DM / INV Build


DSorrow

 

Posted

Hey im working on my DM/INV but i need some help. (currently 38)

Im working to this build at the moment and all is going well he seems to be sticking up to alot of punishment and seems to live alot longer and cope alot better than some of the other brutes i have teamed with.

However like all villains, i want more power

can you please give me any advice on the following...

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Smite
(A) Touch of Death - Chance of Damage(Negative)
(15) Touch of Death - Damage/Endurance/Recharge
(15) Touch of Death - Accuracy/Damage/Endurance
(17) Touch of Death - Damage/Recharge
(17) Touch of Death - Damage/Endurance
(19) Touch of Death - Accuracy/Damage

Level 1: Resist Physical Damage
(A) Steadfast Protection - Resistance/+Def 3%
(40) Impervious Skin - Status Resistance

Level 2: Shadow Maul
(A) Obliteration - Chance for Smashing Damage
(3) Obliteration - Accuracy/Damage/Endurance/Recharge
(3) Obliteration - Accuracy/Damage/Recharge
(5) Obliteration - Damage/Recharge
(5) Obliteration - Accuracy/Recharge
(7) Obliteration - Damage

Level 4: Temp Invulnerability
(A) Gladiator's Armor - Recharge/Resist
(42) Gladiator's Armor - Resistance/Rech/End
(42) Gladiator's Armor - Resistance
(42) Gladiator's Armor - Recharge/Endurance
(43) Gladiator's Armor - End/Resist
(50) Gladiator's Armor - TP Protection +3% Def (All)

Level 6: Dull Pain
(A) Numina's Convalescence - +Regeneration/+Recovery
(9) Numina's Convalescence - Heal
(11) Numina's Convalescence - Heal/Endurance/Recharge
(11) Numina's Convalescence - Heal/Recharge
(13) Numina's Convalescence - Endurance/Recharge
(13) Numina's Convalescence - Heal/Endurance

Level 8: Siphon Life
(A) Panacea - +Hit Points/Endurance
(37) Panacea - Heal
(37) Panacea - Hea/Recharge
(39) Touch of Death - Chance of Damage(Negative)
(39) Touch of Death - Damage/Endurance
(39) Touch of Death - Damage/Endurance/Recharge

Level 10: Boxing
(A) Accuracy IO

Level 12: Hasten
(A) Recharge Reduction IO
(19) Recharge Reduction IO
(23) Recharge Reduction IO

Level 14: Tough
(A) Reactive Armor - Endurance
(48) Reactive Armor - Resistance/Recharge
(48) Reactive Armor - Endurance/Recharge
(48) Reactive Armor - Resistance/Endurance
(50) Reactive Armor - Resistance

Level 16: Unyielding
(A) Impervious Skin - Status Resistance
(46) Endurance Reduction IO

Level 18: Dark Consumption
(A) Efficacy Adaptor - EndMod/Recharge
(43) Efficacy Adaptor - EndMod/Accuracy/Recharge
(43) Efficacy Adaptor - Accuracy/Recharge

Level 20: Weave
(A) Shield Wall - Defense/Endurance
(21) Shield Wall - Defense/Endurance/Recharge
(21) Shield Wall - Defense

Level 22: Maneuvers
(A) Shield Wall - Defense/Endurance
(23) Shield Wall - Defense/Endurance/Recharge
(31) Shield Wall - Defense/Recharge

Level 24: Shadow Punch
(A) Touch of Death - Chance of Damage(Negative)
(25) Touch of Death - Damage/Endurance/Recharge
(25) Touch of Death - Accuracy/Damage/Endurance
(36) Touch of Death - Damage/Recharge
(36) Touch of Death - Damage/Endurance
(36) Touch of Death - Accuracy/Damage

Level 26: Soul Drain
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(34) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 28: Invincibility
(A) Shield Wall - Defense
(29) Shield Wall - Defense/Endurance/Recharge
(29) Shield Wall - Defense/Endurance

Level 30: Combat Jumping
(A) Defense Buff IO

Level 32: Midnight Grasp
(A) Touch of Death - Chance of Damage(Negative)
(33) Touch of Death - Damage/Endurance/Recharge
(33) Touch of Death - Accuracy/Damage/Endurance
(33) Touch of Death - Damage/Recharge
(34) Touch of Death - Damage/Endurance
(34) Touch of Death - Accuracy/Damage

Level 35: Tough Hide
(A) Luck of the Gambler - Recharge Speed
(40) Defense Buff IO
(40) Shield Wall - +Res (Teleportation), +3% Res (All)

Level 38: Unstoppable
(A) Recharge Reduction IO
(50) Recharge Reduction IO

Level 41: Gloom
(A) Damage Increase IO

Level 44: Darkest Night
(A) Discouraging Words - To Hit Debuff
(45) Discouraging Words - To Hit Debuff/Recharge
(45) Discouraging Words - To Hit Debuff/Recharge/Endurance
(45) To Hit Debuff IO
(46) Endurance Reduction IO
(46) Endurance Reduction IO

