How Do You Softcap Willpower?


all_hell

 

Posted

I've tried any number of different things, but I seem unable to wrap my head around how on earth to softcap Willpower. I totally do not get this set! It seems like a hodgepodge of peculiar positional defenses and resists. Where do you go with all this seemingly unrelated stuff?! And despite all my attempts to get at least SOMETHING capped, nothing is. Aarrgh! Softcapping defense-based melee toons is fairly simple, and that's part of the trouble - I end up going back to what I know (good, positional, defensive set bonuses). What's that you say? The definition of insanity is doing the same thing over and over again, expecting different results?

Mids is an exercise in frustration (I don't get this set on a really epic scale!), nor can I find any guides that show what to slot for capping.

The toon in question is a brute (WM/WP), if that makes a difference. She has:

-3 PBAoE attacks
-2 melee attacks
+
-Tough and Weave (w/steadfast proc)
-Combat Jumping
-Hasten/SS pool
+ (misc. info)
-Everything in the WP set except the Godmode (whatever that's called, I can't remember)
-No Epics - couldn't fit into build (This could change with I19 opening up 3 more power choices).
-Plays strictly heroside, and would switch sides for VEAT only as an absolute last resort.

The toon is pretty darned tough, but is much to vulnerable to anything with more exotic attacks, and gets debuffed down to negatives the first time a Ring Mistress sneezes. Other than just fighting Council for the rest of her career, can anyone give me any advice? Cost isn't an issue (except ones which cost 2 billion plus, because I have not yet lost my mind), and do not care about "uber sets" for bragging rights (as am over the age of 9). Any help would be very, very greatly appreciated.

Thank you in advance!


 

Posted

Well, I'm not sure where to begin enhancing without seeing the build you currently have. If I knew exactly what you had, what you put slots into I might be able to fiddle around with enhancements.

I made a quick build that I'd probably make (If I was trying to softcap) using the info that you have given:

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(7), Heal-I(7), S'fstPrt-ResDam/Def+(9)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(13)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/EndRdx/Rchg(15), ResDam-I(15)
Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(17)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), HO:Nucle(21)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(29), Numna-Heal/EndRdx/Rchg(29), Numna-EndRdx/Rchg(46), Numna-Heal/Rchg(48)
Level 18: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34), ResDam-I(36)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 32: Crowd Control -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(40), C'ngBlow-Acc/Dmg(42), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Dmg/EndRdx(42)
Level 35: Assault -- EndRdx-I(A)
Level 38: Tactics -- EndRdx-I(A), Rec'dRet-ToHit(45), Rec'dRet-ToHit/Rchg(46)
Level 41: Taunt -- Annoy-Taunt(A), Annoy-Taunt/Rchg(43), Annoy-Taunt/Rchg/Rng(43), Insult-Taunt(43), Insult-Taunt/Rchg(45), Insult-Dsrnt%(45)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(46)
Level 47: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run

Fitness isn't really needed on a Willpower build.

Hopefully this helps you.


 

Posted

Lets see. Your powers give you:

Combat Jumping (default slot for defence): 2.25%
Weave (slotted) : 6%
Indomitable Will (slotted): 12% vs Psi
Heightened Senses (slotted): 4% vs S/L, 15.6% vs F/C/E/N

Add in the Steadfast proc: 3% to all

15.25% S/L
26.85% vs F/C/E/N
23.25% Psi

You also have a smidgin of To Hit debuff in RttC - call it 2% vs +2's?

You can fit in 3 PBAoE's, 2 Melee sets, 3 Resist sets (Tough, MoB and HPT) and 2 Defence sets.

PBAoE Options:
3 x Eradication: +9.4% E/N, +4.6% F/C
3 x Scirroco's: +9.4% Psi, +4.6% F/C

Resist Options:
3 x Reactive Armour: + 3.75% S/L/E/N, +1.875% F/C
3 x Impervium Armour: +5.5% Psi
3 x Aegis: +14% F/C

Melee Options:
2 x Kinetic Combat: +7.5% S/L
2 x (Pulverising Fisticuffs/Pounding Slugfest, 3 of each): +5% E/N

What do you wnat to try and cap? I'd ignore S/L - you already have 70% resistance, and can buy the Kinetic Dampener temp power for an extra 16% for emergencies like a really heavy S/L AV.
(Or use the Duellist accolade power if you can be bothered loggin in an arena every night after 21 days in a PVP zone... done this and its a drag...)

