Law of Fives.
I do not mean to be rude, but this has been known since inventions came out. It was even stated in the issue patch notes, and I think is mentioned in the invention tutorial. I think you'll be pretty much preaching to the choir here.
But, always good to teach newer players some things.
Also, the rule should NOT be done away with. Otherwise, it would be even easier to trivially get a lot of bonuses that can imbalance the game. It was put in to specifically not let you easily rack up a ton of big bonuses just by slotting the same set 10 times, or something like that.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I missed that bus, or I forgot about it. how does that saying go ? "Iv'e forgotten more than you will ever learn" So many teachers have told me that. Now I too can say this! Yippie!
I just dont want others making mistakes that could possible sour their gaming experience.
the Law of Fives is definitely souring.
edit: I understand that there could be an inbalance when slotting multiple times, however, that is debatable. doing so really would make all of your other powers ineffective, and when GR is released with all the new ways to increase your lvl 50's powers, the subject would become even more debatable.
I like to say debatable. its almost a vegetable.
how many times is the word "table" used?
Ignoring anyone is a mistake. You might miss something viral to your cause.
Edited to remove false information.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I really wish people would stop spreading this rumor. The only time this was ever mentioned was as part of an NCSoft survey on what features players would like to see. This was one of them, but so far nobody has said anything about it being a part of I16 or GR or I17 or anything.
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- They're freshening up low level content
- There will be a way in Going Rogue to increase your level 50's power (without increasing the level cap).
- There will be a challenging end-game that makes existing content look easy by comparison.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
The Law of Fives also takes affect even if the bonuses come from completely different sets, but still provide the same numerical benefit to the same attribute.
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Please be aware of this wretched law, as I was not. Don't purp out anything or slot multiple enh without doing the math.
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I don't really have a problem with it, and I know others who don't, so it's obviously not a thorn in everyone's side.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I do not mean to be rude, but this has been known since inventions came out. It was even stated in the issue patch notes, and I think is mentioned in the invention tutorial. I think you'll be pretty much preaching to the choir here.
But, always good to teach newer players some things. Also, the rule should NOT be done away with. Otherwise, it would be even easier to trivially get a lot of bonuses that can imbalance the game. It was put in to specifically not let you easily rack up a ton of big bonuses just by slotting the same set 10 times, or something like that. |
However, it is highly unlikely that the casual player will run up against the Law of Five, or notice if they do.
The real powergamers are aware of the Law of Five, so they will never be taken by surprise by it. It is the "professional" powergamers' Standard Operating Procedure to learn all they can about a system before they try to game it, and the Law of Five information is readily available.
The only folks likely to be caught by this, as you were, are the neophyte powergamers. As with any field where one goes from being a novice to being an expert, some things must be learned the hard way. Learning from those mistakes is sometimes more powerful than getting the information beforehand (as Aett said, it is part of the Invention Tutorial, which you presumably went through at least once, if only for the free IO). Your mind glossed over it before. It only truly stuck when you ran into it the Law of Five for yourself.
In this case, experience proved to be a better teacher than the classroom.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
The Invention System must have had, at some point, a design goal that said or implied, "Give people the ability to get this much power AND NO MORE."
I think stacking more than five of the same set bonus would be part of the "MORE" that they're talking about...
or are you suggesting that repealing the law of fives would NOT gain you any more power ?
Edited to note: There are a whole lot of sets that give the exact same bonus- a lot of 5% recharge, a lot of 1.5% HP - and it would be foolish to think that was an accident.
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So you think you're a hero, huh.
@Boltcutter in game.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I woke up this morning, and found my acct was deactivated, so during the reactivation process, I went over everything and found a response to a ticket I filed a long time ago.
The "law of five" was one of the "possible solutions" to one of my problems, since then Iv'e gone over my builds and They all work within the Law of Five.
The set bonuses for impervium armor are broke. Those bonuses dont show under combat attributes and arent being applied to my character. That is my problem.
I thought the "Law of Five" was to blame...which is what kinda set this thread off, I also cut/pasted it here, so if any information regaurding the Law of Five is incorrect... its not my fault.
so,
Apologies if anyone was rubbed the wrong way, and thank you all for your help.
edit: Mids cant hold what I build these days, it needs an update. My brute cant be duplicated in mids, yet here I am with it.
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two slotted should have a return of 2.5% improved recovery.
they dont show anywhere.
its possibe that the set wont return unless more are slotted.
its been /bugged.
edit: since the ticket was escalated and returned with "software not functioning as it should" points to bug. either that or im a big ball of retarded. I dont have resources to test the set, <got +100mill?> I cant get on the test server to test it, so, if anyone has any input/feedback about that, please share. Ive got two of the set in fire shields, plasma shields, and tough. a total of 7.5% should be in combat attributes... nowhere to be seen. I hope i16 has a fix for it.