Level 47: Super Jump
(A) Unbounded Leap - +Stealth

Level 49: Super Speed
(A) Endurance Reduction IO

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
(A) Empty

Level 2: Hurdle
(A) Empty

Level 2: Health
(A) Empty

Level 2: Stamina
(A) Endurance Modification IO
(7) Endurance Modification IO
(9) Endurance Modification IO
(37) Performance Shifter - Chance for +End

------------
Set Bonus Totals:
13% DamageBuff(Smashing)
13% DamageBuff(Lethal)
13% DamageBuff(Fire)
13% DamageBuff(Cold)
13% DamageBuff(Energy)
13% DamageBuff(Negative)
13% DamageBuff(Toxic)
13% DamageBuff(Psionic)
17.25% Defense(Smashing)
17.25% Defense(Lethal)
7.875% Defense(Fire)
7.875% Defense(Cold)
11.63% Defense(Energy)
11.63% Defense(Negative)
6% Defense(Psionic)
24.75% Defense(Melee)
15.38% Defense(Ranged)
9.75% Defense(AoE)
12.5% Enhancement(RechargeTime)
9% Enhancement(Accuracy)
6% Enhancement(Heal)
5% FlySpeed
297.98 HP (19.88%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -3)
Knockup (Mag -3)
MezResist(Confused) 16.65%
MezResist(Held) 26.55%
MezResist(Immobilize) 27.1%
MezResist(Sleep) 15%
MezResist(Stun) 17.2%
MezResist(Terrorized) 15%
9% (0.15 End/sec) Recovery
52% (3.254 HP/sec) Regeneration
3% Resistance(Smashing)
3% Resistance(Lethal)
3% Resistance(Fire)
3% Resistance(Cold)
3% Resistance(Energy)
3% Resistance(Negative)
4.575% Resistance(Toxic)
4.575% Resistance(Psionic)
5% RunSpeed

------------
Set Bonuses:
Touch of Death
(Smite)
MezResist(Immobilize) 2.75%
22.49 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)

Steadfast Protection
(Resist Physical Damage)
3% Defense(All)

Impervious Skin
(Resist Physical Damage)
Status Resistance 7.5%

Obliteration
(Shadow Maul)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)

Gladiator's Armor
(Temp Invulnerability)
2.5% (0.042 End/sec) Recovery
Knockback Protection (Mag -3)
1.575% Resistance(Toxic,Psionic)
33.73 HP (2.25%) HitPoints
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
3% Defense(All)

Numina's Convalescence
(Dull Pain)
12% (0.751 HP/sec) Regeneration
28.11 HP (1.875%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)

Panacea
(Siphon Life)
2.5% (0.042 End/sec) Recovery
10% (0.626 HP/sec) Regeneration

Touch of Death
(Siphon Life)
MezResist(Immobilize) 2.75%
22.49 HP (1.5%) HitPoints

Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)

Impervious Skin
(Unyielding)
Status Resistance 7.5%

Efficacy Adaptor
(Dark Consumption)
16.87 HP (1.125%) HitPoints
1.5% (0.025 End/sec) Recovery

Shield Wall
(Weave)
10% (0.626 HP/sec) Regeneration
33.73 HP (2.25%) HitPoints

Shield Wall
(Maneuvers)
10% (0.626 HP/sec) Regeneration
33.73 HP (2.25%) HitPoints

Touch of Death
(Shadow Punch)
MezResist(Immobilize) 2.75%
22.49 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)

Gaussian's Synchronized Fire-Control
(Soul Drain)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.11 HP (1.875%) HitPoints
2.5% (0.042 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Shield Wall
(Invincibility)
10% (0.626 HP/sec) Regeneration
33.73 HP (2.25%) HitPoints

Touch of Death
(Midnight Grasp)
MezResist(Immobilize) 2.75%
22.49 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)

Luck of the Gambler
(Tough Hide)
7.5% Enhancement(RechargeTime)

Shield Wall
(Tough Hide)
3% Resistance(All)

Discouraging Words
(Darkest Night)
MezResist(Confused) 1.65%
1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)



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Posted

oh and this is a respec build.... dont care when the powers will be taken!!


 

Posted

The first thing I'd change is going for typed (Smash, Lethal, Energy, etc.) Def bonuses instead of positional (Melee, AoE, Ranged).

There are many places where you could spend much less influence for no real loss in efficiency, like swapping Shield Wall to LotG.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Gloom is your highest DPA attack. Do Not under-slot this.

Siphon Life should receive the HO treatment, 3 Nucleolus and 3 Golgi.