Dominator Issues List Discussion
LOL. Im working on a controller. Im also leveling my Dom. My Dom is so much more challenging, and Im not sure if it's just the AT (I suspect it is) or if it's the Red Content vs the Blue content.
I know I reached a rough level with my Plant/Elec. Im finding her increasingly hard to solo. Essentialy he playstyle from my Ill/TA is the same, only with two attacks SW and Blind, she seems to be cutting through missions solo better than my Dom who has 5 attacks a pet and much better SO's?
I can't for the life of me figure this out. Everything on paper says my dom should be destroying everything. My Troller should be moving at a snails pace.
Back on topic, could anyone enlighten me as to the state of toggle-droppers in PvP? Have they all been removed? If so I can drop the Electricity Assault issue.
IIRC there isn't anymore toggle dropping with the exception of offensive toggles(ie RTTC, Huricane, Hotfeet, etc.).
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Something that has genuinely been irritating me: In PvP the purple bubbles of confuse don't show. This really reduces the benefit of Confuse for me because I don't know if it's suppressed or not.
Hmm I haven't taken a Mind/ into PvP since I13. I may have to take my alt account into the arena and see.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I am new to Doms, but have played trollers in the past. I have an earth/energy dom at 35 and have noticed something I consider an issue. The big AoE hold, Volcanic Gases, does not seem to be affected by Domination. I have been trying to find out if this is intentional or a bug as it is part of the pet mechanics. Anyone know?
This thread contains some good info on VG, even though it is not effected by domination it is still a pretty good AoE hold, and it is working as intended.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
Yes definitely not affected by Domination, because it's a pet/location power. The good news is that Volcanic Gasses without Domination is about as good as the AoE holds with it. It does mean that Earth Control benefits a lot less from Domination than most of the other primaries, but it's way above them without it, making it more of an even ride. Ice Control actually suffers more than Earth Control because none of it's three fast rechargers, Ice Slick, Shiver and Arctic Air are affected by Domination.
Personally I think the balance for Earth Control is fair as it is, it just results in a different feel for the set. Others may feel differently.
Recent PvP discussions raised another PvP issue.
The knockback protection granted by Block of Ice and Gravity Distortion really affect the viability of Ice Control and Gravity Control in PvP. Particularly because the duration is much longer than that of the hold. This also affects the AoE holds and most of the Immobilizes to a lesser extent.
Just note for Plant Control.
Carrion Creeper's Bramble power (the autohit debuff) has a -fly, as do all the Vine attacks. Not sure if you are aware of that, since you mention that Plant has no useful -Fly.
Yes, but is it useful? you have to trick them into flying close to it.
It runs up to them when they aggro on you. It can't fly, so they have to be relatively close to the ground (20ft up is the max).
Not my definition of useful, what about yours? especially on that long recharge.
I suppose, though it isn't difficult to perma.
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Could you give us a bigger more comprehensive case for Psionic Assault's woes? On the last go around we concluded that things were just acceptable for Psionic Assault.
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Having started an Ice/Psi for I14, I came here to file some complaints
Psi Dart is a worthless power. I haven't slotted it, nor have I considered slotting it. I'm only level 17, only have a handful of powers to activate, and it's not worth clicking Dart.
Every other secondary tier 1 does 36 damage (level 50, per Mids'). All others except Thorns activate in 1 second. so...
36 DPA for most sets (give or take, some do a few tenths of a HP more damage)
27 DPA for Thorns, but especially at low levels that debuff is huge, at higher levels the -Def gives you options for added IO procs (yes, I consider IO options a power balance)
16 DPA for Dart.
It's just not comparing, and for a power you *have* to take it really needs to be up to par.
It's pathetic compared to the Veteran Blackwand/NemStaff.
What about it's secondary effect? 30% -Rech is the weakest of all the -Rech side effects you can get. Now if it did 100% -Rech that might be noticable at low levels. It might even be useful against higher level foes as a primarily debuff power with some kind of damage. or is -Rech useful...? you see, here's the general problem...
Are we overpaying for useless features?
Every power is balanced, in terms of damage, effects, inherant accuracy, rech, end, activation, and so on. Consider,
- Including a -Rech is not that useful alongside a primary set of hard control. If the opponent is held, it doesn't matter if their powers are charged. In fact, if they're only attacking occasionally because of holds then the -Rech may not be relevant at all.
- A -Rech effect is only useful after the NPC has used their attack chain once (since they start with everything charged). Given a Dom's level of HP and lack of damage mitigation, will any fight be drawn out long enough (one way or another) to notice -Rech? (I'm sure someone's written a better analysis of the actual impact of -Rech.)
