Dominator Issues List Discussion


AddamsFamily

 

Posted

Hi everyone, the old discussion thread has died, and there are several changes that have to be made to the issues list, so here's a new thread. Here are the initial lists of updates that I'm proposing:

Additions

<ul type="square">[*]Zapp's PvP damage is far less than that of the other sniper attacks.[/list]
Removals

<ul type="square">[*]Drain Psyche's recovery buff is resistable, meaning ally buffs which grant protection from recovery debuffs will reduce the recovery it grants.[*]Having high damage powers late in the secondary makes the Dominator weak when malefactored for PvP, notably in Siren's Call and Bloody Bay.[*]None of the Pet Damage invention sets have recharge reduction, which is the third desirable attribute for Dominator pets, and instead they have endurance reduction which is much less useful.[*]Poisonous Ray does not accept Defense Debuff IO sets.[/list]
New Wordings

I'd replace this:

<ul type="square">[*]Entangle and Roots grant -Fly, but cannot be activated against flying enemies. Roots can still hit flying enemies, as long as its target is grounded. This makes Plant Control the only primary without a practical -Fly power, and creates an additional annoyance having powers that sporadically can't be activated.[/list]
with these:

<ul type="square">[*]Plant Control is the only primary without a practical -Fly power, since the immobilizes cannot target flying enemies.[*]Entangle and Roots inflict -Fly but cannot be activated against flying enemies, which is pointless and counterintuitive. The -Fly will only have a practical effect against enemies who fly, are protected from the immobilize effect, and are inclined to fly away instead of run, of which there must be very few in game.[*]Entangle and Roots' inability to be activated against flying targets is an annoyance because it can be confused with other problems such as powers not being recharged due to lag.[*]Roots' ability to affect flying targets, but not be activated on them is confusing. The -Fly can be used, but only by targetting a grounded enemy near the flyer.[/list]
Minor fixes

<ul type="square">[*]Note that Wormhole has the wrong icon just like Dimension Shift.[*]Fix spelling error in Volcanic Gasses issue.[*]Replace "are missing" with "actually missed" in Elec blasts issue.[/list]


 

Posted

My big problem right now is that I think we're all holding our breath waiting to see what kind of direction the future changes are going to take. If Castle turns up and says 'Powerboost is now Power Build Up, and Electrical melee should deal half the damage it does!' we're going to have different things to talk about.

Right now, it seems the identity and the role of the dominator are under review. And I'm very worried about what that means, especially if all that happens is a HP buff and some minor tweaks.


 

Posted

Will say it again:

Mind set's Confuse is a longer activation time than Mass Confuse.. they should be switched.


 

Posted

seems to me that flytrap will only attack a mob that has already attacked me. If I confuse or lock down the mob before they attack, he stands there doing nothing. Test this and see for yourself


 

Posted

[ QUOTE ]
If Castle turns up and says 'Powerboost is now Power Build Up

[/ QUOTE ]

If it kept the same 120 sec recharge what would be the problem with that?

At that point I would wish I could put 3 things on autofire, Domination, Hasten, and PBU.

Edit: Sorry to the OP, I would love to see a damage increase. Power Bolt (tier 1) for Blasters does more damage than Power Blast (tier 4) for Dom's and Power Blast (Tier 2) for Blasters does more damage than Power Burst (Tier 9) for a Dom, That doesn't even sound fair, and defenders have better ranged damage than we do.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

See my sig for some Carrion Creepers issues you might want on the list.


 

Posted

Partially Incorrect; a mob doesn't have to attack you for your pet to attack it. maybe reading up on how pets work would be good for you?

Any non MM pet's AI are dumb as well dirt. If your pet does not see a mob as a threat then well it isn't a threat. Get stealth'ed (however works for you whether it is the power itself or outside buff i.e. get to the point you can run up to mobs and they won't attack you) and zone into a mission of your level and sumon your pet then run past a spawn and watch what your pet does; now run up into the middle of a spawn still stealth'ed so the mobs won't attack you but your pet will follow you right into the spawn. If you test this I think you may learn something.



This is not a coding issue; though has lead to some with certain IO's heh. It does need a player awareness to be played properly however.

MM pets and confused enemies are not so stupid.


 

Posted

Another one to remove:

<ul type="square">[*]The long travel time of Mental Blast means that it is an often wasted attack.[/list]


 

Posted

[ QUOTE ]
My big problem right now is that I think we're all holding our breath waiting to see what kind of direction the future changes are going to take. If Castle turns up and says 'Powerboost is now Power Build Up, and Electrical melee should deal half the damage it does!' we're going to have different things to talk about.

Right now, it seems the identity and the role of the dominator are under review. And I'm very worried about what that means, especially if all that happens is a HP buff and some minor tweaks.

[/ QUOTE ]
Should I add:

<ul type="square">[*]Castle's taking far too long to look at Dominators and we're beside ourselves.[/list]


 

Posted

[ QUOTE ]
Another one to remove:

<ul type="square">[*]The long travel time of Mental Blast means that it is an often wasted attack.[/list]
[/ QUOTE ]

Add: The ridiculously low DPA of Mental Blast means it is always a wasted attack.

Actually, that goes for Psi Dart too.


 

Posted

[ QUOTE ]
Will say it again:

Mind set's Confuse is a longer activation time than Mass Confuse.. they should be switched.

[/ QUOTE ]
Why?


 

Posted

[ QUOTE ]
seems to me that flytrap will only attack a mob that has already attacked me. If I confuse or lock down the mob before they attack, he stands there doing nothing. Test this and see for yourself

[/ QUOTE ]
There's already an issue like this in the list. Does it address your concern?


