WST -- Ill-conceived.
I feel the need to complain about the Weekly Strike Task (or whatever the acronym is; I only know that they refuse to use the obvious 'WTF'.)
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What I can't accept is how ill-conceived it was to tell the entire playerbase to do the same task force over and over again.
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Last night on Virtue, Independence Port had tremendous lag and appeared to be about to crash at least twice that I saw. Getting onto Stateman's ship was a slideshow. Telling your players to gather in the same zone every single day was a bad decision.
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But even that's minor compared to the mind-numbing tedium of doing the same task force several times, on one character or with several. And once you've completed it on one character, that character is too powerful to find challenge in any other content in the game -- not that you can play any other high-level content, because most everyone else is grinding away at the WST.
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Issue 19 came with new, challenging task forces that reinvigorated the high level game. Issue 19.5 is a step backwards, instructing the playerbase to re-consume old content for even less reward. The WST is a recipe for boredom, and it will only be played for as long as people can stand doing repetitive tasks. Every player will have their limit; I hit mine in one day.
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They will. Honestly, your opinions could have been spoken a week and a half ago and they'd apply. You knew the level shift was coming, you knew that the WST would be one hell of a cramped package on the first day, and you knew (and didn't recognize) that there would be double the rewards for the WST.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
LOL @ WTF. That would have been epic had they used that.
Virtue: @Santorican
Dark/Shield Build Thread
(or whatever the acronym is; I only know that they refuse to use the obvious 'WTF'.)
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Yes, someone in the Government either has a sense of humor, or more likely, is woefully out of touch with life in general.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
Also no matter what rumors you hear lv shift does NOT effect your inf/xp/prestige gain.
They are saving WTF for the War witch Task Force. Of course they will probably actually abbreviate it as WWTF.
Don't count your weasels before they pop dink!
I don't agree.
1. Over time this will get people to run more and different task forces increasing variety.
2. Also, these events will obviously be less popular on Tuesdays in the future, but everyone was racing to get a taste of 19.5.
3. Finally, your comment largely represents the gameplay of a powergamer (ie. the person who regularly has time to run multiple TFs in a single evening). Powergamers generally tend toward repetitive content anyways.
Finally, we will eventually, it seems, have other ways to get the Notice of the Well, so our experience will change some once i20 comes out.
Sermon
@sermon
One of Six, Cannibal 6
What I can't accept is how ill-conceived it was to tell the entire playerbase to do the same task force over and over again.
Last night on Virtue, Independence Port had tremendous lag and appeared to be about to crash at least twice that I saw. Getting onto Stateman's ship was a slideshow. Telling your players to gather in the same zone every single day was a bad decision. But even that's minor compared to the mind-numbing tedium of doing the same task force several times, on one character or with several. And once you've completed it on one character, that character is too powerful to find challenge in any other content in the game -- not that you can play any other high-level content, because most everyone else is grinding away at the WST. Issue 19 came with new, challenging task forces that reinvigorated the high level game. Issue 19.5 is a step backwards, instructing the playerbase to re-consume old content for even less reward. The WST is a recipe for boredom, and it will only be played for as long as people can stand doing repetitive tasks. Every player will have their limit; I hit mine in one day. |
Give it time. You're not unique. There are and will be others that get bored of this, just like when the alpha slot was first released. Remember? For a week or two people did nothing but the endgame task-forces for shard drops. By the second week I was forming for posi runs, and soon enough most other players were moving away from (strictly) 50 content too.
I just wanted to give the devs my opinion. They made a misstep with this design. Be sure that, in Issue 20, you give us something interesting to do. Please.
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I see the introduction of the WSTs as no better or worse than any other newly introduced feature.
We'll have to adapt to it just like anything else. *shrugs*
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
To me this game has become like an ice cream store with (for the sake of argument) 19 flavors of ice cream. Yesterday the "store owners" just introduced a new flavor. Obviously everyone's going to crowd around the end of the store where the new flavor is kept and there will be shortages/problems with serving it until everyone gets used to dealing with it. But eventually it'll become just like all the other flavors: some people will like it, others won't. Time will move on and sooner or later the Devs will give us yet another new flavor to choose from.
I see the introduction of the WSTs as no better or worse than any other newly introduced feature. We'll have to adapt to it just like anything else. *shrugs* |
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
its nice that people were actually willing to do a non ITF or LGTF for once without a lot of effort. it might be grindy, but at least we don't have to grind the same TF to get the pieces we need. we have variety, which won't start to really be apparent for a while, but its still nice to see old TFs/SFs get exposure.
50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004
I feel the need to complain about the Weekly Strike Task (or whatever the acronym is; I only know that they refuse to use the obvious 'WTF'.)