- Including Immobilize on Subdue is a wasted effect compared to a primary full of options to Hold, Immob, Slow, KB, etc. Are we overpaying for a feature we don't notice?
- Psi attacks have a higher range, this is just the theme for Psi, but being our secondary does it matter? The primary Dom powers are holds, and those still have their normal ranges.
that's what I've got. What do you think?
had an idea for a different take on why Psionic Dart is terrible,
DPA of level 1 powers. (DPA at 50 because that's what Mids' gives me.)
Earth/Psi
Stone Prison = 18.7
Fossilize = 17.4
Psionic Dart = 16.3
Fire/Psi
Ring of Fire = 23.4
Char = 37.2
Psionic Dart = 16.3
Grav/Psi
Crush = 27.1
Lift = 28.1
Psionic Dart = 16.3
Ice/Psi
Chillblain = 30.9
Block of Ice = 19.3
Psionic Dart = 16.3
Mind/Psi
Mesmerize = 21.6
Levitate = 25.5
Psionic Dart = 16.3
Plant/Psi
Entangle = 30.1
Strangler = 19.2
Psionic Dart = 16.3
That should illustrate why I keep slotting other powers instead of Psionic Dart.
Secondary effects are not considered when balancing a power's primary effects.
Psi is crappy for two reasons:
Psychic Shockwave and Drain Psyche (less so for Drain Psyche)
If Psi Shockwave got the nerf it so badly deserves, that power could be redistributed to the rest of the set making the leveling experience of /Psi Assault that much smoother without overpowering the set.
It'd hurt farming too.
On the other hand, some people like the end-game oriented levelling style.
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Secondary effects are not considered when balancing a power's primary effects.
Psi is crappy for two reasons:
Psychic Shockwave and Drain Psyche (less so for Drain Psyche)
If Psi Shockwave got the nerf it so badly deserves, that power could be redistributed to the rest of the set making the leveling experience of /Psi Assault that much smoother without overpowering the set.
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Fulcrum shift and granite first, please.
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
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Secondary effects are not considered when balancing a power's primary effects.
Psi is crappy for two reasons:
Psychic Shockwave and Drain Psyche (less so for Drain Psyche)
If Psi Shockwave got the nerf it so badly deserves, that power could be redistributed to the rest of the set making the leveling experience of /Psi Assault that much smoother without overpowering the set.
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Fulcrum shift and granite first, please.
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I wouldn't be against it, so long as the other powers in the sets got a buff.
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Fulcrum shift and granite first, please.
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having a number of Kins, I feel I have to step in and say that FS is actually rather balanced. The problem is FS added to a large number of pets. Fire/Kin controllers and the like give the power a bad name, anyone who doubts that can roll a /Kin Corr and see. I have always thought the solution to that would be to lower the damage cap on summoned pets, and even a "low" 250% cap would be hard for any non-Kin set to reach, so non-Kin pet owners wouldn't even really notice.
as for Granite, I think there's a lesson here valuable for any Dominator fixes, too. The problem with Granite is not its plain old Def/Res. The imbalance comes when offsetting the mobility loss with SB. (so I guess the Granite fix should be to apply a lower speed cap, or resistance to +spd, the current -spd is an insufficient cost.)
Likewise, Perma-Dom is not "overpowered", it's not more powerful than another Dom's non-Perma-Dom, in the same way Granite is no stronger than MoG or OWTS. But if you do have recharge you've offset one of the balances in Domination, removing the portions of time that it's not active.
Psi Shockwave isn't an overpowered attack, but maybe it doesn't have a high enough end cost?
and Drain Psyche is not overpowered at all. Other secondaries get Build Up or Aim or Power Build Up, they get to buff their Damage, Acc, other effects. Psi gets to buff their Regen/Recover. I don't see an imbalance.
Dude, imps + Fulcrum shift are still imps. They're not scary.
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Secondary effects are not considered when balancing a power's primary effects.
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which effects do you consider "primary"? well, you probably mean damage, and DPA or DPCC, right? but where does End, Rech, ToHit and such factor in? That -Rech effect has to come with a cost somewhere.
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Psi Shockwave isn't an overpowered attack, but maybe it doesn't have a high enough end cost?
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I think if the end cost were balanced correctly people would probably complain. What's the point in having a power on a 10 second recharge if it costs 50 end?
I know folks thank you all the time for the tips on creepers, but..thanks again Weatherby. As a rule I like them, and you've helped me slot it better.