Ignoring anyone is a mistake. You might miss something viral to your cause.
two slotted should have a return of 2.5% improved recovery.
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At least, I believe that's how it works, though I could be wrong
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Ive gone over attributes before and after slotting. I wrote them down. they simply dont show up..
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Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
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Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search
the exact same thing it did before slotting enh. My numbers are all still the same, instead of writing it down on paper, I should have taken screenies I know...
Ignoring anyone is a mistake. You might miss something viral to your cause.
Star's asking for what it actually says, not what you have already said (we know you think it hasn't changed). What the exact stats that are listed, like
Small Recovery Bonus .042
That kind of thing.
Paragon Wiki: http://www.paragonwiki.com
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Mids Hero Designer: http://www.cohplanner.com
I do not mean to be rude, but this has been known since inventions came out. It was even stated in the issue patch notes, and I think is mentioned in the invention tutorial. I think you'll be pretty much preaching to the choir here.
But, always good to teach newer players some things. Also, the rule should NOT be done away with. Otherwise, it would be even easier to trivially get a lot of bonuses that can imbalance the game. It was put in to specifically not let you easily rack up a ton of big bonuses just by slotting the same set 10 times, or something like that. |
Star's asking for what it actually says, not what you have already said (we know you think it hasn't changed). What the exact stats that are listed, like
Small Recovery Bonus .042 That kind of thing. |
Im getting back to you on this. ive got alot going on right now. I want to get these numbers up and out for everyone to see. gimme some time.
just a quickie- I remember an update where there was a set bonus that wasnt being applied until more of the set was slotted, I think thats whats going on here. I cant remember the set exactly, But I do remember seeing something about it on patchnotes.
Ignoring anyone is a mistake. You might miss something viral to your cause.
This is not quite correct. The law of fives applies to set bonuses with the same name, not the same numeric value (ex: "Huge Improved Recharge Bonus" vs. "Luck of the Gambler Recharge Bonus")
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The power will seem to only apply up to +25%, whether or not they have +5% recharge bonuses. Meaning if someone has 4x +5% recharge set bonuses, only one Enforced Morale will boost their recharge. If they already have five, EM won't boost their recharge at all. If however they have none, you can stack 5 EMs.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I know that the information about the Rule of Five is out there, but I do see how it would be pretty easy for non-forumites to miss. I'd be all sorts of in favor of the sixth of any particular set bonus "redding out", maybe with a hover tip explaining the rule of five. At least that might stop some confusion on this issue.
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Perhaps the bonus from Enforced Morale is flagged as a temporary Large Recharge Bonus?
That would explain why it's behaving like that. If it IS flagged as such it would be therefore subject to the law of 5.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
update!
guess what everyone! I re-tested on a tank, taken screenies of before and after, compared the numbers, and found that the sets arent broken, my perception was way off, <because combat attributes arent clearly labeled, and rearrange themselves upon slotting> and all things are working as intended. If this brings any joy to anyone: I'm sure that the gm's and dev's and everyone else ive been bugging about this are quite insane from me making them chase their tails...have a laugh.
Ah well, at least I learned something.
I'm so very glad that I was wrong.
Sorry for wasting everyones time.
Ignoring anyone is a mistake. You might miss something viral to your cause.
I feel your pain OP, I tripped over the law of five once. Mids has been a huge help
Greetings all. Recently I discovered this horrible thing:
Any given specific set bonus that is granted from slotting enhancement sets can be applied to a character only five times. This is known as the Law of Fives.
There are many different enhancement sets in the game that will provide identical bonuses to a character's attributes. A character may have up to five copies of the same bonus and still get the benefit, however any additional bonuses to that attribute in that amount will not be counted.
For example: The Triage set provides +4% to Regeneration when two enhancements from the set are slotted in the same power. So a character can slot five Triage sets and get +4% from each, totaling +20% to their Regeneration. However if they slot a sixth Triage set, the bonus will not be applied.
The Law of Fives also takes affect even if the bonuses come from completely different sets, but still provide the same numerical benefit to the same attribute.
For example: The Brilliant Leadership set also provides +4% to Regeneration when two enhancements are slotted in the same power. If a character has three Triage sets and two Brilliant Leadership sets, they will get +4% to their Regeneration from each. However the character now has five copies of the exact same benefit, so if another Triage or Brilliant Leadership set is slotted, the Regeneration bonus will not be applied. If another set is slotted that provides a bonus to Regeneration with a value other than +4%, then that will be applied.
Please be aware of this wretched law, as I was not. Don't purp out anything or slot multiple enh without doing the math. You might be spending inf and wasting time. On a more personal note, I feel that this law should be done away with. With the exception of rares, procs, and purple sets themselves, this Law of Fives is nothing more than a thorn in everyones side.
Ignoring anyone is a mistake. You might miss something viral to your cause.