Law of Fives.


Adam_Alpha

 

Posted

Greetings all. Recently I discovered this horrible thing:

Any given specific set bonus that is granted from slotting enhancement sets can be applied to a character only five times. This is known as the Law of Fives.

There are many different enhancement sets in the game that will provide identical bonuses to a character's attributes. A character may have up to five copies of the same bonus and still get the benefit, however any additional bonuses to that attribute in that amount will not be counted.

For example: The Triage set provides +4% to Regeneration when two enhancements from the set are slotted in the same power. So a character can slot five Triage sets and get +4% from each, totaling +20% to their Regeneration. However if they slot a sixth Triage set, the bonus will not be applied.

The Law of Fives also takes affect even if the bonuses come from completely different sets, but still provide the same numerical benefit to the same attribute.

For example: The Brilliant Leadership set also provides +4% to Regeneration when two enhancements are slotted in the same power. If a character has three Triage sets and two Brilliant Leadership sets, they will get +4% to their Regeneration from each. However the character now has five copies of the exact same benefit, so if another Triage or Brilliant Leadership set is slotted, the Regeneration bonus will not be applied. If another set is slotted that provides a bonus to Regeneration with a value other than +4%, then that will be applied.


Please be aware of this wretched law, as I was not. Don't purp out anything or slot multiple enh without doing the math. You might be spending inf and wasting time. On a more personal note, I feel that this law should be done away with. With the exception of rares, procs, and purple sets themselves, this Law of Fives is nothing more than a thorn in everyones side.


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Posted

I do not mean to be rude, but this has been known since inventions came out. It was even stated in the issue patch notes, and I think is mentioned in the invention tutorial. I think you'll be pretty much preaching to the choir here.

But, always good to teach newer players some things.

Also, the rule should NOT be done away with. Otherwise, it would be even easier to trivially get a lot of bonuses that can imbalance the game. It was put in to specifically not let you easily rack up a ton of big bonuses just by slotting the same set 10 times, or something like that.


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~Ralph Waldo Emerson

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Posted

I missed that bus, or I forgot about it. how does that saying go ? "Iv'e forgotten more than you will ever learn" So many teachers have told me that. Now I too can say this! Yippie!

I just dont want others making mistakes that could possible sour their gaming experience.

the Law of Fives is definitely souring.

edit: I understand that there could be an inbalance when slotting multiple times, however, that is debatable. doing so really would make all of your other powers ineffective, and when GR is released with all the new ways to increase your lvl 50's powers, the subject would become even more debatable.

I like to say debatable. its almost a vegetable.

how many times is the word "table" used?


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Posted

Quote:
Originally Posted by DarkGob View Post
I really wish people would stop spreading this rumor. The only time this was ever mentioned was as part of an NCSoft survey on what features players would like to see. This was one of them, but so far nobody has said anything about it being a part of I16 or GR or I17 or anything.
I'm pleased to say you're quite wrong. The video of the CoH panel discussion at San Diego Comicon features the devs saying such interesting things about Going Rogue as:
  • They're freshening up low level content
  • There will be a way in Going Rogue to increase your level 50's power (without increasing the level cap).
  • There will be a challenging end-game that makes existing content look easy by comparison.
EDIT: oh and to the OP, I sympathize. I think it'd make sense to have a warning somewhere in the manage enhancements screen or the combat numbers screen that some set bonuses aren't being applied. Even if it's mentioned in the invention tutorial, it's hard to keep track of. The only way I manage to do so is via Mids'.


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Posted

Quote:
Originally Posted by MrHassenpheffer View Post
The Law of Fives also takes affect even if the bonuses come from completely different sets, but still provide the same numerical benefit to the same attribute.
This is not quite correct. The law of fives applies to set bonuses with the same name, not the same numeric value (ex: "Huge Improved Recharge Bonus" vs. "Luck of the Gambler Recharge Bonus")

Quote:
Originally Posted by MrHassenpheffer View Post
Please be aware of this wretched law, as I was not. Don't purp out anything or slot multiple enh without doing the math.
Use Mids' Hero Designer. It will tell you when you've got more than 5 of the same bonus.

