Returning MM


Nyghtmaire

 

Posted

I have been gone for a couple years and came back. My main was a bot/traps mm. My question is have they changed alot or is this still a viable build?

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Dmg(3), BldM'dt-Acc(3), BldM'dt-Acc/EndRdx(5), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/Dmg(7)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- EndRdx-I(A)
Level 4: Triage Beacon -- Heal-I(A)
Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(7), Zephyr-ResKB(9), ULeap-Stlth(11)
Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9)
Level 10: Equip Robot -- EndRdx-I(A)
Level 12: Protector Bots -- BldM'dt-Dmg(A), BldM'dt-Acc(13), BldM'dt-Acc/Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(15), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/Dmg(17)
Level 14: Acid Mortar -- ShldBrk-%Dam(A), ShldBrk-DefDeb/EndRdx/Rchg(34), ShldBrk-Acc/EndRdx/Rchg(34), ShldBrk-Acc/Rchg(34), ShldBrk-Acc/DefDeb(36), ShldBrk-DefDeb(36)
Level 16: Force Field Generator -- RedFtn-EndRdx(A), RedFtn-Def(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(23), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx(33)
Level 18: Aid Other -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Mrcl-Heal/EndRdx/Rchg(21), Mrcl-Heal/Rchg(23), Mrcl-EndRdx/Rchg(25), Mrcl-Heal/EndRdx(39)
Level 20: Poison Trap -- NrncSD-Dam%(A), BasGaze-Slow%(21), G'Wdw-Dam%(37), UbrkCons-Dam%(37), Lock-%Hold(37), RechRdx-I(39)
Level 22: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(31), Numna-Regen/Rcvry+(39)
Level 24: Pulse Rifle Burst -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(40), Thundr-Acc/Dmg/Rchg(40), Thundr-Dmg/Rchg(40), Thundr-Dmg/EndRdx(43), Thundr-Acc/Dmg(48)
Level 26: Assault Bot -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg/EndRdx(27), BldM'dt-Dmg(27), BldM'dt-Dmg/EndRdx(29), BldM'dt-Acc/EndRdx(29), BldM'dt-Acc/Dmg(33)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Rope-Acc/Rchg(46)
Level 30: Repair -- RechRdx-I(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- EndRdx-I(A)
Level 38: Detonator -- EndRdx-I(A)
Level 41: Dark Embrace -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam/EndRdx(43)
Level 44: Oppressive Gloom -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-ToHitDeb%(45), Amaze-Stun/Rchg(46), Amaze-Stun(46)
Level 47: Soul Tentacles -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Acc/Dmg(50)
Level 49: Resuscitate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(11), P'Shift-End%(36)
Level 4: Ninja Run


 

Posted

That's pretty solid. The only 'tweak' I would make would be for the global defense and resist bonuses in the Pet IO sets. As is, the build is very viable.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
That's pretty solid. The only 'tweak' I would make would be for the global defense and resist bonuses in the Pet IO sets. As is, the build is very viable.
???

I'm a bit surprised having someone like you say that. Did you actually pull the build down and take a look at it ?
6 slotted Numina in aid self , That includes the proc ?

6 slot absolute amazement in oppressive gloom with a proc that is suppose to be working now for i21, but currently does not atm.

This build is crappy.

Your Robot Traps and your not defense capped. You should be.
Robot Traps is one of the Premier sets in masterminds. This is the set that can do it all. Solo 4/8 settings, Kill GMs and AVs..

Do a search for Traps on the forums and find a defense capped build.

Don't know what defense cap is or don't understand key game mechanics. Well that is what my signature is there for.

Use it, learn it, love it.

Quick examples

That proc in your aid other will only work or has a chance of working when you use that power. Where if you put it in health it would work every 6 seconds.

Your regeneration with Triage Beacon is too low. Should be in the 500s.

Your recharge is too low.

Redo and repost. Also remember a build is like impulse shopping. What do people tell you about impulse shopping. Wait 3 days before buying that item and re-think that purchase, do you really need that item ? They say after 3 days the impulse is usually gone.

