UGH! It just worse for blasters in pvp


Awesome13

 

Posted

Patron Powers

Villians got some nasty powers for pvp. They can also acess several froms of web grenades (one being a hold, another an AoE Immobilize), which is brutal with -recharge, -speed, -fly, and -jump if the status effect doesn't get ya. All archtypes can get a pet as well.

What I don't understand is why Stalkers get Snipes. I can see them getting a medium blaster attack (i.e. Slug) or a heavy damage attack (hello 20 footers!), but not snipes. That takes abilities away from other ranged villians against powers such as hurricane or force bubble. But I doubt they will crit from hide or there will be a lot of very angry corrupters.


 

Posted

[ QUOTE ]
Patron Powers

Villians got some nasty powers for pvp. They can also acess several froms of web grenades (one being a hold, another an AoE Immobilize), which is brutal with -recharge, -speed, -fly, and -jump if the status effect doesn't get ya. All archtypes can get a pet as well.

What I don't understand is why Stalkers get Snipes. I can see them getting a medium blaster attack (i.e. Slug) or a heavy damage attack (hello 20 footers!), but not snipes. That takes abilities away from other ranged villians against powers such as hurricane or force bubble. But I doubt they will crit from hide or there will be a lot of very angry corrupters.

[/ QUOTE ]

I PMd Castle asking fore some reassurance that Stalker Snipes would NOT be better then a Blasters and this is his response.

[ QUOTE ]
The Sniper Blast Stalkers get is less than half the base damage of Blaster Snipe attacks, so with Criticals they are almost as good.


[/ QUOTE ]

So yes they will be able to crit from hide after a BU but we still have BU and AIM.


 

Posted

Heroes will still own viliians in pvp. the patron powers didn't even the playing field at all.


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Posted

[ QUOTE ]
Heroes will still own viliians in pvp. the patron powers didn't even the playing field at all.

[/ QUOTE ]

Really? Can I quote you on that? (Oh wait, I already did.) Villians may generally have less hitpoints, but they were designed to function in pvp with better inherents (Ever been hit by a corrupter by Ice Storm, Blizzard, and Snow Storm or Tar Patch and tickled to death? Trust me, you'll have time to get up and get a beer; because your character mostly won't be going anywhere when you get back). Granted, not all of them are as good as the others, but the only hero inheirents you can count on more often in pvp are containment and criticals. Don't forget, villians will be getting 10 more levels, 4 powers, and 18 more slots.

That Stormie using hurricane to keep out pesky stalkers and enjoy more then 5 seconds of pvp fun...Stalker pops a hold, placate, critical...(or his stalker buddy waiting near by runs in and finishes the job).

You get hit by a web gernade, and you don't want fight...but you can't run either.

Stalker A runs in, massive critical/AS, stalker B snipes to finish the job while Stalker A runs away.

Or that nice defense toggle you earned for hitting 41 on your blaster....Stalker pops a hold and it's turned off.

How about the fact that stalkers can get off snipers easier do to being hard to see?(personal biased) I swear that as soon as my blaster pulls out his rifle and assumes the Sniper Rifle animation, villians three zones away can feel the distrubance in the Force and come after me.

The playing field is more level then you think.


 

Posted

I'm sorry, but Stalkers should not be getting access to any Snipe powers.

They certainly should not be able to critical with them.

The best ranged "epic" powers the hero melee ATs get is no powerful than the Power Blast / Lightning Bolt / Ice Blast level (tier 2?), and Stalkers already have Assassin's Strike available to them.

This isn't just profoundly unfair from a Blaster's point of view. If I were a Tanker or a Scrapper, I'd be righteously pissed off.


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Posted

I'm much more concerned about the ranged mezzes they have access to.

It was a hole in their build that only a Dominator/corruptor/MM could fill.

Stalkers become very well-rounded in the 40+ game.


 

Posted

[ QUOTE ]
[ QUOTE ]
Patron Powers

Villians got some nasty powers for pvp. They can also acess several froms of web grenades (one being a hold, another an AoE Immobilize), which is brutal with -recharge, -speed, -fly, and -jump if the status effect doesn't get ya. All archtypes can get a pet as well.

What I don't understand is why Stalkers get Snipes. I can see them getting a medium blaster attack (i.e. Slug) or a heavy damage attack (hello 20 footers!), but not snipes. That takes abilities away from other ranged villians against powers such as hurricane or force bubble. But I doubt they will crit from hide or there will be a lot of very angry corrupters.

[/ QUOTE ]

I PMd Castle asking fore some reassurance that Stalker Snipes would NOT be better then a Blasters and this is his response.

[ QUOTE ]
The Sniper Blast Stalkers get is less than half the base damage of Blaster Snipe attacks, so with Criticals they are almost as good.