Quote:
Originally Posted by MrHassenpheffer View Post
I feel that this law should be done away with. With the exception of rares, procs, and purple sets themselves, this Law of Fives is nothing more than a thorn in everyones side.
I don't really have a problem with it, and I know others who don't, so it's obviously not a thorn in everyone's side.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
I do not mean to be rude, but this has been known since inventions came out. It was even stated in the issue patch notes, and I think is mentioned in the invention tutorial. I think you'll be pretty much preaching to the choir here.

But, always good to teach newer players some things.

Also, the rule should NOT be done away with. Otherwise, it would be even easier to trivially get a lot of bonuses that can imbalance the game. It was put in to specifically not let you easily rack up a ton of big bonuses just by slotting the same set 10 times, or something like that.
I have to agree with Aett, here. With some of the available bonii, there needs to be some kind of cap. The Law of Five is elegant, if possibly arbitrary.

However, it is highly unlikely that the casual player will run up against the Law of Five, or notice if they do.

The real powergamers are aware of the Law of Five, so they will never be taken by surprise by it. It is the "professional" powergamers' Standard Operating Procedure to learn all they can about a system before they try to game it, and the Law of Five information is readily available.

The only folks likely to be caught by this, as you were, are the neophyte powergamers. As with any field where one goes from being a novice to being an expert, some things must be learned the hard way. Learning from those mistakes is sometimes more powerful than getting the information beforehand (as Aett said, it is part of the Invention Tutorial, which you presumably went through at least once, if only for the free IO). Your mind glossed over it before. It only truly stuck when you ran into it the Law of Five for yourself.

In this case, experience proved to be a better teacher than the classroom.


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Posted

The Invention System must have had, at some point, a design goal that said or implied, "Give people the ability to get this much power AND NO MORE."

I think stacking more than five of the same set bonus would be part of the "MORE" that they're talking about...

or are you suggesting that repealing the law of fives would NOT gain you any more power ?

Edited to note: There are a whole lot of sets that give the exact same bonus- a lot of 5% recharge, a lot of 1.5% HP - and it would be foolish to think that was an accident.


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Posted

Quote:
Originally Posted by Fulmens View Post
The Invention System must have had, at some point, a design goal that said or implied, "Give people the ability to get this much power AND NO MORE."
I think it might be more accurate to say that they intentionally created multiple layers of bonuses so that as you strove for ever more of a certain type of bonus you'd have to get more expensive/rarer sets. We've seen in the case of recharge, for example, you can get gigantic bonuses, but not via "easy mode" stacking up of tons of 5% values.


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Posted

I woke up this morning, and found my acct was deactivated, so during the reactivation process, I went over everything and found a response to a ticket I filed a long time ago.

The "law of five" was one of the "possible solutions" to one of my problems, since then Iv'e gone over my builds and They all work within the Law of Five.

The set bonuses for impervium armor are broke. Those bonuses dont show under combat attributes and arent being applied to my character. That is my problem.

I thought the "Law of Five" was to blame...which is what kinda set this thread off, I also cut/pasted it here, so if any information regaurding the Law of Five is incorrect... its not my fault.

so,

Apologies if anyone was rubbed the wrong way, and thank you all for your help.


edit: Mids cant hold what I build these days, it needs an update. My brute cant be duplicated in mids, yet here I am with it.


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Posted

Quote:
Originally Posted by MrHassenpheffer View Post
The set bonuses for impervium armor are broke. Those bonuses dont show under combat attributes and arent being applied to my character. That is my problem.
The bonuses in my couple'a sets of Imp.Arm. work just fine and list just fine, from what I remember.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

two slotted should have a return of 2.5% improved recovery.

they dont show anywhere.

its possibe that the set wont return unless more are slotted.

its been /bugged.

edit: since the ticket was escalated and returned with "software not functioning as it should" points to bug. either that or im a big ball of retarded. I dont have resources to test the set, <got +100mill?> I cant get on the test server to test it, so, if anyone has any input/feedback about that, please share. Ive got two of the set in fire shields, plasma shields, and tough. a total of 7.5% should be in combat attributes... nowhere to be seen. I hope i16 has a fix for it.


