Claws / SR
The cost of the build seems a bit high owing to the purple and pvp IOs. Maybe it's ok for you, but I'm mentioning it in case you're not aware of it.
For your power picks, I think it's ok. Probably you can increase the damage of your attack chain by using follow-up. The endurance usage of your build as a whole is high compared to your recovery rate. You picked maneuvers, tactics, and darkest night. Tough and tactics are not slotted with endurance reduction at all. You'll run out of endurance in no time.
You slot your attacks mainly with procs. I think that's probably not the best idea. A more balanced way to slot an attack is to have some accuracy, damage, endurance reduction, and recharge reduction, and then add one or two procs on top of that. Ideally, acquire some IO set bonus at the same time. I suggest you to look for the guides in the scrapper and brute forums about claws. They can give you some idea on optimized attack chains, and how to slot the attacks.
Finally, there is a "rule of 5." That is, you can't get the same kind of IO set bonus for more than 5 times in a build. There are a couple places where this rule is violated. In particular, you shouldn't use LotG set for 6 times.
The cost of the build seems a bit high owing to the purple and pvp IOs. Maybe it's ok for you, but I'm mentioning it in case you're not aware of it.
For your power picks, I think it's ok. Probably you can increase the damage of your attack chain by using follow-up. The endurance usage of your build as a whole is high compared to your recovery rate. You picked maneuvers, tactics, and darkest night. Tough and tactics are not slotted with endurance reduction at all. You'll run out of endurance in no time. You slot your attacks mainly with procs. I think that's probably not the best idea. A more balanced way to slot an attack is to have some accuracy, damage, endurance reduction, and recharge reduction, and then add one or two procs on top of that. Ideally, acquire some IO set bonus at the same time. I suggest you to look for the guides in the scrapper and brute forums about claws. They can give you some idea on optimized attack chains, and how to slot the attacks. Finally, there is a "rule of 5." That is, you can't get the same kind of IO set bonus for more than 5 times in a build. There are a couple places where this rule is violated. In particular, you shouldn't use LotG set for 6 times. |
Not to mention you arent soft capped to melee. And you REALLY want follow up, not only is it +dmg/tohit buts its also a good attack.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I don't know why you'd want purples and pvp io's for this matchup at all? Neither really benefit from recharge? I softcapped my DB/SR for about 400 mil and he is a beast! (got aid self for extra measure) No hasten either. But if u wanna spend billions on those sets, when they don't benefit your build much, that is your choice I suppose. If you don't softcap to everything, yer gonna be face planting plenty.
Seems to me you didn't really focus on any paticular stats with your sets....your bonuses range from not much at all to mediocre with recharge. Did you have any goal with your sets? The most expensive sets are not for every build.
And yes, slot rest for recharge....you gonna need it!
Ive never been a fan of claws but i am going to try it out and i havn't used /SR before so thought why not pair them both.
