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Posts
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Joined
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yes not a problem already was paying for 5 Accounts with an extra $100 per month at the paragon market for each account. those enhancements were nice to get on every alt and all the costumes , storage , etc. loved it all.
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all the rest of the incarnate slots and free salvage to craft them . . . , so we can be all we can be in the end?
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as for me i got 5 accounts i am no longer paying for , soooo . earmarking it to keep our Home Alive and well.
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my Mind/Nrg Dom has 192% global recharge and can reliably stay at 2-3 times Dom for most of the day. only 2 purple sets btw and 1 superior ATio . i keep Domination on auto and have Hasten programmed in on my programmable keyboard to autofire. so once i have Dom up i can forget about it.
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here is my Rad/Rad Corr perma AM and Perma Hasten works very well for me.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg(45)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 2: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg(46)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(19), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc/Rchg(21), RechRdx-I(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 8: Radiation Infection -- LdyGrey-DefDeb/EndRdx(A), UndDef-DefDeb/EndRdx(34), DampS-ToHitDeb/EndRdx(36), DarkWD-ToHitDeb/EndRdx(39), LdyGrey-%Dam(43)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(34)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(27)
Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(50), RedFtn-Def/EndRdx(50), RedFtn-Def/EndRdx/Rchg(50)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg(46)
Level 20: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(36), TmpRdns-Acc/Slow(36), TmpRdns-Acc/EndRdx(37)
Level 22: Invisibility -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(48)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Det'tn-Acc/Dmg(46)
Level 28: Assault -- EndRdx-I(A)
Level 30: Kick -- Empty(A)
Level 32: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(43), Zephyr-Travel/EndRdx(43)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), RedFtn-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Power Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 50: Reactive Total Radial Conversion
Level 50: Rebirth Total Core Invocation
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Endurance Increase
Level 0: Health Increase
Level 0: Movement Increase
Level 0: Regeneration Increase
Level 50: Agility Core Paragon
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Level 1: Brawl -- Dmg-I(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc/Rchg(3), Efficacy-EndMod/Acc(5)
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 0.94% Defense(Fire)
- 0.94% Defense(Cold)
- 0.63% Defense(Energy)
- 0.63% Defense(Negative)
- 1.25% Defense(Ranged)
- 1.88% Defense(AoE)
- 6.75% Max End
- 4% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 72.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 76.3 HP (7.12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 12.65%
- MezResist(Sleep) 2.75%
- MezResist(Terrorized) 2.2%
- 5.5% (0.09 End/sec) Recovery
- 40% (1.79 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 15% RunSpeed
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actually i was not even building for defense at the time mostly recharge +acc and +recovery and got carried away. and that was back in I18 at the time and more or less use that build for off-spec tanking when needed. my second build is still being worked out in mids.
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nice but not really worried about it. was wondering if i could get it to last longer for the longer fights. as i tend to only use it for the bigger fights when i get mobbed, soloing 4/6.
without elude:
88.62% Ranged
82.97% Melee
90.49% AOE
with Elude:
156.88% Ranged
151.23% Melee
158.75% AOE
i know its a little overkill in def but he tends to tank. -
ok please ignore the incarnate powers thats not the ones i will be using knew i should have double checked that before posting. :P
the following is what i will be planning on using for my incarnate slots:
Alpha: Vigor Radial Paragon
Lore: Storm Elemental Core Superior
Judgement: Ion Radial Final
Destiny: Clarion Radial Epiphany
Interface: Preemptive Radial Flawless
thanks -
nice builds this is what i was planning on mine currently at lvl 40.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Guardian of Time: Level 50 Technology Controller
Primary Power Set: Electric Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Tesla Cage- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (27) Thunderstrike - Damage/Endurance/Recharge
- (A) Tempered Readiness - Accuracy/Slow
- (5) Tempered Readiness - Damage/Slow
- (7) Tempered Readiness - Accuracy/Endurance
- (7) Tempered Readiness - Accuracy/Damage/Slow
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (13) Gravitational Anchor - Chance for Hold
- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (A) Tempered Readiness - Accuracy/Slow
- (39) Tempered Readiness - Endurance/Recharge/Slow
- (39) Tempered Readiness - Accuracy/Endurance
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (40) Dark Watcher's Despair - To Hit Debuff/Endurance
- (40) Dark Watcher's Despair - Recharge/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal
- (19) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Accuracy
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Call of the Sandman - Accuracy/Recharge
- (21) Call of the Sandman - Endurance/Sleep
- (23) Call of the Sandman - Accuracy/Endurance
- (23) Call of the Sandman - Chance of Heal Self
- (25) Call of the Sandman - Accuracy/Sleep/Recharge
- (A) Recharge Reduction IO
- (A) Lockdown - Accuracy/Hold
- (27) Lockdown - Accuracy/Recharge
- (29) Lockdown - Recharge/Hold
- (29) Lockdown - Chance for +2 Mag Hold
- (A) Lockdown - Accuracy/Hold
- (31) Lockdown - Accuracy/Recharge
- (31) Lockdown - Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Lockdown - Accuracy/Hold
- (33) Lockdown - Accuracy/Recharge
- (33) Lockdown - Recharge/Hold
- (33) Lockdown - Chance for +2 Mag Hold
- (A) Luck of the Gambler - Recharge Speed
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (A) Malaise's Illusions - Accuracy/Recharge
- (34) Malaise's Illusions - Endurance/Confused
- (34) Malaise's Illusions - Accuracy/Endurance
- (34) Malaise's Illusions - Confused/Range
- (36) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Recharge
- (40) Expedient Reinforcement - Accuracy/Damage
- (42) Expedient Reinforcement - Damage/Endurance
- (42) Expedient Reinforcement - Accuracy/Damage/Recharge
- (42) Expedient Reinforcement - Endurance/Damage/Recharge
- (43) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Analyze Weakness - Defense Debuff
- (46) Analyze Weakness - Accuracy/Defense Debuff
- (46) Analyze Weakness - Accuracy/Endurance/Recharge
- (46) Analyze Weakness - Accuracy/Recharge
- (48) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Endurance/Recharge
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Force Feedback - Damage/Knockback
- (45) Force Feedback - Accuracy/Knockback
- (48) Force Feedback - Recharge/Knockback
- (48) Force Feedback - Recharge/Endurance
- (50) Force Feedback - Damage/Endurance/Knockback
- (50) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Ion Radial Final Judgement
Level 50: Clarion Radial Epiphany
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl- (A) Damage Increase IO
Level 1: Sprint- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
Set Bonus Totals:- 22.5% DamageBuff(Smashing)
- 22.5% DamageBuff(Lethal)
- 22.5% DamageBuff(Fire)
- 22.5% DamageBuff(Cold)
- 22.5% DamageBuff(Energy)
- 22.5% DamageBuff(Negative)
- 22.5% DamageBuff(Toxic)
- 22.5% DamageBuff(Psionic)
- 1.56% Defense(Fire)
- 1.56% Defense(Cold)
- 5.31% Defense(Energy)
- 5.31% Defense(Negative)
- 6.88% Defense(Ranged)
- 3.13% Defense(AoE)
- 3.15% Max End
- 2.5% Enhancement(Confused)
- 3% Enhancement(JumpSpeed)
- 3% Enhancement(JumpHeight)
- 5% Enhancement(Sleep)
- 7.5% Enhancement(Held)
- 3% Enhancement(FlySpeed)
- 3% Enhancement(RunSpeed)
- 4% Enhancement(Heal)
- 27% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 14% FlySpeed
- 95.38 HP (9.38%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 9.1%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 9.65%
- 15% (0.25 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 14.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 14% RunSpeed
any input is welcome -
mmmmm interesting will have to test this with my Scraps Elude.
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well you said recharge build. only other way to set it up good would be defense build. and also i did not include any incarnate stuff in this build for /rad it is the same way i slot mine on all of my rads the incarnate slots will only make it better imho. but however you choose to slot it good luck to you .
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try this way drop EM Pulse , its worthless , i replaced it with choking cloud which will also give you a visual for your PBAOE's Soul Drain and Dark Consumption. also it will help when you get mobbed in melee range especially if the proc fires which stacks with choking's hold. AM is perma and hasten is close. also dropped the afterburner in favor of stealth, gives you more defense and when combined with the stealth proc in sprint gives you invis.
also the winter's gift proc in fly for some slow resist.
Hope it helps.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Chronotronne: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Single Shot- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (9) Decimation - Damage/Recharge
- (31) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
- (46) Doctored Wounds - Recharge
- (A) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (5) Dark Watcher's Despair - To Hit Debuff/Endurance
- (29) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (40) Touch of Lady Grey - Defense Debuff/Endurance
- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (31) Decimation - Damage/Recharge
- (34) Decimation - Accuracy/Endurance/Recharge
- (45) Decimation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (11) Endurance Reduction IO
- (A) Efficacy Adaptor - EndMod/Recharge
- (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (13) Efficacy Adaptor - Accuracy/Recharge
- (40) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Recharge Reduction IO
- (A) Decimation - Accuracy/Damage
- (19) Decimation - Damage/Endurance
- (19) Decimation - Damage/Recharge
- (34) Decimation - Accuracy/Endurance/Recharge
- (45) Decimation - Accuracy/Damage/Recharge
- (A) Tempered Readiness - Accuracy/Slow
- (21) Tempered Readiness - Accuracy/Endurance
- (21) Tempered Readiness - Range/Slow
- (37) Tempered Readiness - Endurance/Recharge/Slow
- (50) Tempered Readiness - Accuracy/Damage/Slow
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (23) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Detonation - Accuracy/Damage
- (33) Detonation - Damage/Endurance
- (33) Detonation - Damage/Recharge
- (33) Detonation - Accuracy/Damage/Endurance
- (46) Detonation - Damage/Endurance/Range
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
- (A) Lockdown - Accuracy/Hold
- (39) Lockdown - Accuracy/Recharge
- (39) Lockdown - Endurance/Recharge/Hold
- (39) Lockdown - Accuracy/Endurance/Recharge/Hold
- (40) Lockdown - Chance for +2 Mag Hold
- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance
- (43) Reactive Armor - Endurance
- (A) Stupefy - Endurance/Stun
- (48) Stupefy - Accuracy/Stun/Recharge
- (A) Accuracy IO
- (48) Accuracy IO
- (A) Recharge Reduction IO
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Level 1: Brawl- (A) Damage Increase IO
Level 1: Sprint- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
- (A) Flight Speed IO
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (50) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Accuracy
- (17) Performance Shifter - Chance for +End
------------
Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 2.81% Defense(Fire)
- 2.81% Defense(Cold)
- 4.38% Defense(Energy)
- 4.38% Defense(Negative)
- 0.63% Defense(Melee)
- 3.13% Defense(Ranged)
- 5.63% Defense(AoE)
- 7.65% Max End
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(FlySpeed)
- 2.5% Enhancement(Held)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(JumpSpeed)
- 25% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 62.5% Enhancement(RechargeTime)
- 14% FlySpeed
- 112.4 HP (10.5%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.2%
- MezResist(Immobilize) 9.35%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.2%
- 14% (0.23 End/sec) Recovery
- 22% (0.98 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.88% Resistance(Energy)
- 14% RunSpeed
- 1% XPDebtProtection
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the paragon market is not loading for me, all i get is a grey window that lasts until my toon afk times out. i get this on every toon and all 7 of my accounts. it was working fine 2 weeks ago.
running windows Vista , service pack 2 , video = NVIDIA GeForce GTS 250 , and 2 gigs of Ram.
Any help would be appreciated. -
Tip for you put Domination on auto-fire , than slot accuracy, End reduction, and recharge.
Doms get more powerful with more stacks of Domination you have ( max 3 ) you want to hit your enemies fast and repeatedly to build Domination as fast as you can and try to keep 2-3 stacks on at most of the time.
And Welcome to the World of Domination, the land of nothing moving and dying as you pass. -
you can add Time Manipulation to this list now it does a good job debuffing.
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Yes it is possible the Demon will heal the MM with both the single target and the pbaoe heals.
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Good and well built Doms dont need much def at all they focus on recharge than nothing tends to move for very long unless you are a melee Dom. Doms as a rule tend to try for Perma Hasten levels of recharge which puts you at 2-3 times Domination and more accuracy and to-hit are always nice. for example my Mind / nrg / Ice Dom has 1.8 global acc , 182.5% global recharge and 86.75% to-hit and stays at 3times Domination as long as i hit hasten the sheild i use reliably is the teir 4 Barrier from the incarnate system.
good luck on your Dom. and totally agree everyone should have at least 1 Dom they are Beasts when they are well built. -
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first answer: yes
second answer: Highly suggest you get a copy of Mids and build your toon on it and try to optimize it as much as you want you will have that done before anyone will actually give you a good pvp build.
PVE builds people will help more but pvp not so much.
otherwise welcome to pvp. -
It will be released in the Devs own time frame which is ( Soon™ ). Anything beyond that as usual by the playerbase is pure speculation.
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Oh, and FOR ANYONE LOOKING FOR WHAT THE NEW AURAS AND PATH AURAS LOOK LIKE, here is a video, originally posted by Zombie Man, and compiled by FraustDogger.
Auras and Path Auras
good video thanks , only thing i see is it would be nice for the pathing auras to be 2 color tintable some of us like to match a little closer , otherwise i like it. -
At first, I was concerned that people might use multiple free accounts to corner markets, and flip prices up to ludicrous amounts, but if limitations like what I suggested are in place, that's not a likely scenario.
Prices in the AH is already ridiculous, i only sell there never buy there. many more options to get what you want and much easier than paying high prices rather than spending my hard earned inf to get for all my 50's.
( p.s. I am in no way shape or form not suggesting no one not to pay those prices of course since i do sell for those prices :P ). ( Some one has to pay for all the cool shinies i have hehehe being ebil is sooooo much fun. ) -
Congrats EMPulse. Best wishes to you and the new baby. Just think in a few years you and her can both come back and play City.
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