Talos_Maltalomar

Apprentice
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  1. yes not a problem already was paying for 5 Accounts with an extra $100 per month at the paragon market for each account. those enhancements were nice to get on every alt and all the costumes , storage , etc. loved it all.
  2. all the rest of the incarnate slots and free salvage to craft them . . . , so we can be all we can be in the end?
  3. as for me i got 5 accounts i am no longer paying for , soooo . earmarking it to keep our Home Alive and well.
  4. my Mind/Nrg Dom has 192% global recharge and can reliably stay at 2-3 times Dom for most of the day. only 2 purple sets btw and 1 superior ATio . i keep Domination on auto and have Hasten programmed in on my programmable keyboard to autofire. so once i have Dom up i can forget about it.
  5. here is my Rad/Rad Corr perma AM and Perma Hasten works very well for me.



    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg(45)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
    Level 2: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg(46)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(19), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc/Rchg(21), RechRdx-I(21)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 8: Radiation Infection -- LdyGrey-DefDeb/EndRdx(A), UndDef-DefDeb/EndRdx(34), DampS-ToHitDeb/EndRdx(36), DarkWD-ToHitDeb/EndRdx(39), LdyGrey-%Dam(43)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(34)
    Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(27)
    Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(50), RedFtn-Def/EndRdx(50), RedFtn-Def/EndRdx/Rchg(50)
    Level 16: Mutation -- RechRdx-I(A)
    Level 18: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg(46)
    Level 20: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(36), TmpRdns-Acc/Slow(36), TmpRdns-Acc/EndRdx(37)
    Level 22: Invisibility -- LkGmblr-Rchg+(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(48)
    Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Det'tn-Acc/Dmg(46)
    Level 28: Assault -- EndRdx-I(A)
    Level 30: Kick -- Empty(A)
    Level 32: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(43), Zephyr-Travel/EndRdx(43)
    Level 35: Tough -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), RedFtn-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Power Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 50: Reactive Total Radial Conversion
    Level 50: Rebirth Total Core Invocation
    Level 0: Marshal
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Endurance Increase
    Level 0: Health Increase
    Level 0: Movement Increase
    Level 0: Regeneration Increase
    Level 50: Agility Core Paragon
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Scourge
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc/Rchg(3), Efficacy-EndMod/Acc(5)
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 0.94% Defense(Fire)
    • 0.94% Defense(Cold)
    • 0.63% Defense(Energy)
    • 0.63% Defense(Negative)
    • 1.25% Defense(Ranged)
    • 1.88% Defense(AoE)
    • 6.75% Max End
    • 4% Enhancement(Heal)
    • 18% Enhancement(Accuracy)
    • 72.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 76.3 HP (7.12%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 12.65%
    • MezResist(Sleep) 2.75%
    • MezResist(Terrorized) 2.2%
    • 5.5% (0.09 End/sec) Recovery
    • 40% (1.79 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
    • 15% RunSpeed
  6. actually i was not even building for defense at the time mostly recharge +acc and +recovery and got carried away. and that was back in I18 at the time and more or less use that build for off-spec tanking when needed. my second build is still being worked out in mids.
  7. nice but not really worried about it. was wondering if i could get it to last longer for the longer fights. as i tend to only use it for the bigger fights when i get mobbed, soloing 4/6.

    without elude:
    88.62% Ranged
    82.97% Melee
    90.49% AOE

    with Elude:
    156.88% Ranged
    151.23% Melee
    158.75% AOE


    i know its a little overkill in def but he tends to tank.
  8. Talos_Maltalomar

    Elec/Time build

    ok please ignore the incarnate powers thats not the ones i will be using knew i should have double checked that before posting. :P
    the following is what i will be planning on using for my incarnate slots:

    Alpha: Vigor Radial Paragon
    Lore: Storm Elemental Core Superior
    Judgement: Ion Radial Final
    Destiny: Clarion Radial Epiphany
    Interface: Preemptive Radial Flawless


    thanks
  9. Talos_Maltalomar

    Elec/Time build

    nice builds this is what i was planning on mine currently at lvl 40.