[/ QUOTE ]

So yes they will be able to crit from hide after a BU but we still have BU and AIM.

[/ QUOTE ]

Just a minor aside, how long did it take for you to get a response from Castle after you PM'd him? I send him a couple around noon PST regarding the 75% redundancy of the Dominator Patron Pools and I've still not gotten a peep from the guy.

Maybe I should put 'Stalker' in the subject, he seems to pay attention to that stuff.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Patron Powers

Villians got some nasty powers for pvp. They can also acess several froms of web grenades (one being a hold, another an AoE Immobilize), which is brutal with -recharge, -speed, -fly, and -jump if the status effect doesn't get ya. All archtypes can get a pet as well.

What I don't understand is why Stalkers get Snipes. I can see them getting a medium blaster attack (i.e. Slug) or a heavy damage attack (hello 20 footers!), but not snipes. That takes abilities away from other ranged villians against powers such as hurricane or force bubble. But I doubt they will crit from hide or there will be a lot of very angry corrupters.

[/ QUOTE ]

I PMd Castle asking fore some reassurance that Stalker Snipes would NOT be better then a Blasters and this is his response.

[ QUOTE ]
The Sniper Blast Stalkers get is less than half the base damage of Blaster Snipe attacks, so with Criticals they are almost as good.


[/ QUOTE ]

So yes they will be able to crit from hide after a BU but we still have BU and AIM.

[/ QUOTE ]

Just a minor aside, how long did it take for you to get a response from Castle after you PM'd him? I send him a couple around noon PST regarding the 75% redundancy of the Dominator Patron Pools and I've still not gotten a peep from the guy.

Maybe I should put 'Stalker' in the subject, he seems to pay attention to that stuff.

[/ QUOTE ]


LOL

Subject: WOW Stalker PPs are great! Quick question though....


