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Posts
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Joined
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So far Dominators are the only AT capable of soloing the LRSF which to me is 'as powerful as everyone says it is'.
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I'd like the character limit of the bio be increased so there's enough room to fit a Mid's Data Chunk.
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Gloom is your highest DPA attack. Do Not under-slot this.
Siphon Life should receive the HO treatment, 3 Nucleolus and 3 Golgi. -
Quote:je_saists is actually correct on this one. Heals are a percentage of your Base HPs and not your Max HPs. As the OP has seen via tests, increases to HPs have no effect on Heals. Since your Brute's Base HP of 1499.3 has not changed neither has the Heal's magnitude. Your only options to enhance it is via +Heal set bonuses and heal enhancements.No, most heals do work based off of a set % of your max health, and increasing your HP helps with that. HOWEVER, heal powers that also grant resistance (like Healing Flames) are flagged as not to do this, because it messes with the resistance part. As such, heals that do not grant any kind of resistance (such as healing aura) will be affected by +HP accolades and set bonuses, but powers like Healing Flames will not.
Quote:I'm not at home to check, but isnt Dull Pain (whether from Regen, or Inv, and I think the Electric Armour heal as well) a click type heal power that does indeed heal based on your max health?
In theory, its supposed to boost your health by a % amount, and then heal you that same amount (up to your new max health).
Or am I remembering it incorrectly, and its a fixed boost to ma health? -
Probably looking in the neighborhood of 8-10 billion depending on how long you're willing to wait. The Armageddon, Apocalypse, and Ragnarok sets cost roughly 450mil per recipe. I recommend using Alignment merits for the LotG 7.5s to save some cash.
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Here's a soft-capped Fire/Psi, if you want to venture down that route.
So far it's one of my more enjoyable toons to play.
If you can perm Drain Psyche then I wouldn't even think about endurance consumption.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), Apoc-Dmg(43), HO:Nucle(43)
Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Dam%(40)
Level 4: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(36), GravAnch-Hold%(36)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(7)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19), Oblit-Acc/Rchg(34)
Level 10: Mental Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(13), Apoc-Dam%(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(34)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(25), P'Shift-EndMod/Acc(25)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(23)
Level 24: Tactics -- HO:Cyto(A)
Level 26: Cinders -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(27), GladNet-Rchg/Hold(27), GladNet-EndRdx/Rchg/Hold(29), GladNet-Acc/EndRdx/Rchg/Hold(29)
Level 28: Super Speed -- Winter-ResSlow(A)
Level 30: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31), Amaze-Stun(34)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40), FotG-ResDeb%(40)
Level 41: Sleet -- Achilles-ResDeb%(A)
Level 44: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(45), Dct'dW-Rchg(46)
Level 47: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A), HO:Enzym(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A)
Level 1: Stamina -- EndMod-I(A)
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Quote:As another data point, I have soloed Positron and Manticore as AVs at the same time when running through The Dark Watcher's Arc (Investigate Nemesis Base is the mission) on my DM/WP Brute. I had to keep one Luck running the whole time to soft cap my defense, but I got through it without too much trouble.Sure they can. My claws/SR took an AV solo (Radio, not one of the burliest, but still...). I ate a lot of inspirations (because I'm lame and didn't take the Medicine pool), but no temps were used. It just took a while to whittle him down, because the -resist from the Achilles Heel proc isn't that much of a debuff, and the rest was dps.
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Your endurance usage looks a lot better in the second build.
Here are some slotting changes I'd make:
Sleet (-1 slot) : With it's high end cost I'd frankenslot it with two rech/end and the proc
Stone Spears (-4 slots) : The DPA of this attack is terrible with its long cast time and low damage
Seismic Smash (+2 slots) : A solid attack that deserves 6 slots; I'd put 5 of the Hecatomb set here so you don't lose any recharge
Heavy Mallet (+2 slots) : Another solid attack; I'd add the Mako quad and triple to round it out (or the PvP equivalent since its set bonus is better)
Combat Jumping: (-2 slots) : I'd only slot it with the 7.5% LotG and the Kismet unique
Brawl (+3 slots) : Slot it with the Kinetic Combats that would of gone into Seismic Smash
You might also want to consider slotting the defense toggles with Enzyme HOs. They provide good +defense and +end redux. -
I went with Spiritual for my Fire/Psi/Ice Dom. I wanted the +Heal for Drain Psyche to boost its -Regen above -1000% to combat the new level 54 AVs.
