Ill/Kin advice


HeroeMan

 

Posted

Hi everyone need some advice on my Ill/Kin build he's 41 now but planning on what i want to do do when he gets 50. read a lot on forums about build and think this is how i want him but any advice would be appreciated thanks!


Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Chimerstri: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (17) Lockdown - Chance for +2 Mag Hold
  • (25) Basilisk's Gaze - Chance for Recharge Slow
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (13) Touch of the Nictus - Accuracy/Healing
  • (15) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (27) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (31) Touch of the Nictus - Chance for Negative Energy Damage
Level 2: Spectral Wounds
  • (A) Decimation - Chance of Build Up
  • (5) Decimation - Damage/Endurance
  • (15) Decimation - Damage/Recharge
  • (17) Decimation - Accuracy/Endurance/Recharge
  • (33) HamiO:Nucleolus Exposure
  • (43) Decimation - Accuracy/Damage/Recharge
Level 4: Siphon Power
  • (A) Accuracy IO
  • (5) Recharge Reduction IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Deceive
  • (A) Coercive Persuasion - Confused
  • (13) Coercive Persuasion - Contagious Confusion
  • (23) Coercive Persuasion - Confused/Endurance
  • (37) Coercive Persuasion - Accuracy/Confused/Recharge
  • (48) Coercive Persuasion - Confused/Recharge
Level 10: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense
  • (21) Red Fortune - Endurance
  • (39) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
Level 12: Siphon Speed
  • (A) Pacing of the Turtle - Accuracy/Endurance
Level 14: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Fly
  • (A) Endurance Reduction IO
Level 18: Phantom Army
  • (A) Soulbound Allegiance - Damage/Recharge
  • (19) Expedient Reinforcement - Endurance/Damage/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (21) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (25) Expedient Reinforcement - Accuracy/Recharge
  • (48) Soulbound Allegiance - Chance for Build Up
Level 20: Speed Boost
  • (A) Performance Shifter - Chance for +End
Level 22: Increase Density
  • (A) Aegis - Psionic/Status Resistance
  • (23) Impervious Skin - Status Resistance
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
Level 26: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (40) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance
Level 28: Spectral Terror
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (29) Glimpse of the Abyss - Endurance/Fear
  • (29) Glimpse of the Abyss - Accuracy/Endurance
  • (34) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (39) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 30: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Phantasm
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (33) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Damage/Endurance
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Endurance
  • (37) Efficacy Adaptor - EndMod/Accuracy
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (42) Accuracy IO
Level 41: Power Blast
  • (A) Decimation - Damage/Endurance
  • (42) Decimation - Accuracy/Damage/Recharge
  • (42) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Damage
Level 44: Energy Torrent
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Range
Level 47: Power Boost
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
Level 50: Spiritual Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Ageless Total Radial Invocation
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Flight Speed
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod/Accuracy
  • (9) Performance Shifter - EndMod
Level 4: Ninja Run


 

Posted

I don't really comment on these, but I don't know if build up works with PA. They are immune to buffs, unless something says that proc works with them.


 

Posted

Thats something I am needing to know was looking at Local_man slotting and it seems that the proc works for them or if it works for me thats a good thing since i have little of my own damaging powers


 

Posted

Quote:
Originally Posted by HeroeMan View Post
I don't really comment on these, but I don't know if build up works with PA. They are immune to buffs, unless something says that proc works with them.
I can confirm from personal experience that it most definitely works. It can proc on multiple PA at once and can even double stack on a single PA (rare, but pretty sure this has happened before).

Just open the pet buffs window and see for yourself

Best,
-MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Quote:
Originally Posted by HeroeMan View Post
I don't really comment on these, but I don't know if build up works with PA. They are immune to buffs, unless something says that proc works with them.
Because the Chance for Build Up is actually slotted in the power itself, it works for PA. If you keep an eye on the pet window, you will see the Build Up icon show up frequently.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I meant to comment on this build a few days ago but never got around to it. Here are a few suggestions:

You have six sets with 6.25% Recharge, or one more than allowed by the "Rule of 5." You could change the set in Spectral Terror to Unspeakable Terror to change it to 5%, or you could change one of your Decimation sets to the purple set.

I'm not a big fan of the Primal APP set for an Ill/Kin . . . Power Boost doesn't have all that many benefits. I prefer Fire for a slightly faster Blast, a better AoE damage power, the Fire Shield is OK, and you get the only self-rez available for Controllers. Ice might be a good choice, too, with a fast single target blast, two AoEs and a Defense-based S/L Shield. And Hibernate, which is a wonderful Panic Button power.

