TacRedline

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  1. Certainly open to suggestions.

    I want to use the below powers for theme/concept (and exemplaring).

    Feel free to just suggest sets or point me to an existing build too.

    I really need help with IO slotting for this build.

    I would like to try and max out defenses and get resists up as high as possible.

    Really would like to stay away from Purple sets or extremely expensive sets

    Thanks!


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    TAC WAR 50 SPEC POST: Level 50 Magic Brute
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Flight

    Villain Profile:
    Level 1: Quick Strike
    • (A) Empty
    Level 1: Resist Physical Damage
    • (A) Resist Damage IO
    • (3) Resist Damage IO
    Level 2: Body Blow
    • (A) Empty
    Level 4: Smashing Blow
    • (A) Empty
    Level 6: Temp Invulnerability
    • (A) Resist Damage IO
    • (7) Resist Damage IO
    Level 8: Repulsing Torrent
    • (A) Empty
    Level 10: Dull Pain
    • (A) Empty
    Level 12: Power Siphon
    • (A) Empty
    Level 14: Hasten
    • (A) Empty
    Level 16: Unyielding
    • (A) Resist Damage IO
    • (17) Resist Damage IO
    Level 18: Burst
    • (A) Empty
    Level 20: Boxing
    • (A) Empty
    Level 22: Aid Other
    • (A) Miracle - +Recovery
    Level 24: Aid Self
    • (A) Empty
    Level 26: Focused Burst
    • (A) Empty
    Level 28: Invincibility
    • (A) Defense Buff IO
    • (29) Defense Buff IO
    Level 30: Tough
    • (A) Resist Damage IO
    • (31) Resist Damage IO
    Level 32: Concentrated Strike
    • (A) Empty
    Level 35: Tough Hide
    • (A) Defense Buff IO
    • (36) Defense Buff IO
    Level 38: Weave
    • (A) Defense Buff IO
    • (39) Defense Buff IO
    Level 41: Fly
    • (A) Flight Speed IO
    • (42) Winter's Gift - Slow Resistance (20%)
    Level 44: Resist Elements
    • (A) Resist Damage IO
    Level 47: Resist Energies
    • (A) Resist Damage IO
    Level 49: Unstoppable
    • (A) Resist Damage IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------
    Set Bonus Totals:
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
  2. I've been gone a few years so apologizes in advance.

    Question: Is it a good idea for Invuln brutes to skip Unstoppable?

    I've been looking at Invuln posts/builds on the forum and I see a lot of advice for Invuln brutes to skip unstoppable because (I think) you can get 45% S/L defense?

    I've never made a defense based Invuln so I can't talk from experience but I really like having an OH BLEEP button when things really get tough.

    And having the Speed pool Burnout Power with a lot of Global Recharge would allow Unstoppable to be used more often, yea?

    Just looking for opinions.

    Thanks.
  3. thanks for the breakdown Wyldhunt
  4. I've read a ton of the changes since i13 so I'd thought I'd roll up a new Corrupter (looks sadly at his Energy/Sonic/Mu Corrupter)

    What are the more effective (not duel) Corrupter builds fielded ? (Arena/Zone)

    I was thinking Fire/Poison or Psi/Poison? Looking at Mids it seems PSI has an edge over Fire? I also have a 30 Cold/Sonic defender on the shelf and a 39 Sonic/EM blaster I'm working on too.

    Many thanks, here's hoping the Devs will improve PvP if we just stay here and keep playing and asking questions.
  5. I've had my 50 DM/INV on the shelf for over 5 years and would love to get him back in game for the end game.

    Heres my attempt, it's a copy with some changes.

    Some questions:

    * Is Stealth worth getting for Defense? (I have it for theme)
    * Is Touch of Fear worth getting?
    * Is there a way to free up some slots from Brawl?
    * I two slotted Resist Energies/Elements and Temp Invuln with more Resistance, are those slots better spent elsewhere?
    * Changed over to Soul epic for Fast Dark Blast and Shadow Meld (poping Shadow Meld right before Unstoppable crashes)
    * I am guessing it will take a lot more $$$ to get above 46% recharge, I think I am ok without perma-haste as I don't like the 25 end crash.

