R4ND

Citizen
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  1. Planning on beating up some AV's came up with this, was going to have an earth / rad but storm seems a little bit better on paper. Anyways came up with this, seems to be ok, i havn't focused on the defense soft cap hoping that with the -to hit and rocky out plus all my damage mitigation then hibernate hoping that it wont be too much of a problem.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Ice Mastery
    Hero Profile:
    ------------
    Level 1: Fossilize
    (A) Gladiator's Net - Accuracy/Hold
    (45) Lockdown - Accuracy/Hold

    Level 1: Gale
    (A) Accuracy IO

    Level 2: Stone Cages
    (A) Trap of the Hunter - Accuracy/Recharge
    (43) Trap of the Hunter - Endurance/Immobilize
    (43) Trap of the Hunter - Accuracy/Endurance

    Level 4: Snow Storm
    (A) Pacing of the Turtle - Range/Slow
    (5) Pacing of the Turtle - Accuracy/Endurance
    (5) Pacing of the Turtle - Damage/Slow
    (7) Pacing of the Turtle - Accuracy/Slow
    (7) Endurance Reduction IO
    (9) Endurance Reduction IO

    Level 6: Quicksand
    (A) Impeded Swiftness - Accuracy/Slow
    (15) Impeded Swiftness - Endurance/Recharge/Slow
    (40) Impeded Swiftness - Damage/Slow

    Level 8: Salt Crystals
    (A) Fortunata Hypnosis - Sleep
    (9) Fortunata Hypnosis - Sleep/Recharge
    (15) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    (42) Fortunata Hypnosis - Accuracy/Recharge

    Level 10: Steamy Mist
    (A) Luck of the Gambler - Recharge Speed
    (11) Luck of the Gambler - Defense
    (11) Luck of the Gambler - Defense/Endurance
    (13) Luck of the Gambler - Endurance/Recharge
    (13) Endurance Reduction IO

    Level 12: Stalagmites
    (A) Absolute Amazement - Endurance/Stun
    (42) Absolute Amazement - Stun
    (43) Absolute Amazement - Stun/Recharge
    (46) Absolute Amazement - Accuracy/Stun/Recharge
    (50) Absolute Amazement - Accuracy/Recharge

    Level 14: Recall Friend
    (A) Endurance Reduction IO

    Level 16: Freezing Rain
    (A) Pacing of the Turtle - Accuracy/Slow
    (17) Pacing of the Turtle - Damage/Slow
    (17) Pacing of the Turtle - Accuracy/Endurance
    (19) Pacing of the Turtle - Range/Slow
    (19) Recharge Reduction IO
    (27) Recharge Reduction IO

    Level 18: Earthquake
    (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    (31) Dark Watcher's Despair - Recharge/Endurance
    (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    (37) Dark Watcher's Despair - To Hit Debuff/Recharge
    (46) Dark Watcher's Despair - To Hit Debuff

    Level 20: Hurricane
    (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    (21) Dark Watcher's Despair - To Hit Debuff
    (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    (23) Dark Watcher's Despair - To Hit Debuff/Recharge
    (23) Endurance Reduction IO

    Level 22: Teleport
    (A) Endurance Reduction IO

    Level 24: Assault
    (A) Endurance Reduction IO
    (25) Endurance Reduction IO

    Level 26: Volcanic Gasses
    (A) Unbreakable Constraint - Endurance/Hold
    (27) Unbreakable Constraint - Accuracy/Recharge
    (31) Unbreakable Constraint - Accuracy/Hold/Recharge
    (31) Unbreakable Constraint - Hold/Recharge
    (46) Unbreakable Constraint - Hold

    Level 28: Hasten
    (A) Recharge Reduction IO
    (29) Recharge Reduction IO
    (29) Recharge Reduction IO

    Level 30: Super Speed
    (A) Run Speed IO

    Level 32: Animate Stone
    (A) Sovereign Right - Accuracy/Damage
    (33) Sovereign Right - Damage/Endurance
    (33) Sovereign Right - Accuracy/Endurance
    (33) Sovereign Right - Accuracy/Damage/Endurance
    (34) Sovereign Right - Accuracy
    (34) Sovereign Right - Resistance Bonus

