50 Fire/SS/Pyre build advice (pve, zone pvp)
Don't PvP so I can't help you there. I know there were fairly dramatic changes to PvP in i13. You might wish to look in the Pvp forums for some history to that.
Beyond PvP, what is it you're looking for with the build? Better recharge? Better Defense? Better DPS? Need a bit more guidance from you so we have a direction to go.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Thanks for the reply.
I guess my main concerns are:
Does Jab need two accuracy IOs?
I keep getting squished (love Rise of the Phoenix) so more HP/Resist/Defense would be nice.
Should I take Weave or other defensive powers?
Should I drop aid other/aid-self?
As a general rule are HO's worth the slots they save or should I be using IOs instead?
For PvP I hear I need 41+ KB protection, not sure how to pull that off lol. I have 20 now plus Acrobatics (9) still need 12 points (weave, maneuvers and ?)
Also took the +perception IO for PvP
Thank you
Thanks for the reply.
I guess my main concerns are: Does Jab need two accuracy IOs? I keep getting squished (love Rise of the Phoenix) so more HP/Resist/Defense would be nice. Should I take Weave or other defensive powers? Should I drop aid other/aid-self? As a general rule are HO's worth the slots they save or should I be using IOs instead? For PvP I hear I need 41+ KB protection, not sure how to pull that off lol. I have 20 now plus Acrobatics (9) still need 12 points (weave, maneuvers and ?) Also took the +perception IO for PvP Thank you |
LSK, it sounds like he's more interested in a PvP build, since I've seen where it's been recommended that you want to get 41/42+ kb protection in PvP.
If this was intended for more of a PvE build, I'd recommend 4 slotting Reactive Armor in all your resistance powers, and 4 slotting Kinetic Combats in your single target attacks. Both of those give very nice S/L defense bonuses, with the Reactive's also adding in E/N defense. In a 5th slot on the ST attacks I would slot a Crushing Impact; Acc/Dmg/End IO. (Kinetic Combat set is a bit short on Acc.)
I'd find a few spots for the Eradication set's E/N defense bonuses as well. I would also grab Weave, and at minimum 3 slot it, if not 4 slot it. If I wasn't looking for a particular set bonus on Weave, I'd grab either Cytoskeleton or Enzyme Exposure HOs. You could get away with 3 slotting with the HOs. As someone who's not a fan of Melt Armor, I'd drop that in a heart beat and put Weave in there and redistribute a few slots around.
HOs in some powers are great, in others it's debatable. It all depends on the build goals, and whether you'd get more out of the HOs or Set IOs and Set bonuses. (For instance I've come to really like the idea of slotting Invincibility with 2 Cytoskeletons, One Membrane and the LotG; 7.5% recharge IO in it.) I'm not sure I'm sold on HOs in you resistance powers, and I'm definitely not sold on the PvP Resist/End IOs in your build. Another Ribosome HO would cover your needs better there.
Again, I think you're more interested in a PvP build. I'd recommend taking this into the PvP forums and see what kind of feed back you can get there. If you are interested in more of a PvE build, take a look at the recommendations I've made. Also, in a PvE build with some defense, you shouldn't need Aid Self. If you keep Jab as two slots I'd throw in two Crushing Impact IOs: Acc/Dmg/Rech and Acc/Dmg/End.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Awesome man, thanks for the great advice =)
A couple of things I'd also like to mention and are key in character builds is the Law of 5, and the rules surrounding Procs and Global IOs. With the Law of 5; You can have up to 5 of the same type of set bonuses, but a 6th bonus won't apply. For example, you can have 5-5% recharge bonuses, and 5- 6.5% recharge bonuses, but a 6th 5% or 6th 6.5% recharge bonus won't be counted.