    Incarnate:
    * Incarnate Alpha - Cardiac for Endurance (lots of toggles here) and +20% reistance.
    * Incarnate Interface - Diamagnetic (more -to hit defbuffs)
    * Incarnate Destiny - Barrier (more shields the better)

    Many thanks guys =)



    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pine - Cheaper build: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance/Recharge
    • (3) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    Level 1: Resist Physical Damage
    • (A) Aegis - Resistance/Endurance
    • (7) Aegis - Psionic/Status Resistance
    • (7) Aegis - Resistance
    Level 2: Shadow Maul
    • (A) Eradication - Damage/Recharge
    • (9) Eradication - Accuracy/Damage/Recharge
    • (9) Eradication - Damage
    • (23) Eradication - Accuracy/Recharge
    Level 4: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (11) Doctored Wounds - Heal/Recharge
    • (11) Doctored Wounds - Heal/Endurance/Recharge
    • (13) Doctored Wounds - Heal
    • (13) Doctored Wounds - Recharge
    Level 6: Temp Invulnerability
    • (A) Aegis - Resistance/Endurance
    • (15) Aegis - Resistance/Endurance/Recharge
    • (15) Aegis - Resistance
    • (46) Steadfast Protection - Resistance/+Def 3%
    • (50) Resist Damage IO
    Level 8: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    • (19) Numina's Convalescence - Heal/Endurance/Recharge
    • (21) Numina's Convalescence - Heal
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 12: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Unyielding
    • (A) Aegis - Resistance/Endurance
    • (27) Aegis - Resistance/Endurance/Recharge
    • (27) Aegis - Resistance
    Level 18: Dark Consumption
    • (A) Eradication - Damage/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    • (29) Eradication - Accuracy/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 20: Tough
    • (A) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Resistance
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (33) HamiO:Enzyme Exposure
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (34) HamiO:Enzyme Exposure
    Level 26: Soul Drain
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (36) Cleaving Blow - Damage/Endurance
    • (36) Cleaving Blow - Damage/Recharge
    • (36) Cleaving Blow - Accuracy/Recharge
    Level 28: Invincibility
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) HamiO:Enzyme Exposure
    • (37) Rectified Reticle - To Hit Buff
    • (39) Rectified Reticle - Increased Perception
    Level 30: Stealth
    • (A) Defense Buff IO
    • (50) Endurance Reduction IO
    Level 32: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Resist Energies
    • (A) Resist Damage IO
    • (45) Resist Damage IO
    Level 41: Dark Blast
    • (A) Decimation - Accuracy/Damage
    • (42) Decimation - Damage/Endurance
    • (42) Decimation - Damage/Recharge
    • (42) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Accuracy/Damage/Recharge
    Level 44: Shadow Meld
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 47: Unstoppable
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Resist Elements
    • (A) Resist Damage IO
    • (50) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Knockdown Bonus
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    • (46) Regenerative Tissue - +Regeneration
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - Chance for +End
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.4% Defense(Melee)
    • 19.9% Defense(Smashing)
    • 19.9% Defense(Lethal)
    • 15.5% Defense(Fire)
    • 15.5% Defense(Cold)
    • 13.6% Defense(Energy)
    • 13.6% Defense(Negative)
    • 3% Defense(Psionic)
    • 8.31% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 7.65% Max End
    • 4% Enhancement(Heal)
    • 7% Enhancement(Accuracy)
    • 46.3% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 165.7 HP (12.4%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 19.3%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 1% (0.02 End/sec) Recovery
    • 42% (2.34 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 25% RunSpeed
  6. Awesome man, thanks for the great advice =)
  7. Ah great ideas guys, thanks!

    Interface: Reactive the -res is resistible? Bummer, I was hoping to stack it up with the -20 res from bruising.

    Do you think the Hurricane would keep a tank alive better?

    Does anyone know if the "untouchable" Monson attack a target with Hurricane? The test server is down otherwise I'd go try it out =P
  8. Thanks for the reply.

    I guess my main concerns are:

    Does Jab need two accuracy IOs?

    I keep getting squished (love Rise of the Phoenix) so more HP/Resist/Defense would be nice.

    Should I take Weave or other defensive powers?

    Should I drop aid other/aid-self?

    As a general rule are HO's worth the slots they save or should I be using IOs instead?