    Level 35: Tornado
    (A) Blood Mandate - Accuracy
    (36) Blood Mandate - Damage
    (36) Blood Mandate - Damage/Endurance
    (36) Blood Mandate - Accuracy/Damage
    (37) Blood Mandate - Accuracy/Endurance
    (37) Blood Mandate - Accuracy/Damage/Endurance

    Level 38: Lightning Storm
    (A) Apocalypse - Damage/Endurance
    (39) Apocalypse - Accuracy/Recharge
    (39) Apocalypse - Accuracy/Damage/Recharge
    (39) Apocalypse - Damage/Recharge
    (40) Apocalypse - Damage
    (40) Endurance Reduction IO

    Level 41: Ice Blast
    (A) Devastation - Accuracy/Damage
    (42) Thunderstrike - Accuracy/Damage

    Level 44: Frozen Armor
    (A) Luck of the Gambler - Recharge Speed
    (45) Luck of the Gambler - Defense/Endurance/Recharge
    (45) Luck of the Gambler - Defense/Endurance

    Level 47: Ice Storm
    (A) Ragnarok - Damage/Endurance
    (48) Ragnarok - Accuracy/Recharge
    (48) Ragnarok - Accuracy/Damage/Recharge
    (48) Ragnarok - Damage/Recharge
    (50) Ragnarok - Damage
    (50) Endurance Reduction IO

    Level 49: Hibernate
    (A) Recharge Reduction IO

    ------------
    Level 1: Brawl
    (A) Empty

    Level 1: Sprint
    (A) Empty

    Level 2: Rest
    (A) Empty

    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    (A) Empty

    Level 2: Hurdle
    (A) Empty

    Level 2: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (25) Miracle - +Recovery

    Level 2: Stamina
    (A) Endurance Modification IO
    (3) Endurance Modification IO
    (3) Performance Shifter - Chance for +End

    ------------
    Set Bonus Totals:
    6% DamageBuff(Smashing)
    6% DamageBuff(Lethal)
    6% DamageBuff(Fire)
    6% DamageBuff(Cold)
    6% DamageBuff(Energy)
    6% DamageBuff(Negative)
    6% DamageBuff(Toxic)
    6% DamageBuff(Psionic)
    1.563% Defense(Smashing)
    1.563% Defense(Lethal)
    3.75% Defense(Fire)
    3.75% Defense(Cold)
    1.875% Defense(Energy)
    1.875% Defense(Negative)
    3.125% Defense(Melee)
    3.75% Defense(Ranged)
    4.688% Defense(AoE)
    8% Enhancement(FlySpeed)
    65% Enhancement(RechargeTime)
    8% Enhancement(JumpSpeed)
    8% Enhancement(JumpHeight)
    8% Enhancement(RunSpeed)
    5% Enhancement(Immobilize)
    87% Enhancement(Accuracy)
    103.01 HP (10.13%) HitPoints
    MezResist(Confused) 2.75%
    MezResist(Held) 2.75%
    MezResist(Immobilize) 2.2%
    MezResist(Sleep) 8.25%
    MezResist(Stun) 4.4%
    22.5% (0.376 End/sec) Recovery
    36% (1.529 HP/sec) Regeneration
    10% Resistance(Smashing)
    10% Resistance(Lethal)
    20.08% Resistance(Fire)
    20.08% Resistance(Cold)
    10% Resistance(Energy)
    10% Resistance(Negative)
    10% Resistance(Toxic)
    10% Resistance(Psionic)

    ------------
    Set Bonuses:
    Trap of the Hunter
    (Stone Cages)
    5% Enhancement(Immobilize)
    19.08 HP (1.876%) HitPoints

    Pacing of the Turtle
    (Snow Storm)
    MezResist(Sleep) 2.75%
    2.5% Enhancement(Slow)
    9% Enhancement(Accuracy)

    Impeded Swiftness
    (Quicksand)
    MezResist(Immobilize) 2.2%
    3% Enhancement(Slow)

    Fortunata Hypnosis
    (Salt Crystals)
    4% (0.067 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)

    Luck of the Gambler
    (Steamy Mist)
    10% (0.425 HP/sec) Regeneration
    11.45 HP (1.125%) HitPoints
    9% Enhancement(Accuracy)
    7.5% Enhancement(RechargeTime)

    Absolute Amazement
    (Stalagmites)
    4% (0.067 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)

