Soft cap S/L defense
It isn't just IOs. There's Weave and Maneuvers and, for squishies, epic shields.
5 Kinetic Combat sets = 18.75%
5 Reactive Armor sets = 6.25%
Steadfast 3%
Glad. Armor 3%
That's 31% right there. Maneuvers + Weave adds roughly 10% to that. The rest you would just have to be creative to achieve.
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It isn't just IOs. There's Weave and Maneuvers and, for squishies, epic shields.
5 Kinetic Combat sets = 18.75% 5 Reactive Armor sets = 6.25% Steadfast 3% Glad. Armor 3% That's 31% right there. Maneuvers + Weave adds roughly 10% to that. The rest you would just have to be creative to achieve. |
Ok so correct me on this but both kinetic and reactive at the fourth slot has +smash/lethal def +2 melee def (half), wouldn't that set bonus exceed the rule of 5 or does that just pertain to the same sets? I've always tried to keep that rule in play for the bonuses because I thought otherwise I'd waste money on sets not doing anything.
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Yeah, you are forgetting Weave and maneuvers. Those two powers are....useful.
Sounds to me like someone needs to work on their IOs :P
There are also 2.5%, 1.25%, and 3.13% set bonuses. As well as the 1.88% that is attached to 3.75% melee, but i try not to use that very often.
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It isn't just IOs. There's Weave and Maneuvers and, for squishies, epic shields.
5 Kinetic Combat sets = 18.75% 5 Reactive Armor sets = 6.25% Steadfast 3% Glad. Armor 3% That's 31% right there. Maneuvers + Weave adds roughly 10% to that. The rest you would just have to be creative to achieve. |
Also, The Taunt sets have 2.5 and 3.13% s/l def bonuses, the two that give recharge bonuses too. And others, like rectified reticle (1.88%). Well just go to mids - window - set bonus finder.
I'm having a hard time coming up with a primary build for my SS/Fire that caps at 45% s/l using lvl 33 and 3 -KB IOs tho while keeping decent recharge without purples - the secondary one has 105% global rech before hasten and spiritual/ageless but it only has fire def and is a farmer.
Don't forget the Tohit Buff set that can slot into Build-up/Rage along with the Immobilize set if you take Electric Fences or have another Immob type power. Both of these offer S/L Def bonuses (sorry, but I forget their names at the moment).
Example from a SS/Elec brute build I have in Mids:
Combat Jumping with 1 Luck of the Gambler (Def/Rech) = 2.17
Weave with 2 Luck of the Gamblers (Def & Def/Rech) = 5.3
Maneuvers with 2 Luck of the Gamblers (Def & Def/Rech) = 3.21
One Steadfast Protection Res/Def unique = 3
One Gladiator's Armor TP Prot/Def unique = 3
Three sets of 4 Kinetic Combats @ 3.75 each = 11.25
One set of 5 Siphon Insight (in PPP Soul Mastery -> Dark Obliteration) = 3.75
Three sets of 4 Reactive Armors @ 1.25 each = 3.75
One set of 6 Enfeebled Operation (in PPP Soul Mastery -> Soul Tentacles) @ 2.5 + 1.56 = 4.06
One set of 6 Perfect Zingers = 3.13
One set of 6 Obliterations = 1.88
One set of 6 Guassian's Synchronized Fire Control = 1.25
Total = 45.7
No rule of fives broken
This build isn't live, but I have a similar Elec/SM Tanker build (no EPP/PPP) which is live with 45.2
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
thanks for the breakdown Wyldhunt
I am looking at Paragon Wiki and trying to figure this out... how are people soft capping s/l defense solely on IO's? I've seen several people claim this while having a secondary with no S/L defense...