Blind -- The Lockdown proc really doesn't do nearly as much as you think. Assuming it hits, Blind will hold minions and lieutenants. It has a 20% chance to hold a boss on its own. So that proc will potentially only have any effect whatsoever on the 80% of Bosses who were not held. Bosses are, what, about 20% of the total foes? And the proc hits only 15% of the time. So 20% of total foes x 80% of bosses unheld x 15% proc chance = 2.4% of the time, the proc will be effective. Is that worth spending a slot on? It looks as though the proc is hitting a lot more than that, because the Tesla Cage animation will happen if the proc hits on a foe already held, which will be most of the time, but the proc will accomplish nothing. I would rather slot damage, which will hit all the time.

The Baz Gaze proc is pretty worthless, too. What good is a Recharge Slow when the foe is held? Consider slotting 4 Baz Gaze, 1 Acc/Dam Hami-O and a common Damage.

Transfusion: The pure Heal is really not needed. Only slot 5 Touch of the Nictus and use that last slot somewhere else.

Deceive: Replace the pure Confuse with the Acc/Rech. You need more accuracy there, and the pure Confuse is way over the ED cap.

Hover: You have 8 Mag of -knockback. 4 is enough for about 90% of the -knockback in the game, but if you want to hit the 95-98% level, you need 12 Mag (or 3 -knockback IOs). 8 Mag really isn't any better than 4. Anything with more than Mag 4 knockback is usually greater than Mag 8.

Speed Boost: The proc isn't very useful there. Use a common EndMod.

Increase Density: Mez "resistance" is not "protection." "Resistance" simply shortens the duration of the mez, and not by much. 100% Resistance shortens the duration in half. If you want that third -knockback IO, here is where to put it.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

this is what i use. there are better setups if you have the cash but this is what i can afford and it is still playable...

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(9)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(15), Nictus-Acc/EndRdx/Rchg(17)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(19), Lock-Acc/Rchg(27)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(25), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(36)
Level 8: Superior Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), LkGmblr-Rchg+(15), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(33)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(11), TmpRdns-EndRdx/Rchg/Slow(17), TmpRdns-Acc/EndRdx(29), TmpRdns-Rng/Slow(31)
Level 12: Hover -- Srng-Fly(A), Srng-EndRdx(13), LkGmblr-Rchg+(13)
Level 14: Fly -- Flight-I(A)
Level 16: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(21), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(23)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Flash -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(34)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/Fear/Rchg(27), Abys-EndRdx/Fear(34), Abys-Acc/EndRdx(40), Abys-Fear/Rng(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50)
Level 30: Group Invisibility -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(40)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(42)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Acc-I(39), Acc-I(40)
Level 41: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(46)
Level 44: Mind Over Body -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50), FrcFbk-Rechg%(50)
Level 49: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 2.75% Enhancement(Terrorized)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpHeight)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 1.5% Enhancement(JumpSpeed)
  • 5% Enhancement(Heal)
  • 117.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 76.3 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 12.5%
  • MezResist(Held) 12.5%
  • MezResist(Immobilize) 19.7%
  • MezResist(Sleep) 14.7%
  • MezResist(Stun) 12.5%
  • MezResist(Terrorized) 12.5%
  • 14.5% (0.24 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 5% RunSpeed
  • 2% XPDebtProtection


 

Posted

Thank you for the advice will look into switch some stuff around when i get the time. He is now 50 and slotted the way i want him to be made some small alterations to what i had. Again thanks for the advice!!


 

Posted

If I was going to make an Ill/Kin controller this is most likely how I would do it...

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Chimerstri: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Acc/Rchg(5), Apoc-Dmg(7)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Acc-I(34)
Level 2: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(15)
Level 4: Spectral Wounds -- Apoc-Dam%(A), Apoc-Dmg/Rchg(15), Apoc-Acc/Dmg/Rchg(17), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(19)
Level 6: Siphon Power -- Acc-I(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(21), RechRdx-I(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Super Speed -- Empty(A)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 18: Phantom Army -- S'bndAl-Build%(A), S'bndAl-Dmg/Rchg(37), S'bndAl-Acc/Dmg/Rchg(39), S'bndAl-Acc/Rchg(40), HO:Nucle(40), HO:Nucle(40)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(29), HO:Enzym(29)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(27), HO:Enzym(27)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(34), Abys-Acc/EndRdx(43), Abys-Dam%(46), Abys-Acc/Fear/Rchg(50)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), HO:Nucle(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Enzym(42)
Level 44: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Achilles-ResDeb%(46)
Level 47: Summon Tarantula -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(48), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), HO:Nucle(50), Achilles-ResDeb%(50)
Level 49: Speed Boost -- Empty(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)



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Depending on your alpha slot, you could take 2 slots from hasten and still have hasten and have easily perma PA if you use Spiritual. If you choose Spiritual, you can slot siphon power with the two extra slots for recharge.

If you go for Musculature for more damage, you can keep the 2 hasten slots for perma hasten, and just keep double stacked siphon speed to keep PA perma.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.