I don't care that it's necessary in order to get the rarer incarnate boosts. I don't care that it was badly tested, and a zone-crashing bug got loose into the live game. I can overlook those poor decisions. What I can't accept is how ill-conceived it was to tell the entire playerbase to do the same task force over and over again. Last night on Virtue, Independence Port had tremendous lag and appeared to be about to crash at least twice that I saw. Getting onto Stateman's ship was a slideshow. Telling your players to gather in the same zone every single day was a bad decision. But even that's minor compared to the mind-numbing tedium of doing the same task force several times, on one character or with several. And once you've completed it on one character, that character is too powerful to find challenge in any other content in the game -- not that you can play any other high-level content, because most everyone else is grinding away at the WST. Issue 19 came with new, challenging task forces that reinvigorated the high level game. Issue 19.5 is a step backwards, instructing the playerbase to re-consume old content for even less reward. The WST is a recipe for boredom, and it will only be played for as long as people can stand doing repetitive tasks. Every player will have their limit; I hit mine in one day. I just wanted to give the devs my opinion. They made a misstep with this design. Be sure that, in Issue 20, you give us something interesting to do. Please. |
I agree with you. How anyone can defend the devs releasing this with massive bugs that cause crashes is beyond me. We have test for a reason.
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Once the problems are fixed it'll be yet another choice of activity for us to be involved with.
You aren't being forced to like it or hate it regardless.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
To me this game has become like an ice cream store with (for the sake of argument) 19 flavors of ice cream. Yesterday the "store owners" just introduced a new flavor. Obviously everyone's going to crowd around the end of the store where the new flavor is kept and there will be shortages/problems with serving it until everyone gets used to dealing with it. But eventually it'll become just like all the other flavors: some people will like it, others won't. Time will move on and sooner or later the Devs will give us yet another new flavor to choose from.
I see the introduction of the WSTs as no better or worse than any other newly introduced feature. We'll have to adapt to it just like anything else. *shrugs* |
This mini-issue has been a nice, straightforward release that is precisely what it says on the tin. If there's any negative commentary I feel could legitimately be made it's the +1 crash issue, but that has nothing to do with the Weekly Target and would exist no matter what the weekly target was.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
While I understand this point of view, it's not like people don't already do that with things like the ITF, Katie Hannon, and the LGTF.
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You knew the rise in power was coming. You did. You have no reason to act surprised or be disappointed that old stuff isn't "challenging." Hell, this can even be fixed with a five minute (or less) trip to the nearest Fateweaver/Field Analyst. |
They didn't use it because the US Government already went there with the Wiki-leaks Task Force.
Yes, someone in the Government either has a sense of humor, or more likely, is woefully out of touch with life in general. |
To me this game has become like an ice cream store with (for the sake of argument) 19 flavors of ice cream. Yesterday the "store owners" just introduced a new flavor. Obviously everyone's going to crowd around the end of the store where the new flavor is kept and there will be shortages/problems with serving it until everyone gets used to dealing with it. But eventually it'll become just like all the other flavors: some people will like it, others won't. Time will move on and sooner or later the Devs will give us yet another new flavor to choose from.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Those people choose to run the same task over and over. Those are not the only tasks that grant the rewards people want, they're just the fastest. People who want their rare boost have no choice but to run the same task over and over. This is the difference.
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Now, I can't tell if you're being snarky or agreeing with me. If the former, my point remains valid in that Remus knew the level shift would make the current content easier and complaining about it isn't really doing anything productive. If the latter, I agree. Waiter, +3/x8 served raw, if you please!
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
It's not a new flavor though. We already had the flavor. It's more like the store owners just introduced hot fudge sauce, but you're only allowed to have it on chocolate ice cream. People aren't going for the chocolate because they necessarily like it best, but because they want hot fudge sauce.
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Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It's not a new flavor though. We already had the flavor. It's more like the store owners just introduced hot fudge sauce, but you're only allowed to have it on chocolate ice cream. People aren't going for the chocolate because they necessarily like it best, but because they want hot fudge sauce.
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But, also to point out, it's my personal choice to run said task force of the week even if I don't like it. If I absolutely hate the chosen task force of the week, I could always wait until next week for one that I may like better. Point in case, I personally do not like the STF/LRSF. I don't find the story or mission sequences compelling and do not enjoy the AV mechanics. So, last night it was my choice to run them for the new rewards they are giving this week. I didn't particularly enjoy the task force, but I enjoyed the reward at the end.
