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Posts
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Joined
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Yeah, they probably can unstuck themselves. But it's the best not to get stuck to start with.
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Perhaps, but I felt that 3 times, including an example of me actually gathering, should have been sufficient. After she said, "lol, I know what out of sight means", I figured it was a lost cause. Knowing and doing are vastly different things. For whatever reason, she would not do.
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I think it takes more time than that. Watching other people herd, and play a defender herself will give a more well-rounded understanding. Sometimes, there are conflicting information that can be confusing. Here, you talk about the advantage of herding. In some other places, people may hate herding. In addition, some people don't like to be taught how to play the game. The only way is to let them realize the thing slowly by themselves. -
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I invited some friends to play through a lowbie mission arc I created this evening and didn't fill up my team. Rather than go with a small team, I opened my invites up to the zone (King's Row on Victory) and got a few more players.
Everyone on the team got a level from the arc and since we were all lowbies, a couple badges as well.
Quoth a DB/Inv scrapper on my team: "Wow! It's neat to see someone running something other than a farm!"
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I'm not surprised if I don't get into a farm. I would be really surprised if a low level team do Atlas Park/Galaxy city contact missions and King's Row story arc instead of sewers and scanner missions.
Recently, I did the Vahzilok disease story arc. I really missed that arc. Back in the old days, it was pretty common to see somebody with flies. Now, I doubt that people even know the disease exists! -
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Mod8 made a thread about not using such responses, so now we can only use it as part of a longer post supporting or refuting an idea (mainly in S&I). I can't find that thread now, though.
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It's in the announcement section. Use of /*name* in posts
There was a person trying to imitate jranger. The person was called kranger and said yes to every post instead of no. Somehow, kranger was not quite successful in setting up a trend. Probably, it's a lot more fun saying no than yes. -
I think you can't lay down an ice patch when you hover. It's somewhat inconvenience to toggle on and off hover to use ice patch if it matters to you.
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From what I've read, I'll skip time-bomb, be sure to take all the other Ice powers and go with cloaking device/trip mine and gun drone if I can find room in the build.
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If you're really new to the game, I suggest that you take everything from the primary and secondary sets. Try them out yourself. Sometimes, you have your own way of doing things and nobody will know. You can always respec and get rid of the unwanted powers later. For blasters, there are no gimped builds, feel free to try out anything you want and keep an open mind to do any crazy things that you can imagine.
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I only realized half way through the character that I needed stamina so baddly! (Obvious I know but I'm new remember :P) so for now, 14-20 is set in stone (travel power, pre stamina 1, 2, stamina)
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One common trick is to use temporary travelling power at the beginning levels, then you can free up the level 14 power for something else. You can always pick up a travelling power slightly later in your career.
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I've no experience with the later /device powers but I've read conflicting reports of them. The two set to blow up when enemies come close powers are either 'awesome damage!' or 'slow and weak, not worth it at all' And the gun drone is just bad, right? Weak, slow, not good backup at all. Or its really good/not that at all.
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In the later game, the traps need to be set up, and it is slow to set up all these things. Since the culture of the game is to rush in and vaporize the mobs, the nature of the mines and bombs doesn't click with the common play style. For example, nobody gonna wait for you to set up the traps in a team. That's why you see conflicting reports about /device. Some people can utilize the traps, but some can't.
There is also some history about /device as well. There were nerfs and development that directly or indirectly affect /device, and somehow give the set a bad reputation too. -
I think kb is not a bad survial trick. Just that if the team has no problem with survival, then your kb is useless and it does get into other people's way sometimes no matter how careful you use your powers.
I think the game needs to allow players to control kb in real time, for example click a power to kd, but shift-click a power for kb(enhancements can still be used for kb distance). I don't think kb is a bad game mechanics, but a lack of real-time control that is problematic. -
Empower:
DMG(All Types) +30% for 10s
ToHit +3.3% for 10s
Weaken:
Defense -7.5 for 20s
ToHit -7.5% for 20s
Attack Vitals:
5 * 8.34 Lethal damage over 4.10 seconds
Sweep:
23.77 Lethal damage
+0.67 Knockback
Edit: Sorry, it should be DMG(All Types) +10% for 10s for empower as noted by Nihilii. -
For the market forum, I think it is good enough to have a sticky telling people how to use the market, and how to earn money through it. I already see several good informative guides teaching people to earn money using something like half an hour a day. I think this would be the most constructive way to bust the myths.
There are a lot of myths or misconceptions about the market. As in real world, people believe that there are invisible hands manipulating the market at the expense of innocent poor heroes. Some myths exist because of a reason. In my opinion, a polite reply to the people who complain the market and refer them to one of the guides is nearly the best you can do without insulting them. -
When I read the first post, I think the whole post can go through without the first sentence in the "why" section. Unfortunately, the replies are mostly focused on that sentence.
I think the request is understandable. In fact, the suggestion pops up quite frequently. There is a thread recently asking to make tf solo-friendly. I think the suggestions are ok. There are already quite a lot of content for solo players. It's up to the dev how they want to balance between solo and team. -
For blasters, maybe build-up can be used to raise the magnitude of kb high enough to affect EB/AV. I think it would be thematically ok, and it wouldn't be unbalanced as the effect only comes into play when build-up is available.
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I think it's ok. I believe most people have some misconception on certain game mechanics. Even the dev won't know every details in the game.
I remember I toggled on the sonic disruption field on a tanker, and the tanker was angry because the disruption field could knockback mobs. Also, somebody thinks that putting a kb protection into forcefield dispersion bubble can give the whole team kb protection. When I asked him, he told me that it would also work in other pbaoe defense toggle/click as well. The third incident was really a long time ago, a tanker herded a lot of mobs but mobs were peeling off him, I used nightfall from dark blast to do some aoe, and the tanker said that the power had a fear component which made mobs fleeing. -
I think it's an interesting suggestion. I think it's thematically ok for whirlwind to offer a little non-psionic defense. For status protection, maybe just protection against immobilize. I don't think protection for hold and stun fits very well the theme of whirlwind. In addition, I can imagine that if whirlwind offers status protection, a team will consist of melee toons and all the other teammates are whirlwinds, which is a pretty hilarious scene.
For hand clap, I think most melee have status protection. So, the only useful protection provided by hand clap will be just immobilize and kb protection, which some melee power sets don't offer. Thematically probably ok, but I think if a melee toon has to rely on hand clap for the protection, he/she will keep on clapping hands for the whole mission. -
I'm pretty sure that we will make a pattern on the ground using the trash.
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Technically, a solo friendly task force is a story arc. If the task force is solo friendly, it defeats the purpose of making task force instead of a story arc. I don't object the suggestion, I think it depends on how firm the dev stands on this issue. As for the reward, there is no need to forfeit the reward at the end of a solo task force, maybe a story arc reward merit is fair enough.
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The ITF is probably the worst case - I didn't even know that Imperious is supposed to be an ally in one of the missions - as far as I recall the team skipped past him in accordance with the rules of 'speed' TFs. It would be nice to be able to stop and follow the story, drink in the atmosphere.
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Yeah, this is really bad. I observe such situation as well. There are some people who know a tf inside out so they want to skip everything and just grab the final reward. But there are some people who want to go through a taskforce in some greater detail. In principle, you can lead and organize the tf yourself, and when you recruit, you have to tell people that you're doing a "slow" and scenic ITF, and probably no people gonna join. -
Sounds pretty weird that the gun drone can give a damage buff.
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Hyperstrike is probably thinking about the proc in force feedback, while early girl is talking about the recharge set bonus after 6-slotting with kinetic crash.
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So is it Worth coming back? How is it now?
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I think you can give it a second try. There are quite a lot of new stuffs since CoV release, I don't think I want to list them here. I think the main things are the invention system and the mission architect. I would like to mention the weapon customization as well if that sounds interesting to you.
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Is the pvp any count?
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The pvp system was revamped last issue. You have to try it out yourself to see if you like it or not.
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How is the PVE now?
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The gameplay is still pretty similar to the past. But since you took a pretty long break, the PvE game should be refreshing to you for a while. Overall, PvE is fast-paced with some thrill sometimes. I think the developers are not quite successful in making the mob bashing less deja vu.
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It looks like they may have consolidated servers when I was last here, but I'm not really sure. It's been so long I don't even remember the server I was on. If this is the case and you were on one of the servers that was closed what happened to your chars?
