Nimps

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  1. This build is a little closer to the e/n softcap and includes hasten to help dull pains recharge. If you dropped resist elements and three slotted thunderstrike into laser beam eyes you could hit the e/n softcap. Personally I'd drop resist elements for tactics.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(31)
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(39)
    Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Achilles-ResDeb%(37)
    Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
    Level 8: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(9), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40)
    Level 10: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Acc/EndRdx/Rchg(45)
    Level 12: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(43)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 18: Vengeful Slice -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48)
    Level 20: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 22: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(25), LkGmblr-Def/EndRdx(25)
    Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(27), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Enzym(29), LkGmblr-Def/EndRdx(29), Ksmt-ToHit+(46)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: One Thousand Cuts -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-EndRdx/Rchg(48)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(39), LkGmblr-Def/EndRdx(39)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Super Speed -- Winter-ResSlow(A)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- P'Shift-End%(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
    Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), EndMod-I(43)



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  2. Quote:
    Originally Posted by St0ner View Post
    I am just wondering what the best farming build would be for a brute? I know /fire is prolly best for for the secondary but how about the primary?
    The one that has foot stomp.
  3. Quote:
    Also, will the +END in revive actually provide the END if the power is not activated?
    No it will not.

    I think I stuck to what you were going for (Soft capped melee with DA, soft capped to all positions with Shadow Meld and no fitness). I'm not sure how attached you were to fly and revive, but I omitted both. Also the Gladiator 3% Defense unique isn't in the build, I realized I didn't use it until I was done and I was too lazy to adjust everything to fit it in. It is very pricey, but from by the looks of your initial build cost didn't seem like it was an issue.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Hecatomb - Chance of Damage(Negative)
    • (3) Hecatomb - Damage/Endurance
    • (5) Hecatomb - Accuracy/Recharge
    • (23) Hecatomb - Accuracy/Damage/Recharge
    • (25) Hecatomb - Damage/Recharge
    • (25) Achilles' Heel - Chance for Res Debuff
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Numina's Convalescence - Heal
    • (15) Miracle - +Recovery
    • (39) Regenerative Tissue - +Regeneration
    • (42) Miracle - Heal
    • (42) Numina's Convalescence - Heal/Endurance
    Level 2: Flashing Steel
    • (A) Obliteration - Chance for Smashing Damage
    • (3) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (5) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod
    • (23) Endurance Modification IO
    Level 6: Build Up
    • (A) Adjusted Targeting - Recharge
    • (7) Adjusted Targeting - To Hit Buff/Recharge
    Level 8: Divine Avalanche
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (9) Mako's Bite - Accuracy/Damage
    • (9) HamiO:Enzyme Exposure
    • (36) Hecatomb - Damage
    • (36) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Recharge Speed
    Level 10: Reconstruction
    • (A) Doctored Wounds - Heal
    • (11) Doctored Wounds - Recharge
    • (11) Doctored Wounds - Endurance/Recharge
    • (42) Doctored Wounds - Heal/Endurance
    • (43) Doctored Wounds - Heal/Endurance/Recharge
    Level 12: Dull Pain
    • (A) Numina's Convalescence - Heal/Recharge
    • (13) Numina's Convalescence - Heal
    • (13) Miracle - Heal/Recharge
    • (37) Miracle - Heal/Endurance/Recharge
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Kismet - Accuracy +6%
    Level 16: Integration
    • (A) Panacea - +Hit Points/Endurance
    • (17) Panacea - Heal
    • (17) Panacea - Heal/Endurance
    • (37) Panacea - Hea/Recharge
    • (37) Panacea - Heal/Endurance/Recharge
    Level 18: The Lotus Drops
    • (A) Obliteration - Chance for Smashing Damage
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (19) Obliteration - Damage
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Recharge
    Level 20: Boxing
    • (A) Accuracy IO
    Level 22: Super Speed
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 24: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 26: Soaring Dragon
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (27) Crushing Impact - Damage/Endurance/Recharge
    • (27) Crushing Impact - Damage/Endurance
    • (31) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    Level 28: Instant Healing
    • (A) Doctored Wounds - Heal
    • (29) Doctored Wounds - Recharge
    • (29) Doctored Wounds - Endurance/Recharge
    • (43) Doctored Wounds - Heal/Recharge
    • (45) Doctored Wounds - Heal/Endurance/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Golden Dragonfly
    • (A) Armageddon - Chance for Fire Damage
    • (33) Armageddon - Damage/Endurance
    • (33) Armageddon - Accuracy/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (34) Armageddon - Damage/Recharge
    • (34) Fury of the Gladiator - Chance for Res Debuff
    Level 35: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) HamiO:Enzyme Exposure
    • (40) Luck of the Gambler - Defense/Endurance
    Level 38: Moment of Glory
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Tough
    • (A) HamiO:Ribosome Exposure
    Level 44: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (45) HamiO:Enzyme Exposure
    • (45) Luck of the Gambler - Defense/Endurance
    Level 47: Dark Blast
    • (A) Apocalypse - Chance of Damage(Negative)
    • (48) Apocalypse - Damage/Endurance
    • (48) Apocalypse - Accuracy/Recharge
    • (48) Apocalypse - Accuracy/Damage/Recharge
    • (50) Apocalypse - Damage/Recharge
    Level 49: Shadow Meld
    • (A) Luck of the Gambler - Recharge Speed
    • (50) HamiO:Membrane Exposure
    • (50) HamiO:Membrane Exposure
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 2: Ninja Run



