Suggested by Players - Implemented by Devs - List


Amicus_Curiae

 

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And the one change that spawned from one of the most intense debates on these boards?

-The lighting of the flag on City Hall.

and no...I'm not kidding...


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You're kidding.. right..?

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I don't know... the moving of the Patriot badge was pretty heated too...


 

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Sadly, Kendal *ISN'T* kidding. I still remember that little firestorm of controversy well.

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....

WHY?!

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I don't know... the moving of the Patriot badge was pretty heated too...


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DOUBLE WHY?!


 

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Sadly, Kendal *ISN'T* kidding. I still remember that little firestorm of controversy well.

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....

WHY?!

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I think that was before I bothered coming to the forums. I have no idea why...

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I don't know... the moving of the Patriot badge was pretty heated too...


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DOUBLE WHY?!

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Oh, it was at the top of City Hall, by the Amercian flag... and well, things were a little messy... specially once they did move it.


 

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Essentially, it turned into one of those heated flagwaving debates you see on FreeRepublic or Fox News.

OH MY GOD, WE CAN'T BE PATRIOTS BY STANDING NEXT TO THE FLAG? WHO CARES IF OTHER COUNTRIES CAN BE PATRIOTS OF THEIR HOMELAND NOW! USA USA USA!

It was like when anyone used to face Yokozuna in the WWF and the fans chanted USA, even though Yokozuna was American, too.

It was one of the dumber controversies in this game's history, along with the one person who kept saying that witches were offensive to his Wiccan religion.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

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Wait.. how does that explain the lighting of the flag..?


 

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Wait.. how does that explain the lighting of the flag..?

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That doesn't, but American Flags that are flown at night are (I think) required to be lit. Atleast they were on military bases. I remember that regulation relatively well. One of the things you learn while painting rocks.


 

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So.. what was the big debate?

Just throw lights on it. No big deal.


 

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* * The upcoming rebuilding of Boomtown (previewed in CoV)

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...
wait, WHAT? where can i find out about this?


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

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That's what I'm wondering myself. I wasn't around the forums during that time (I think I was just learning how to be a power gamer at that time, so the forums weren't in my sights) but if anything, I would peg it on some military bumkin who was outraged that the flag was being flown at night with no illumination. I think it was less debate, more "rightous outrage".


 

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Ah.. one dork starting an outrage makes more sense than a change causing a huge controversy.


 

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Ah.. one dork starting an outrage makes more sense than a change causing a huge controversy.

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Heh.. yeah... I can't see any other reason the flag lighting would cayse problems.


 

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Ah.. one dork starting an outrage makes more sense than a change causing a huge controversy.

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Actually, it was a lot more than one. It started out with a small request by a single poster, that the flag be lit at night. From there it grew into a heated debate on federal regulations, flag choices, allocation of development time, and heaven knows what else.

It really was quite a spectacle.

In the end, they lit the flag...and that has made all the difference in the world.

-Kendal


 

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People is stoopid! That's what!

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I think that is what you meant to say, Kendal.


 

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People is stoopid! That's what!

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I think that is what you meant to say, Kendal.



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Good summery!


 

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Crey's Folly was named by players (originally named Venice) and Numina was certainly named by players.


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Actually, I believe Numina was entirely created by a player, as part of a contest, not just named.

Other player suggestions:

the option to see your *own* name above your head
Tennis shoes ( <- what i wanted )
lots and lots of emotes
Store markers on the maps
A trainer in Kings Row


 

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One person's holy crusade is another person's "meh." *chuckle*


 

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Not sure if it was mentioned but the Maple Leaf chest symbol was highly requested during beta and then there was quite the thread asking for it when live hit.


 

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The addition of the military salute emote, as the original is not 'correct'. Same time as the lighting of the flag.

Coyote in Outbreak.


PERC Supporter
La Pucelle (BS/SR)
Miseria Bella (Sonic/Dark)
Wrangler Annie (SS/Elec)
Coldsmoke (Ice/Dark)
Saber Maid (BS/Regen)
and others...

