I've mainly only played melee toons and I have no idea what I should going for set bonus wise. The purpose of my defender is for general teaming and task forcing. So far I've come up with this:
Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Archery Power Pool: Fitness Power Pool: Teleportation Power Pool: Speed Power Pool: Leadership Ancillary Pool: Power Mastery
Seeing how I'm in melee range it would be nice to squeeze out some melee defense, but I'm not seeing a good way to do so. I'd settle for some s/l defense but again I'm not sure what sets to be going for on a defender. Or should I just be stacking recharge? Any advice would be appreciated greatly.
I've mainly only played melee toons and I have no idea what I should going for set bonus wise. The purpose of my defender is for general teaming and task forcing. So far I've come up with this:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Transfusion -- Empty(A), Empty(3), Empty(13), Empty(37), Empty(40)
Level 1: Snap Shot -- Empty(A), Empty(5), Empty(13), Empty(15), Empty(31), Empty(45)
Level 2: Aimed Shot -- Empty(A), Empty(3), Empty(9), Empty(19), Empty(34), Empty(46)
Level 4: Fistful of Arrows -- Empty(A), Empty(5), Empty(9), Empty(19), Empty(34)
Level 6: Siphon Speed -- Acc-I(A), RechRdx-I(7), RechRdx-I(7), RechRdx-I(37)
Level 8: Hurdle -- Empty(A)
Level 10: Blazing Arrow -- Empty(A), Empty(11), Empty(11), Empty(21), Empty(34), Empty(46)
Level 12: Speed Boost -- EndMod-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Siphon Power -- Acc-I(A), RechRdx-I(17), RechRdx-I(17), RechRdx-I(46)
Level 18: Recall Friend -- Empty(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(48)
Level 22: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dam%(36), Posi-Acc/Dmg/EndRdx(36), FrcFbk-Rechg%(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Transference -- Empty(A), Empty(27), Empty(27), Empty(36), Empty(37), Empty(50)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), Empty(29), Empty(29)
Level 30: Tactics -- Empty(A), Empty(31), Empty(31), Empty(42), Empty(43), Empty(43)
Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33)
Level 35: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(43), Zephyr-Travel/EndRdx(50)
Level 38: Rain of Arrows -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- Empty(A), Empty(45), Empty(45), Empty(50)
Level 47: Force of Nature -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Increase Density -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
Seeing how I'm in melee range it would be nice to squeeze out some melee defense, but I'm not seeing a good way to do so. I'd settle for some s/l defense but again I'm not sure what sets to be going for on a defender. Or should I just be stacking recharge? Any advice would be appreciated greatly.