tyrose

Apprentice
  • Posts

    14
  • Joined

  1. my ranged crab is set up a bit differently but works great for my playstyle. Myabe it can give you some ideas.




    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment

    Villain Profile:
    Level 1: Channelgun -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx(9), Thundr-Acc/Dmg(9)
    Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A)
    Level 2: Combat Training: Defensive -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(33), RedFtn-Def/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-Def/EndRdx(34)
    Level 4: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 6: Crab Spider Armor Upgrade -- Aegis-Psi/Status(A)
    Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17)
    Level 10: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def/Rchg(23), RedFtn-EndRdx(23), RedFtn-Def/EndRdx(33)
    Level 12: Venom Grenade -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(13), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg(19)
    Level 14: Hover -- Frbd-EndRdx(A), Frbd-Fly(27), Frbd-Stlth(27), LkGmblr-Rchg+(29)
    Level 16: Fly -- Flight-I(A)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 20: Tactical Training: Assault -- EndRdx-I(A)
    Level 22: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-Build%(25), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Fortification -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(29), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-EndRdx/Rchg(36), TtmC'tng-ResDam/Rchg(36), TtmC'tng-ResDam/EndRdx(40)
    Level 28: Serum -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
    Level 30: Mental Training -- Flight-I(A)
    Level 32: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
    Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-+Res(Pets)(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-Acc/Dmg(45)
    Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(45), RechRdx-I(46)
    Level 41: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    Level 44: Invisibility -- LkGmblr-Rchg+(A)
    Level 47: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48), AdjTgt-EndRdx/Rchg(50)
    Level 49: Combat Training: Offensive -- Acc-I(A)
    Level 50: Spiritual Total Core Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(31), P'Shift-End%(31)
    Level 4: Ninja Run
    ------------
  2. I was noticeing under the keybinds they you have the options of Cancel power followed by Unqueue power. My question is what is the difference between the two? and is there an advantage to useing one over the other?
  3. My main is a fire/elec and he works great, only problem is with toxic attacks, but that is weakness for elec set.
  4. tyrose

    Returning MM

    ok thanks for the info. I figured it would need tweaking, but that is just what he has on him atm.
  5. tyrose

    Returning MM

    I have been gone for a couple years and came back. My main was a bot/traps mm. My question is have they changed alot or is this still a viable build?

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Dmg(3), BldM'dt-Acc(3), BldM'dt-Acc/EndRdx(5), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/Dmg(7)
    Level 1: Web Grenade -- Acc-I(A)
    Level 2: Caltrops -- EndRdx-I(A)
    Level 4: Triage Beacon -- Heal-I(A)
    Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(7), Zephyr-ResKB(9), ULeap-Stlth(11)
    Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9)
    Level 10: Equip Robot -- EndRdx-I(A)
    Level 12: Protector Bots -- BldM'dt-Dmg(A), BldM'dt-Acc(13), BldM'dt-Acc/Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(15), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/Dmg(17)
    Level 14: Acid Mortar -- ShldBrk-%Dam(A), ShldBrk-DefDeb/EndRdx/Rchg(34), ShldBrk-Acc/EndRdx/Rchg(34), ShldBrk-Acc/Rchg(34), ShldBrk-Acc/DefDeb(36), ShldBrk-DefDeb(36)
    Level 16: Force Field Generator -- RedFtn-EndRdx(A), RedFtn-Def(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(23), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx(33)
    Level 18: Aid Other -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Mrcl-Heal/EndRdx/Rchg(21), Mrcl-Heal/Rchg(23), Mrcl-EndRdx/Rchg(25), Mrcl-Heal/EndRdx(39)
    Level 20: Poison Trap -- NrncSD-Dam%(A), BasGaze-Slow%(21), G'Wdw-Dam%(37), UbrkCons-Dam%(37), Lock-%Hold(37), RechRdx-I(39)
    Level 22: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(31), Numna-Regen/Rcvry+(39)
    Level 24: Pulse Rifle Burst -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(40), Thundr-Acc/Dmg/Rchg(40), Thundr-Dmg/Rchg(40), Thundr-Dmg/EndRdx(43), Thundr-Acc/Dmg(48)
    Level 26: Assault Bot -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg/EndRdx(27), BldM'dt-Dmg(27), BldM'dt-Dmg/EndRdx(29), BldM'dt-Acc/EndRdx(29), BldM'dt-Acc/Dmg(33)
    Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Rope-Acc/Rchg(46)
    Level 30: Repair -- RechRdx-I(A)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Trip Mine -- EndRdx-I(A)
    Level 38: Detonator -- EndRdx-I(A)
    Level 41: Dark Embrace -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam/EndRdx(43)
    Level 44: Oppressive Gloom -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-ToHitDeb%(45), Amaze-Stun/Rchg(46), Amaze-Stun(46)
    Level 47: Soul Tentacles -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Acc/Dmg(50)
    Level 49: Resuscitate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(11), P'Shift-End%(36)
    Level 4: Ninja Run
  6. tyrose

    Ill/Kin advice

    this is what i use. there are better setups if you have the cash but this is what i can afford and it is still playable...

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(9)
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(15), Nictus-Acc/EndRdx/Rchg(17)
    Level 2: Siphon Power -- Acc-I(A)
    Level 4: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(19), Lock-Acc/Rchg(27)
    Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(25), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(36)
    Level 8: Superior Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), LkGmblr-Rchg+(15), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(33)
    Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(11), TmpRdns-EndRdx/Rchg/Slow(17), TmpRdns-Acc/EndRdx(29), TmpRdns-Rng/Slow(31)
    Level 12: Hover -- Srng-Fly(A), Srng-EndRdx(13), LkGmblr-Rchg+(13)
    Level 14: Fly -- Flight-I(A)
    Level 16: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(21), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(23)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Flash -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(34)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/Fear/Rchg(27), Abys-EndRdx/Fear(34), Abys-Acc/EndRdx(40), Abys-Fear/Rng(43)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50)
    Level 30: Group Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(40)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(42)
    Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Acc-I(39), Acc-I(40)
    Level 41: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(46)
    Level 44: Mind Over Body -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50), FrcFbk-Rechg%(50)
    Level 49: Increase Density -- S'fstPrt-ResDam/Def+(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 5.4% Max End
    • 2.75% Enhancement(Terrorized)
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(FlySpeed)
    • 1.5% Enhancement(JumpHeight)
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 1.5% Enhancement(JumpSpeed)
    • 5% Enhancement(Heal)
    • 117.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 76.3 HP (7.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 12.5%
    • MezResist(Held) 12.5%
    • MezResist(Immobilize) 19.7%
    • MezResist(Sleep) 14.7%
    • MezResist(Stun) 12.5%
    • MezResist(Terrorized) 12.5%
    • 14.5% (0.24 End/sec) Recovery
    • 30% (1.27 HP/sec) Regeneration
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 5% RunSpeed
    • 2% XPDebtProtection
  7. aye... it would be nice if we could pick and choose what notices are displayed on screen. I dont mind them in the logs as that is what the combat tag is for, but the ones onscreen are a real pain at times.
  8. Aye it appears over the characters head, but it is really annoying.
  9. Is there a way to disable the recharging notice or at least move it out of center of screen? It gets really annoying to see it pop up everytime i hit a button too early.
  10. Anyone know the sounds for dark servant? it is annoying when it is near, but I dont want to lose my fluffy
  11. I figured my problem out, editing to remove
  12. This is my build... not the best buy relatively cheap one and alot of fun to play

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Unknown: Level 50 Magic Brute
    Primary Power Set: Battle Axe
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting

    Villain Profile:
    Level 1: Beheader <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Endurance[*] (13) Crushing Impact - Damage/Recharge[*] (25) Force Feedback - Chance for +Recharge[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (5) Numina's Convalescence - Heal/Endurance[*] (11) Triage - Heal/Endurance[*] (43) Triage - Heal/Recharge[/list]Level 2: Gash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Endurance[*] (25) Force Feedback - Chance for +Recharge[/list]Level 4: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (7) Numina's Convalescence - Heal/Endurance[*] (13) Triage - Heal/Endurance[*] (40) Triage - Heal/Recharge[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 8: Swoop <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (9) Crushing Impact - Damage/Endurance[*] (9) Crushing Impact - Damage/Recharge[*] (11) Crushing Impact - Accuracy/Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Endurance[*] (19) Force Feedback - Chance for +Recharge[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense/Recharge[*] (42) Luck of the Gambler - Defense[*] (46) Serendipity - Defense/Endurance/Recharge[*] (46) Serendipity - Defense/Endurance[*] (50) Empty[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (50) Numina's Convalescence - Heal/Recharge[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (17) Numina's Convalescence - Heal[*] (17) Triage - Heal/Recharge[*] (21) Triage - Heal/Endurance[/list]Level 18: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (23) Endurance Modification IO[/list]Level 22: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance[*] (23) Aegis - Resistance/Endurance[*] (37) Titanium Coating - Resistance[*] (40) Titanium Coating - Resistance/Endurance[*] (46) Steadfast Protection - Resistance/+Def 3%[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (36) Performance Shifter - EndMod[*] (39) Performance Shifter - Chance for +End[/list]Level 26: Cleave <ul type="square">[*] (A) Obliteration - Damage[*] (27) Obliteration - Accuracy/Recharge[*] (27) Obliteration - Damage/Recharge[*] (29) Obliteration - Accuracy/Damage/Recharge[*] (31) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Force Feedback - Chance for +Recharge[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (29) Luck of the Gambler - Defense/Endurance[*] (31) Gift of the Ancients - Defense[*] (36) Gift of the Ancients - Defense/Endurance[*] (50) Empty[/list]Level 30: Whirling Axe <ul type="square">[*] (A) Obliteration - Damage[*] (31) Obliteration - Accuracy/Recharge[*] (37) Obliteration - Damage/Recharge[*] (42) Obliteration - Accuracy/Damage/Recharge[*] (42) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (43) Force Feedback - Chance for +Recharge[/list]Level 32: Pendulum <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (33) Scirocco's Dervish - Damage/Endurance[*] (33) Scirocco's Dervish - Damage/Recharge[*] (33) Scirocco's Dervish - Accuracy/Recharge[*] (34) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (34) Force Feedback - Chance for +Recharge[/list]Level 35: Kick <ul type="square">[*] (A) Empty[/list]Level 38: Strength of Will <ul type="square">[*] (A) Resist Damage IO[*] (39) Resist Damage IO[*] (43) Resist Damage IO[/list]Level 41: Tough <ul type="square">[*] (A) Aegis - Resistance[*] (48) Aegis - Resistance/Endurance[*] (48) Titanium Coating - Resistance[*] (48) Titanium Coating - Resistance/Endurance[/list]Level 44: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (45) Luck of the Gambler - Defense/Endurance[*] (45) Luck of the Gambler - Defense/Endurance/Recharge[*] (45) Luck of the Gambler - Defense/Recharge[/list]Level 47: Taunt <ul type="square">[*] (A) Accuracy IO[/list]Level 49: Resurgence <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]4.56% Defense(Energy)[*]4.56% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]6.13% Defense(Ranged)[*]6.13% Defense(AoE)[*]57% Enhancement(Accuracy)[*]25% Enhancement(RechargeTime)[*]10% FlySpeed[*]67.5 HP (4.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 4.4%[*]MezResist(Stun) 4.4%[*]2% (0.03 End/sec) Recovery[*]104% (6.51 HP/sec) Regeneration[*]3.13% Resistance(Negative)[*]20% RunSpeed[/list]


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    |3C2E886B27E9FF77EFE9B9E77FEEE9B4B43B1F16E2C54DA18 56E5BD556AB32D7DC7|
    |6A4B754DDACADFB57EDA7767DC7F60B215214AF94A425A539 57751C4B566EEDCA34|
    |87E7E51369B7A4B956B3AC467D4736E38BF6966C4ADB31CF1 7C1E57ADD32CB0D293|
    |7C2B45CA839B66CB5226AB3B9E5D4EC4DFE6A49561BB049DF 69D4D64D7628D7B7AD|
    |4AA9DA726473AF0BFA1983CF57F8080DC5F58A47807EE1AB1 2C28F0133A2EBA58E1|
    |85AA75D6E83F0EEEF298F5885C584305608C1AB1A1E2ECE12 BE619AAAAE71759DAB|
    |EB5CDDE0B2ED1B97BD8E60E351D53D5CDDC7D5C35CBDC0D58 761A85E4179BA779C2|
    |A641905C67750BFB2F7B37D80ED036C1FFCC7BE83EDDFC3A6 8D4F196D7158E4C558|
    |125010931AE34C20665C78840F9A0871B6088D521D3F84221 CD222DCFF4C59C36F3|
    |E402C4A83733D51BE528C13627CA5245F300B15E27C332D7E 485D751C113E422CC1|
    |B5F5C4818E4793FB845486CC0F413B55F79D57C835354DC89 9844291309926A7003|
    |8A555BD3457C8EE9353FE80F00B62DD6A86DDC73A9EE93961 9C926FDF1961C025E4|
    |79869F20BF5775D19BA419F6C508030142D6207B9EE14FFC4 D9447FF3115183821E|
    |44E0963670C9750648FDF903FA84E0D3EA39F35B3C3D815D8 4B668F30F49CC1A774|
    |B8F0308F560C93FB17588FA8D768648246906714191E3832A ADEC7511EE9148F748|
    |A473AC52335206F5CE58D2729341163241871C20FC830550B 660F597C069D56A169|
    |7E79FB0CA11E578821BAC2D2E510F5BE6CA8FF2144348A2C1 8177FCDFF7ADE84CFB|
    |DDA5682A0659455943594BB28F750EEA33C407988524171DF 5E9C8ECE6243D750AE|
    |A3DC40798549FE104808258C1241694789A2C450122829941 E94D728EE1FDD2F031|
    |0|
    |-------------------------------------------------------------------|</pre><hr />
  13. I was reading where powersurge knocked you down to 10%-20% health when it crashed but today it was knocking me down to 1 hp