Is "Show The Last One" Bugged?
It depends on the mission, and it's always been pretty unreliable. Last night I had a hell of a time finding the last drop point for Drop off the canisters of Outbreak because of this so-called "feature". However, it seems to work consistently on paper/radio missions.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
It has never shown the location of hostages.
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For enemies, it shows the last X% of enemies on the map. I think X is 1, but I'm not sure. If the map is really small, one enemy on the map can be more than the cutoff value, meaning that they'll never show up.
For glowies, it only shows the last one, and only if it's ALSO the last objective on the map. Some optional objectives, like boss fights, hostages and destructables can count towards this count, even if they aren't mission required. The mission DarkGob mentions failed to show the last glowie because he didn't defeat the named boss.
@Roderick
The mission DarkGob mentions failed to show the last glowie because he didn't defeat the named boss.
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Couldn't hurt to report them, the squeaky wheel gets the grease.
The mission DarkGob mentions failed to show the last glowie because he didn't defeat the named boss.
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You are correct about the "hidden objectives" thing, but sometimes the feature fails even despite that.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
@Roderick
Is it a percentage? I thought it was simply when there was a single spawn (or remnant thereof) - I've seen large clusters of 10+ show before, but it never shows when all that's left is two minions on opposite ends of the map.
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So I guess things are not quite as smooth as hoped, but it is not just me.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
I cannot answer the question with certainty - but I think I can provide a link to a tool (that's not a violation of EULA) that should help with those hard to find hostages and what-not.
http://www.futurama-madhouse.net/misc/blinkies/
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@Ukase
I cannot answer the question with certainty - but I think I can provide a link to a tool (that's not a violation of EULA) that should help with those hard to find hostages and what-not.
http://www.futurama-madhouse.net/misc/blinkies/ |
This feature has been a bit unpredictable since day one, at least for me. Usually it works just fine, but often it doesn't.
I've noticed that sometimes the last spawn will not show up on the map if you're too far away from them. Then when you get closer, the red arrow suddenly appears on the map. Not sure why distance matters.
This feature has been a bit unpredictable since day one, at least for me. Usually it works just fine, but often it doesn't.
I've noticed that sometimes the last spawn will not show up on the map if you're too far away from them. Then when you get closer, the red arrow suddenly appears on the map. Not sure why distance matters. |
It's never worked correctly as far as I can tell.
Sometimes it will show it to me, other times it won't. Sometimes it will show me spots on the map where I've already killed everything, other times it will show me something on the map that there never was anything at.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It also likes to show waypoints for critter ambushes for some reason, often labeled Target or ????. I couldn't say if that affects the display threshold, it's just another potential point in the "always been buggy" list.
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A while back, a QOL feature was introduced: if the mission is a Defeat All, etc., then when you get down to the very last one, the location of the Last One will be shown on the map.
Lately, this has not seemed to work for me. The location of the last vampyre, the last hostage, the last wandering dork who hides in the fold of a cave wall... none of them have shown up.
When the game launched, the idea was to have as much of a time sink as possible, ergo office buildings with irrational layouts, meandering layer cake cave and nearly every mission a Defeat All. Such things were extremely problematic when you figured you could squeeze in a mission, only to spend 15-20 extra minutes hunting the Last One.
Has this feature now bugged, partially or totally, so that it does not function? Does it no longer function on the older content?
I would rather not simply forget about all such missions, but this is a pain in the neck I could do without. Any word on if "Show The Last One" is bugged?
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."