Suggested by Players - Implemented by Devs - List
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. . .In a "much less lifechanging" category, Damage Resistance insps were suggested repeatedly on the boards before being implemented.
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If only they were implemented as a separate drop category, instead of sucking up half the defense insps.
I always pop all the resist insps immediately, because they are less useful than any other insp. (Except breakfrees on someone with status protection.)
Does anybody actually *like* the resist insps? You have to pop so many to get any benefit that you are better off with the 100% defense that 4 lucks would give you.
Heroes on Infinity, Virtue, Freedom and Pinnacle.
Villains on Virtue.
Over 5000 hours of playtime
49 or so characters; average level 30; 25 levels of PL total across these characters
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Just off hand -
Blaster inherant name changed to Defiance.
Police Bots in Portal Corps.
And yes - the Sonics changes and Alliance chat were big ones in my mind. There really are a lot of player suggested changes that have been made.
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I knew this thread had the chance to make the big time and it has.
There really ARE a lot, aren't there, BlackAmaranth?
Heheh.
The bigger damage resist inspirations help without needing to pop several.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Someone prolly mentioned it ^^ But lets not forget the AV -> EB change; which is awesome; and very recent.
You all forgot The Story of Rage. One of the biggest disaster suggested changes the Devs implemented (and I still consider a disaster).
A long time ago in a land not so far away certain players had problems that Rage had a Disorient inherent upon it's drop. Back during that time Unyielding rooted you so timing Unyielding with the Rage drop became an object of skill. Though Unyielding did protect you from the Disorient anything that could stun you could and drop your Toggles. Now during that time there was quite a hefty discussion on Rage and one silly poster suggested that it would have a 100% End drop. In there infinite wisdom they implemented the change and the disaster that followed was beyond comprehension. For three weeks Rage stayed in this 100% End drop form with many a Dev coming to the boards trying to cool down the flames that had sprouted. Finally a suggestion by another Poster that Rage not allow you to attack was implemented by the Devs and there we have it's current form.
In reality if they would have left well enough alone the drop on Rage would of given SS Tanks a chance to be disoriented making it a fairly risky proposal to use at certain times. Instead they implemented two suggestions that did nothing for the game, ruined a portion of the risk, and ticked off a large portion of the Tanker base.
This was the only time I stated publicaly that if the 100% End Drop was left in the game I would leave. Still the two Posters who suggested the changes are gone now and I'm still here. Wishing they would of left the disorient in and the 10 second "You can't Protect Your Comrades" out.
One of the biggest disasters a "player" (note one player) suggested change was implemented by Dev's from players who no longer play this game. And those that still play the game wish they would have left Rage alone.
Is it to late to suggest putting the Disorient back in where the mag is just under Unyielding and get rid of that stupid [censored] "10 seconds and I can't help my Comrades" change?
Not everyone is perfect in your world Cuddles. Everyone makes mistakes, your the one that points it out every time.
I thought you quit months ago?
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Bah! You just want to be able to pop a Break-free or two or get CM'd before the drop so you can have a penalty-free Rage. Ya cheater! Leave it be.
Here's what I can remember:
Store icons on the map
Making store icons on the map clickable
Dark armors would totally fuzz out a character so you couldn't see the costume.. now, if I am correct, they pulse and the costume is much more viewable.
There are also several changes to the options tabs that were suggested by the playerbase.
Changes to being chain-mezzed
You don't hit smiling monsters - Sister Flame
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Dark armors would totally fuzz out a character so you couldn't see the costume.. now, if I am correct, they pulse and the costume is much more viewable.
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Some of us liked Form Of A Dustbunny!
You people and your... your wanting to see your costume!
Dark and Fire armors were like a buff that made you never have to spend influence at Icon.
@Mindshadow
Oh Cuppa!!! How about the badge name for getting 200 badges, suggested on these boards by a gal named Jo???
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Bah! You just want to be able to pop a Break-free or two or get CM'd before the drop so you can have a penalty-free Rage. Ya cheater! Leave it be.
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Ohh yeah that's just what I want...
Many a times I would get stunned by a Freakshow Boss or two. There was some serious risk involved along with timing.
Some of us took Tanking and protecting our group serious. Like taking two taunts..
Uplink likes distorting fact from fiction. He can't deny anything I stated above as false so just chalks it up to people make mistakes. Mistakes in which for two weeks the 100% End drain was on test and every single SS Tank begged for them not to put it live and them promising not to put it Live in it's current form. He won't talk about how they did put it Live and then immediatly posted a responce saying there working on a fix after a number of posts went out stating "Can't believe they put it in."
The players who suggested both changes are gone. Facts are I stated I would leave the game if they decided to keep the 100% End Drain in Rage, two other times I contemplated leaving the game when it wasn't going in the direction I liked, I posted such, and the reasons why.
Uplink doesn't like me because I do call out the Dev's when they do make mistakes. I do say 'This is [censored] wrong!"and will call them on it. Uplink won't tell you the stories of ruined events, stalking, and Dev intervention I had to do to get him to leave me alone. All because he didn't like something I posted. Seems he hasn't changed over this last year and half and I doubt if he ever will.