The same goes with builds. You need to make a build then remake. Search the forums and look at what others are building. Then remake.

P.S. Get rid of super jump and pick up super speed with stealth IO


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
... Also remember a build is like impulse shopping. What do people tell you about impulse shopping. Wait 3 days before buying that item and re-think that purchase, do you really need that item ? They say after 3 days the impulse is usually gone.

The same goes with builds...
I'm totally stealing this for a signature!


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Quote:
Originally Posted by plainguy View Post
???

I'm a bit surprised having someone like you say that. Did you actually pull the build down and take a look at it ?
6 slotted Numina in aid self , That includes the proc ?

6 slot absolute amazement in oppressive gloom with a proc that is suppose to be working now for i21, but currently does not atm.

This build is crappy.

Your Robot Traps and your not defense capped. You should be.
Robot Traps is one of the Premier sets in masterminds. This is the set that can do it all. Solo 4/8 settings, Kill GMs and AVs..

Do a search for Traps on the forums and find a defense capped build.

Don't know what defense cap is or don't understand key game mechanics. Well that is what my signature is there for.

Use it, learn it, love it.

Quick examples

That proc in your aid other will only work or has a chance of working when you use that power. Where if you put it in health it would work every 6 seconds.

Your regeneration with Triage Beacon is too low. Should be in the 500s.

Your recharge is too low.

Redo and repost. Also remember a build is like impulse shopping. What do people tell you about impulse shopping. Wait 3 days before buying that item and re-think that purchase, do you really need that item ? They say after 3 days the impulse is usually gone.

The same goes with builds. You need to make a build then remake. Search the forums and look at what others are building. Then remake.

P.S. Get rid of super jump and pick up super speed with stealth IO
I would sooner see Aid Other six slotted than health. I figured he wanted the set bonus. The best place for Miracle - Recovery bonus and the Numina Regen/Recov bonus is Health. I thought the powers taken, pet slotting with exceptions noted and general number of slots used were reasonable.

I don't think purpling out a stun power like Oppressive Gloom is crappy. To be honest I thought the OP was going for a 'grower' build rather than maxed out - except for the Oppressive Gloom.

If you want to rip up the build, go for the throat - take a defense epic power set instead of resistance. If you are using acid mortar, the Kismet bonus isn't benefiting enough for a whole slot worth. Once you get into your upper levels, 6 slotted Medicine isn't suggested for any build. More attention to either detonator or trip mine would give me a better feeling, too.

In my opinion there are few builds that can stand to take two medicine powers just for aid self, and I can never feel comfortable taking the fighting pool for 3 powers to get weave. I would sooner keep a tray of purples. I would sooner take two leadership powers on a mastermind to get some confusion protection for the pets. Hasten is desired for trapping.

The build posted isn't as bad as some I have seen. The question wasn't: can I solo Lusca? It isn't min/maxed, but I would say it is viable. The pets are slotted, the OP got behind medicine, and super jump instead of super speed is a matter of taste.

I am wondering what the current level of the OP's mastermind is so far.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

ok thanks for the info. I figured it would need tweaking, but that is just what he has on him atm.


 

Posted

Quote:
Originally Posted by Psylenz View Post
I would sooner see Aid Other six slotted than health. I figured he wanted the set bonus.
I'm pretty sure you can agree though, there are other ways to obtain that set bonus beyond 6 slotting numina in aid self. But for certain ATs or even mastermind builds I do not see anything wrong with 6 slotting Numina in health. I know its a different topic but just putting it out there. Numina in health can give you an increase of 4 hp per sec regeneration. Depending on the build it can matter. I've done it and can attest to a notable difference.

I sent the op my build and clearly explained that there are many other builds out here that are different from mine. So I am not trying to taint the op to my direction build wise. My advantage I think I have is just needing 1 purple to cap for the incarnate missions ( 59% defense ) where as other will need 2 purples. Its not a big deal but your don't get an ending supply of inspirations also and you don't always get 3 to combine. Regardless my build is out here on the forums as well so no big secrets.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives