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Posts
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I think the most appropriate answer is, "It depends."
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I finished it for the first time without an MM/Defender this weekend. So now I know it's possible. This team was ALL debuff,DPS and slows though, so it was ideal for the situation.
The main problem I have with doing it without the MM/Defender temp power is that it's boring. The ambush is fun, but just standing around pounding or Reichs for half an hour gets old pretty fast. -
Quote:Think that the inf cost on this will do much?
http://boards.cityofheroes.com/showthread.php?t=252482
my thought is no, as most people will just do a WTF.
There's no guarantee those are going to be the final numbers. -
I've been around long enough to remember 8 hour Positrons and the like, and I still feel OK about quitting my latest Barracuda because we didn't have a Defender or an MM and we would have been pounding on Reichsman for a loooooong time without the temp power.
Maybe I just don't the required masochism any more to truely be a good player, and therefore I am forever doomed to be part of the lesser group of players that thinks having a defender or an MM on Barracuda is a good idea. -
Quote:I've been playing 7 years and I have never run across a TF/SF that required you to have a specific AT in order to complete them. In my experience only poor players use that as an excuse for not being able to finish things.
Barracuda may not require certain ATs, but it comes the closest of any TF or SF in the game, in my opinion. In the final fight against Reichsman, different ATs are granted different temporary powers to help defeat him and his Giant Ambush of Doom(tm). MMs and Defenders are grant a power that get's rid of Reichsman's ability of make himself untouchable while he heals a significant amount of his hitpoints.
Without that power, the final fight can be extremely prolonged, and could be impossible or nearly impossible for teams with low damage and/or minimal debuffing. With that power Reichsman is no trouble for almost any team composition.
I have finished Barracuda without that power, but for me it was the opposite of fun, and basically involved mashing buttons for 20 minutes straight to whittle him down to where we could kill him in between him firing off his untouchable power.
Last night, I was on a PUG team that abandoned the SF at the end because we had lost a member of our team (so we were down to 7) and we had started without an MM or a Defender. It just seemed like it wasn't going to be worth it to pound on him for as long as it took to get it done.
If that makes me a poor player for giving up because I didn't have a defender or an MM, so be it. -
My lower level characters love the fact that I can throw up all the salvage they receive at 10 inf and get back enough money to buy whatever I need when I'm leveling. That's the other side of the equation here.
If there was a fixed cost way to get low level salvage, my lowbies would lose out on this easy and painless source of funds.
It might, dare I say it, even be a bad thing for the mythical unicorn otherwise known as the casual player if this source of easy money was cut off while leveling. -
Just to add to what TrueMetal said, a few people quit after EVERY new issue that comes out because they don't like the direction the game is headed. That's because the game is heading in some direction or another and someone is always going to object to whatever direction is selected.
Personally, I think it's sad that Eiko is upset, and I wish she wasn't. But if the devs decided to do what Eiko wanted them to do, inevitably some other person would quit because they didn't like the direction the game was headed. It would just be a different direction.
Hopefully, if Eiko and others do decide to quit, they find some other game that's more to their liking. Ideally as many people as possible can be satisfied and decide to stay. -
Someone suggested on our LRSF the other night that the Longbow fellow was the person who had to carry Ms. Liberty's body to where the Phalanx was hanging out. I thought that was an intriguing idea.
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I prefer a "come as you are" style of team building that creates a large diversity of teams, even if that means sometimes you fail, to a cookie-cutter team building strategy that excludes people and basically makes every TF or SF the same. It's boring to me to use the same team setups and the same strategies over and over.
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I've never done one either. I actually kind of like the low level game, possibly because I don't make all that many new characters. I haven't found any reason to rush through it yet.
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Quote:The other option is to repeat the same few level 50 TFs over and over and over. Which is worse? The devs have apparently decided that they prefer more diversity of both TFs and a which characters can do them. There's a down side to that, as you pointed out, but I can see the upside too.Currently the only way to gain Notices is via the WST, and you can only gain one per character per week.
I am not saying that providing a weekly task force with it's other benefits isn't great for lower level characters. I agree that the additional benefits are kind of nice for leveling characters.
