protection, not sure how to pull that off lol. I have 20 now plus Acrobatics (9) still need 12 points (weave, maneuvers and ?)
Also took the +perception IO for PvP
Thank you -
I've been gone a few years, I've played for a few days and this is the respec i've come up with, advice much appreciated.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
TAC BLAST: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield- (A) HamiO:Ribosome Exposure
- (3) HamiO:Ribosome Exposure
- (5) Gladiator's Armor - End/Resist
- (5) Steadfast Protection - Knockback Protection
- (A) Accuracy IO
- (27) Accuracy IO
- (A) Doctored Wounds - Endurance/Recharge
- (3) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (A) HamiO:Microfilament Exposure
- (7) Endurance Reduction IO
- (A) Accuracy IO
- (45) Accuracy IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Accuracy IO
- (11) Perfect Zinger - Taunt/Range
- (11) Perfect Zinger - Taunt/Recharge
- (15) Perfect Zinger - Taunt/Recharge/Range
- (17) Perfect Zinger - Accuracy/Recharge
- (17) Perfect Zinger - Chance for Psi Damage
- (A) HamiO:Ribosome Exposure
- (13) HamiO:Ribosome Exposure
- (13) Gladiator's Armor - End/Resist
- (15) Steadfast Protection - Knockback Protection
- (A) Karma - Knockback Protection
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (23) Efficacy Adaptor - Accuracy/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy
- (25) Efficacy Adaptor - EndMod/Endurance
- (A) HamiO:Microfilament Exposure
- (42) Jumping IO
- (42) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Winter's Gift - Slow Resistance (20%)
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Damage/Endurance
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) HamiO:Ribosome Exposure
- (31) HamiO:Ribosome Exposure
- (33) Gladiator's Armor - End/Resist
- (34) Steadfast Protection - Knockback Protection
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Numina's Convalescence - Heal
- (A) Recharge Reduction IO
- (A) HamiO:Membrane Exposure
- (34) HamiO:Membrane Exposure
- (36) HamiO:Membrane Exposure
- (36) Rectified Reticle - Increased Perception
- (A) Healing IO
- (31) Healing IO
- (33) Interrupt Reduction IO
- (33) Interrupt Reduction IO
- (A) Regenerative Tissue - +Regeneration
- (A) Decimation - Accuracy/Damage
- (36) Decimation - Damage/Endurance
- (37) Decimation - Damage/Recharge
- (37) Decimation - Accuracy/Endurance/Recharge
- (37) Decimation - Accuracy/Damage/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Force Feedback - Chance for +Recharge
- (A) Decimation - Accuracy/Damage
- (43) Decimation - Damage/Endurance
- (43) Decimation - Damage/Recharge
- (43) Decimation - Accuracy/Endurance/Recharge
- (45) Decimation - Accuracy/Damage/Recharge
- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (46) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (48) Decimation - Chance of Build Up
- (A) Analyze Weakness - Defense Debuff
- (48) Analyze Weakness - Accuracy/Defense Debuff
- (48) Analyze Weakness - Accuracy/Recharge
- (50) Analyze Weakness - Accuracy/Endurance/Recharge
- (50) Analyze Weakness - Chance for +ToHit
- (50) Achilles' Heel - Chance for Res Debuff
- (A) Steadfast Protection - Knockback Protection
Level 1: Brawl- (A) HamiO:Centriole Exposure
Level 1: Sprint- (A) Empty
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (34) Endurance Modification IO
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6.75% Max End
- 27% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 43.8% Enhancement(RechargeTime)
- 105.4 HP (5.63%) HitPoints
- Knockback (Mag -20)
- Knockup (Mag -20)
- MezResist(Immobilize) 10.5%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 4.95%
- 20% Perception
- 1.5% (0.03 End/sec) Recovery
- 42% (3.28 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 6.26% Resistance(Cold)
- 1.58% Resistance(Toxic)
- 1.58% Resistance(Psionic)
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Looking for advice on this.
I have a Fire/SS/Pyre Tank and I want to give him better defense with his Incarnate powers.
Here's what I am thinking and why:
Alpha Slot - Spiritual: For recharge and heal
Destiny Slot - Barrier for shield buff
Judgement Slot - Void for -dmg
Interface Slot - Diamagnetic: for to hit debuff
Lore Slot - Storm the buff pet has hurrican and H2o boost
There are some pets who heal or buff defense but I would think Hurricane would work better, opinions?
Thanks! -
Been looking at the Lore pets and trying to figure out what is best to increase the resist/defense of my fire tank:
The "Storm" Lore pet has Hurricane and can't be killed? That seems better than the +5 defense the other pets offer, you think? -
Been gone a few years, and since there are new SONIC animations I think I can stand to level up my 32 Sonic/EM. Links to builds or guides much appreciated
I also have a 42 Fire/EM if the Sonic -RES doesn't do much. -
Is there one central place that lists all the powers and describes (or shows) their alternate animations?
Thanks!!! -
YAY! I just got back and I am SO GLAD they added these!!!
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Thank you! Amazing guide and advice!
I've read the whole thread and below (re-posted) is exactly the 'concept' information I was looking for, any chance of adding it to the guide?
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Incarnate Threads: Create Common components. You need tons of them; the rest of the stuff will most likely drop from the trials for you.
Astrals: Break them down into threads.
Empyrians: Save them up until you have 8 or 30 to get rares or very rares (depending on your level of need).
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I'm not sure what makes you think "many" powers ignore Spiritual's buff. Truth is very few do. Really it's just incarnate powers and a couple select powers (Domination, Mind Link). In fact I would go on to say Spiritual has the best secondary bonus of any of the Alphas: buffing healing. This is super amazing for things like dark sets and regen characters.
I have incarnate Alpha on around 8 characters. And of all of those, I have Spiritual on all but two. Yes, Judgement and Lore don't get reduced recharges, but I didn't take Alpha for those powers.
When looking at Alpha, consider what bonus would most benefit your character. Try not to look at individual powers (Judgement), but the character as a whole. I took Spiritual on my Masterminds to get their buffs and debuffs up more (it also buffs healing). It's great on click heavy sets like Dark Miasma and Traps. It's great on my Blaster who has a ton of clicks that are up more often now (BU, Aim, and AoEs) as well as giving her a more solid attack chain. Her PFF comes up more, her nuke is around more -- it feels much more useful than a simple damage bonus. I also have Spiritual on a Brute, which gives her more HP from Dull Pain (and makes it perma), as well as getting her AoEs up more. That's more useful than a damage bonus amidst saturated fury and BU.
I have two characters who can't really make any use of Spiritual though. My widow has a flawless attack chain and perma ML. There's no need for more recharge. And my Dominator has permadom and permahasten. I opted for Cardiac on her, letting me spam high end AoEs more, run Maneuvers with no end reduc slotted in it, and it even gives me bonus range. Those perks are much better for her, in my opinion, than bonus damage. Even if her Judgement attack is less than it could be. Because the range and end reduction make her much more powerful overall.
Consider also how often the bonuses you're getting will apply. If you're taking Musculature just so your Lore pets are better -- how often do you actually use them? Would you be better off getting a recharge bonus on most of your powers, or a damage bonus on your pets?
There are other factors as well; even with ignoring ED the effects of recharge are less the more you have. And damage bonuses may not add as much damage as you think they will after enhancements and other damage bonuses. Plus, if you're near a damage cap, damage bonuses won't do anything. You may also want to consider secondary effects like healing in Spiritual or range/RES in Cardiac.
Having said all that, I have Musculature on my main character, the night widow. I don't at all regret it. Her Void attack and Warworks pets are insanely powerful, and I enjoy the damage she does on her own. If you have the ability to do it, I'd say it's worthwhile. But consider that you may get more use out of other things. My widow would not benefit at all from recharge, endurance reduction, or accuracy. If that's true or nearly true of your character, Musculature may well be the way to go.
* You may notice I didn't mention Nerve anywhere. It's because Nerve sucks.
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I haven't yet had a character who I took Musculature on and kept it on. All the others I either wanted the extra endurance reduction (and sometimes +DR) of Cardiac or the extra Recharge and Heal from Spiritual.
While I would love Spiritual on more of my characters, many of them could not sustain a saturated attack chain with all their toggles, often due to sacrifices made in their build in other areas. For example, if you build for +defense set bonuses, you often sacrifice some of the endurance reduction slotting you might be able to achieve with other sets or with "frankenslotting". Taking Cardiac gave me the best of all those worlds - saturated (or nearly saturated) attack chains and high defense from set bonuses, and near-limitless endurance from the combination of set (or unique) bonuses and Cardiac's cost reductions.
On the characters who did not need Cardiac, I was often looking at builds which benefit from both more recharge and more heal slotting. Spiritual practically has "Good for Regeneration Characters" stamped on it, and an IO'd Regen Scrapper can have so much recovery available they should cause idle lightbulbs to turn on spontaneously as they pass nearby. I even took Spiritual on my Regen Stalker, who sadly doesn't have that bounty of recovery, and took Ageless Destiny to cover the difference. (Ageless + Spiritual is ... impressive levels of +recharge - but not something I was specifically aiming for.)
I like to try silly things like solo AVs or Rikti Pylons. Before the Alpha Slot, I was able to create characters with the DPS and theoretical survivability for this, but not the recovery. Musculature and Cardiac both improve your DPE (damage per endurance), but only Cardiac affects your EPS (endurance per second) burn rate. Because Cardiac moved my burn rate closer to my recovery rate, Cardiac gave most of my characters the ability to sustain extremely long (if not infinite) attack chain repetitions. Musculature would have made them DPS things down faster, but it did not move my DPS rate far enough further away from my foes' regen rate to decrease my time-to-victory enough to avoid running out of endurance first. So Cardiac was usually the better choice. (Cardiac sometimes had other pleasant side effects, like pushing my BS/Inv Scrapper to the Scrapper L/S damage cap, or giving all my Dark Miasma characters +20% on their blast range.)
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Just came back after leaving back in i13 (?), this is an excellent guide. Thanks!
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What Kickass_Jack said and
I also have Ring of Fire slotted for Damage + Melt Armor (which is not that great but decent for debuffing MMs). And Fire Blast's and Ring of Fire's DoTs are great for keeping Stalkers from re-hiding. -
Fire/SS/(Pyre) is much better at level 50 for Zone PvP
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[ QUOTE ]
So will I be able to make metallic looking spiney thingies or not ????
[/ QUOTE ]
Exactly. I'd like some metal/blade based Spikes for Spines please. -
What are the typical procs chosen for Rad's attacks? I need to start buying now lol =/
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[ QUOTE ]
In theory, this is all balanced by there being no "end of mission" reward in terms of XP/Influence/Prestige. In practice...not so much.
[/ QUOTE ]
It's not worth the trouble/time to do non-AE missions now (as expected).
It is a lot harder now to find people to run normal content now... -
Trick Arrow toons are Shark food, in order to irritate imo you need to be hard to kill too
Hey Neeto was that you on a Grav/FF yesterday in RV? -
Grav also has Wormhole, great for scattering MM pets all over the place (as is Force Bubble)