Issue 20: Incarnates Ascend - Patch notes for build 2050.201106210214.1
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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D'awwww... you'd almost feel bad for them, if they weren't the backbone of a soul-crushing regime of tyranny.
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Also, does anyone else think that this bit...
Primal Earth heroes and their Resistance allies |
@Golden Girl
City of Heroes comics and artwork
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Hew in drag baby
@Golden Girl
City of Heroes comics and artwork
Leaves out the Loyalists who went Primal, as well...
Primal Antag-- erm
Primal defenders and Praetorian émigrés?
Plus, ah, I don't think Siege and NS... ah, parts match any longer. Different scales of integration?
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
--This has been another episode of TMI (also known as "Why the Hell Should We Care?") with Chad Gulzow-Man.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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@Golden Girl
City of Heroes comics and artwork
My only complaint so far (aside from the merit costs of some of the cosmetic items, but that's been brought up elsehwere at length):
Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. Certification or Voucher buy failed, current request is still being processed. ... |
Tech support IRL, CLR/DRU/MED/WHM/PRI/DEF. Hmm, I sense a pattern...
S 80% E 80% A 40% K 0%
A few of my alts
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
Ok, first off I want to clarify that I LOVE 20.5.
However...(this is me, you knew it was coming)
However;
1) The delay between claiming vouchers is still there. Why? I assumed it was to stop the servers overloading in Beta with lots of people testing at one time.
2) 1 Emp merit for 1 Astral merit? Excuse me? Pardon? I...yeah. Fix this, please.
3) The big one. Keyes Reactor Trial.
Ho boy. Hooo boy. The pain and suffering we went through for this one. This is like the trilogy finale of games and films, where they throw away what works and shove as many damn gimmicks in to make it 'cool' while forgetting that, sometimes, less is more.
The Anti-Matter pulse is INSANELY annoying. As an MM who hated the Lamda for making me feel useless in the tunnels, the WHOLE of Keyes makes me feel useless. I get splatted by Victorias in two shots, defences be damned. I get pummeled by the Pulse for an ungodly ammount of HP. And bodyguard does nothing, because I have it turned off. Why? Because doing damage to Anti-matter is BAD.
Fortunately, in an almost apologetic way it gave me my first ever Rare drop on Alpha, so I could make my second Ilevel boost and finally fight at +3, making BAF and Lambda my Plat de Jour from now on.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Is it my imagination/lack of reading comprehension, or are we missing a patchnote?
Because it seemed very much like the "Hide Useful Salvage Warning" setting actually WORKED for me, even after I zoned.
I even squeed a little...
My postings to this forum are not to be used as data in any research study without my express written consent.
I've also noticed my Praetorians have lost their repeatable mission contacts after level 20..
"I saw my advantage and took it. That's what heroes do." - Homer Simpson.
Buff Toggle NPC
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Tried asking for help from those hanging about, but got ignored? A big "Thanks so much!" to all those with the big "Help" sign over their heads.
[/LIST]Maybe I'm blind or sumpin, but I've searched every inch of D and can't seem to locate this person. Did you hide him/her/it under a rock?
Tried asking for help from those hanging about, but got ignored? A big "Thanks so much!" to all those with the big "Help" sign over their heads. |
@Golden Girl
City of Heroes comics and artwork
Yeah, that's another point. They REALLY need to make it obvious, in seven foot high letters, that Null exists, he is the NPC you need to talk to, and WHERE he is.
The fact that me and someone else in Beta spent about 15 minutes looking for him should have made it clear this would be a problem.
People were likely too busy making sure KIR was in a playable st-
Owait...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Just offering feedback as I go:
Since I have little interest in the Ascension pieces (they don't fit the concepts of any of my current Incarnate characters), I've dipped into some of the other stuff offered by Astral Christy and Empyrean Michael.
-Despite my negative feelings toward offering generic emotes as rewards for these things, I thought Ultimate Power was cool looking, and Swoon and Collapse are comically fun.
-I also purchased the Ice Block costume change emote, and I am unfortunately disappointed with it. I expected an animation similar to Hibernate in appearance, which is far from it. The gray coloring is very nondescript and boring, the extreme translucency contributes to the former adjectives, and the shape is very odd, reminding me of an overgrown "Fossilize" animation.
While I haven't seen the animation for the Stone Block costume change emote, I am assuming it is the more opaque version of Ice Block, similar to the difference between the "Crystal" and "Slate(?)" customization options for the Spines power set. I would have preferred a bigger difference between animations, but as it is, any way we could add a little more opacity and a little more color to "Ice Block," to not only differentiate it but also make it look more ice-like?