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Posted

Quote:
Originally Posted by MrHassenpheffer View Post
two slotted should have a return of 2.5% improved recovery.
What does it say under your attribute monitor? Take note that it won't say 2.5% or any multiples of that. The numbers are shown per second in the monitor, rather than the per minute that the bonus indicates. You should see somewhere under recovery [large improved recovery bonus]. This should be equal to 0.041666 (2.5%/60 seconds) times the number of large improved recovery bonus you have. You said you have 3, so that should be 7.5%/60 = 0.125% which probably rounds up to 0.13%.

At least, I believe that's how it works, though I could be wrong


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Posted

Ive gone over attributes before and after slotting. I wrote them down. they simply dont show up..


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Posted

Quote:
Originally Posted by MrHassenpheffer View Post
Ive gone over attributes before and after slotting. I wrote them down. they simply dont show up..
What does it say under Recovery under your combat numbers window?


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Posted

the exact same thing it did before slotting enh. My numbers are all still the same, instead of writing it down on paper, I should have taken screenies I know...


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Posted

Star's asking for what it actually says, not what you have already said (we know you think it hasn't changed). What the exact stats that are listed, like
Small Recovery Bonus .042

That kind of thing.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

The Law of Five is not a Nemisis plot, and I would know.

>.>

<.<


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
I do not mean to be rude, but this has been known since inventions came out. It was even stated in the issue patch notes, and I think is mentioned in the invention tutorial. I think you'll be pretty much preaching to the choir here.

But, always good to teach newer players some things.

Also, the rule should NOT be done away with. Otherwise, it would be even easier to trivially get a lot of bonuses that can imbalance the game. It was put in to specifically not let you easily rack up a ton of big bonuses just by slotting the same set 10 times, or something like that.
If that is really the reason, then I vote that they clean up the descriptions of set bonuses so that LotG provides the same named bonus as any other +7.5% recharge, among other things. There are many bonuses that provide equivalent bonuses but have different names, thus they can be stacked with 5 other identical bonuses and skirt the Law of Five.



 

Posted

Quote:
Originally Posted by Aggelakis View Post
Star's asking for what it actually says, not what you have already said (we know you think it hasn't changed). What the exact stats that are listed, like
Small Recovery Bonus .042

That kind of thing.

Im getting back to you on this. ive got alot going on right now. I want to get these numbers up and out for everyone to see. gimme some time.

just a quickie- I remember an update where there was a set bonus that wasnt being applied until more of the set was slotted, I think thats whats going on here. I cant remember the set exactly, But I do remember seeing something about it on patchnotes.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
This is not quite correct. The law of fives applies to set bonuses with the same name, not the same numeric value (ex: "Huge Improved Recharge Bonus" vs. "Luck of the Gambler Recharge Bonus")
Still curious why the +5% recharge boost from Enforced Morale caps at +25% and interferes with people who have +5% bonuses.

The power will seem to only apply up to +25%, whether or not they have +5% recharge bonuses. Meaning if someone has 4x +5% recharge set bonuses, only one Enforced Morale will boost their recharge. If they already have five, EM won't boost their recharge at all. If however they have none, you can stack 5 EMs.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I know that the information about the Rule of Five is out there, but I do see how it would be pretty easy for non-forumites to miss. I'd be all sorts of in favor of the sixth of any particular set bonus "redding out", maybe with a hover tip explaining the rule of five. At least that might stop some confusion on this issue.


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Posted

Perhaps the bonus from Enforced Morale is flagged as a temporary Large Recharge Bonus?

That would explain why it's behaving like that. If it IS flagged as such it would be therefore subject to the law of 5.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

update!

guess what everyone! I re-tested on a tank, taken screenies of before and after, compared the numbers, and found that the sets arent broken, my perception was way off, <because combat attributes arent clearly labeled, and rearrange themselves upon slotting> and all things are working as intended. If this brings any joy to anyone: I'm sure that the gm's and dev's and everyone else ive been bugging about this are quite insane from me making them chase their tails...have a laugh.

Ah well, at least I learned something.

I'm so very glad that I was wrong.

Sorry for wasting everyones time.


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Posted

I feel your pain OP, I tripped over the law of five once. Mids has been a huge help