Temporary Recipes


crayhal

 

Posted

Okay I've searched the forum and as usual got lost. So I'm sure I'm not posting this in the right place but I trust I will get directed somewhere for answers... Even if it's to the darkest corners of my imagination.

What is up with the temp recipe drop rate. It is honestly ridiculous imo. I can understand having a high drop rate at lower levels to help those who are just starting out but above lvl 30 who really need a 'plasma taser' or 'hand grenades'. I'm sure some find these useful but personally I find them a waste.

You can't sell them at WW, hell most of the time I can't even give them away. And jet packs... really it's more expensive to buy the salvage and craft them then to run to fbz and buy one.

Isn't there something that can be done about the drop rate of this type of recipe for higher lvls? Seriously I've gotten more then tired about opening my recipes and discovering that nearly 50% or better are nothing but temps.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
I just continue to vender/delete them. Data-mining will eventually tell the Dev's they've made a mistake.

.
I do the same, and I hope you're right and that they eventually will lower the drop rate on these.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

My understanding is that this IS the lowered drop rate. When the new ones first came out they were dropping at what seemed like 2 to 1. When this was in test it felt like every mob dropped one just so people could see the new stuff.

It's really disappointing to run a tf or sf and find that the only recipe drops you got through the whole thing was temps.


 

Posted

I have found a use for them in lowbie SFs and sometimes LGTF. Of the bunch, my favorites are:
1) Envenomed Dagger - stick this in AVs
2) Kinetic Dampener - great when lucks and sturdy insps run out or for extra defense
3) Recovery Serum
4) Stun Grenade
5) Hand Grenade
6) Plasmatic Taser
7) Resuscitator
8) Backup radio

The grenades are useful for crowd control in lowbie SFs and as backup powers when the Riders debuff your recharge down to -200%.

But I do I agree these drop too often and I'd rather have a yellow or orange recipe instead.


 

Posted

Cray, the envenomed dagger is also awesome against GMs.

And you might want to add the medkit to your list. It's very potent.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I love the kin dampener -- its great for getting low levels s/l softcapped until they get high enough to use all the good stuff.

Med Pack and Recovery Serum are self explanatory....though recovery serum is a bit less good with fitness inate.

The envenomed dagger and backup radio are quite useful as well......the rest are situational but none are purely useless.....just they drop far too much.


 

Posted

The problem is that teh temp powers, iirc, drop from their own "pool". So it's possible to get a temp power and a normal recipe off the same defeat. Smaller pool + same drop chance = more likely to get any given item.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

I wish Summon Teammates was on the list. Would be a rather useful for those who don't have Assemble the Team.


 

Posted

Quote:
Originally Posted by Nicro View Post
I wish Summon Teammates was on the list. Would be a rather useful for those who don't have Assemble the Team.
Likewise, I wish the Iron Blade from Croatoa or something similar was availible, a few of my low lvl characters would love to have a sword to swing around just for looks.

I mean, all of my Melee peeps can whip out a Revolver for show, but not the other way around?


 

Posted

IMHO there's nothing inherently wrong with the recipes, but the drop rate is ridiculous.

I dislike new additions to the drop pool that are created to be slot-clogging junk.
the powers are mostly pretty good- tighten up the drop rates to the point where people like seeing them instead of growling as they delete to make room.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Impish Kat View Post
I just continue to vender/delete them. Data-mining will eventually tell the Dev's they've made a mistake.

.
This. I mean, I don't really expect them to change it, but the purpose temp powers serve right now is:

"Oh crap, my recipes are full. Oh, sweet, 7 temp powers, I can just delete those and hold off hitting the market/vendor a bit longer."


 

Posted

The Temp Powers recipes wouldn't be so bad if you could craft and stack multiples of them. For example, those Hand Grenades are nifty and I'd like to have 1000 charges of 'em available for spamming.


Teams are the number one killer of soloists.