 

Posted

[ QUOTE ]
Edit: Sorry to the OP, I would love to see a damage increase. Power Bolt (tier 1) for Blasters does more damage than Power Blast (tier 4) for Dom's and Power Blast (Tier 2) for Blasters does more damage than Power Burst (Tier 9) for a Dom, That doesn't even sound fair, and defenders have better ranged damage than we do.

[/ QUOTE ]
You're saying a damage increase across the board or just for Energy Assault? The low damage for Energy Assault is already in the list.


 

Posted

[ QUOTE ]
See my sig for some Carrion Creepers issues you might want on the list.

[/ QUOTE ]
Ok, adding this:

<ul type="square">[*]Carrion Creepers ignores damage, knockback, accuracy, and immobilize enhancements.[/list]


 

Posted

[ QUOTE ]
Add: The ridiculously low DPA of Mental Blast means it is always a wasted attack.

Actually, that goes for Psi Dart too.

[/ QUOTE ]
You mean reinstate it? The venerable Mental Blast activation time issue.

Could you give us a bigger more comprehensive case for Psionic Assault's woes? On the last go around we concluded that things were just acceptable for Psionic Assault.


 

Posted

[ QUOTE ]
[ QUOTE ]
Add: The ridiculously low DPA of Mental Blast means it is always a wasted attack.

Actually, that goes for Psi Dart too.

[/ QUOTE ]
You mean reinstate it? The venerable Mental Blast activation time issue.

Could you give us a bigger more comprehensive case for Psionic Assault's woes? On the last go around we concluded that things were just acceptable for Psionic Assault.

[/ QUOTE ]

Well, my opinions on Psi Assault are probably not those of the majority. PErsonally, I feel that an overpowered PsiShockwave props up a terrible set in desperate need of rebalanced.

Just for perspective, Psi Dart has a base DPA of 16.3 and Mental Blast has a base DPA of 21.6. They are the two worst attacks a Dom can get. Even Subdue is only 35.5, far too low for the big ST attack in the set.

Overall the set is good, but in my opinion, it isn't balanced. It needs to have a lot of Shockwave's power redistributed to the other powers.


 

Posted

[ QUOTE ]
Overall the set is good, but in my opinion, it isn't balanced. It needs to have a lot of Shockwave's power redistributed to the other powers.

[/ QUOTE ]
Yeah, as you said, you won't get consensus on that. I personally agree, but many won't.


 

Posted

[ QUOTE ]
Well, my opinions on Psi Assault are probably not those of the majority. PErsonally, I feel that an overpowered PsiShockwave props up a terrible set in desperate need of rebalanced.

[/ QUOTE ]

The psionic assault set is pretty much drain psyche and PSW. The only change I think the set could use is to further drop down mental blast's animation time.


 

Posted

theres no dark/dark combo!
srslyyo!


 

Posted

[ QUOTE ]
theres no dark/dark combo!
srslyyo!

[/ QUOTE ]
You're right, new issue:

<ul type="square">[*]Dark/Dark srsly[/list]


 

Posted

[ QUOTE ]
[ QUOTE ]
Edit: Sorry to the OP, I would love to see a damage increase. Power Bolt (tier 1) for Blasters does more damage than Power Blast (tier 4) for Dom's and Power Blast (Tier 2) for Blasters does more damage than Power Burst (Tier 9) for a Dom, That doesn't even sound fair, and defenders have better ranged damage than we do.

[/ QUOTE ]
You're saying a damage increase across the board or just for Energy Assault? The low damage for Energy Assault is already in the list.

[/ QUOTE ]

Across the board, it is not fair that /Elec gets melee stats of a Blaster, I beleive all secondary melee attacks should be on Blaster values, its really not fair that one does. As for ranged attacks, I don't think we should be on Defender values they should be at the very least Corruptor values (pre - domination).


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

[ QUOTE ]
[ QUOTE ]
seems to me that flytrap will only attack a mob that has already attacked me. If I confuse or lock down the mob before they attack, he stands there doing nothing. Test this and see for yourself

[/ QUOTE ] There's already an issue like this in the list. Does it address your concern?

[/ QUOTE ]mostly, but I was hoping to narrow down the specific circumstances this issue occurs


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Edit: Sorry to the OP, I would love to see a damage increase. Power Bolt (tier 1) for Blasters does more damage than Power Blast (tier 4) for Dom's and Power Blast (Tier 2) for Blasters does more damage than Power Burst (Tier 9) for a Dom, That doesn't even sound fair, and defenders have better ranged damage than we do.

[/ QUOTE ]
You're saying a damage increase across the board or just for Energy Assault? The low damage for Energy Assault is already in the list.

[/ QUOTE ]

Across the board, it is not fair that /Elec gets melee stats of a Blaster, I beleive all secondary melee attacks should be on Blaster values, its really not fair that one does. As for ranged attacks, I don't think we should be on Defender values they should be at the very least Corruptor values (pre - domination).

[/ QUOTE ]

What are you talking about? All the sets use the same modifiers.


 

Posted

Is Mids correct on Gravity Control's damage?

- Crush
- 1.33s Activation Time
- 4s Recharge
- 18.6x5 = 92.8 damage over 9.2 seconds

- Lift
- 1.03s Activation Time
- 6s Recharge
- 84.7 damage

- Gravity Distortion
- 1.83s Activation Time
- 8s Recharge
- 24.9x5 = 124.5 damage over 4.2 seconds

- Propel
- 3.50s Activation Time
- 8s Recharge
- 110.1 damage

Why is Gravity Distortion doing more damage than Propel? Propel is as much a damage power as lift, and you can fire THREE lifts in the time it takes to fire one propel. Is there a justification or is Propel simply doing too little damage?


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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