    Pacing of the Turtle
    (Freezing Rain)
    MezResist(Sleep) 2.75%
    2.5% Enhancement(Slow)
    9% Enhancement(Accuracy)

    Dark Watcher's Despair
    (Earthquake)
    15.26 HP (1.501%) HitPoints
    2.5% (0.042 End/sec) Recovery
    5% Enhancement(RechargeTime)
    2% DamageBuff(All)

    Dark Watcher's Despair
    (Hurricane)
    15.26 HP (1.501%) HitPoints
    2.5% (0.042 End/sec) Recovery
    5% Enhancement(RechargeTime)

    Unbreakable Constraint
    (Volcanic Gasses)
    4% (0.067 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)

    Sovereign Right
    (Animate Stone)
    MezResist(Sleep) 2.75%
    MezResist(Confused) 2.75%
    MezResist(Stun) 2.75%
    MezResist(Held) 2.75%
    3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
    10% Resistance(All)

    Blood Mandate
    (Tornado)
    1.5% (0.025 End/sec) Recovery
    1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
    MezResist(Stun) 1.65%
    3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
    3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)

    Apocalypse
    (Lightning Storm)
    16% (0.679 HP/sec) Regeneration
    30.52 HP (3.001%) HitPoints
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)

    Luck of the Gambler
    (Frozen Armor)
    10% (0.425 HP/sec) Regeneration
    11.45 HP (1.125%) HitPoints
    7.5% Enhancement(RechargeTime)

    Ragnarok
    (Ice Storm)
    4% (0.067 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)



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  2. R4ND

    Painfull Altism

    Dont know if the title is appropriate....

    I have 4 COX Accounts, 2 on EU 2 on US

    I have 3 lvl 50's but i have been playing the game since mid 2005.... 5 years and 3 lvl 50's none of them are IO'd out properly or Incarnate. I have alot of villains in 20 - 40 and loads under 20... some heroes mainly 95 % are villains...

    I want to stop making new villains / heroes. I cant seem to stick with one or a couple and work them through all the levels.

    I need some help advice for what i can do tto stick to one and stop making loads up then getting bored and moving around.....

    any advice appreciated....
  3. Dont know if the title is appropriate....

    I have 4 COX Accounts, 2 on EU 2 on US

    I have 3 lvl 50's but i have been playing the game since mid 2005.... 5 years and 3 lvl 50's none of them are IO'd out properly or Incarnate. I have alot of villains in 20 - 40 and loads under 20... some heroes mainly 95 % are villains...

    I want to stop making new villains / heroes. I cant seem to stick with one or a couple and work them through all the levels.

    I need some help advice for what i can do tto stick to one and stop making loads up then getting bored and moving around.....

    any advice appreciated....
  4. Thanks for the replys i will have to pick this up thanks again
  5. Have i read somewhere that if i have a female character i can make it into a male ??
  6. R4ND

    trade merits

    Can u trade reward merits between characters on your account or trade with friends
  7. R4ND

    Claws / SR

    Ive never been a fan of claws but i am going to try it out and i havn't used /SR before so thought why not pair them both.

