Mind/Rad build help


Hindenburg

 

Posted

I was trying to get as much +end/ end reduction and recharge so I can use as many powers as possible.

The powers I have are the ones I would like to keep; I am just trying to improve his play.

This is the build I came up with. Any help would be appreciated.

Thanks

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Posted

Thanks for showing me that build although your regen is almost double of mine it uses powers I would most likely not pick for my self.

I do appreciate it because it gives me a comparison for the other numbers and mine seem to be pretty close.


 

Posted

minor tweaks made.

you had 2.5% recovery seven time's..only the first 5 will count so i got rid of two 2.5% recov. (btw regen is worthless unless your a scrap/tank imo especially if you have a self heal)

keep in mind, if you got the first tier Cardiac incarnate, it would be like having a Endurance Reduction SO for every power (and would free up many slots).

oh, and im sure you know Telekinesis is a beast on the end usage. It's double the end drain of RI and EV combined.

this has faster recharge on AM and Consume, and has a PerfShifter proc.



Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Vadim: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura -- Mrcl-Heal(A), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx(7), Mrcl-Heal/EndRdx/Rchg(9)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(9), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(11), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36)
Level 4: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 6: Accelerate Metabolism -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Acc(19), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/EndRdx(50)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(21), FtnHyp-Acc/Sleep/Rchg(21), FtnHyp-Acc/Rchg(23), FtnHyp-Sleep/EndRdx(23)
Level 10: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(13), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(25), LdyGrey-DefDeb(27), LdyGrey-DefDeb/Rchg(27)
Level 12: Hover -- EndRdx-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(29), EndRdx-I(31)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33)
Level 20: Mutation -- Efficacy-EndMod/Rchg(A)
Level 22: Lingering Radiation -- P'ngTtl-Acc/EndRdx(A), TmpRdns-Acc/EndRdx(34), TmpRdns-EndRdx/Rchg/Slow(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(45)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
Level 28: Recall Friend -- TSM'n-EndRdx(A), TSM'n-Rng(34), EndRdx-I(39)
Level 30: Telekinesis -- EndRdx-I(A), EndRdx-I(40), EndRdx-I(40)
Level 32: Confuse -- CoPers-Acc/Rchg(A), CoPers-Conf%(34), CoPers-Conf(40)
Level 35: Fallout -- Acc-I(A)
Level 38: EM Pulse -- UbrkCons-Acc/Rchg(A), UbrkCons-Acc/Hold/Rchg(42)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(46)
Level 47: Consume -- P'Shift-EndMod/Acc/Rchg(A), RechRdx-I(48), P'Shift-EndMod/Acc(48), P'Shift-Acc/Rchg(48)
Level 49: Rise of the Phoenix -- Amaze-Stun(A), Amaze-Stun/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Stamina -- Efficacy-EndMod(A), P'Shift-End%(29), Efficacy-EndMod/EndRdx(42), Efficacy-EndMod/Rchg(50)
Level 1: Containment
Level 4: Ninja Run



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perma jump is ---> /up 1

 

Posted

Just for comparison, look at this build. Perma-Hasten and AM. Lots of Recovery, plus Conserve Power if you ever run into a problem. Total Dom and Mass Confuse (how could you skip Mass Confusion???) recharge in less than 64 seconds.

By the way, since I-18, Fly is at Flightspeed cap with no Flightspeed enhancement. Putting Flightspeed in Fly is a complete waste. Flightspeed enhancement are only useful in Hover.

I added Confuse and Mass Confuse since they are key powers of the set. Telekinesis is the most skippable power in Mind Control because it is difficult to use and is very situational. Power Boost with the Mind Control powers, especially Mass Confusion, is sick it is so overpowered.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mind Rad: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(31)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Rchg(29)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), Dmg-I(25), BasGaze-Acc/EndRdx/Rchg/Hold(31), HO:Nucle(31)
Level 4: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
Level 6: Confuse -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(34), CoPers-Conf%(40)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(42)
Level 10: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(11), FtnHyp-Acc/Rchg(29), FtnHyp-Sleep/EndRdx(42), FtnHyp-Plct%(42)
Level 12: Radiation Infection -- HO:Enzym(A), HO:Enzym(13), HO:Enzym(13), Achilles-ResDeb%(43)
Level 14: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(46)
Level 16: Fly -- EndRdx-I(A)
Level 18: Enervating Field -- EndRdx-I(A), EndRdx-I(19)
Level 20: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(36), EoCur-Acc/Hold/Rchg(37)
Level 22: Lingering Radiation -- Acc-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36), RechRdx-I(50)
Level 28: Super Speed -- Clrty-Stlth(A), EndRdx-I(43)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(33), Mlais-EndRdx/Conf(34), RechRdx-I(50)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48), ImpArm-ResDam/Rchg(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), EndMod-I(17)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 1.88% Defense(Psionic)
  • 3.75% Defense(Ranged)
  • 6.75% Max End
  • 33% Enhancement(Accuracy)
  • 98.7% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 6.5% Enhancement(Confused)
  • 5% FlySpeed
  • 34.3 HP (3.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Terrorized) 2.2%
  • 25.5% (0.43 End/sec) Recovery
  • 22% (0.93 HP/sec) Regeneration
  • 6.93% Resistance(Fire)
  • 6.93% Resistance(Cold)
  • 5% RunSpeed

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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Just finished a 'final' build on my Mind/Rad last night running with t2 (Destiny: Ageless) and t3 (Alpha: Spiritual).