Mistakes do happen...
Some people will be there to call them on it and then there will be others to harass those that do call them on it. Guess which one Uplink is and which one I am?
I have made posts of various things that I didnt like. But I dont make a habit of always saying the devs are stupid and wrong. But most changes, even if I disagree, I deal with because in the end, I'm just going to get used to it even if I disagree.
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Oh Cuppa!!! How about the badge name for getting 200 badges, suggested on these boards by a gal named Jo???
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I have made posts of various things that I didnt like. But I dont make a habit of always saying the devs are stupid and wrong. But most changes, even if I disagree, I deal with because in the end, I'm just going to get used to it even if I disagree.
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You will find it hard pressed in me calling anybody stupid.... ever. Somethings I was wrong about and admitted it (issue 3 Tanker Guide) other things I wasn't wrong about but was told it was my imagination (bugged Knockout Blow months ago and told by Statesman it was my imagination).
How about this as a Player Inspired change that was whacked from hell and back...
Integration and Instant healing not working together (Integration would shut offf when you toggled on Instant Healing).
Yeah.... At least they realised this Player inspired suggestion was whacked before going into the Live Version unlike they did with Rage.
Why they would take a suggestion from a player who has a post count of 23 but not listen to there Veteran Player base is beyond me.
To be honest this was a whacked period of time when it seemed nobody would standup and say this is wrong except the community at large. I have seen alot of improvements since Castle has begun posting here and I appreciate him taking the time in doing so.
Ohhh Ehancement Diversification was a player suggestion implemented by the Devs... I remember that post...
A post count doesnt define a person's intelligence.
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But it should reflect there experience with the game and when 20 of those 23 posts are done in a two day period of time it should reflect on there taking that persons suggestion into account into the game. Especially when most of the 23 posts were trolling posts that bore little reflection to the game. But your all about ruining events, stalking posters, and over exaggeration. I stated factually that a 100% End drain to Rage would ruin it's power, and it did.
What have you contributed to this post. Not a damn thing. You just came here to say "Well you threatened to quit." [censored] right I did.
More than you ever did.
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A post count doesnt define a person's intelligence.
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Seriously. I mean, just because I have a bunch of posts doesen't mean my opinions are suddendly more valid then a new poster.
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A post count doesnt define a person's intelligence.
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Seriously. I mean, just because I have a bunch of posts doesen't mean my opinions are suddendly more valid then a new poster.
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Of course we all know that it's the Registration Date which is the true indicator of intelligence.
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A post count doesnt define a person's intelligence.
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Seriously. I mean, just because I have a bunch of posts doesen't mean my opinions are suddendly more valid then a new poster.
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Similarly, it doesn't mean you opinions are any less valid. Post count is just a measure of how much people post, and can't be taken for much more than that.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
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...so was fury. (though there's still some debate over who got the better deal)
Vigilance however, was NOT an idea from the forums and proves the difference between a player suggested inherent and a "developer compensated" one.
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Whoa! You have a way of cutting to the heart of a matter.... and then eating it!
Good observation, _Ilr_, and all too true.
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I seem to remember that Coyote was added to Outbreak as a result of that player's relationship with the game. Forgive my ignorance, but didn't that player pass away?
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No ignorance, and that is correct.
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His name was Mathew Bragg - he had been a regular around the pre-beta boards since about '01.
We started one of the 1st SG's in beta together - Freak Force.
He was a very kind and compassionate guy with a quick wit - I think of him often.
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There really ARE a lot, aren't there, BlackAmaranth?
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LOL
"show evidence of substantial (meaning more than one instance) player suggested content in the game. I'll be glad to be proven wrong. It will give me hope that the Devs listen to us Players."
You know, sometimes I like examples like this.
Their experience isn't based off the post count either. Some people have played since Day 1, have 6 50s and 2 Villain's at 40 and never reg'd on the boards, only read casually.
I was not trying to "ruin" your post. I was only stating that everyone makes mistakes. I didnt come here to say only that. Your being selective of my first post. I stated something else.
I dont need to threaten to quit because I havent found something to make me quit yet. If I want to leave due to either financial reasons or just because something irks me, I feel the desire to just do so without making a stink about it on the boards because I will get flamed for it. When your cancelling your account, there is an area to express your opinion(s) do the devs. If done so in a nice manner, they will think about it because if alot are leaving for the same reason, they may have to consider how to adjust something.
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A lot of people asked to have the "sit" emote for women in skirts fixed.
I specifically suggested swapping rank and level tohit increases for accuracy increases, and leaving tohit buff/debuff mechanics alone (as opposed to eliminating all tohit buffs altogether) to benefit Defense sets, but its hard to say if that was in progress before I suggested it or not, since it might have taken a long time to implement, or not (I suggested other related things long before, but that was before I had a clear idea of the precise mechanics of accuracy).
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