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4 slotting hasten is rarely a good idea and with the alpha slot even less so. I'd also suggest taking combat jumping as early as possible and slotting it with the kismet +6% to-hit unique.
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Mind/Fire dominators seem all the rage currently.
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I wish Summon Teammates was on the list. Would be a rather useful for those who don't have Assemble the Team.
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Quote:Proc120s InfoRTTC is available at level 16 yeah?
Put the healing uniques in RTTC and you can have them work even when exemped down to level 11 when foes are in range
Put them in a passive power and you'll have them work at level 7, 17, and 27, respectively (regen, miracle, numi), assuming you got the lowest level IO and the passive you put them in are available at those levels.
The uniques work as long as you have access to the power. The level of the actual IO doesn't matter. If you aren't concerned with set bonuses then slot them all in Health. That way you will have the their bonuses available at all levels.
I however 3 slotted most of the regen passive powers for the +HP bonuses so I ended up spreading them around. I went with 3 Numina in Fast Healing (unique, heal, and heal/end), 3 Miracles in Health (unique, heal, and heal/end), and the Regen unique in Health as well. -
You might want to slot your powers with more end redux if you plan on running all those toggles.
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Your damage just has to be greater than the AV's regen. -regen powers just lower the DPS bar. If you have enough DPS then you don't need -regen. Scrappers/Brutes have been soloing AVs for years so it is quite doable.
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What's your budget and what are your goals for the character? Strong AoE, survivability, etc.?
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I find Darkest Night well worth the investment on my Brute.
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Quote:He meant energy melee. He was being sarcastic (hence the winking emoticon); both sets he recommended are ST sets that offer very little AoE.I'm pretty sure (hoping) he meant Elec. Cause as powerful a set as EnG/ is, a farming set it is not.
oh, and for suggestions, I'd go for Elec/Sheild.
Besides SS/FA, SS/Elec is also a very strong farming build. -
There are two good approaches to choosing APP/PPPs. Reinforcing your strengths or fixing your weaknesses. Identify which you want to go after and then identify what your strengths or weaknesses are. Once you've done that, finding the appropriate pool is normally straight forward. For example, if your strength/weakness is AoE then Fire is normally the best way to go.
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I believe the knockback becomes knockdown when you face +4s due to the purple patch.
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I would go with the second build, but I would also swap Air Superiority for Hasten and slot Brawl or Boxing with Kinetic Combat. You'll keep the same amount of defense, but pick up 70% more global recharge.
I've heard people say that Footstomp will burn through endurance in a hurry if you don't slot it for end redux, so it's something to consider. -
Quote:That is the attack chain for Scrappers. Siphon Life also recharges in 2.112 seconds and the total activation time for that attack chain is 6.732s (2.244+1.188*2+2.112) not 5.94s.The best Dark Melee attack chain, atlest according to my knowledge is this:
My build can run it, and here are my numbers.
Midnight Grasp->Smite->Siphon Life->Smite
Which takes 5.94 seconds due to animation time
240.43+157.5+181.88+157.5
=727.31/5.94
=124.13DPS
For Brutes, the best attack chain for Dark Melee is MG/Smite/Gloom/SL/Smite/Gloom. It requires a significant amount of recharge in Gloom (needs to recharge in 3.3s), but it is reachable. In fact, with the alpha slot it becomes even easier to hit. For those interested, you need about 170% global recharge.
For comparison purposes, I used your damage numbers:
MG:
- damage: 240.43
- arcanatime: 2.244s
- damage/arcanatime: 107.14
Smite:
- damage: 157.5
- arcanatime: 1.188s
- damage/arcanatime: 132.57
SL:
- damage: 181.88
- arcanatime: 2.112s
- damage/arcanatime: 86.12
Gloom:
- damage: 191.23
- arcanatime: 1.32s
- damage/arcanatime: 144.87
MG/Smite/SL/Smite = 109.5 DPS
(737.31)/(6.732)
MG/Smite/Gloom/SL/Smite/Gloom = 119.48 DPS
(1119.77)/(9.372)
And because it's very important, this needs to be reiterated.