    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Guardian of Time: Level 50 Technology Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Tesla Cage
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (27) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Time Crawl
    • (A) Tempered Readiness - Accuracy/Slow
    • (5) Tempered Readiness - Damage/Slow
    • (7) Tempered Readiness - Accuracy/Endurance
    • (7) Tempered Readiness - Accuracy/Damage/Slow
    Level 2: Chain Fences
    • (A) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Accuracy/Damage/Endurance
    • (11) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Damage/Range
    • (13) Gravitational Anchor - Chance for Hold
    Level 4: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Endurance/Recharge
    • (15) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    • (17) Doctored Wounds - Heal
    Level 6: Time's Juncture
    • (A) Tempered Readiness - Accuracy/Slow
    • (39) Tempered Readiness - Endurance/Recharge/Slow
    • (39) Tempered Readiness - Accuracy/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (40) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (40) Dark Watcher's Despair - Recharge/Endurance
    Level 8: Conductive Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (17) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal
    • (19) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Accuracy
    Level 10: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 12: Static Field
    • (A) Call of the Sandman - Accuracy/Recharge
    • (21) Call of the Sandman - Endurance/Sleep
    • (23) Call of the Sandman - Accuracy/Endurance
    • (23) Call of the Sandman - Chance of Heal Self
    • (25) Call of the Sandman - Accuracy/Sleep/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    Level 16: Distortion Field
    • (A) Lockdown - Accuracy/Hold
    • (27) Lockdown - Accuracy/Recharge
    • (29) Lockdown - Recharge/Hold
    • (29) Lockdown - Chance for +2 Mag Hold
    Level 18: Paralyzing Blast
    • (A) Lockdown - Accuracy/Hold
    • (31) Lockdown - Accuracy/Recharge
    • (31) Lockdown - Recharge/Hold
    • (31) Lockdown - Chance for +2 Mag Hold
    Level 20: Time Stop
    • (A) Lockdown - Accuracy/Hold
    • (33) Lockdown - Accuracy/Recharge
    • (33) Lockdown - Recharge/Hold
    • (33) Lockdown - Chance for +2 Mag Hold
    Level 22: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Synaptic Overload
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (34) Malaise's Illusions - Endurance/Confused
    • (34) Malaise's Illusions - Accuracy/Endurance
    • (34) Malaise's Illusions - Confused/Range
    • (36) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 30: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Gremlins
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (40) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Damage/Endurance
    • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Slowed Response
    • (A) Analyze Weakness - Defense Debuff
    • (46) Analyze Weakness - Accuracy/Defense Debuff
    • (46) Analyze Weakness - Accuracy/Endurance/Recharge
    • (46) Analyze Weakness - Accuracy/Recharge
    • (48) Analyze Weakness - Defense Debuff/Endurance/Recharge
    Level 38: Chrono Shift
    • (A) Numina's Convalescence - Heal/Endurance
    • (43) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Endurance/Recharge
    • (45) Efficacy Adaptor - EndMod/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 41: Jolting Chain
    • (A) Force Feedback - Damage/Knockback
    • (45) Force Feedback - Accuracy/Knockback
    • (48) Force Feedback - Recharge/Knockback
    • (48) Force Feedback - Recharge/Endurance
    • (50) Force Feedback - Damage/Endurance/Knockback
    • (50) Force Feedback - Chance for +Recharge
    Level 44: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Power Sink
    • (A) Recharge Reduction IO
    Level 49: Burnout
    • (A) Recharge Reduction IO
    Level 50: Arachnos Core Superior Ally
    Level 50: Diamagnetic Radial Flawless Interface
    Level 50: Ion Radial Final Judgement
    Level 50: Clarion Radial Epiphany
    Level 50: Cardiac Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Containment
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 22.5% DamageBuff(Smashing)
    • 22.5% DamageBuff(Lethal)
    • 22.5% DamageBuff(Fire)
    • 22.5% DamageBuff(Cold)
    • 22.5% DamageBuff(Energy)
    • 22.5% DamageBuff(Negative)
    • 22.5% DamageBuff(Toxic)
    • 22.5% DamageBuff(Psionic)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 5.31% Defense(Energy)
    • 5.31% Defense(Negative)
    • 6.88% Defense(Ranged)
    • 3.13% Defense(AoE)
    • 3.15% Max End
    • 2.5% Enhancement(Confused)
    • 3% Enhancement(JumpSpeed)
    • 3% Enhancement(JumpHeight)
    • 5% Enhancement(Sleep)
    • 7.5% Enhancement(Held)
    • 3% Enhancement(FlySpeed)
    • 3% Enhancement(RunSpeed)
    • 4% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 67.5% Enhancement(RechargeTime)
    • 14% FlySpeed
    • 95.38 HP (9.38%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 9.1%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 9.65%
    • 15% (0.25 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 14.1% Resistance(Fire)
    • 14.1% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 14% RunSpeed