Though I have near perma Hasten without either (downtime is like 2 secs), and perma AM. Damage is nothing to write home about but I can solo containers/crates in Lam (t1 judgement so far) -- Though in all honesty it's the confused mobs round the item that do 90% of the damage. Quite aside from the fact that I have two powers for cheap purple sets (Sleep & Confuse).

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Em Ission: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Mesmerize

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (5) Thunderstrike - Damage/Endurance/Recharge
  • (5) Devastation - Chance of Hold
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Heal/Endurance
Level 2: Dominate
  • (A) Devastation - Accuracy/Damage
  • (11) Devastation - Damage/Endurance
  • (11) Devastation - Damage/Recharge
  • (13) Devastation - Accuracy/Damage/Recharge
  • (13) Devastation - Accuracy/Damage/Endurance/Recharge
Level 4: Accelerate Metabolism
  • (A) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Recharge
  • (15) Performance Shifter - EndMod/Accuracy/Recharge
  • (17) Performance Shifter - EndMod/Accuracy
  • (17) Performance Shifter - Accuracy/Recharge
Level 6: Confuse
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (19) Malaise's Illusions - Endurance/Confused
  • (19) Malaise's Illusions - Accuracy/Endurance
  • (21) Malaise's Illusions - Confused/Range
  • (21) Malaise's Illusions - Accuracy/Confused/Recharge
  • (23) Coercive Persuasion - Contagious Confusion
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 10: Hover
  • (A) Karma - Knockback Protection
  • (25) Kismet - Accuracy +6%
  • (25) Freebird - +Stealth
Level 12: Recall Friend
  • (A) Range IO
Level 14: Fly
  • (A) Empty
Level 16: Mutation
  • (A) Recharge Reduction IO
Level 18: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep
  • (27) Fortunata Hypnosis - Accuracy/Recharge
  • (27) Fortunata Hypnosis - Sleep/Endurance
  • (29) Fortunata Hypnosis - Sleep/Recharge
  • (29) Fortunata Hypnosis - Accuracy/Sleep/Recharge
Level 20: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Total Domination
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (33) Lockdown - Accuracy/Recharge
Level 24: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Damage/Slow
  • (33) Tempered Readiness - Endurance/Recharge/Slow
  • (33) Tempered Readiness - Range/Slow
  • (34) Tempered Readiness - Accuracy/Endurance
  • (34) Tempered Readiness - Accuracy/Slow
Level 26: Radiation Infection
  • (A) Dark Watcher's Despair - Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff
  • (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (36) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 28: Terrify
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (39) Unspeakable Terror - Disorient Bonus
Level 30: Choking Cloud
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (40) Endurance Reduction IO
Level 32: Mass Confusion
  • (A) Coercive Persuasion - Confused
  • (40) Coercive Persuasion - Confused/Recharge
  • (42) Coercive Persuasion - Accuracy/Confused/Recharge
  • (42) Coercive Persuasion - Accuracy/Recharge
  • (42) Coercive Persuasion - Confused/Endurance
Level 35: Enervating Field
  • (A) Endurance Reduction IO
  • (43) Endurance Reduction IO
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (43) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Recharge/Hold
  • (45) Energy Manipulator - Chance to Stun
Level 41: Ice Blast
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Endurance
  • (46) Devastation - Damage/Recharge
  • (46) Devastation - Accuracy/Damage/Recharge
  • (46) Devastation - Chance of Hold
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Super Speed
  • (A) Quickfoot - Endurance/RunSpeed
Level 50: Spiritual Total Radial Revamp
Level 50: Ageless Invocation
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Healing IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 10% Defense(Energy)
  • 10% Defense(Negative)
  • 5% Defense(Ranged)
  • 0.9% Max End
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(FlySpeed)
  • 6.5% Enhancement(Confused)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(RunSpeed)
  • 4% Enhancement(Heal)
  • 40% Enhancement(Accuracy)
  • 90% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 99.2 HP (9.75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 6.6%
  • MezResist(Terrorized) 2.2%
  • 30% (0.5 End/sec) Recovery
  • 24% (1.02 HP/sec) Regeneration
  • 6.93% Resistance(Fire)
  • 6.93% Resistance(Cold)
  • 10% RunSpeed




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Just wish I'd seen this thread before I respecced last night. Hadn't thought to take slots from Lingering Radiation to boost recharge in AM via Efficiency Adaptor (x6 bonus). And other powers could use extra slots too.


 

Posted

Thanks for all the new info; I might have to go back and decide if I want to keep certain powers selection or not(Thematic reasons only).

As for using the confuse powers, I did have them when I was leveling up but removed them @50 respec because I mostly just use him for gm and incarnate trials (which mobs don't seem to last very long anyway) but again I might have to rethink this.

Thanks


 

Posted

Quote:
Originally Posted by KAKTOS View Post
Thanks for all the new info; I might have to go back and decide if I want to keep certain powers selection or not(Thematic reasons only).

As for using the confuse powers, I did have them when I was leveling up but removed them @50 respec because I mostly just use him for gm and incarnate trials (which mobs don't seem to last very long anyway) but again I might have to rethink this.

Thanks
Mass Confusion is very good for some parts of the I-Trials. For example, during the Grenade and Acid phase of the Lambda, a lot of squishier characters get killed. Lead off with Mass Confusion (which does not draw aggro), and your teammates can clobber that Grenade or Acid with far less concern about taking damage. You can Mass Confuse one group and then Total Dom the next (but that one draws aggro). Mass Hypnosis works without drawing aggro too, but only if your teammates know not to use AoE attacks.

If you have used Mass Confusion, then it only takes one application of Confuse to control a Boss, too. And again, you can do it without drawing aggro.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

great info, thanks =)