    For PvP I hear I need 41+ KB protection, not sure how to pull that off lol. I have 20 now plus Acrobatics (9) still need 12 points (weave, maneuvers and ?)

    Also took the +perception IO for PvP

    Thank you
  9. I've been gone a few years, I've played for a few days and this is the respec i've come up with, advice much appreciated.



    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    TAC BLAST: Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield
    • (A) HamiO:Ribosome Exposure
    • (3) HamiO:Ribosome Exposure
    • (5) Gladiator's Armor - End/Resist
    • (5) Steadfast Protection - Knockback Protection
    Level 1: Jab
    • (A) Accuracy IO
    • (27) Accuracy IO
    Level 2: Healing Flames
    • (A) Doctored Wounds - Endurance/Recharge
    • (3) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (19) Doctored Wounds - Heal
    Level 4: Super Speed
    • (A) HamiO:Microfilament Exposure
    • (7) Endurance Reduction IO
    Level 6: Boxing
    • (A) Accuracy IO
    • (45) Accuracy IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 10: Taunt
    • (A) Accuracy IO
    • (11) Perfect Zinger - Taunt/Range
    • (11) Perfect Zinger - Taunt/Recharge
    • (15) Perfect Zinger - Taunt/Recharge/Range
    • (17) Perfect Zinger - Accuracy/Recharge
    • (17) Perfect Zinger - Chance for Psi Damage
    Level 12: Plasma Shield
    • (A) HamiO:Ribosome Exposure
    • (13) HamiO:Ribosome Exposure
    • (13) Gladiator's Armor - End/Resist
    • (15) Steadfast Protection - Knockback Protection
    Level 14: Combat Jumping
    • (A) Karma - Knockback Protection
    Level 16: Consume
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (23) Efficacy Adaptor - Accuracy/Recharge
    • (23) Efficacy Adaptor - EndMod/Accuracy
    • (25) Efficacy Adaptor - EndMod/Endurance
    Level 18: Super Jump
    • (A) HamiO:Microfilament Exposure
    • (42) Jumping IO
    • (42) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (42) Winter's Gift - Slow Resistance (20%)
    Level 20: Knockout Blow
    • (A) Mako's Bite - Accuracy/Endurance/Recharge
    • (25) Crushing Impact - Accuracy/Damage
    • (27) Crushing Impact - Damage/Endurance
    • (29) Crushing Impact - Accuracy/Damage/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Damage/Endurance/Recharge
    Level 22: Tough
    • (A) HamiO:Ribosome Exposure
    • (31) HamiO:Ribosome Exposure
    • (33) Gladiator's Armor - End/Resist
    • (34) Steadfast Protection - Knockback Protection
    Level 24: Aid Other
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Numina's Convalescence - Heal
    Level 26: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 28: Rage
    • (A) HamiO:Membrane Exposure
    • (34) HamiO:Membrane Exposure
    • (36) HamiO:Membrane Exposure
    • (36) Rectified Reticle - Increased Perception
    Level 30: Aid Self
    • (A) Healing IO
    • (31) Healing IO
    • (33) Interrupt Reduction IO
    • (33) Interrupt Reduction IO
    Level 32: Rise of the Phoenix
    • (A) Regenerative Tissue - +Regeneration
    Level 35: Hurl
    • (A) Decimation - Accuracy/Damage
    • (36) Decimation - Damage/Endurance
    • (37) Decimation - Damage/Recharge
    • (37) Decimation - Accuracy/Endurance/Recharge
    • (37) Decimation - Accuracy/Damage/Recharge
    Level 38: Foot Stomp
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Force Feedback - Chance for +Recharge
    Level 41: Ring of Fire
    • (A) Decimation - Accuracy/Damage
    • (43) Decimation - Damage/Endurance
    • (43) Decimation - Damage/Recharge
    • (43) Decimation - Accuracy/Endurance/Recharge
    • (45) Decimation - Accuracy/Damage/Recharge
    Level 44: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (45) Decimation - Damage/Endurance
    • (46) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    • (48) Decimation - Chance of Build Up
    Level 47: Melt Armor
    • (A) Analyze Weakness - Defense Debuff
    • (48) Analyze Weakness - Accuracy/Defense Debuff
    • (48) Analyze Weakness - Accuracy/Recharge
    • (50) Analyze Weakness - Accuracy/Endurance/Recharge
    • (50) Analyze Weakness - Chance for +ToHit
    • (50) Achilles' Heel - Chance for Res Debuff
    Level 49: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    ------------
    Level 1: Brawl
    • (A) HamiO:Centriole Exposure
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (34) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 6.75% Max End
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 43.8% Enhancement(RechargeTime)
    • 105.4 HP (5.63%) HitPoints
    • Knockback (Mag -20)
    • Knockup (Mag -20)
    • MezResist(Immobilize) 10.5%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 4.95%
    • 20% Perception
    • 1.5% (0.03 End/sec) Recovery
    • 42% (3.28 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 6.26% Resistance(Cold)
    • 1.58% Resistance(Toxic)
    • 1.58% Resistance(Psionic)
  10. Looking for advice on this.