    any input is welcome
  10. mmmmm interesting will have to test this with my Scraps Elude.
  11. well you said recharge build. only other way to set it up good would be defense build. and also i did not include any incarnate stuff in this build for /rad it is the same way i slot mine on all of my rads the incarnate slots will only make it better imho. but however you choose to slot it good luck to you .
  12. try this way drop EM Pulse , its worthless , i replaced it with choking cloud which will also give you a visual for your PBAOE's Soul Drain and Dark Consumption. also it will help when you get mobbed in melee range especially if the proc fires which stacks with choking's hold. AM is perma and hasten is close. also dropped the afterburner in favor of stealth, gives you more defense and when combined with the stealth proc in sprint gives you invis.
    also the winter's gift proc in fly for some slow resist.

    Hope it helps.


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Chronotronne: Level 50 Magic Corruptor
    Primary Power Set: Beam Rifle
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Single Shot
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (9) Decimation - Damage/Recharge
    • (31) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Accuracy/Damage/Recharge
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Heal/Recharge
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal
    • (46) Doctored Wounds - Recharge
    Level 2: Cutting Beam
    • (A) Positron's Blast - Accuracy/Damage
    • (3) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (31) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 4: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (5) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (29) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (40) Touch of Lady Grey - Defense Debuff/Endurance
    Level 6: Disintegrate
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (31) Decimation - Damage/Recharge
    • (34) Decimation - Accuracy/Endurance/Recharge
    • (45) Decimation - Accuracy/Damage/Recharge
    Level 8: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Enervating Field
    • (A) Endurance Reduction IO
    • (11) Endurance Reduction IO
    • (11) Endurance Reduction IO
    Level 12: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (13) Efficacy Adaptor - Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - EndMod/Accuracy/Recharge
    Level 14: Fly
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Mutation
    • (A) Recharge Reduction IO
    Level 18: Lancer Shot
    • (A) Decimation - Accuracy/Damage
    • (19) Decimation - Damage/Endurance
    • (19) Decimation - Damage/Recharge
    • (34) Decimation - Accuracy/Endurance/Recharge
    • (45) Decimation - Accuracy/Damage/Recharge
    Level 20: Lingering Radiation
    • (A) Tempered Readiness - Accuracy/Slow
    • (21) Tempered Readiness - Accuracy/Endurance
    • (21) Tempered Readiness - Range/Slow
    • (37) Tempered Readiness - Endurance/Recharge/Slow
    • (50) Tempered Readiness - Accuracy/Damage/Slow
    Level 22: Charged Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (23) Thunderstrike - Damage/Endurance
    • (23) Thunderstrike - Damage/Recharge
    • (37) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Thunderstrike - Damage/Endurance/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Piercing Beam
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Overcharge
    • (A) Detonation - Accuracy/Damage
    • (33) Detonation - Damage/Endurance
    • (33) Detonation - Damage/Recharge
    • (33) Detonation - Accuracy/Damage/Endurance
    • (46) Detonation - Damage/Endurance/Range
    Level 35: Dark Consumption
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy
    • (50) Efficacy Adaptor - EndMod/Endurance
    Level 38: Choking Cloud
    • (A) Lockdown - Accuracy/Hold
    • (39) Lockdown - Accuracy/Recharge
    • (39) Lockdown - Endurance/Recharge/Hold
    • (39) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (40) Lockdown - Chance for +2 Mag Hold
    Level 41: Dark Embrace
    • (A) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    • (42) Reactive Armor - Resistance
    • (43) Reactive Armor - Endurance
    Level 44: Soul Transfer
    • (A) Stupefy - Endurance/Stun
    • (48) Stupefy - Accuracy/Stun/Recharge
    Level 47: Soul Drain
    • (A) Accuracy IO
    • (48) Accuracy IO
    Level 49: Aim
    • (A) Recharge Reduction IO
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Scourge
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (17) Performance Shifter - EndMod/Accuracy
    • (17) Performance Shifter - Chance for +End
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 2.81% Defense(Fire)
    • 2.81% Defense(Cold)
    • 4.38% Defense(Energy)
    • 4.38% Defense(Negative)
    • 0.63% Defense(Melee)
    • 3.13% Defense(Ranged)
    • 5.63% Defense(AoE)
    • 7.65% Max End
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(Held)
    • 1.5% Enhancement(JumpHeight)
    • 1.5% Enhancement(JumpSpeed)
    • 25% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 62.5% Enhancement(RechargeTime)
    • 14% FlySpeed
    • 112.4 HP (10.5%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.2%
    • MezResist(Immobilize) 9.35%
    • MezResist(Sleep) 1.65%
    • MezResist(Terrorized) 2.2%
    • 14% (0.23 End/sec) Recovery
    • 22% (0.98 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 1.88% Resistance(Energy)
    • 14% RunSpeed
    • 1% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  13. the paragon market is not loading for me, all i get is a grey window that lasts until my toon afk times out. i get this on every toon and all 7 of my accounts. it was working fine 2 weeks ago.