 

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changing Unyielding Stance for Invulnerable to allow invs to move while status effect resistant was requested on boards and implemented

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Rooted as well.

Also the shortening of Twilight Grasp's animation.


 

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I miss the old TG grasp animation. The old animation just had so much more style than the goofy handclap we have now. At least it survives in two powers, Bitter Freeze Ray and Thunderous Blast.

I'm not sure if these were directly the result of forum suggestions, but me and some other long time Dark Defenders did complain about several things in Dark Miasma that got changed. Whether our efforts have any relation to the changes that were made, I can't say, since we had little to no dev communication on the buffs.

-Shadowfall originally couldnt be slotted for Damage Resistance. After much complaining about this, the ability to slot DR was added. It may just have been a bug that DR was not slottable the whole time, since Steamy Mist never had that problem, and the two powers are basically the same, just with different graphics and damage resitance types.
-Dark Servant was made mobile and given equivalent recharge and duration to Controller pets, and had Fearsome Stare replaced with Petrfying Gaze. The power change may not sound like a buff now, but this was back when Fear caused scatter instead of cower.
-Some suggested that Dark Miasma needed a way to boost offense. Tar Patch was given -Res to meet this need.


Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn

Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos

 

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I miss the old TG grasp animation. The old animation just had so much more style than the goofy handclap we have now. At least it survives in two powers, Bitter Freeze Ray and Thunderous Blast.

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The old animation looked really nice, I'll give you that! But it was just like the Trick Arrow and Archery animations now... it looked very sweet, but was painfully slow, specially for a PBAoE heal.


 

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I miss the old TG grasp animation. The old animation just had so much more style than the goofy handclap we have now. At least it survives in two powers, Bitter Freeze Ray and Thunderous Blast.

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The old animation looked really nice, I'll give you that! But it was just like the Trick Arrow and Archery animations now... it looked very sweet, but was painfully slow, specially for a PBAoE heal.

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This is true. People did get killed due to the slowness of the animation.

I wouldnt mind seeing it being used as the summoning animation for Dark Servant though. I think DS and Darkest Night have the same "raise arms with palms up turned animation."


Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn

Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos

 