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  4. This is something quickly thrown together while waiting for coffee to brew at work, hopefully it'll give you something to work with. If you're ok with not having a travel power I suggest taking taunt, even solo to keep things nice and close for spin.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Slash
    • (A) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Achilles' Heel - Chance for Res Debuff
    Level 4: Conductive Shield
    • (A) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Spin
    • (A) Obliteration - Damage
    • (7) Obliteration - Chance for Smashing Damage
    • (7) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    Level 8: Follow Up
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Mocking Beratement - Accuracy/Recharge
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Lightning Field
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (13) Scirocco's Dervish - Accuracy/Damage
    • (13) Scirocco's Dervish - Damage/Endurance
    • (25) Scirocco's Dervish - Chance of Damage(Lethal)
    • (43) Multi Strike - Accuracy/Damage/Endurance
    • (45) Multi Strike - Accuracy/Endurance
    Level 14: Hurdle
    • (A) Jumping IO
    Level 16: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 18: Focus
    • (A) Decimation - Accuracy/Damage/Recharge
    • (19) Decimation - Accuracy/Endurance/Recharge
    • (19) Decimation - Damage/Recharge
    • (25) Decimation - Damage/Endurance
    • (45) Decimation - Accuracy/Damage
    • (50) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Miracle - +Recovery
    Level 22: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Accuracy
    Level 24: Lightning Reflexes
    • (A) Run Speed IO
    Level 26: Eviscerate
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (27) Obliteration - Chance for Smashing Damage
    • (27) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (48) Obliteration - Damage
    Level 28: Energize
    • (A) Doctored Wounds - Heal
    • (29) Doctored Wounds - Endurance/Recharge
    • (29) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    Level 30: Boxing
    • (A) Kinetic Combat - Knockdown Bonus
    • (48) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Accuracy/Damage
    • (50) Kinetic Combat - Damage/Recharge
    Level 32: Tough
    • (A) Reactive Armor - Resistance
    • (33) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (37) Efficacy Adaptor - EndMod
    • (37) Efficacy Adaptor - EndMod/Accuracy
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 41: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Kismet - Accuracy +6%
    Level 44: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 47: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 49: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus
    • (21) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 2: Ninja Run



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  5. Nimps

    Late Nighters?