    Ive got a build planned out which seems fairly strong, ive sloted the attacks with damage and also the chance for **** damage IO's in all of them... wonder if that would be a good way to increase damage with claws quick recharge quick activation.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/
    Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery
    Villain Profile:
    ------------
    Level 1: Strike GS-%Dam(A), Hectmb-Dam%(17), Mako-Dam%(34), T'Death-Dam%(36), Zinger-Dam%(36), Dmg-I(36)
    Level 1: Focused Fighting LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(11)
    Level 2: Focused Senses LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(9)
    Level 4: Agile LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(9)
    Level 6: Boxing Acc-I(A)
    Level 8: Aid Other Heal-I(A)
    Level 10: Practiced Brawler RechRdx-I(A)
    Level 12: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
    Level 14: Tough S'fstPrt-ResDam/Def+(A)
    Level 16: Slash Achilles-ResDeb%(A), LdyGrey-%Dam(37), Zinger-Dam%(37), Mako-Dam%(37), T'Death-Dam%(39), Dmg-I(39)
    Level 18: Aid Self Panac-Heal(A), Panac-Heal/EndRedux(19), Panac-EndRdx/Rchg(19), Panac-Heal/Rchg(31), Panac-Heal/+End(31)
    Level 20: Evasion LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(27)
    Level 22: Weave RedFtn-Def(A), RedFtn-EndRdx(23), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27)
    Level 24: Spin FotG-ResDeb%(A), Armgdn-Dam%(31), Erad-%Dam(34), Oblit-%Dam(48), Dmg-I(50), Zinger-Dam%(50)
    Level 26: Maneuvers SW-ResDam/Re TP(A), SW-Def(33), SW-Def/EndRdx(33), SW-Def/EndRdx/Rchg(33), SW-EndRdx/Rchg(34)
    Level 28: Lucky LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 30: Eviscerate Oblit-%Dam(A), Sciroc-Dam%(46), Erad-%Dam(46), Zinger-Dam%(46), Acc-I(48), Dmg-I(48)
    Level 32: Focus ExStrk-Dam%(A), Zinger-Dam%(39), Acc-I(40), Dmg-I(40), Dmg-I(40), RechRdx-I(42)
    Level 35: Quickness Run-I(A)
    Level 38: Tactics ToHit-I(A), ToHit-I(50)
    Level 41: Gloom Dmg-I(A), Apoc-Dam%(42), Cloud-%Dam(42), Decim-Build%(43), Dmg-I(43), Acc-I(43)
    Level 44: Darkest Night DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45)
    Level 47: Dodge DefBuff-I(A)
    Level 49: Super Jump Jump-I(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Run-I(A)
    Level 2: Rest Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift Run-I(A)
    Level 2: Hurdle Empty(A)
    Level 2: Health RgnTis-Regen+(A), Mrcl-Rcvry+(11), Numna-Regen/Rcvry+(15)
    Level 2: Stamina EndMod-I(A), EndMod-I(15), P'Shift-End%(17)
    ------------
    Set Bonus Totals:
    4.5% DamageBuff(Smashing)
    4.5% DamageBuff(Lethal)
    4.5% DamageBuff(Fire)
    4.5% DamageBuff(Cold)
    4.5% DamageBuff(Energy)
    4.5% DamageBuff(Negative)
    4.5% DamageBuff(Toxic)
    4.5% DamageBuff(Psionic)
    3% Defense(Smashing)
    3% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    4.25% Defense(Energy)
    4.25% Defense(Negative)
    3% Defense(Psionic)
    3% Defense(Melee)
    5.5% Defense(Ranged)
    3% Defense(AoE)
    36% Enhancement(Accuracy)
    55% Enhancement(RechargeTime)
    163.04 HP (10.88%) HitPoints
    MezResist(Immobilize) 2.2%
    5% (0.084 End/sec) Recovery
    50% (3.129 HP/sec) Regeneration
    3% Resistance(Smashing)
    3% Resistance(Lethal)
    4.26% Resistance(Fire)
    4.26% Resistance(Cold)
    4.89% Resistance(Energy)
    4.89% Resistance(Negative)
    3% Resistance(Toxic)
    3% Resistance(Psionic)

    ------------
    Set Bonuses:
    Luck of the Gambler
    (Focused Fighting)
    10% (0.626 HP/sec) Regeneration
    16.87 HP (1.125%) HitPoints
    9% Enhancement(Accuracy)
    7.5% Enhancement(RechargeTime)

    Luck of the Gambler
    (Focused Senses)
    10% (0.626 HP/sec) Regeneration
    16.87 HP (1.125%) HitPoints
    9% Enhancement(Accuracy)
    7.5% Enhancement(RechargeTime)

    Luck of the Gambler
    (Agile)
    10% (0.626 HP/sec) Regeneration
    16.87 HP (1.125%) HitPoints
    9% Enhancement(Accuracy)
    7.5% Enhancement(RechargeTime)

    Luck of the Gambler
    (Combat Jumping)
    10% (0.626 HP/sec) Regeneration
    16.87 HP (1.125%) HitPoints
    7.5% Enhancement(RechargeTime)

    Steadfast Protection
    (Tough)
    3% Defense(All)

    Panacea
    (Aid Self)
    2.5% (0.042 End/sec) Recovery
    10% (0.626 HP/sec) Regeneration
    22.49 HP (1.5%) HitPoints
    7.5% Enhancement(RechargeTime)

