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Excellent article. I found it interesting that he compared the shutdown of CoH to old movies and TV shows that were not preserved because people at the time had no idea that future generations would actually care about them. What seems disposable today may be seen as a lost treasure in the future. I hadn't thought of CoH in those terms before.
Of course, I'm sure the basic code for the game will be saved somewhere, so it'll never really be gone for good--I'm sure the possiblity of ressurecting it will always exist, same way a lot of old computer games have been re-released over the years. But all the things we as players created--characters, costumes, bases, MA story arcs--all that work and creativity? Who knows. Dust in the wind, most likely. (Or maybe not all, thanks to the Titan Network's character-preserving software. . .) -
Quote:Three words:
That's unfortunately the best I can do with the current set of tools. Some things might be beyond even our costume editor.
Needs More Pouches (where's the leg option with thigh pouches?)
Also, you need a separate slider for the feet so you can scale them down to tiny or non-existant
And for female models, the waist slider would need to go x2 to the left and the chest slider would need to go x3 to the right. -
Quote:Yeah, that's what continues to baffle me. 11 days since the news became public and nary a press release or statement to the customers. No emails about how/if prepaid time is going to be refunded. No explanations. Nothing.What bothers me and most others is the sudden yet inevitable betrayal. That the hammer came down so quickly that there's been no coordinated PR effort.
I realize that NCSoft probably had a good reason for the decision to pull the plug. Very likely it was financial in nature. If they came out and said, "Sorry, the game wasn't earning enough revenue to make it sustainable, we tried, but the time has come to call it quits," I could accept that. (Not like it, but accept it). What I have a hard time accepting is that they have already released the development staff and are planning to shut the game down within 3 months and have yet to issue a statement to the players. -
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I would definitely be interested in looking into a table top PnP version of City of Heroes. I used to occasionally play Mutants and Masterminds, a superhero PnP roleplaying game that was pretty fun. In fact, it was playing Mutants and Masterminds that inspired one of my gaming buddies to start playing City of Heroes. He then got the rest of the group into CoH. We've recently started playing PnP games again--D&D mostly, but a game based on City of Heroes might suit us well, especially if we can make PnP characters based on our existing MMO characters. (Interestingly enough, some of my first City of Heroes characters were based on my Mutants and Masterminds characters)
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Quote:That's exactly how it was for me. When I first heard of this game, I assumed it was a stand-alone single player game and I thought, "a superhero game where you can design your own superhero? That's for me!" Then I found out it was an MMO and I thought "forget it. Multiplayer online games are not my thing." I didn't get into the game until years later when a friend convinced me to give it a try. And I discovered that the game was awesome despite being an MMO, and if I wanted to pretend it was a single-player game and solo my way through it, there was nothing preventing me from doing just that (although I also discovered that teaming with friends and sometimes even complete strangers could be cool too).Actually, that would have been my preference in 2004.
I've always been primarily a solo player (with an occasional RL friend or two
dropping by to play co-operatively now and then, on my home network), and the
MMO business model never appealed to me all that much.
So a stand-alone City of Heroes is exactly the game I wanted to buy back in 2004, and I'd still be willing to buy it today (even if I might actually miss some of the multiplayer aspects of the game) -
I don't think this particular blogger was looking to smear us just to be a jerk. I do think he was missinformed and making assumptions based on a handful of angry tweets he read and also things that have happened in past instances when gamers have reacted (sometimes badly) to games being shut down.
I don't think there's anything wrong with responding and correcting the record when we see this kind of misinformation. Unfortunately, some of the more nasty responses apparently made by players would only seem to justify his negative mischaracteristization of us. -
Yeah, I read that today and responded already. The blog assumed NCSoft was shutting down the game for clearly expressed financial reasons (when in fact there has been no official statement at all), and then mischaracterized the campaign to save the game as hostile and immature players making unreasonable demmands. I tried to set the record staight, but who knows if it made any difference.
I've also heard that Saturday's rally was reported by some as an angry and childish protest, which sounds nothing like the rally I attended, which seemed like an upbeat show of support and solidarity. People are going to believe what they find easiest to believe. -
I haven't even looked at other games. I'm just not interested. I didn't get into City of Heroes because I was looking for an MMO and it seemed like the best one at the time. I got into it because it a friend introduced City of Heroes to me and it seemed like an awesome amount of fun despite the fact that I wasn't really into MMOs. When it goes away I'll probably find something else to occupy my time. But probably not another MMO.
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Absolutely.