    Any late night Super/Villain groups out there? Pugs at odd hours are getting worse and worse...
  6. Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  7. I'm no expert when it comes to Broadsword. Here's a stab at it to get you started. Hopefully it helps. I'd drop super speed (I don't mind relying on sprint and ninja run for traveling) and grab physical perfection and stick a performance shifter proc in it. The build is a bit end heavy. I didn't look too closely and I'm not sure what the ideal BS attack chain is but I think with the build below you could do HS -> Hack ->Disembowel -> Hack with parries whenever needed.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Hecatomb - Chance of Damage(Negative)
    • (3) Hecatomb - Damage/Endurance
    • (5) Hecatomb - Accuracy/Recharge
    • (17) Hecatomb - Accuracy/Damage/Recharge
    • (23) Hecatomb - Damage/Recharge
    • (31) Achilles' Heel - Chance for Res Debuff
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Steadfast Protection - Resistance/+Def 3%
    • (15) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Slice
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (3) Obliteration - Accuracy/Recharge
    • (5) Obliteration - Damage/Recharge
    • (23) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Damage
    Level 4: True Grit
    • (A) Panacea - Heal
    • (11) Panacea - +Hit Points/Endurance
    • (11) Panacea - Heal/Endurance/Recharge
    • (43) Panacea - Hea/Recharge
    • (45) Panacea - Heal/Endurance
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (7) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 8: Parry
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (9) Mako's Bite - Accuracy/Endurance/Recharge
    • (17) Mako's Bite - Damage/Recharge
    • (34) Mako's Bite - Damage/Endurance
    • (37) Mako's Bite - Accuracy/Damage
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    • (50) HamiO:Membrane Exposure
    Level 12: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (13) HamiO:Enzyme Exposure
    • (15) Luck of the Gambler - Defense/Endurance
    Level 14: Hurdle
    • (A) Jumping IO
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - +Recovery
    • (19) Miracle - Heal
    • (40) Miracle - Heal/Endurance
    • (45) Regenerative Tissue - +Regeneration
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - Accuracy/Recharge
    • (45) Performance Shifter - EndMod/Accuracy/Recharge
    • (46) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - EndMod
    Level 22: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Whirling Sword
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (25) Scirocco's Dervish - Accuracy/Recharge
    • (25) Scirocco's Dervish - Damage/Recharge
    • (39) Scirocco's Dervish - Damage/Endurance
    • (40) Scirocco's Dervish - Accuracy/Damage
    Level 26: Disembowel
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (27) Mako's Bite - Accuracy/Endurance/Recharge
    • (29) Mako's Bite - Damage/Recharge
    • (29) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Accuracy/Damage
    Level 28: Boxing
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (31) Absolute Amazement - Accuracy/Stun/Recharge
    • (37) Absolute Amazement - Stun/Recharge
    • (48) Absolute Amazement - Endurance/Stun
    • (50) Absolute Amazement - Accuracy/Recharge
    Level 30: Tough
    • (A) Aegis - Resistance
    • (46) Aegis - Resistance/Endurance
    • (48) Aegis - Resistance/Recharge
    Level 32: Head Splitter
    • (A) Armageddon - Chance for Fire Damage
    • (33) Armageddon - Damage/Endurance
    • (33) Armageddon - Accuracy/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (34) Armageddon - Damage/Recharge
    • (34) Fury of the Gladiator - Chance for Res Debuff
    Level 35: Shield Charge
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) HamiO:Enzyme Exposure
    • (39) Luck of the Gambler - Defense/Endurance
    Level 41: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Kismet - Accuracy +6%
    Level 47: Super Speed
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 49: Conserve Power
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  8. My question was whether the power boost in soul mastery (or power build up in power mastery) affected the amount -res the powers in Sonic Attack did. It doesn't seem like it according to mids, any input that could clear this up would be greatly appreciated.
  9. From a strictly damage point of view, which would be better? My assumption was that Fire Melee would be better as a brute because the DOTs scale with fury. Any thoughts would be appreciated.
  10. Nimps

    Kin/arch help

    I've mainly only played melee toons and I have no idea what I should going for set bonus wise. The purpose of my defender is for general teaming and task forcing. So far I've come up with this:

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Archery
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Transfusion -- Empty(A), Empty(3), Empty(13), Empty(37), Empty(40)
    Level 1: Snap Shot -- Empty(A), Empty(5), Empty(13), Empty(15), Empty(31), Empty(45)
    Level 2: Aimed Shot -- Empty(A), Empty(3), Empty(9), Empty(19), Empty(34), Empty(46)
    Level 4: Fistful of Arrows -- Empty(A), Empty(5), Empty(9), Empty(19), Empty(34)
    Level 6: Siphon Speed -- Acc-I(A), RechRdx-I(7), RechRdx-I(7), RechRdx-I(37)
    Level 8: Hurdle -- Empty(A)
    Level 10: Blazing Arrow -- Empty(A), Empty(11), Empty(11), Empty(21), Empty(34), Empty(46)
    Level 12: Speed Boost -- EndMod-I(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 16: Siphon Power -- Acc-I(A), RechRdx-I(17), RechRdx-I(17), RechRdx-I(46)
    Level 18: Recall Friend -- Empty(A)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(48)
    Level 22: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dam%(36), Posi-Acc/Dmg/EndRdx(36), FrcFbk-Rechg%(40)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Transference -- Empty(A), Empty(27), Empty(27), Empty(36), Empty(37), Empty(50)
    Level 28: Maneuvers -- LkGmblr-Rchg+(A), Empty(29), Empty(29)
    Level 30: Tactics -- Empty(A), Empty(31), Empty(31), Empty(42), Empty(43), Empty(43)
    Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33)
    Level 35: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(43), Zephyr-Travel/EndRdx(50)
    Level 38: Rain of Arrows -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Temp Invulnerability -- Empty(A), Empty(45), Empty(45), Empty(50)
    Level 47: Force of Nature -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Increase Density -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run

    Seeing how I'm in melee range it would be nice to squeeze out some melee defense, but I'm not seeing a good way to do so. I'd settle for some s/l defense but again I'm not sure what sets to be going for on a defender. Or should I just be stacking recharge? Any advice would be appreciated greatly.
  11. I will come on my scrapper ihml if there is still room.