Best farming build for brute?
DM or EM fershur
Does EM = elec or energy mellee?
Also I was thinking SS would be better either way cuz of rage - fs - burn - fences. that is taking the mu power set with ss of coarse. What would EM have to offer that compares?
I'm pretty sure (hoping) he meant Elec. Cause as powerful a set as EnG/ is, a farming set it is not.
oh, and for suggestions, I'd go for Elec/Sheild.
I'm pretty sure (hoping) he meant Elec. Cause as powerful a set as EnG/ is, a farming set it is not.
oh, and for suggestions, I'd go for Elec/Sheild. |
Besides SS/FA, SS/Elec is also a very strong farming build.
Thanks for the help people. I'm gonna go with SS/Fire. I think if I can slot right perma rage + foot stomp + burn + elec fences and fire aura should be hard to beat as far as AoE goes.
Don't forget Ball Lightning and the wonders of Fiery Embrace.
Until I see something that states to the contrary, going to assume VK is right .
|
Yea I ment to put ball lightning on just forgot and ment fire embrace not fire aura lol
Yeah, SS/Fire/Mu Lightning is a cheap great farmer. there are a thousand fore farms in AE that this build will just make a ton of money farming....with absolutely nothing on it besides SOs.
There was a huge debate on Brute Forum about a month back about best AoE.
One thing about the SS/Fire build is it will run totally different outside AE. Without tons of inspirations dropping on you, or a great team buffing you, you will struggle painfully IMO.
But this thing rocks one little mish in AE like a champ, fast. My problem is I hate farming, so mine sits in te corner waiting while I alt lol.
I just rolled a SS/Fire brute to farm with. Man, is FA weak imo. I am popping as many greens as i can and thats at 0x8 with 0 bosses. Im farming the liberate TV mish redside.
I don't have any purples in this build because i tried to build for survivability. Running the missions before the farm, i died 4 times before i could kill a Super Arachnoid boss. No toon have i ever ran in 6 years has ever felt so weak. It may be me, but i have a SD scrapper that can stand in the middle of mobs set to 0x8 while i afk, but not on this brute.
Maybe i just need some help on FA slotting but ouch did i fail. lol.
I just rolled a SS/Fire brute to farm with. Man, is FA weak imo. I am popping as many greens as i can and thats at 0x8 with 0 bosses. Im farming the liberate TV mish redside.
I don't have any purples in this build because i tried to build for survivability. Running the missions before the farm, i died 4 times before i could kill a Super Arachnoid boss. No toon have i ever ran in 6 years has ever felt so weak. It may be me, but i have a SD scrapper that can stand in the middle of mobs set to 0x8 while i afk, but not on this brute. Maybe i just need some help on FA slotting but ouch did i fail. lol. |
As far as slotting goes I found this works very well -
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Uncontainable: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(5), RctvArm-EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(27), ResDam-I:50(40)
Level 2: Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(43)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(5), Dct'dW-Rchg:50(7), Dct'dW-EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(43), Dct'dW-Heal/EndRdx/Rchg:50(46)
Level 6: Blazing Aura -- M'Strk-Acc/Dmg:50(A), M'Strk-Acc/Dmg/EndRdx:50(7), M'Strk-Dmg/EndRdx:50(15), M'Strk-Acc/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(43)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg:50(23), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(50)
Level 10: Haymaker -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(13), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 12: Swift -- Run-I:50(A)
Level 14: Health -- Heal-I:50(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(36), ResDam-I:50(40)
Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 24: Super Jump -- Jump-I:50(A), Jump-I:50(25)
Level 26: Acrobatics -- KBDist-I:50(A), EndRdx-I:50(27)
Level 28: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(29), Oblit-Acc/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Dmg/Rchg:50(37)
Level 30: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc/Rchg:50(31), Efficacy-EndMod/Acc:50(31), Efficacy-Acc/Rchg:50(46), Efficacy-EndMod/Rchg:50(50)
Level 32: Foot Stomp -- FrcFbk-Rechg%:50(A), Sciroc-Acc/Dmg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(34), Sciroc-Dmg/EndRdx:50(34)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Rise of the Phoenix -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Dmg/EndRdx:50(39)
Level 41: Electrifying Fences -- Posi-Dmg/Rchg:50(A), Posi-Dmg/Rng:50(42), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg:50(48), Posi-Acc/Dmg/EndRdx:50(48)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Hover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
I like claws/fire in those monkey farms better because you have more AoE attacks at that low lvl, but its possible moneky farms arent gonna be around much longer anyway.
Edit: SS/fire/mu is EPIC for less cheaty farms though
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Never thought I'd say this....til I leveled one.....but I say DB/SR would work good! And it's pretty!
I just rolled a SS/Fire brute to farm with. Man, is FA weak imo. I am popping as many greens as i can and thats at 0x8 with 0 bosses. Im farming the liberate TV mish redside.
I don't have any purples in this build because i tried to build for survivability. Running the missions before the farm, i died 4 times before i could kill a Super Arachnoid boss. No toon have i ever ran in 6 years has ever felt so weak. It may be me, but i have a SD scrapper that can stand in the middle of mobs set to 0x8 while i afk, but not on this brute. Maybe i just need some help on FA slotting but ouch did i fail. lol. |
Get a mission where people are using fire attacks, but not fire armor in AE. I have a few I run. I did not write them. They are everywhere.
set it to +2/x8. It usually takes me 3 minutes or less to reach ticket cap. So, just run it multiple times. Use tickets for reward rolls. Get cash, farm, boring but easy.
If you want to farm the big TV maps, the best I have ever seen at it is a Fire/Psi dom, (perma, of course)
I am just wondering what the best farming build would be for a brute? I know /fire is prolly best for for the secondary but how about the primary?