Posted

Issue 1
<ul type="square">[*]5th Column Prison – When you're defeated in certain equipped 5th Column bases, you will have more to deal with than a hospital bill. The Column has learned how to override the city's emergency teleportation network, and they have no intention of letting you go free. [*]Circle of Thorns Crystal Prison – Like the 5th Column, if you are defeated in selected lairs, the Circle of Thorns will have a big surprise in store for you. [*]Outdoor Mission Maps: The villains of Paragon City have taken the fight to the streets. Battle your foes in instanced outdoor missions within the city itself, or journey to bizarre alternate worlds and spread justice throughout the multiverse. [*]Tailor: Now your costume can change and evolve with your hero. At 3 locations within Paragon City , you can update your outfit – for a price.
At levels 20, 30 and 40, you can earn extra costume slots by performing tasks for Icon's tailors. Now you can customize your look on a daily basis! You may perform these tasks at any level after the initial level. [*]Decreased the difficulty of higher level foes. Foes 4 and 5 levels higher than you are now easier. Foes 6 and 7 levels higher than you are slightly easier, but still very difficult. [*]Added character delete confirmation. [/list]
Issue 2
<ul type="square">[*]Capes : Starting at level 20, characters can earn the right to wear a cape. Visit the City Representative in City Hall once you get to level 20 to start your quest. [*]Effects: Starting at level 30, characters can earn the right to add constant special effects to their character's costumes. [*]Earn badges by visiting locations, learning Paragon City's history, reaching certain milestones, or completing certain missions. Accolades can be earned by getting all the badges pertaining to a particular "set." There are over 150 different badges in all. [*]Power Re-specification: The Terra Volta reactor has been running beyond full capacity for quite some time. Heroes who venture within it may experience untold side-effects. [*]Exemplar/Aspirants: Higher level characters can now help out their lower-level friends easier than ever with this "reverse Sidekicking " feature. Exemplars artificially lower their level to that of the Aspirant. Exemplars will lose access to powers gained after the level they have been lowered to, and their Enhancements will have an appropriate reduction in effectiveness as well. Exemplars do not receive Infuence or Enhancements for arrests or missions. They do receive XP and Inspirations. 100% of XP received by an Exemplar goes towards debt reduction. If there is no more debt to get rid of, further XP gained will be converted to Influence. [*]Stores: Made it possible for you to buy level 40 Magic Enhancements from Ghost Falcon. [*]The Tutorial is now optional for all players. [*]Kiosks are now functional, and track the Victors, Punishers, Healers, and Nemeses on a daily and monthly basis. [*]The current team leader can switch the lead to another player with the /makeleader command. This command is available as a button in the Team window.” [*]Sidekicking is no longer persistent (ends when one player leaves the team or logs off). When you stop being a sidekick, your pets will dissipate. [*]Enhancements have a new window where they can be easily traded or deleted. [*]Using the "Search" feature, you can now look for prospective team members across zones, sorted by Archetypes and Levels. You can also expand your search to browse all heroes, not just those looking for groups. [*]Quick Trade. You can now quickly give an Inspiration or Enhancement to a team-mate or other player. Simply drag the item from your inventory to the player, or right click on the item you wish to trade and select Give. You can control automatic acceptance of gifts via Decline Gifts in the Options menu. [*]Teleportation Confirmation. You can optionally set up a prompt to appear when someone wants to teleport you. [*]Resurrection Confirmation. Whenever you are rezzed you will be prompted to accept or decline the Resurrection. [*]Use the /hide command to appear offline on people’s Friends lists (and Supergroup rosters). Use the /unhide command to appear as online again. [*]Many continuing sound effects now fade. [*]You can now trade up to 99,999 influence in one trade. [*]Completing a Story Arc will now give you a choice of the Enhancement Type you receive.
Powers: [*]Reduced Tanker and Defender attack powers Endurance Costs. [*]Added Confirmation Dialog Prompts for Teleport/Recall Friend and Resurrection powers. [*]Modified All Sleep. Sleep can now only be broken with a Change in HP (Damage or Heal) , by a Knock Back (or KnockUp , KnockDown or Repel) or by a power that specifically does so (such as Empathy/Clear Mind). Anything else, such as Buffs, Debuffs or Mez powers that do no damage, will not free a Sleeping target. [*]Fixed Group Fly so Everyone affected gets a Fly Speed Boost, and everyone will go faster is Fly Speed Enhancements are used. [*]NEW CHANGE TO TANKER AND SCRAPPER KNOCKBACK: Most Tanker (and many Scrapper) melee attacks that do KnockBack will now do KnockDown to villains 1 level below you or higher (villains 2 levels below you will get knocked back). Placing 1 Generic KnockBack Enhancement will allow you to KnockBack foes at your level. Placing 2 Generic KB Enhancement will allow you to KB foes 2 levels higher than you (and so on). This should now give the player a much greater degree of control on whether they want KnockBack or KnockDown . Percent Chance to drop a target remains unchanged. (War Mace was unchanged). [*]Voltaic Sentinel can now move! It also can fly. It still cannot be targeted by you, players or villains and thus cannot be healed or attacked. [/list]
I'll do some other issues later


 

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Don't forget changes to the Martial Arts animation times, as well as completly changing Storm Kick. (And thank god for that!)


 

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Don't forget changes to the Martial Arts animation times, as well as completly changing Storm Kick. (And thank god for that!)

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Sadly, I'm limited to the ones I recall being suggested, but I'm glad to see that those came from the playerbase, too.

Frankly there are other things that kind of came out of the player base indirectly. Like Scrappers saying "we need a role on a team" and getting boss-killer criticals. No one specifically asked for criticals, but they did ask for a team role and it resulted in criticals.