    running windows Vista , service pack 2 , video = NVIDIA GeForce GTS 250 , and 2 gigs of Ram.


    Any help would be appreciated.
  14. Tip for you put Domination on auto-fire , than slot accuracy, End reduction, and recharge.

    Doms get more powerful with more stacks of Domination you have ( max 3 ) you want to hit your enemies fast and repeatedly to build Domination as fast as you can and try to keep 2-3 stacks on at most of the time.

    And Welcome to the World of Domination, the land of nothing moving and dying as you pass.
  15. you can add Time Manipulation to this list now it does a good job debuffing.
  16. Talos_Maltalomar

    Abyssal Mending

    Yes it is possible the Demon will heal the MM with both the single target and the pbaoe heals.
  17. Good and well built Doms dont need much def at all they focus on recharge than nothing tends to move for very long unless you are a melee Dom. Doms as a rule tend to try for Perma Hasten levels of recharge which puts you at 2-3 times Domination and more accuracy and to-hit are always nice. for example my Mind / nrg / Ice Dom has 1.8 global acc , 182.5% global recharge and 86.75% to-hit and stays at 3times Domination as long as i hit hasten the sheild i use reliably is the teir 4 Barrier from the incarnate system.

    good luck on your Dom. and totally agree everyone should have at least 1 Dom they are Beasts when they are well built.
  18. Quote:
    Originally Posted by BlackDecember View Post
    39 views, 0 responses.

    I guess what they say is true...there really is no PVP community of any kind in COH.
    most left when Castle changed pvp.
  19. Talos_Maltalomar

    Ice/Psi?

    first answer: yes
    second answer: Highly suggest you get a copy of Mids and build your toon on it and try to optimize it as much as you want you will have that done before anyone will actually give you a good pvp build.
    PVE builds people will help more but pvp not so much.


    otherwise welcome to pvp.
  20. Talos_Maltalomar

    Issue 21

    It will be released in the Devs own time frame which is ( Soon™ ). Anything beyond that as usual by the playerbase is pure speculation.
  21. Oh, and FOR ANYONE LOOKING FOR WHAT THE NEW AURAS AND PATH AURAS LOOK LIKE, here is a video, originally posted by Zombie Man, and compiled by FraustDogger.

    Auras and Path Auras


    good video thanks , only thing i see is it would be nice for the pathing auras to be 2 color tintable some of us like to match a little closer , otherwise i like it.
  22. At first, I was concerned that people might use multiple free accounts to corner markets, and flip prices up to ludicrous amounts, but if limitations like what I suggested are in place, that's not a likely scenario.





    Prices in the AH is already ridiculous, i only sell there never buy there. many more options to get what you want and much easier than paying high prices rather than spending my hard earned inf to get for all my 50's.

    ( p.s. I am in no way shape or form not suggesting no one not to pay those prices of course since i do sell for those prices :P ). ( Some one has to pay for all the cool shinies i have hehehe being ebil is sooooo much fun. )
  23. Congrats EMPulse. Best wishes to you and the new baby. Just think in a few years you and her can both come back and play City.
  24. Quote:
    Originally Posted by MasterStryker View Post
    People are now going to be grinding the next trial when it goes live. From the looks of it, I think it will be slightly tougher then Lambda and similar to B.A.F.
    but it will unlock ixp from all the slots so it might be more popular.