Post: WHY ARE THE DOM PPs SO REDUNDANT?!?!?



~~~~~~~~~~~~~~~~~~~~~~~~


In all seriousness I wouldnt expect a quick respone--he's probably getting HAMMERED with PMs right now.


 

Posted

[ QUOTE ]
[ QUOTE ]
Heroes will still own viliians in pvp. the patron powers didn't even the playing field at all.

[/ QUOTE ]

Really? Can I quote you on that? (Oh wait, I already did.) Villians may generally have less hitpoints, but they were designed to function in pvp with better inherents (Ever been hit by a corrupter by Ice Storm, Blizzard, and Snow Storm or Tar Patch and tickled to death? Trust me, you'll have time to get up and get a beer; because your character mostly won't be going anywhere when you get back). Granted, not all of them are as good as the others, but the only hero inheirents you can count on more often in pvp are containment and criticals. Don't forget, villians will be getting 10 more levels, 4 powers, and 18 more slots.

That Stormie using hurricane to keep out pesky stalkers and enjoy more then 5 seconds of pvp fun...Stalker pops a hold, placate, critical...(or his stalker buddy waiting near by runs in and finishes the job).

You get hit by a web gernade, and you don't want fight...but you can't run either.

Stalker A runs in, massive critical/AS, stalker B snipes to finish the job while Stalker A runs away.

Or that nice defense toggle you earned for hitting 41 on your blaster....Stalker pops a hold and it's turned off.

How about the fact that stalkers can get off snipers easier do to being hard to see?(personal biased) I swear that as soon as my blaster pulls out his rifle and assumes the Sniper Rifle animation, villians three zones away can feel the distrubance in the Force and come after me.

The playing field is more level then you think.

[/ QUOTE ]

Sorry, but I agree with the previous poster. The patron powers by no means (at least on paper) even the playing field. Any scrapper and tank can get focused accuracy (for both the massive tohit and +perception) and two ranged attacks (LBE and torrent). Snipe or no snipe, even with the damage, it doesn't compare with an AS which does massive damage and detoggle. Most regens will just shrug off a snipe from a stalker, and the tanks will just laugh.

Further, most blasters get ranged holds, defenses and additional nukes. I think in the 40+ game, stalkers will have to be, oh, I don't know, a bit more skilled. I think that will be good for the game and hopefully we'll see something other than just stalkers in the PvP zones.


 

Posted

[ QUOTE ]
Just a minor aside, how long did it take for you to get a response from Castle after you PM'd him? I send him a couple around noon PST regarding the 75% redundancy of the Dominator Patron Pools and I've still not gotten a peep from the guy.

[/ QUOTE ]

Nope, I just don't have a good answer for you. I didn't design the Patron Powers, so I'm not 100% on the design philosophy used.

Also, I tend to not respond to "Why did you guys do XXXX?" PMs because it rarely does anything but get more "But why...." PMs. Perhaps that isn't fair, but I really cannot spend much time justifying things, especially when I'm not 100% conversant on the topic. I *do* read them, but rarely respond.


 

Posted

[ QUOTE ]
[ QUOTE ]
Just a minor aside, how long did it take for you to get a response from Castle after you PM'd him? I send him a couple around noon PST regarding the 75% redundancy of the Dominator Patron Pools and I've still not gotten a peep from the guy.

[/ QUOTE ]

Nope, I just don't have a good answer for you. I didn't design the Patron Powers, so I'm not 100% on the design philosophy used.

Also, I tend to not respond to "Why did you guys do XXXX?" PMs because it rarely does anything but get more "But why...." PMs. Perhaps that isn't fair, but I really cannot spend much time justifying things, especially when I'm not 100% conversant on the topic. I *do* read them, but rarely respond.

[/ QUOTE ]

pwnt

EDIT: First post after a red name. w00t!


 

Posted

Oh, are you kidding me? Stalkers are going to get a snipe attack that does critical hit damage....The same damage that's currently NOT resistable in game?

Well of course I guess we should wait for it to hit test and try things out, but how many 8 man stalker teams do you see lining up snipes on the same poor scrapper who wont even know what hit em?


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Posted

That is totally bogus.... It will make Stalkers even more uber as the unseen killers in PvP, now it will make it funner to be sneaky myself and smack em while they line up a sniper shot, but being pounded by them doesn't sound fun....


 

Posted

[ QUOTE ]
Patron Powers

Villians got some nasty powers for pvp. They can also acess several froms of web grenades (one being a hold, another an AoE Immobilize), which is brutal with -recharge, -speed, -fly, and -jump if the status effect doesn't get ya. All archtypes can get a pet as well.

What I don't understand is why Stalkers get Snipes. I can see them getting a medium blaster attack (i.e. Slug) or a heavy damage attack (hello 20 footers!), but not snipes. That takes abilities away from other ranged villians against powers such as hurricane or force bubble. But I doubt they will crit from hide or there will be a lot of very angry corrupters.

[/ QUOTE ]

How does that make it worse for blasters and not worse for everyone else?


 

Posted

[ QUOTE ]
Oh, are you kidding me? Stalkers are going to get a snipe attack that does critical hit damage....The same damage that's currently NOT resistable in game?

[/ QUOTE ]

I could've sworn it was stated that they can crit from Hide. Not that the entire thing was critical damage. So, yes. HALF of it will be the same damage that's currently NOT resistable in-game.

[ QUOTE ]
Well of course I guess we should wait for it to hit test and try things out, but how many 8 man stalker teams do you see lining up snipes on the same poor scrapper who wont even know what hit em?

[/ QUOTE ]

That same Scrapper that most likely has Focused Accuracy and is paired up with someone running Tactics? Not saying that this will make the Scrapper safe. Just saying that it'd be hard to get into such a bad situation without a way to combat it.


 

Posted

[ QUOTE ]
Oh, are you kidding me? Stalkers are going to get a snipe attack that does critical hit damage....The same damage that's currently NOT resistable in game?

Well of course I guess we should wait for it to hit test and try things out, but how many 8 man stalker teams do you see lining up snipes on the same poor scrapper who wont even know what hit em?

[/ QUOTE ]
Let them come. My BS/Reg scrapper has Focused Accuracy and Tactics. I'll use my sword as a skewer and roast that shish kebob (Stalkers) over a Fire Tankers Burn patch.
Muuuaahhhaaahaaaa.