    I have a Fire/SS/Pyre Tank and I want to give him better defense with his Incarnate powers.

    Here's what I am thinking and why:

    Alpha Slot - Spiritual: For recharge and heal
    Destiny Slot - Barrier for shield buff
    Judgement Slot - Void for -dmg
    Interface Slot - Diamagnetic: for to hit debuff
    Lore Slot - Storm the buff pet has hurrican and H2o boost

    There are some pets who heal or buff defense but I would think Hurricane would work better, opinions?

    Thanks!
  11. Been looking at the Lore pets and trying to figure out what is best to increase the resist/defense of my fire tank:

    The "Storm" Lore pet has Hurricane and can't be killed? That seems better than the +5 defense the other pets offer, you think?
  12. Been gone a few years, and since there are new SONIC animations I think I can stand to level up my 32 Sonic/EM. Links to builds or guides much appreciated

    I also have a 42 Fire/EM if the Sonic -RES doesn't do much.
  13. Is there one central place that lists all the powers and describes (or shows) their alternate animations?

    Thanks!!!
  14. YAY! I just got back and I am SO GLAD they added these!!!
  15. Thank you! Amazing guide and advice!

    I've read the whole thread and below (re-posted) is exactly the 'concept' information I was looking for, any chance of adding it to the guide?

    ------------------------------------------------------
    Incarnate Threads: Create Common components. You need tons of them; the rest of the stuff will most likely drop from the trials for you.

    Astrals: Break them down into threads.

    Empyrians: Save them up until you have 8 or 30 to get rares or very rares (depending on your level of need).

    -------------------------------------------------------------
    I'm not sure what makes you think "many" powers ignore Spiritual's buff. Truth is very few do. Really it's just incarnate powers and a couple select powers (Domination, Mind Link). In fact I would go on to say Spiritual has the best secondary bonus of any of the Alphas: buffing healing. This is super amazing for things like dark sets and regen characters.

    I have incarnate Alpha on around 8 characters. And of all of those, I have Spiritual on all but two. Yes, Judgement and Lore don't get reduced recharges, but I didn't take Alpha for those powers.

    When looking at Alpha, consider what bonus would most benefit your character. Try not to look at individual powers (Judgement), but the character as a whole. I took Spiritual on my Masterminds to get their buffs and debuffs up more (it also buffs healing). It's great on click heavy sets like Dark Miasma and Traps. It's great on my Blaster who has a ton of clicks that are up more often now (BU, Aim, and AoEs) as well as giving her a more solid attack chain. Her PFF comes up more, her nuke is around more -- it feels much more useful than a simple damage bonus. I also have Spiritual on a Brute, which gives her more HP from Dull Pain (and makes it perma), as well as getting her AoEs up more. That's more useful than a damage bonus amidst saturated fury and BU.

    I have two characters who can't really make any use of Spiritual though. My widow has a flawless attack chain and perma ML. There's no need for more recharge. And my Dominator has permadom and permahasten. I opted for Cardiac on her, letting me spam high end AoEs more, run Maneuvers with no end reduc slotted in it, and it even gives me bonus range. Those perks are much better for her, in my opinion, than bonus damage. Even if her Judgement attack is less than it could be. Because the range and end reduction make her much more powerful overall.

    Consider also how often the bonuses you're getting will apply. If you're taking Musculature just so your Lore pets are better -- how often do you actually use them? Would you be better off getting a recharge bonus on most of your powers, or a damage bonus on your pets?