    Luck of the Gambler
    (Evasion)
    10% (0.626 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    16.87 HP (1.125%) HitPoints
    9% Enhancement(Accuracy)
    7.5% Enhancement(RechargeTime)

    Red Fortune
    (Weave)
    MezResist(Immobilize) 2.2%
    1.26% Resistance(Fire,Cold)
    2% DamageBuff(All)
    5% Enhancement(RechargeTime)
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

    Shield Wall
    (Maneuvers)
    10% (0.626 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    33.73 HP (2.25%) HitPoints
    1.89% Resistance(Energy,Negative)
    2.5% DamageBuff(All)
    3% Resistance(All)

    Luck of the Gambler
    (Lucky)
    10% (0.626 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    16.87 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
    7.5% Enhancement(RechargeTime)

    Dark Watcher's Despair
    (Darkest Night)
    22.49 HP (1.5%) HitPoints
    2.5% (0.042 End/sec) Recovery
    5% Enhancement(RechargeTime)



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  8. Hey all,

    I have a lvl 50 DP / Pain...

    I need some help, im really fed up with the combo and i dont want to be, it seems underpowered and a bit boring. I used to team alot and now i dont seem to team so much, and obv /Pain is more team orrientated.

    I was wondering if someone could come up with a decent solo build for it or something to make it more fun.....

    any help majorly needed...

    jamie
  9. Just had a quick play and i would drop energy torrent and pick up overload take a slot out of CJ and Manuevers and put them in overload with 3 heals, and i personally would take gloom and darkest night because i run on +4 and run TF's SF's so darkest night would benifit the team.

    Just my personal opinion, but build seems good but would need ALOT of infamy lol.
  10. What are you planning on doing with this?

    Team, Solo, PvP??
  11. R4ND

    DM / INV Build

    oh and this is a respec build.... dont care when the powers will be taken!!
  12. R4ND

    DM / INV Build

    Hey im working on my DM/INV but i need some help. (currently 38)

    Im working to this build at the moment and all is going well he seems to be sticking up to alot of punishment and seems to live alot longer and cope alot better than some of the other brutes i have teamed with.

    However like all villains, i want more power

    can you please give me any advice on the following...

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/
    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery
    Villain Profile:
    ------------
    Level 1: Smite
    (A) Touch of Death - Chance of Damage(Negative)
    (15) Touch of Death - Damage/Endurance/Recharge
    (15) Touch of Death - Accuracy/Damage/Endurance
    (17) Touch of Death - Damage/Recharge
    (17) Touch of Death - Damage/Endurance
    (19) Touch of Death - Accuracy/Damage

    Level 1: Resist Physical Damage
    (A) Steadfast Protection - Resistance/+Def 3%
    (40) Impervious Skin - Status Resistance

    Level 2: Shadow Maul
    (A) Obliteration - Chance for Smashing Damage
    (3) Obliteration - Accuracy/Damage/Endurance/Recharge
    (3) Obliteration - Accuracy/Damage/Recharge
    (5) Obliteration - Damage/Recharge
    (5) Obliteration - Accuracy/Recharge
    (7) Obliteration - Damage

    Level 4: Temp Invulnerability
    (A) Gladiator's Armor - Recharge/Resist
    (42) Gladiator's Armor - Resistance/Rech/End
    (42) Gladiator's Armor - Resistance
    (42) Gladiator's Armor - Recharge/Endurance
    (43) Gladiator's Armor - End/Resist
    (50) Gladiator's Armor - TP Protection +3% Def (All)

    Level 6: Dull Pain
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (9) Numina's Convalescence - Heal
    (11) Numina's Convalescence - Heal/Endurance/Recharge
    (11) Numina's Convalescence - Heal/Recharge
    (13) Numina's Convalescence - Endurance/Recharge
    (13) Numina's Convalescence - Heal/Endurance

    Level 8: Siphon Life
    (A) Panacea - +Hit Points/Endurance
    (37) Panacea - Heal
    (37) Panacea - Hea/Recharge
    (39) Touch of Death - Chance of Damage(Negative)
    (39) Touch of Death - Damage/Endurance
    (39) Touch of Death - Damage/Endurance/Recharge

    Level 10: Boxing
    (A) Accuracy IO

    Level 12: Hasten
    (A) Recharge Reduction IO
    (19) Recharge Reduction IO
    (23) Recharge Reduction IO