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There is no server merge. If there is one, I believe it would be pretty messy moving all the characters. -
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Are they really just supposed to stand around and do nothing after you aggro them? Sometimes they lumber toward me and make a single attack... and then just stop.
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In real life, if you aggro me, I probably don't know how to respond and do nothing. So, this makes me as stupid as the zombies, I guess. -
Out of the box, I think electric armor is ok compared with other secondary sets. I think the issue is that it is difficult to be enhanced by IO bonus as one of the posters mentioned, in particular you're comparing level 50s. For example, energy aura is not really better off than electric armor, but after softcapping defense with IO bonus, energy aura becomes a lot tougher.
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he still gets 3 or 4 shotted when it comes to 54 bosses and all around me I see Willpower/Stone/Shield/Invul brutes not even getting nicked.
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What kind of 54 bosses? Actually, willpower, shield and invul can be beaten pretty easily as well when they are facing mobs that nail their weakness. I have willpower and invul tanks (who are tougher than brutes), and I'm not quite sure that they will always do well in a group of 54 bosses. -
I have a villain on Protector that I soloed for 50 levels. I don't really want to solo though.
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Set a time limit on how long a Mission can remain in a players Mission Tray.
This will work for the G-Ville TV Missions, and Most every other Farm Mission in the game.
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Maybe a time limit could be imposed after a player has entered the mission. I think the intention is just to avoid people from repeating them. For people that grab a mission and let it sit there without doing it, I think they are fine.
Other possible methods are to prohibit players from reseting missions. (I remember some people said that reseting is useful for bugged mission. If a mission is bugged, the "correct" way is to drop the mission through the contact). Ideally, if the server can save the progress of a mission, then players won't be able to repeat missions as well. Once the mobs are defeated, they are gone.
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You can farm radio missions by using fill
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People use the trick of zoning to always get mobs like freaks and councils. I think blocking this trick will at least reduce the feeling of farming. -
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I like the current system with all levels of IO available instead of every 5. Because it opens up opportunity to buy something cheaper. If a level 35 recipe is expensive, the level 34 and 36 ones maybe cheaper.
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I actually have a theory about that. Yes, level 35 enhancements will probably still be more expensive than level 34 and 36 enhancements are now. However, I would think that because there would be a much larger supply of level 35 enhancements (presumably all of those people who would have gotten level 36 through level 39 enhancements will now get 35s instead), the price of level 35 enhancements will drop far below what it is now. Ditto recipes.
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But this is only about the supply. There will be more bids on the level 35 correspondingly. I guess at the end, the average price won't be affected much.
Actually, how low-balling works is to grab the out-lying statistics of the selling price. Sometimes, people sell things cheap. A low selling price doesn't mean that you can buy it cheap, because the item goes to the person who made the highest bid. If there are a lot of bids, it's less likely that you can buy it cheap because I've to compete with other bids. In other words, I've to out bid all the others to win. That's why I say if things are available every 5 levels, it's harder to low ball because there are too many bids to compete with.
But anyway, I'm not against your suggestion. In one of my post above, I said that the suggestion is ok for some other reasons. I'm just pointing out that low balling will be harder. If you're not a frequent low baller like me, you might not realize such thing. -
Nearly all of Gearford posts are referring to the first post of the thread. The first post suggests the brute's energy transfer to have the current animation. When the fury is 85%, the animation will speed up to become the old animation. For tanker's energy transfer, the first post suggests to use the old animation only.
Most of the replies to Gearford is actually talking about the current game mechanics, not about the suggestion in the first post. I think this is where the mis-understanding comes from.
To the OP: interesting suggestion actually. -
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So the million dollar question:
Will a huge buff to damage sweep aside the PToD issue?
How much damage is enough damage for Dominators to make a fair contribution in an AV fight?
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I think every AT should have a distinct role in a team, and dominators should be special in terms of control. If dominators can only contribute damage, I think the team gets more mileage by grabbing a damage multiplier like corruptors or brutes. I don't think it is an issue about how much dominators can contribute to an AV fight as long as the contribution is significant enough, but rather how dominators contribute. That's what differentiate dominators from other ATs.