Energy is next most common, and Psi as you point out is a pain in the butt often, not just Ringmistresses but also Tarantula Mistresses pack a heavy Def debuff on a Psi vector.

Eradications, Reactive Armours and the hybrid melee option gives you 45% vs E/N.

You'll end up with:

19% S/L
45% E/N
33.3% F/C
23.25% Psi

Now, Psi Defence also comes in temp powers. Elusive Mind is 10% Psi Defence, and the Vanguard Shield is 15% (or is it the other way round?). These should take care of Psi emergencies.

This option lets you fight Rikti much more safely, probably Circle of Thorns too (negative, fire and cold).

Or, you could rack up around 38% Psi resist by choosing the Impervium Armours and Scirroco's Dervish, and specialise in fighting Carnies and Arachnos. Maybe 40% with a full set of Miracle in there somewhere.


I'd try to cap Energy and Negative if I were you.

EDIT: 2 sets of Red Fortune in Weave and Heightened Senses is a further 2.5% vs E/N. That frees up say 2 Reactive Armours to be something else, say two Aegis for a further 9% F/C, bringing that up to 42%.

So to sum up, that's:
2 x Red Fortune (6 pieces)
2 x Aegis (5 pieces)
1 x Reactive Armour (5 pieces)
3 x Eradication (6 pieces)
2 x (3 Pounding Slugfest, 3 Pulverising Fisticuffs)

to cap E/N and almost cap F/C.
Rely on temp powers (or luck pills) when you need to boost S/L or Psi.


 

Posted

If you have to do anything weird to hit the soft cap, it may not be worth it. Layered survivability is greater than maxing out any single means of protection. If soft capping means you have to gimp your attacks, regen, hp or res, it may not be worth it. For a toon with a lot of HP and regen, getting near soft cap w/ all other items intact and working very well may be more advantageous.
Lots of variables, so I am not trying to give a definitive answer. There are a lot of mobs w/ -def.


 

Posted

Might be better ways to do it but 46% S/L 44.3 % E/N 45% F/C 25.8% Psi

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Posted

You pick up Darkest Night.


 

Posted

That's it done "on the cheap". If you had a Gladiators 3% defence you could skip manouvers, shift a few things around and go from there.

But hopefully it gives you an insight into what are good choices for different attacks & powers for your slotting and you can apply that as you see fit.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Lets see. Your powers give you:

Combat Jumping (default slot for defence): 2.25%
Weave (slotted) : 6%
Indomitable Will (slotted): 12% vs Psi
Heightened Senses (slotted): 4% vs S/L, 15.6% vs F/C/E/N

Add in the Steadfast proc: 3% to all

15.25% S/L
26.85% vs F/C/E/N
23.25% Psi

You also have a smidgin of To Hit debuff in RttC - call it 2% vs +2's?

You can fit in 3 PBAoE's, 2 Melee sets, 3 Resist sets (Tough, MoB and HPT) and 2 Defence sets.

PBAoE Options:
3 x Eradication: +9.4% E/N, +4.6% F/C
3 x Scirroco's: +9.4% Psi, +4.6% F/C

Resist Options:
3 x Reactive Armour: + 3.75% S/L/E/N, +1.875% F/C
3 x Impervium Armour: +5.5% Psi
3 x Aegis: +14% F/C

Melee Options:
2 x Kinetic Combat: +7.5% S/L
2 x (Pulverising Fisticuffs/Pounding Slugfest, 3 of each): +5% E/N

What do you wnat to try and cap? I'd ignore S/L - you already have 70% resistance, and can buy the Kinetic Dampener temp power for an extra 16% for emergencies like a really heavy S/L AV.
(Or use the Duellist accolade power if you can be bothered loggin in an arena every night after 21 days in a PVP zone... done this and its a drag...)