    Level 14: Tough
    (A) Reactive Armor - Endurance
    (48) Reactive Armor - Resistance/Recharge
    (48) Reactive Armor - Endurance/Recharge
    (48) Reactive Armor - Resistance/Endurance
    (50) Reactive Armor - Resistance

    Level 16: Unyielding
    (A) Impervious Skin - Status Resistance
    (46) Endurance Reduction IO

    Level 18: Dark Consumption
    (A) Efficacy Adaptor - EndMod/Recharge
    (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
    (43) Efficacy Adaptor - Accuracy/Recharge

    Level 20: Weave
    (A) Shield Wall - Defense/Endurance
    (21) Shield Wall - Defense/Endurance/Recharge
    (21) Shield Wall - Defense

    Level 22: Maneuvers
    (A) Shield Wall - Defense/Endurance
    (23) Shield Wall - Defense/Endurance/Recharge
    (31) Shield Wall - Defense/Recharge

    Level 24: Shadow Punch
    (A) Touch of Death - Chance of Damage(Negative)
    (25) Touch of Death - Damage/Endurance/Recharge
    (25) Touch of Death - Accuracy/Damage/Endurance
    (36) Touch of Death - Damage/Recharge
    (36) Touch of Death - Damage/Endurance
    (36) Touch of Death - Accuracy/Damage

    Level 26: Soul Drain
    (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (34) Gaussian's Synchronized Fire-Control - To Hit Buff

    Level 28: Invincibility
    (A) Shield Wall - Defense
    (29) Shield Wall - Defense/Endurance/Recharge
    (29) Shield Wall - Defense/Endurance

    Level 30: Combat Jumping
    (A) Defense Buff IO

    Level 32: Midnight Grasp
    (A) Touch of Death - Chance of Damage(Negative)
    (33) Touch of Death - Damage/Endurance/Recharge
    (33) Touch of Death - Accuracy/Damage/Endurance
    (33) Touch of Death - Damage/Recharge
    (34) Touch of Death - Damage/Endurance
    (34) Touch of Death - Accuracy/Damage

    Level 35: Tough Hide
    (A) Luck of the Gambler - Recharge Speed
    (40) Defense Buff IO
    (40) Shield Wall - +Res (Teleportation), +3% Res (All)

    Level 38: Unstoppable
    (A) Recharge Reduction IO
    (50) Recharge Reduction IO

    Level 41: Gloom
    (A) Damage Increase IO

    Level 44: Darkest Night
    (A) Discouraging Words - To Hit Debuff
    (45) Discouraging Words - To Hit Debuff/Recharge
    (45) Discouraging Words - To Hit Debuff/Recharge/Endurance
    (45) To Hit Debuff IO
    (46) Endurance Reduction IO
    (46) Endurance Reduction IO

    Level 47: Super Jump
    (A) Unbounded Leap - +Stealth

    Level 49: Super Speed
    (A) Endurance Reduction IO

    ------------
    Level 1: Brawl
    (A) Empty

    Level 1: Sprint
    (A) Empty

    Level 2: Rest
    (A) Empty

    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    (A) Empty

    Level 2: Hurdle
    (A) Empty

    Level 2: Health
    (A) Empty

    Level 2: Stamina
    (A) Endurance Modification IO
    (7) Endurance Modification IO
    (9) Endurance Modification IO
    (37) Performance Shifter - Chance for +End

    ------------
    Set Bonus Totals:
    13% DamageBuff(Smashing)
    13% DamageBuff(Lethal)
    13% DamageBuff(Fire)
    13% DamageBuff(Cold)
    13% DamageBuff(Energy)
    13% DamageBuff(Negative)
    13% DamageBuff(Toxic)
    13% DamageBuff(Psionic)
    17.25% Defense(Smashing)
    17.25% Defense(Lethal)
    7.875% Defense(Fire)
    7.875% Defense(Cold)
    11.63% Defense(Energy)
    11.63% Defense(Negative)
    6% Defense(Psionic)
    24.75% Defense(Melee)
    15.38% Defense(Ranged)
    9.75% Defense(AoE)
    12.5% Enhancement(RechargeTime)
    9% Enhancement(Accuracy)
    6% Enhancement(Heal)
    5% FlySpeed
    297.98 HP (19.88%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -3)
    Knockup (Mag -3)
    MezResist(Confused) 16.65%
    MezResist(Held) 26.55%
    MezResist(Immobilize) 27.1%
    MezResist(Sleep) 15%
    MezResist(Stun) 17.2%
    MezResist(Terrorized) 15%
    9% (0.15 End/sec) Recovery
    52% (3.254 HP/sec) Regeneration
    3% Resistance(Smashing)
    3% Resistance(Lethal)
    3% Resistance(Fire)
    3% Resistance(Cold)
    3% Resistance(Energy)
    3% Resistance(Negative)
    4.575% Resistance(Toxic)
    4.575% Resistance(Psionic)
    5% RunSpeed