The rules surrounding Procs and Global IOs is a bit longer and can be further explained here; http://wiki.cohtitan.com/wiki/Invent..._IOs_from_Sets
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I've been gone a few years, I've played for a few days and this is the respec i've come up with, advice much appreciated.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
TAC BLAST: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield
- (A) HamiO:Ribosome Exposure
- (3) HamiO:Ribosome Exposure
- (5) Gladiator's Armor - End/Resist
- (5) Steadfast Protection - Knockback Protection
Level 1: Jab- (A) Accuracy IO
- (27) Accuracy IO
Level 2: Healing Flames- (A) Doctored Wounds - Endurance/Recharge
- (3) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
Level 4: Super Speed- (A) HamiO:Microfilament Exposure
- (7) Endurance Reduction IO
Level 6: Boxing- (A) Accuracy IO
- (45) Accuracy IO
Level 8: Hasten- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 10: Taunt- (A) Accuracy IO
- (11) Perfect Zinger - Taunt/Range
- (11) Perfect Zinger - Taunt/Recharge
- (15) Perfect Zinger - Taunt/Recharge/Range
- (17) Perfect Zinger - Accuracy/Recharge
- (17) Perfect Zinger - Chance for Psi Damage
Level 12: Plasma Shield- (A) HamiO:Ribosome Exposure
- (13) HamiO:Ribosome Exposure
- (13) Gladiator's Armor - End/Resist
- (15) Steadfast Protection - Knockback Protection
Level 14: Combat Jumping- (A) Karma - Knockback Protection
Level 16: Consume- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (23) Efficacy Adaptor - Accuracy/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy
- (25) Efficacy Adaptor - EndMod/Endurance
Level 18: Super Jump- (A) HamiO:Microfilament Exposure
- (42) Jumping IO
- (42) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Winter's Gift - Slow Resistance (20%)
Level 20: Knockout Blow- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Damage/Endurance
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
Level 22: Tough- (A) HamiO:Ribosome Exposure
- (31) HamiO:Ribosome Exposure
- (33) Gladiator's Armor - End/Resist
- (34) Steadfast Protection - Knockback Protection
Level 24: Aid Other- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Numina's Convalescence - Heal
Level 26: Fiery Embrace- (A) Recharge Reduction IO
Level 28: Rage- (A) HamiO:Membrane Exposure
- (34) HamiO:Membrane Exposure
- (36) HamiO:Membrane Exposure
- (36) Rectified Reticle - Increased Perception
Level 30: Aid Self- (A) Healing IO
- (31) Healing IO
- (33) Interrupt Reduction IO
- (33) Interrupt Reduction IO
Level 32: Rise of the Phoenix- (A) Regenerative Tissue - +Regeneration
Level 35: Hurl- (A) Decimation - Accuracy/Damage
- (36) Decimation - Damage/Endurance
- (37) Decimation - Damage/Recharge
- (37) Decimation - Accuracy/Endurance/Recharge
- (37) Decimation - Accuracy/Damage/Recharge
Level 38: Foot Stomp- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Force Feedback - Chance for +Recharge
Level 41: Ring of Fire- (A) Decimation - Accuracy/Damage
- (43) Decimation - Damage/Endurance
- (43) Decimation - Damage/Recharge
- (43) Decimation - Accuracy/Endurance/Recharge
- (45) Decimation - Accuracy/Damage/Recharge
Level 44: Fire Blast- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (46) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (48) Decimation - Chance of Build Up
Level 47: Melt Armor- (A) Analyze Weakness - Defense Debuff
- (48) Analyze Weakness - Accuracy/Defense Debuff
- (48) Analyze Weakness - Accuracy/Recharge
- (50) Analyze Weakness - Accuracy/Endurance/Recharge
- (50) Analyze Weakness - Chance for +ToHit
- (50) Achilles' Heel - Chance for Res Debuff
Level 49: Temperature Protection- (A) Steadfast Protection - Knockback Protection
------------Level 1: Brawl
- (A) HamiO:Centriole Exposure
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (34) Endurance Modification IO
------------Set Bonus Totals: