Crab & Bane builds
Crab Spider:
Although they can have very respectable damage resistance, the secret of Crab Spider survival is soft-capped positional defenses. At the very least, I recommend you cap ranged defense. I would drop Wolf Spider Armor and Combat Training: Offensive in favor of Weave and Maneuvers. Alternately, you could configure your set bonuses to favor ranged defense, using Thunderstrike, all 6 slots of Expedient Reinforcement, etc.
Have you used Afterburner yet? There is no point in slotting it for endurance cost reduction since you cannot attack while it is toggled on. What it does do is raise your flight speed cap, and it needs to be slotted for that purpose. I have a Defender with Afterburner and I think 1 Flight IO in Fly and 2 in Afterburner is the way to go.
http://boards.cityofheroes.com/showthread.php?t=273237
Slot the most expensive toggles for endurance cost reduction first. For example, you have Tactical Training: Assault slotted with two End cost reduction IOs but the far more draining Tough is barely slotted for end cost reduction at all. Tough should really get that extra slot of end cost reduction.
People might argue that it's impossible to be "too accurate" but I do think your build has too many resources invested in it. My own Crab has Tactical Training: Leadership and only four +9% Accuracy set bonuses. He has a 95% chance to hit virtually everything in the game. Your build has SIX of the +9 Accuracy bonuses, Combat Training: Offensive, Aim five-slotted with a +Acc set, and a Kismet +6% To-Hit IO. The vast majority of the time, all that extra accuracy will be completely wasted.
Your build is not very tight with regards to the "Rule of Five". As a ranged Crab, you are pretty-much doomed to slot Positron's Blast in half your attacks, so you have four copies of some common bonuses right there (9% Accuracy, 2.5% recovery and 6.25% recharge). It would be best to avoid piling on more sets that have the same bonuses. For example, Call to Arms has both the Recovery and Recharge bonuses. In particular, you are not getting any set bonuses from the two Impervium Armor in Tough or the two Miracle in Health.
my ranged crab is set up a bit differently but works great for my playstyle. Myabe it can give you some ideas.
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Villain Profile:
Level 1: Channelgun -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx(9), Thundr-Acc/Dmg(9)
Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A)
Level 2: Combat Training: Defensive -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(33), RedFtn-Def/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-Def/EndRdx(34)
Level 4: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 6: Crab Spider Armor Upgrade -- Aegis-Psi/Status(A)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def/Rchg(23), RedFtn-EndRdx(23), RedFtn-Def/EndRdx(33)
Level 12: Venom Grenade -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(13), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg(19)
Level 14: Hover -- Frbd-EndRdx(A), Frbd-Fly(27), Frbd-Stlth(27), LkGmblr-Rchg+(29)
Level 16: Fly -- Flight-I(A)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Tactical Training: Assault -- EndRdx-I(A)
Level 22: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-Build%(25), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Fortification -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(29), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-EndRdx/Rchg(36), TtmC'tng-ResDam/Rchg(36), TtmC'tng-ResDam/EndRdx(40)
Level 28: Serum -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 30: Mental Training -- Flight-I(A)
Level 32: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-+Res(Pets)(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-Acc/Dmg(45)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(45), RechRdx-I(46)
Level 41: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 44: Invisibility -- LkGmblr-Rchg+(A)
Level 47: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48), AdjTgt-EndRdx/Rchg(50)
Level 49: Combat Training: Offensive -- Acc-I(A)
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(31), P'Shift-End%(31)
Level 4: Ninja Run
------------
I've got two different builds here, The goal for them is 'all around' - if that makes sense.
Crab:
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Human Crab Crab: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Fighting
Villain Profile:
Level 1: Channelgun -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Dmg/EndRdx:50(7), Dev'n-Dmg/Rchg:50(9)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(3), ResDam-I:50(43)
Level 2: Longfang -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(5), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(9), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 4: Wolf Spider Armor -- ResDam-I:50(A), ResDam-I:50(42)
Level 6: Combat Training: Offensive -- Acc-I:50(A)
Level 8: Suppression -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(11), Posi-Dmg/Rng:50(15), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), EndRdx-I:50(45)
Level 10: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), Ksmt-ToHit+:30(43)
Level 12: Venom Grenade -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(13), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(23), Posi-Acc/Dmg:50(37)
Level 14: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 16: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(17)
Level 18: Frag Grenade -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(23), Posi-Acc/Dmg:50(37), EndRdx-I:50(50)
Level 20: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(21), AdjTgt-ToHit:50(27), AdjTgt-ToHit/EndRdx/Rchg:50(27), AdjTgt-ToHit/EndRdx:50(29)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(25), Aegis-ResDam/EndRdx/Rchg:50(31)
Level 26: Tactical Training: Leadership -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(29), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit/Rchg:50(31), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit:50(33)
Level 28: Serum -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(45), Numna-Heal/EndRdx:50(46), RechRdx-I:50(46)
Level 30: Fly -- EndRdx-I:50(A)
Level 32: Omega Maneuver -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg:50(37)
Level 35: Summon Spiderlings -- C'Arms-+Def(Pets):30(A), C'Arms-EndRdx/Dmg/Rchg:30(39), C'Arms-Acc/Dmg/Rchg:30(40), C'Arms-Acc/Rchg:30(40), SvgnRt-PetResDam:50(48), EdctM'r-PetDef:40(48)
Level 38: Call Reinforcements -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(39), ExRmnt-Acc/Dmg/Rchg:50(39), ExRmnt-Acc/Rchg:50(40), ExRmnt-Acc/Dmg:50(43), RechRdx-I:50(48)
Level 41: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42)
Level 44: Afterburner -- EndRdx-I:50(A)
Level 47: Kick -- Empty(A)
Level 49: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(50), ResDam-I:50(50)
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(11), Mrcl-Rcvry+:40(34), Mrcl-Heal:40(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(5), EndMod-I:50(25)
------------
Bane:
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Human Crab Bane: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- P'ngS'Fest-Dmg/EndRdx:30(A), P'ngS'Fest-Dmg/Rchg:30(3), C'ngImp-Dmg/EndRdx/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(11)
Level 1: Bane Spider Armor Upgrade -- ResDam-I:50(A), ResDam-I:50(17)
Level 2: Wolf Spider Armor -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3)
Level 4: Mace Beam -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(5), Dev'n-Dmg/EndRdx:50(7), Dev'n-Acc/Dmg:50(7)
Level 6: Combat Training: Offensive -- Acc-I:50(A)
Level 8: Mace Beam Blast -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(11), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(27), Posi-Acc/Dmg:50(36), RechRdx-I:50(45)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(13), LkGmblr-Def/EndRdx/Rchg:50(13), LkGmblr-EndRdx/Rchg:50(31)
Level 12: Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit:50(19), AdjTgt-Rchg:50(48)
Level 14: Pulverize -- P'ngS'Fest-Dmg/EndRdx:30(A), P'ngS'Fest-Dmg/Rchg:30(15), C'ngImp-Dmg/EndRdx/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Acc/Dmg/Rchg:50(33)
Level 16: Poisonous Ray -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(17), Dev'n-Dmg/EndRdx:50(23), Dev'n-Dmg/Rchg:50(33)
Level 18: Shatter -- P'ngS'Fest-Dmg/EndRdx:30(A), P'ngS'Fest-Dmg/Rchg:30(19), C'ngImp-Dmg/EndRdx/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 20: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), DefBuff-I:50(21)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Cloaking Device -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(29), Ksmt-ToHit+:30(31)
Level 26: Placate -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 28: Tactical Training: Leadership -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(29), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-ToHit/Rchg:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit:50(42)
Level 30: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(31)
Level 32: Crowd Control -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Rchg:50(43), Oblit-Dmg:50(43)
Level 35: Mace Beam Volley -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37)
Level 38: Call Reinforcements -- ExRmnt-+Res(Pets):50(A), ExRmnt-Acc/Rchg:50(39), ExRmnt-Acc/Dmg/Rchg:50(39), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-Dmg/EndRdx:50(40), C'Arms-+Def(Pets):30(46)
Level 41: Super Speed -- Empty(A)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Web Envelope -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(48), TotHntr-Acc/Immob/Rchg:50(48)
Level 49: Shatter Armor -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(50), Mako-Dmg/EndRdx:50(50), Mako-Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Mrcl-Rcvry+:40(46), Mrcl-Heal:40(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(9), EndMod-I:50(37)
------------
@Default Name
Earth Mace - Willpower/Stone Tank - 50 ~ STAR CAULDRON - Fire/Kinetics Controller - 50 ~ Digital Thug Leader - Thugs/Poison Mastermind - 50 ~ Do-Rag - Sonic/Energy Blaster - 50 ~ Mystery Juice - Archery/Energy - 50 ~ Human Crab - Arachnos Soldier - 50 ~ Apollo's Messenger - Fire/Fire Blaster - 50 ~ iBarrage - Energy/Energy Brute - 50