Never played a dom


Crysys

 

Posted

Hey all, I've never played a Dominator before, but beings Controller is my favorite class, I figure I might enjoy doms as well. I'm particularly interested because I'm not sure if I'll be able to maintain my subscription for long, so I'd like a controller-y archtype, I can play when I phase into premium whenever freedom launches. I'm interested in Plant Controll(and to a lesser extent ice and electric control) as they are sets I've never used before and seem rather fun, but I know nothing about the secondaries.

I never play blasters, and rarely scrappers, so most the offensive sets are a mystery to me, if I were to pick one of the control types above, which secondaries should I look at, and are the melee attacks worth picking or it is better to stick at a range?


 

Posted

Quote:
Originally Posted by TheOOB View Post
I never play blasters, and rarely scrappers, so most the offensive sets are a mystery to me, if I were to pick one of the control types above, which secondaries should I look at, and are the melee attacks worth picking or it is better to stick at a range?
For Plant, Plant/Fire is both powerful and a good secondary for a beginner. Throw Seeds and go to town frying the confused enemies. For Elec/, /Psi or Earth among others are good. And yes, the melee attacks are good; Doms actually have a higher damage modifier for melee attacks.

Also, since you are coming from Controllers there's a common mistake to avoid; remember that Doms don't get Containment so immobilizes don't boost your damage and can be put off if you get them at all.


Arc #40529 : The Furies of the Earth

 

Posted

Dominators really are their own animal for play-style and utility. They deal much more damage than controllers. Their controls make them sturdier than blasters. They have flexibility between melee and ranged attacks and controls.

Because of the amalgamation of controls and attacks, going from a controller to a dominator might be compared to going from a controller to a warshade although the attacks are different in a lot of ways. Dominators crave getting their domination activated so the pace resembles the pace if not the attacks of brutes that try to get the fury bar established. Early on, dominators struggle with endurance issues (but inherent stamina goes a long way to fixing those problems) as much as prepubescent brutes struggle with endurance. Fast activating attacks early on are important to dominators whether they are range or melee.

With domination, dominators are absolute BEASTS. Holding, stunning, sleeping bosses with a single activation is a huge shift in favor of the character. My favorite is electric control/electric assault. With this particular dominator, there is favorable diversity in potential incarnate alpha slotting. I would also say because of the play-styles, differences in dominator primaries play as differently as defender primaries -- they really allow a lot of individuality.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I think I'm going to go Plant/Psi, it fits a concept I'm going with. Here is the build for the first 22 levels I'm thinking of going with, please tell me what you think.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 23 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed

Villain Profile:
Level 1: Strangler -- Acc(A), Acc(5), Hold(13)
Level 1: Psionic Dart -- Acc(A), Dmg(9)
Level 2: Mind Probe -- Acc(A), Dmg(5), Dmg(15)
Level 4: Telekinetic Thrust -- Acc(A), Dmg(7)
Level 6: Spore Burst -- Acc(A), Acc(7), Sleep(13)
Level 8: Seeds of Confusion -- Acc(A), Acc(9), Conf(11)
Level 10: Mental Blast -- Acc(A), Dmg(11), Dmg(15)
Level 12: Hover -- Flight(A)
Level 14: Fly -- EndRdx(A)
Level 16: Spirit Tree -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Psychic Scream -- Acc(A), Dmg(19), Dmg(19)
Level 20: Drain Psyche -- Acc(A), RechRdx(21), RechRdx(21)
Level 22: Hasten -- RechRdx(A)
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc(A)
Level 1: Domination
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Flight(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I'm not sure if I should get Roots instead of Telekinetic Thrust(or maybe get booth and drop Spore Burst until later in the build), and I'm not too sure where to go from here, It seems I'll need to pick from a third power pool at some point and I'm not sure where to go.


 

Posted

Tip for you put Domination on auto-fire , than slot accuracy, End reduction, and recharge.

Doms get more powerful with more stacks of Domination you have ( max 3 ) you want to hit your enemies fast and repeatedly to build Domination as fast as you can and try to keep 2-3 stacks on at most of the time.

And Welcome to the World of Domination, the land of nothing moving and dying as you pass.


Talos Maltalomar lvl 50 Rad/Rad Corrupter - Triumph Server
Arack BloodThrall lvl 50 BS/SR Scrapper - Triumph Server
Rose's Kiss Lvl 50 Mind/Nrg/Ice PermaDom - Triumph Server

 

Posted

Roots is very helpful when your secondary is /Fire, especially if you go for the Fire epic post-40. That way your attack chain is Seeds, Roots, Rain of Fire, Fireball, Fire Breath and maybe Blaze against the boss then everything is dead by that point.

BTW, looked at your build. Spore burst and spirit tree are totally skippable. Spirit Tree in particular is all but useless when playing on a team. You just kill stuff too fast for it to be useful. Go dig around in the Guides section for the "walking forest fire" guide to Plant/Fire Doms. Very helpful guide for your first time.

Remember....a Dom isn't a Controller. Your damage is much higher and your holds under Domination are powerful enough to outlast the time it takes to pummel your targets. You are free to slot your holds for damage if you can. Roots is great for this, as are your Creepers....and throw some damage procs in those also!

Can't help you much with /Psi as the secondary. I have a Plant/Psi sort of chilling at 38 as I found Plant/Fire to be just such a superior set that I whizzed it from 38-50 in like a weekend of teaming. Just a damage god...you'll have fun I'm sure!