What I am trying to get across is that pushing lvl 50 characters to do level 20-25 content to get an Incarnate tier 3/4 recipe piece doesn't make sense to me. -
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The most active globals channels for Victory are as follows:
Victory Forum
Victory Badges (this one is full)
Victory Badges 2009 (this is the overflow channel for Victory Badges)
I would recommend joining those. -
Welcome to the world of MMOs Hube02. Personally, I refuse to do very much of anything that I would describe as a "grind", and when the whole game starts seeming "grindy", I know it's time to take a break for awhile. Life's too short to do unfun things for entertainment purposes.
That being said, if there are aspects of the game you enjoy, you should focus on doing those things and ignore the "grind". The stuff you don't like isn't going anywhere, and you can always go back to it later if you decide that you can stand it.
Sorry for the unasked for advice. -
Quote:Who said it wasn't possible?All I'm saying is that's simply what I've done in the market. I've consistently done what some of you are saying is not possible. I also feel that it's pretty straight forward overall. If someone tells you its not possible, but you go and do it and find it's totally possible, I would say it is in fact possible.
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I remember at one point people were actually using coded messages to gather for badges in Pvp zones on Victory. They would say things like "we're going to do that thing in that place". It was pretty funny. I'm not sure how well it worked.
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Quote:I make plenty of money, and I never bother to try to control the price of anything, with the exception of a few times when I did it as an experiment. It turns out that controlling prices is too much work. There's plenty of money to be made in the regular ebb and flow of the market.For crying out loud most of you all have made it your business to tell everyone how its done, what bid format identifies yourselves, and otherwise brag extensively about your monetary conquests. Am I to understand you've had ZERO influence on the prices of items in your endeavors ? That you don't flip and/or control to earn PROFIT ?
I also can't agree with you about bid creeping. I regularly get buyers willing to pay twice what I am listing things for. If everyone was actually bid creeping, I would have to change my behavior. I haven't seen any sign of it though. My feeling is that bid creepers are a minority, at least in the niches where I hang out. -
I haven't deleted any yet, but I don't have all that many either. I might delete some eventually though. I could see it happening. Especially my archery/devices blaster. It sort of surprises me he ever made it to 50 in the first place.
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So, Another Fan, is it you contention that many or most market prices are being driven by a cabal of people intent on driving up prices?
Or are you just arguing that it's possible to drive up prices in some cases?
Ever since you started posting here, I've been trying to figure out what your position is, but since almost all of your posts are basically assertions that the prevailing wisdom in the market forum is wrong, or that individual posters are wrong, I've rarely heard you speak to what you actually believe. -
I'll search around and see if the post still exists, but Arachnaville tested a very high number of to-hit rolls (millions, if I am remembering correctly) and was unable to detect anything that didn't look random.
I'm not saying that I know something that other people don't, or that I know for certain that the RNG is working or not, but people have to remember that selective perception and subjective validation are well know problems when people try to understand random events, especially those that provide reward and punishment feedback. I certainly know from testing my own assumptions that I suffer from both problems. It's just something to keep in mind.
http://en.wikipedia.org/wiki/Subjective_validation
http://en.wikipedia.org/wiki/Selective_perception -
I suspect the mid-level recipe drought is going to be an ongoing problem. As they release more and more Incarnate content, a high percentage of people will continue to spend most of their time playing their 50s.
I think (as mentioned above) that the price of mid-level stuff needs to get a lot higher so people will specifically start generating more supply. Until that happens... expect things to stay really slow. -
If you're looking to make you Victory experience better, I always recommend joining global channels. It's the best way to meet people and get involved in teaming and the like. The best channels to join on Victory are:
Victory Forum
Victory Badges (which may be full right now)
Victory Badges 2009 (the overflow channel for Victory Badges)
If you're just looking for a more populated server, you probably want to check out Freedom and Virtue. -
Groovy. I'm due for that one toward the end of May.
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When Virgil originally immigrated to the Rogue Isles, his name was Virgil Tartarsauce, but a helpful clerk in the immigration office changed the spelling on his last name so people wouldn't laugh at him so much.
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Personally, I like the story focused, solo friendly vibe of Praetoria, but I can see how a team focused person who just wanted to get through the lower levels as fast as possible would find it annoying.
I would suggest that people who play that way might want to avoid starting their characters in Praetoria for now.