Revenge for all the ganking my poor Blaster has put up with.


 

Posted

[ QUOTE ]
That is totally bogus.... It will make Stalkers even more uber as the unseen killers in PvP, now it will make it funner to be sneaky myself and smack em while they line up a sniper shot, but being pounded by them doesn't sound fun....

[/ QUOTE ]

I don't generally have problems with Stalkers.... but then again, I don't enter PvP zones to fight fair, either.

Typically, two /FF or /Sonic Defenders helps out a lot... I haven't been able to get an all-Controller team together, but that might work better than all-Defender teams; I'm not sure.

Heroes don't have anything to worry about even in a fair fight, though - specialization always wins, since you can start out good at something and further tweak it.

The Villain ATs are too diversified, and diversity doesn't help much in PvP. You need to be better than the other guy at something, but, for example, Dominators and Corruptors aren't better than any AT at anything.


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Posted

[ QUOTE ]
Further, most blasters get ranged holds, defenses and additional nukes. I think in the 40+ game, stalkers will have to be, oh, I don't know, a bit more skilled. I think that will be good for the game and hopefully we'll see something other than just stalkers in the PvP zones.

[/ QUOTE ]

I agree with you, this will seperate the skilled players from the wannabes who run their mouths in the pvp zones because they feel uber.

A stalker should be skilled at what he or she does, it should not be a simple go to boom your dead type of build.

I personally like the 1 shotting now, but I hope they do fix it soon so it takes at least 2 shots, giving everyone a chance to heal up.

That way we will see how good most of these stalkers are, when it requires more then one push of a button.


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Posted

[ QUOTE ]
Oh, are you kidding me? Stalkers are going to get a snipe attack that does critical hit damage....The same damage that's currently NOT resistable in game?

Well of course I guess we should wait for it to hit test and try things out, but how many 8 man stalker teams do you see lining up snipes on the same poor scrapper who wont even know what hit em?

[/ QUOTE ]

Actually this is no different then a 8 man blaster team doing the same thing to a brute.


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Posted

[ QUOTE ]
[ QUOTE ]
Oh, are you kidding me? Stalkers are going to get a snipe attack that does critical hit damage....The same damage that's currently NOT resistable in game?

[/ QUOTE ]
I could've sworn it was stated that they can crit from Hide. Not that the entire thing was critical damage. So, yes. HALF of it will be the same damage that's currently NOT resistable in-game.

[/ QUOTE ]

1. Stalker crits don't appear to be unresistable. Only Stalker Assassination Strikes have that attribute.

2. It's based around their ranged damage scalar, and as a result, does much less damage than a Blaster Snipe. Even with a crit, it won't be OMGing you.


 

Posted

Well it is in fact quite a bit different, because none of the 8 blasters can't get 3 levels of stealth like any Stalker can.


 

Posted

[ QUOTE ]
[ QUOTE ]
Oh, are you kidding me? Stalkers are going to get a snipe attack that does critical hit damage....The same damage that's currently NOT resistable in game?

Well of course I guess we should wait for it to hit test and try things out, but how many 8 man stalker teams do you see lining up snipes on the same poor scrapper who wont even know what hit em?

[/ QUOTE ]

Actually this is no different then a 8 man blaster team doing the same thing to a brute.

[/ QUOTE ]

Yeah, because you need multiple +Perception powers to see blasters, and need multiple applictions of any mez effect to overwhelm blaster mez protection.


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Posted

[ QUOTE ]
[ QUOTE ]
Further, most blasters get ranged holds, defenses and additional nukes. I think in the 40+ game, stalkers will have to be, oh, I don't know, a bit more skilled. I think that will be good for the game and hopefully we'll see something other than just stalkers in the PvP zones.

[/ QUOTE ]

I agree with you, this will seperate the skilled players from the wannabes who run their mouths in the pvp zones because they feel uber.

A stalker should be skilled at what he or she does, it should not be a simple go to boom your dead type of build.

I personally like the 1 shotting now, but I hope they do fix it soon so it takes at least 2 shots, giving everyone a chance to heal up.

That way we will see how good most of these stalkers are, when it requires more then one push of a button.

[/ QUOTE ]

It does take 2 shots to drop my blaster. I just don't have enough inspiration slots to hold that many respites. Nor do said respites matter when I can't do anything (ie patron holds or EM).

On another note:

1vs1
Who is affected by these powers: Defenders, Controllers, Blasters

Who is not: Scrappers, Tanks

Who can hurt a stalker?
Blasters (Who in the end game against any stalker, sans possibly DA, running their lvl 38 power will loose. yes ive been AS'd in an ice storm)
Scrappers
Controllers (see blaster)

Annoyances to Stalkers?
Tanks
Defenders


My 1 ingrained to the set defense I had against stalkers has just been taken away. Thanks Devs.

Also of note ALL villian sets recieved an immob or hold in their patron sets. I sincerely hope hero ancillary sets get looked at for usefulness.

At this rate I see PvP zones being more and more populated by Scrappers and a few defenders buffing them. Occasional tanks and trollers (mostly storms)

The one thing I am happy about is Castle finally realized how dominant stalkers have been across all servers in pvp compared to other villians and heroes.


 

Posted

[ QUOTE ]
Let them come. My BS/Reg scrapper has Focused Accuracy and Tactics.

[/ QUOTE ]
It is so funny it makes me cry. Even if you get to the perception cap, a stalker at the stealth cap can only be seen from like 10 feet away. Stalkers in their 40s will be at the stealth cap more often than not. Snipes generally have a range of 150 feet. When you keep pressing the hospital button because you are dying to attacks you never saw coming from an enemy who can do massive critical damage at extreme range, your little dinky metal stick will not look as good.

I could be wrong (and hope I am), but I am thinking Stalkers + Snipes = not the brightest idea I have seen.


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What the hell? Let's buff defenders.
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Posted

....

I was gonna say somthing but i posted my rant on the stalker forums


@TheBro

solo pvp?

Cooler than every single owl EVER.