Hopefully more feedback to come later, once I unlock auras and such.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Typo Nitpick = it's Lorenz Ansaldo not Lorenz Ansald_ ...
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
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Patch notes for build 2050.201106210214.1
Female Added choker without cameo Added extra hats |
Also, I cant find the "extra hats".
Steampunk pack tweaks aside, why Christy looks so bad? Her new costume is even worst than first one. Michael looks better but not that much either...
This is seriously an incredible update for being mid-Issue. I am very impressed by the effort Paragon Studios is putting forth with the game. Keep up the good work guys and gals!
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Just offering feedback as I go:
Since I have little interest in the Ascension pieces (they don't fit the concepts of any of my current Incarnate characters), I've dipped into some of the other stuff offered by Astral Christy and Empyrean Michael. -Despite my negative feelings toward offering generic emotes as rewards for these things, I thought Ultimate Power was cool looking, and Swoon and Collapse are comically fun. -I also purchased the Ice Block costume change emote, and I am unfortunately disappointed with it. I expected an animation similar to Hibernate in appearance, which is far from it. The gray coloring is very nondescript and boring, the extreme translucency contributes to the former adjectives, and the shape is very odd, reminding me of an overgrown "Fossilize" animation. While I haven't seen the animation for the Stone Block costume change emote, I am assuming it is the more opaque version of Ice Block, similar to the difference between the "Crystal" and "Slate(?)" customization options for the Spines power set. I would have preferred a bigger difference between animations, but as it is, any way we could add a little more opacity and a little more color to "Ice Block," to not only differentiate it but also make it look more ice-like? Hopefully more feedback to come later, once I unlock auras and such. |
Stone Block transformation reminds me of how Iceman would change to his ice form in Spiderman and his Amazing Friends.
On the upside, my squishy fire tank with his fast heal breezed through .
Walking the AV around to each of the terminals is also total nonsense.
@Electronuts
@Golden Girl
City of Heroes comics and artwork
Patch notes for build 2050.201106210214.1
Incarnate Trial: Keyes Island
Primal Earth heroes and their Resistance allies need to secure the Keyes Island Reactors in order to cripple Emperor Cole’s efforts to respond to their combined counterattack. Anti-Matter, ever seeking to prove his worth, has taken action by implementing the advanced weapon systems built into the reactor and locking it down.
The event takes place at the Keyes Island Reactor, accessible only via the Team Up Teleporter system. Players are tasked with gaining control over each reactor before they have a chance to confront Anti-Matter himself. Gaining control over each reactor requires re-establishment of the magnetic containment system that contains the antimatter reaction within, effectively nullifying the weapon, which is constantly active throughout the assault. This can only be done by acquiring power cells to install at terminals around the reactor. Anti-Matter’s guards have secured the cells on site, but acquiring enough will be no cakewalk. In addition, the Warworks guarding each terminal are equipped with a backup lockdown mechanism, and they must be controlled or defeated to access the terminals. Should Anti-Matter himself be present, he must be near the terminal as well so that players can use his biometric override commands to gain access.
Notes of Interest:
Incarnate Trial: Behavioral Adjustment Facility
Incarnate Trial: Lambda Sector
Incarnate Trial Rewards
Incarnate System
Lore Pets
Incarnate Conversion
Incarnate Powers
Incarnate Lore
Prometheus will now have new dialogue options for players who have completed at least one of the three trials.
Team-Up Teleporter Expansions
Quality of Life Upgrades
Buff Toggle NPC
Automatic Cut Scene Skipping In Incarnate Trials:
In-Game Merit Rewards
User Interface
Ascension Armor
New Chest Emblems
New Auras
New Social and Costume Change Emotes
Super Inspirations
Account Rewards
AV Resistance Changes
Steampunk Pack
Male
Female
Both
Weapons
TASKS
Apex Task Force
Tin Mage Task Force
Alignment Missions
BADGES
CITY OF HEROES
POWERS
Peacebringer
Luminous Blast / Glowing Touch range increased to 80 ft. to match other powers of this type.
Warshade
Tanker
CITY OF VILLAINS
POWERS
Mastermind
TASKS
Black Scorpion
Mortimer Kal Strike Force
Lorenz Ansald
PRAETORIA
TASKS
Neutropolis
Imperial City
KNOWN ISSUES
For a list of current issues, please check this thread.
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