On the End of a World...read this article!
If you do read the article, please try to share it with your non-gamer friends that might not get what all the fuss is about--it explains, in a very genuine way, the value of what might otherwise be seen as esoteric popular culture.
And please leave a comment for the blog's author. There's no registration required!
Newton: I observed Mercury's perihelion moving 43 arc-seconds per century more than it should. Is this WAI? --Einstein |
And I'm puuussshing this back to the top. It's important enuff for you to read.
Trust me.
A really good read that says a lot about the game and the community.
That's an excellent article. Jack, I think your comment also summarizes my thoughts on it perfectly.
Originally Posted by Jack_NoMind
Excellent piece; a perfect hit on the gravity and sentiment of the situation without the lately common fight the man rhetoric. Thank you.
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@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Excellent article. I found it interesting that he compared the shutdown of CoH to old movies and TV shows that were not preserved because people at the time had no idea that future generations would actually care about them. What seems disposable today may be seen as a lost treasure in the future. I hadn't thought of CoH in those terms before.
Of course, I'm sure the basic code for the game will be saved somewhere, so it'll never really be gone for good--I'm sure the possiblity of ressurecting it will always exist, same way a lot of old computer games have been re-released over the years. But all the things we as players created--characters, costumes, bases, MA story arcs--all that work and creativity? Who knows. Dust in the wind, most likely. (Or maybe not all, thanks to the Titan Network's character-preserving software. . .)
Wow, that's amazing. I was nodding along to the first part, and then when it got to the lost bits of "popular entertainment" that no one thought were worth preserving, I got the goosebumps.
Thank you for posting this.
My characters at Virtueverse
Faces of the City
This is amazingly, precisely on point. This guy GETS IT.
Great story, everyone should read it.
triumph
DEFINITELY worth sharing!
I've added my comment, using the same name as I go by here on the forums.
A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!
Good stuff.
I've often remarked that one of the best decisions ever made while designing City was to decouple appearance from skills, so that even two characters with identical power selections may look totally different. Add to that probably the second-best decision; i.e., the enhancement system for improving aspects of a power (or not) according to your personal priorities, and the fact that we all play with different styles, and you'll probably never see two characters that look and behave exactly the same ... ever. This article adds another interesting layer to that argument that I hadn't considered.
It's funny. At this point, Bright and I do (inevitably) have several characters with similar power sets, and yet the way we go about playing them is often quite different. I doubt we could possibly have more disparate techniques of Masterminding, but it works. Even when placing enhancements in similar powers, we have different strategies based on personal priorities. If I felt the urge to try a different combination of forms on a Peacebringer, I'd use a second or third build. She prefers to create different characters instead, because she more closely connects a character's identity with its style. I love crunching numbers and working up set combinations; she's only willing to invest that much time in a few favorite characters, yet the game accommodates us both.
If you go to Atlas and see a group of people assembling a DFB, they're probably already individually distinct in appearance. Go over to the equivalent zone in Aion, and everyone's wearing the same lowbie gear. In fairness, Aion gets better in that respect as you go, and the appearance of an item can be skinned. Some of the later weapons/armor/robes have quite lovely designs. Nevertheless, the impression sticks. City has ruined me in that I really dislike having functional details tied to specific gear. Anyway, at this point I'm rambling. I'll stop.
Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.
You're very welcome. This one had such a unique viewpoint and was so well written, I had to make sure others saw it.
Originally Posted by Markovia
Electronic games are a new medium, MMO games even more so. The custodians of art and culture have yet to recognise it as art, or as part of our culture, or as worthy of preservation. Like the early silent films that were melted down to make boot heels, or the early episodes of Dr Who that were erased by the BBC to save on magnetic tape, it will be lost forever when the servers go down, because it was too new and too garish and too low-brow for anyone to think we’d ever seriously regret its loss.
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This is a point that Jason Scott made when AOL shut down AOL Hometown and Yahoo shut down Geocities.
(Yeah, I keep bringing him up, but honestly I think the situation is comparable and applicable.)
All I can say about this is...
+1
About sums it up, this article is exactly right, IMO. Well ok, mostly, I'm sure, in the long view of things, but for me... it's close enough to exactly to call it that.
Mike
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
I found this article while surfing Bing and Google for news on CoH. It really addresses the "x-factor" of CoH, the community and the reason we fight so hard to keep it around.