I mostly solo and have never been a fan of MMOs outside of this one. If there had been a single player stand-alone version of City of Heroes back when it was first released, I would have bought it then. -
This was also addressed (and refuted) by Zwillinger on yesterday's TwitchTV session
From Obsidius' recap:
Quote:So I think we can call close the books on this theory. Yeah, it seemed like a logical explanation at first--given the totally unexpected and perplexing decision to pull the plug on CoH, maybe the ONLY explanation that made sense--but it was a red herring.Cryptic did NOT kill CoH by witholding an engine license; the license was purchased in perpetuity for CoH and another unreleased project -
Sort of saw that coming, a friend told me NCSoft refunded the unused portion of his a prepaid subscription for Aion in the form of credit for other NCSoft games.
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Yeah, I was also able to buy a costume set with my unspent points despite reading on these boards that the market was closed. I don't know if it will let you purchase new points, but it does seem like you can still spend your accumulated points.
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I also considered that corporate culture in Korea may differ than that of America. Rhetoric that sounds completely overboard to our minds might just be standard corporate-speak over there. Maybe every Korean company is expected to talk like they care more about making the world a better place than making money, even if noone really believes that. Nevertheless, considering what's happened recently, you can't blame people from finding that statement of company philosophy a bit ironic.
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Quote:Yeah, mission statements are generally public relations B.S.that no one takes too seriously, but the rhetoric on that page is way over the top compared to the usual corporate drivel ("make each and everyone on earth happier," and "do not hesitate doing what is right.") It is pretty funny when they lay it on so thick with the noble sentiments and then turn around and make the same cold, hard business decisions that every other big, "heartless" corporation makes.Yet still funny.
Seriously, they could have said something like "to provide good service for as long as possible". But no, they made it their mission to not stop until everyone in the world was happier because of them. they were, seriously, asking for it.
Also, I notice that they have the same bookcases in their office that we have in our base items. I think they just took a picture of the bookcases on the far right and used that for artwork in game. -
Starting from scratch would be a huge blow to me. I would probably continue to play the game as long as it existed in any form, but I suspect I would never again devote as much time or feel as much enthusiasm for playing as I do now if I had to scrap all the characters I put so much effort into and start anew.
But at this point, I'll take what I can get. -
Quick question perhaps someone can answer, where did the closure date of Nov 30 come from? I just reread the official announcement by Z and he only indicates that it will happen before the end of the year. None of the 3rd party new stories I've read mention a specific date either. Anyone know the source behind that date?
Edit: Okay, found it. Read (and re-read) a few more news sources and I see that IGN quotes a statement they received from NCSoft that specifically mentions the Nov 30 date. Good, makes me feel a little more confident that the servers won't suddenly be turned off tomorrow. -
Funny, my gaming group also gave up D&D 3.5 back in early 2009 when we started getting involved with City of Heroes instead. Just a couple of weeks ago we also started up playing D&D again.
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How about just playing the game and having fun? You know, just running missions, fighting minions and lieutenants and bosses, trying different characters and powersets and builds, learning how the game works, etc.
AVs and GMs are not really meant to be soloed. While plenty of experienced players have proven that they can be soloed by the right build, I'm not sure why that's your goal right off the bat. Why not play the game for a while and save making an uber AV-killing machine for later when you're ready to step up to the next level?
Of course this advice assumes that I've correctly understood you that you are a new player. If you meant that you are an experienced player who has only newly become a freemium, then disregard everything I said. -
I started reading this thread and didn't realize it was a necro until I got to the part about how Going Rouge was going to be released soon....
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Quote:Are you currently paying a monthly subscription fee? That's what determines if you are a VIP or not. If you used to be a paying subscriber but are not now, you are premium.hmm, i could gave sworn i was vip when i reactivated my account unless it put me at premium but i do have access to WW and can buy OS's, i will have t recheck my account when i get off work and back home to my computer, this is very weird, anyways thanks all for the help and advice and donations, you all have been vrey great with the help )
VIP players automatically have access to the auction house and inventions, subscribers may or may not have access depending how how many tokens they've earned and/or whether or not they have purchased the access. -
This feature has been a bit unpredictable since day one, at least for me. Usually it works just fine, but often it doesn't.
I've noticed that sometimes the last spawn will not show up on the map if you're too far away from them. Then when you get closer, the red arrow suddenly appears on the map. Not sure why distance matters. -
You can also go to your active contact list and there should be an option there for Siganture Story Arcs which allows you to begin either arc without going to the contact first. If the SSAs aren't available in your active contact list and you're a VIP, then something is definitely wrong.
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