    ------------
    Set Bonuses:
    Touch of Death
    (Smite)
    MezResist(Immobilize) 2.75%
    22.49 HP (1.5%) HitPoints
    2.5% DamageBuff(All)
    MezResist(Held) 2.75%
    3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)

    Steadfast Protection
    (Resist Physical Damage)
    3% Defense(All)

    Impervious Skin
    (Resist Physical Damage)
    Status Resistance 7.5%

    Obliteration
    (Shadow Maul)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)
    3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)

    Gladiator's Armor
    (Temp Invulnerability)
    2.5% (0.042 End/sec) Recovery
    Knockback Protection (Mag -3)
    1.575% Resistance(Toxic,Psionic)
    33.73 HP (2.25%) HitPoints
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    3% Defense(All)

    Numina's Convalescence
    (Dull Pain)
    12% (0.751 HP/sec) Regeneration
    28.11 HP (1.875%) HitPoints
    6% Enhancement(Heal)
    MezResist(Held) 3.3%
    3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)

    Panacea
    (Siphon Life)
    2.5% (0.042 End/sec) Recovery
    10% (0.626 HP/sec) Regeneration

    Touch of Death
    (Siphon Life)
    MezResist(Immobilize) 2.75%
    22.49 HP (1.5%) HitPoints

    Reactive Armor
    (Tough)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)

    Impervious Skin
    (Unyielding)
    Status Resistance 7.5%

    Efficacy Adaptor
    (Dark Consumption)
    16.87 HP (1.125%) HitPoints
    1.5% (0.025 End/sec) Recovery

    Shield Wall
    (Weave)
    10% (0.626 HP/sec) Regeneration
    33.73 HP (2.25%) HitPoints

    Shield Wall
    (Maneuvers)
    10% (0.626 HP/sec) Regeneration
    33.73 HP (2.25%) HitPoints

    Touch of Death
    (Shadow Punch)
    MezResist(Immobilize) 2.75%
    22.49 HP (1.5%) HitPoints
    2.5% DamageBuff(All)
    MezResist(Held) 2.75%
    3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)

    Gaussian's Synchronized Fire-Control
    (Soul Drain)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    28.11 HP (1.875%) HitPoints
    2.5% (0.042 End/sec) Recovery
    2.5% DamageBuff(All)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

    Shield Wall
    (Invincibility)
    10% (0.626 HP/sec) Regeneration
    33.73 HP (2.25%) HitPoints

    Touch of Death
    (Midnight Grasp)
    MezResist(Immobilize) 2.75%
    22.49 HP (1.5%) HitPoints
    2.5% DamageBuff(All)
    MezResist(Held) 2.75%
    3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)

    Luck of the Gambler
    (Tough Hide)
    7.5% Enhancement(RechargeTime)

    Shield Wall
    (Tough Hide)
    3% Resistance(All)

    Discouraging Words
    (Darkest Night)
    MezResist(Confused) 1.65%
    1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)



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    #
  13. Hi all, well im back for a very long 12month break so thought its time to join the forums and get heavily back into the game. I have missed alot by the looks of things.

    Anyways im rolling a new Brute, ive got my secondary sorted Energy Aura (was a tough choice between Fire and Dark but i havn't really played EA and it seems fairly good). However i am stuck on a primary.... At first it was EM then it was DM then KM now back to DM.

    Basically i want a good solo Brute that can also bring a good punch to a team. Because i have been away for a while im not too sure what goes with what. Though im 90% sure i want EA as a secondary.

    Please help me get over my confusion..