    There are other factors as well; even with ignoring ED the effects of recharge are less the more you have. And damage bonuses may not add as much damage as you think they will after enhancements and other damage bonuses. Plus, if you're near a damage cap, damage bonuses won't do anything. You may also want to consider secondary effects like healing in Spiritual or range/RES in Cardiac.

    Having said all that, I have Musculature on my main character, the night widow. I don't at all regret it. Her Void attack and Warworks pets are insanely powerful, and I enjoy the damage she does on her own. If you have the ability to do it, I'd say it's worthwhile. But consider that you may get more use out of other things. My widow would not benefit at all from recharge, endurance reduction, or accuracy. If that's true or nearly true of your character, Musculature may well be the way to go.

    * You may notice I didn't mention Nerve anywhere. It's because Nerve sucks.
    -------------------------------------------------------------
    I haven't yet had a character who I took Musculature on and kept it on. All the others I either wanted the extra endurance reduction (and sometimes +DR) of Cardiac or the extra Recharge and Heal from Spiritual.

    While I would love Spiritual on more of my characters, many of them could not sustain a saturated attack chain with all their toggles, often due to sacrifices made in their build in other areas. For example, if you build for +defense set bonuses, you often sacrifice some of the endurance reduction slotting you might be able to achieve with other sets or with "frankenslotting". Taking Cardiac gave me the best of all those worlds - saturated (or nearly saturated) attack chains and high defense from set bonuses, and near-limitless endurance from the combination of set (or unique) bonuses and Cardiac's cost reductions.

    On the characters who did not need Cardiac, I was often looking at builds which benefit from both more recharge and more heal slotting. Spiritual practically has "Good for Regeneration Characters" stamped on it, and an IO'd Regen Scrapper can have so much recovery available they should cause idle lightbulbs to turn on spontaneously as they pass nearby. I even took Spiritual on my Regen Stalker, who sadly doesn't have that bounty of recovery, and took Ageless Destiny to cover the difference. (Ageless + Spiritual is ... impressive levels of +recharge - but not something I was specifically aiming for.)

    I like to try silly things like solo AVs or Rikti Pylons. Before the Alpha Slot, I was able to create characters with the DPS and theoretical survivability for this, but not the recovery. Musculature and Cardiac both improve your DPE (damage per endurance), but only Cardiac affects your EPS (endurance per second) burn rate. Because Cardiac moved my burn rate closer to my recovery rate, Cardiac gave most of my characters the ability to sustain extremely long (if not infinite) attack chain repetitions. Musculature would have made them DPS things down faster, but it did not move my DPS rate far enough further away from my foes' regen rate to decrease my time-to-victory enough to avoid running out of endurance first. So Cardiac was usually the better choice. (Cardiac sometimes had other pleasant side effects, like pushing my BS/Inv Scrapper to the Scrapper L/S damage cap, or giving all my Dark Miasma characters +20% on their blast range.)

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  16. Just came back after leaving back in i13 (?), this is an excellent guide. Thanks!
  17. What Kickass_Jack said and

    I also have Ring of Fire slotted for Damage + Melt Armor (which is not that great but decent for debuffing MMs). And Fire Blast's and Ring of Fire's DoTs are great for keeping Stalkers from re-hiding.
  18. Fire/SS/(Pyre) is much better at level 50 for Zone PvP
  19. TacRedline

    I16 and MA

    [ QUOTE ]
    So will I be able to make metallic looking spiney thingies or not ????

    [/ QUOTE ]

    Exactly. I'd like some metal/blade based Spikes for Spines please.
  20. TacRedline

    Rad Blast ftw...

    What are the typical procs chosen for Rad's attacks? I need to start buying now lol =/
  21. [ QUOTE ]

    In theory, this is all balanced by there being no "end of mission" reward in terms of XP/Influence/Prestige. In practice...not so much.

    [/ QUOTE ]

    It's not worth the trouble/time to do non-AE missions now (as expected).

    It is a lot harder now to find people to run normal content now...
  22. Trick Arrow toons are Shark food, in order to irritate imo you need to be hard to kill too

    Hey Neeto was that you on a Grav/FF yesterday in RV?
  23. Grav also has Wormhole, great for scattering MM pets all over the place (as is Force Bubble)