Energy is next most common, and Psi as you point out is a pain in the butt often, not just Ringmistresses but also Tarantula Mistresses pack a heavy Def debuff on a Psi vector.

Eradications, Reactive Armours and the hybrid melee option gives you 45% vs E/N.

You'll end up with:

19% S/L
45% E/N
33.3% F/C
23.25% Psi

Now, Psi Defence also comes in temp powers. Elusive Mind is 10% Psi Defence, and the Vanguard Shield is 15% (or is it the other way round?). These should take care of Psi emergencies.

This option lets you fight Rikti much more safely, probably Circle of Thorns too (negative, fire and cold).

Or, you could rack up around 38% Psi resist by choosing the Impervium Armours and Scirroco's Dervish, and specialise in fighting Carnies and Arachnos. Maybe 40% with a full set of Miracle in there somewhere.


I'd try to cap Energy and Negative if I were you.

EDIT: 2 sets of Red Fortune in Weave and Heightened Senses is a further 2.5% vs E/N. That frees up say 2 Reactive Armours to be something else, say two Aegis for a further 9% F/C, bringing that up to 42%.

So to sum up, that's:
2 x Red Fortune (6 pieces)
2 x Aegis (5 pieces)
1 x Reactive Armour (5 pieces)
3 x Eradication (6 pieces)
2 x (3 Pounding Slugfest, 3 Pulverising Fisticuffs)

to cap E/N and almost cap F/C.
Rely on temp powers (or luck pills) when you need to boost S/L or Psi.
Brutes don't have 70% resistance to S/L, so wp on brutes and scrappers benefits greatly from going for softcap on s/l damage. Capping E/N and F/C and not worrying about S/L can work too for most of the game, because WP has nicely layered defenses, and it's a lot cheaper than trying to cap S/L. But if you have the dough, you'll be more survivable on a brute or scrapper wp if you softcap S/L in most situations, because the vast majority of damage in this game is at least part S/L, and the base defenses of WP already give you pretty decent E/N and F/C defense without even trying to add to them.


 

Posted

Quote:
Originally Posted by Cyber_naut View Post
Brutes don't have 70% resistance to S/L, so wp on brutes and scrappers benefits greatly from going for softcap on s/l damage. Capping E/N and F/C and not worrying about S/L can work too for most of the game, because WP has nicely layered defenses, and it's a lot cheaper than trying to cap S/L. But if you have the dough, you'll be more survivable on a brute or scrapper wp if you softcap S/L in most situations, because the vast majority of damage in this game is at least part S/L, and the base defenses of WP already give you pretty decent E/N and F/C defense without even trying to add to them.
Yeah, and the vast majority of the DEF debuffs thrown around are typed as S/L attacks. So you could be sitting there admiring your beautiful 45% E/N/F/C DEF and some random dudes with machine guns will whittle it down to nothing. Against mixed opponents, that can screw you up pretty fast.

There's a reason that even Invuln Tankers usually go for the S/L soft cap first. On paper, they're already massively strong against those damage types (~70 to 90% RES depending on whether you take Tough). In practice, the S/L DEF isn't really there to protect against S/L damage, per se.

If there's a typed defense to skimp on, it's Fire/Cold, IMO. Many of the dangerous Fire/Cold attacks in the game are also typed as S/L for the purpose of opposing defense. The F/C attacks that are purely classed as such are a good deal rarer than even psionics.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Thanks so much for your replies, it helped a LOT. Found I had a lot of the things mentioned (aegis, numina sets), but there was no specific goal for these beyond "well, I get a lot of ... something here." Thus, I had a build that was probably above average in some respects, but didn't excel in anything anywhere.

The comments and set suggestions were great - really helped hone in on what I should be aiming for. In particular, thank you for doing actual builds, DrMike2000 and BunnyAnomaly - that was far more work than I'd expected, and the time you took is very much appreciated.
You guys are amazing!