Ive got a build planned out which seems fairly strong, ive sloted the attacks with damage and also the chance for **** damage IO's in all of them... wonder if that would be a good way to increase damage with claws quick recharge quick activation.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Strike GS-%Dam(A), Hectmb-Dam%(17), Mako-Dam%(34), T'Death-Dam%(36), Zinger-Dam%(36), Dmg-I(36)
Level 1: Focused Fighting LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(11)
Level 2: Focused Senses LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Agile LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(9)
Level 6: Boxing Acc-I(A)
Level 8: Aid Other Heal-I(A)
Level 10: Practiced Brawler RechRdx-I(A)
Level 12: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
Level 14: Tough S'fstPrt-ResDam/Def+(A)
Level 16: Slash Achilles-ResDeb%(A), LdyGrey-%Dam(37), Zinger-Dam%(37), Mako-Dam%(37), T'Death-Dam%(39), Dmg-I(39)
Level 18: Aid Self Panac-Heal(A), Panac-Heal/EndRedux(19), Panac-EndRdx/Rchg(19), Panac-Heal/Rchg(31), Panac-Heal/+End(31)
Level 20: Evasion LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(27)
Level 22: Weave RedFtn-Def(A), RedFtn-EndRdx(23), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27)
Level 24: Spin FotG-ResDeb%(A), Armgdn-Dam%(31), Erad-%Dam(34), Oblit-%Dam(48), Dmg-I(50), Zinger-Dam%(50)
Level 26: Maneuvers SW-ResDam/Re TP(A), SW-Def(33), SW-Def/EndRdx(33), SW-Def/EndRdx/Rchg(33), SW-EndRdx/Rchg(34)
Level 28: Lucky LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Eviscerate Oblit-%Dam(A), Sciroc-Dam%(46), Erad-%Dam(46), Zinger-Dam%(46), Acc-I(48), Dmg-I(48)
Level 32: Focus ExStrk-Dam%(A), Zinger-Dam%(39), Acc-I(40), Dmg-I(40), Dmg-I(40), RechRdx-I(42)
Level 35: Quickness Run-I(A)
Level 38: Tactics ToHit-I(A), ToHit-I(50)
Level 41: Gloom Dmg-I(A), Apoc-Dam%(42), Cloud-%Dam(42), Decim-Build%(43), Dmg-I(43), Acc-I(43)
Level 44: Darkest Night DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45)
Level 47: Dodge DefBuff-I(A)
Level 49: Super Jump Jump-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Run-I(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Hurdle Empty(A)
Level 2: Health RgnTis-Regen+(A), Mrcl-Rcvry+(11), Numna-Regen/Rcvry+(15)
Level 2: Stamina EndMod-I(A), EndMod-I(15), P'Shift-End%(17)
------------
Set Bonus Totals:
4.5% DamageBuff(Smashing)
4.5% DamageBuff(Lethal)
4.5% DamageBuff(Fire)
4.5% DamageBuff(Cold)
4.5% DamageBuff(Energy)
4.5% DamageBuff(Negative)
4.5% DamageBuff(Toxic)
4.5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
4.25% Defense(Energy)
4.25% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
5.5% Defense(Ranged)
3% Defense(AoE)
36% Enhancement(Accuracy)
55% Enhancement(RechargeTime)
163.04 HP (10.88%) HitPoints
MezResist(Immobilize) 2.2%
5% (0.084 End/sec) Recovery
50% (3.129 HP/sec) Regeneration
3% Resistance(Smashing)
3% Resistance(Lethal)
4.26% Resistance(Fire)
4.26% Resistance(Cold)
4.89% Resistance(Energy)
4.89% Resistance(Negative)
3% Resistance(Toxic)
3% Resistance(Psionic)
------------
Set Bonuses:
Luck of the Gambler
(Focused Fighting)
10% (0.626 HP/sec) Regeneration
16.87 HP (1.125%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Senses)
10% (0.626 HP/sec) Regeneration
16.87 HP (1.125%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Agile)
10% (0.626 HP/sec) Regeneration
16.87 HP (1.125%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
10% (0.626 HP/sec) Regeneration
16.87 HP (1.125%) HitPoints
7.5% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
3% Defense(All)
Panacea
(Aid Self)
2.5% (0.042 End/sec) Recovery
10% (0.626 HP/sec) Regeneration
22.49 HP (1.5%) HitPoints
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Evasion)
10% (0.626 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
16.87 HP (1.125%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Red Fortune
(Weave)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Shield Wall
(Maneuvers)
10% (0.626 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
33.73 HP (2.25%) HitPoints
1.89% Resistance(Energy,Negative)
2.5% DamageBuff(All)
3% Resistance(All)
Luck of the Gambler
(Lucky)
10% (0.626 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
16.87 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Darkest Night)
22.49 HP (1.5%) HitPoints
2.5% (0.042 End/sec) Recovery
5% Enhancement(RechargeTime)
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