So, using the ice cream analogy, the shop owner introduced hot fudge sauce to their menu (which I absolutely love), but will only be adding it onto a select flavor each week, and that flavor changes. This week it is chocolate with hot fudge sauce. I have a gag reflex against chocolate ice cream, but man do I love my fudge sauce. I could get it anyway and hope the sauce makes up for my lack of liking chocolate ice cream. Or, maybe I'll wait until next week and maybe the shop owner will add it to their cake batter ice cream, because I love me some cake batter ice cream.
All in all, bugs or no bugs, I think this is an interesting system they have employed and agree that, once the shininess wears off (just like any new system they have given us over the past 7 years), things will baseline. Heck, even on the first night last night I was able to get in on a group running the Cap TF.
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
I agree that it's bad. But there's a difference between saying the bug is a very bad thing and saying 19.5 is a very bad thing.
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I have a major grudge against the bug that robbed me of everything from last nights LRSF
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Not really seeing how they're being told to do the same task over and over. They're being told to do the task once/week for the rare bits [need what, 4 total for V.Rare?] But the task changes every week.
It's only if you really want that badge for helping people finish the WST after you got your notice that you're being forced to do the same task over and over.
As a sidenote, there's a spot when you're behind the submarine hatch that will let you click into the mission while the hatch is up. That said, they need to really improve that door [and any other door with similar 'functionality' that's on a potential WST cycle].
Let's Dance!
Now, I can't tell if you're being snarky or agreeing with me. If the former, my point remains valid in that Remus knew the level shift would make the current content easier and complaining about it isn't really doing anything productive. If the latter, I agree. Waiter, +3/x8 served raw, if you please!
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Not really seeing how they're being told to do the same task over and over. They're being told to do the task once/week for the rare bits [need what, 4 total for V.Rare?] But the task changes every week.
It's only if you really want that badge for helping people finish the WST after you got your notice that you're being forced to do the same task over and over. |
As a sidenote, there's a spot when you're behind the submarine hatch that will let you click into the mission while the hatch is up. That said, they need to really improve that door [and any other door with similar 'functionality' that's on a potential WST cycle]. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Well to be clear I'm certainly not defending the bugs or problems with testing in this case. I'm just arguing that the concept behind the WSTs (regardless of the unique problems introducing it to the game) is really not any worse or better than many of the other new features we've gotten over the years.
Once the problems are fixed it'll be yet another choice of activity for us to be involved with. You aren't being forced to like it or hate it regardless. |
Does anyone remember when Croatoa was introduced? It was THE most packed zone in the game, and everyone took to the forums complaining about how "I'll never be allowed to get the Believer badge! I have to kill a super rare spawn not just once but TWICE and everyone on the server is trying to do the same thing! And how DARE YOU make this required for an Accolade!" Now think about how easy it is to get the Believer badge and how silly that statement really is. Yet it was all over these forums for at least a month.
The same type of thinking applies here.
NOBODY is forcing anybody to do the Statesman TF over and over and over again. I'm on one of the least populated servers, and while there were many STFs and LRSFs starting up in the global channels, there were still plenty of people running ITFs, Positrons and I think I saw someone looking for a team to run Manticore's TF, as well as people still running Tip missions. There is no doom here.
EDIT: One last thing. On the first STF I ran last night, we went to pull the first of the AVs in the last mission (Mako) and we got all four of them. Our initial reaction was "ZOMG! RUN!" But then a few seconds later, our reaction was, "Wait a minute! We're Incarnates! Let's mop the floor with them!" It wasn't easy, but it was FUN. And it was probably the most fun I've had on the STF in a long time. (And none of use had our level shift yet.)
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
I feel the need to complain about the Weekly Strike Task (or whatever the acronym is; I only know that they refuse to use the obvious 'WTF'.)
I don't care that it's necessary in order to get the rarer incarnate boosts. I don't care that it was badly tested, and a zone-crashing bug got loose into the live game. I can overlook those poor decisions.
What I can't accept is how ill-conceived it was to tell the entire playerbase to do the same task force over and over again.
Last night on Virtue, Independence Port had tremendous lag and appeared to be about to crash at least twice that I saw. Getting onto Stateman's ship was a slideshow. Telling your players to gather in the same zone every single day was a bad decision.
But even that's minor compared to the mind-numbing tedium of doing the same task force several times, on one character or with several. And once you've completed it on one character, that character is too powerful to find challenge in any other content in the game -- not that you can play any other high-level content, because most everyone else is grinding away at the WST.
Issue 19 came with new, challenging task forces that reinvigorated the high level game. Issue 19.5 is a step backwards, instructing the playerbase to re-consume old content for even less reward. The WST is a recipe for boredom, and it will only be played for as long as people can stand doing repetitive tasks. Every player will have their limit; I hit mine in one day.
I just wanted to give the devs my opinion. They made a misstep with this design. Be sure that, in Issue 20, you give us something interesting to do. Please.
...
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