WST -- Ill-conceived.
The WST is end game content. The vanguard pack is to keep us paying while the team enjoys the rewards and some quality of life moments from building a very nice game before they go to their next jobs. This is why the changes in the last few months. I'd be surprised if we get any new content before Summer. The WST isn't ill-conceived from the Dev perspective.
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@Golden Girl
City of Heroes comics and artwork
Well thanks Eva, you have finally made up my mind for me.
Why do you need a portable workbench if you don't like to craft?
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@Golden Girl
City of Heroes comics and artwork
The WST is alright for end game content, and for those that crave it, but I honestly I don't care for it. If I want end game progression, I would go subscribe to that other MMORPG. I think that, if more content is introduced between level 1-50, there would be a lot less friction with the player base. I suspect, that, focusing too much on Incarnate content the next few issues would definitely be Ill-conceived IMVHO.
The WST is alright for end game content, and for those that crave it, but I honestly I don't care for it. If I want end game progression, I would go subscribe to that other MMORPG. I think that, if more content is introduced between level 1-50, there would be a lot less friction with the player base. I suspect, that, focusing too much on Incarnate content the next few issues would definitely be Ill-conceived IMVHO.
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Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
IMHO the more inclusive and solo available the game is, the better.
There's always plenty of whining whenever game systems favor teaming, most of which I discount, but setting up a major system to completely lock out the game's substantial population of dedicated soloists isn't a smart move.
The genre is called Massively Multiplayer, not Teaming Required. It's fun for me to wander around Atlas and check out the creativity and inventiveness other players lavish on their characters, a game environment populated by other people generates a sense of life and community that I enjoy. I rarely have the time to team, but that doesn't stop me from enjoying the game's Massively Multiplayer sobriquet.
As I've said before, anything that brings CoH more in line with conventional MMO orthodoxy isn't a good choice. There are already plenty of games delivering 'that kind' of game experience. CoH is never going to be a monster hit, but there's no reason it can't continue on indefinitely at present levels provided it keeps delivering a meaningful alternative to 'the usual'.
YMMV.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
The genre is called Massively Multiplayer, not Teaming Required. It's fun for me to wander around Atlas and check out the creativity and inventiveness other players lavish on their characters, a game environment populated by other people generates a sense of life and community that I enjoy. I rarely have the time to team, but that doesn't stop me from enjoying the game's Massively Multiplayer sobriquet.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
yes, that too! =P
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
This thread has been around the world and back, but I might as well put in my 2 cents.
My concerns have less to do with forced teaming and more with pressure being put on game systems that IMO really do not handle it well. Up to this point this game has basically been pretty easy, which has allowed a greater variety in powersets to proliferate, because ultimately it doesn't really matter which one is "best."
Crunching the existing powersets up against these particular late game encounters reveals massive imbalances in archetypes and powersets that IMO this game is not prepared to handle. My hope is that this is what Issue 20 attempts to address, although how it might do so I'm not sure.
Foremost of the broken mechanics are fights with archvillains. How these mechanics have been in play for so long is a mystery to me. Why does every Archvillain have Regeneration armor? Why do they have over 85% + 52% immunity to most debuffs but no immunity at all to a few specific ones? These problems imbalance AV fights to such a degree that the only way to keep powersets balanced is to not have AV fights be the end-all of the game. But what is happening is we are being pushed into these battles and told this is the "ultimate" encounter we should prepare for.
In short, it's not going to work long term if the emphasis is not just on teaming, but only teaming with the handful of archetypes and builds who are best able to beat the unbalanced mechanics found in late game actitivies.
Anyway rather than freak out, I'm waiting to see with I20 brings.
Anyway rather than freak out, I'm waiting to see with I20 brings.
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=P
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
This thread has been around the world and back, but I might as well put in my 2 cents.
My concerns have less to do with forced teaming and more with pressure being put on game systems that IMO really do not handle it well. Up to this point this game has basically been pretty easy, which has allowed a greater variety in powersets to proliferate, because ultimately it doesn't really matter which one is "best." Crunching the existing powersets up against these particular late game encounters reveals massive imbalances in archetypes and powersets that IMO this game is not prepared to handle. My hope is that this is what Issue 20 attempts to address, although how it might do so I'm not sure. Foremost of the broken mechanics are fights with archvillains. How these mechanics have been in play for so long is a mystery to me. Why does every Archvillain have Regeneration armor? Why do they have over 85% + 52% immunity to most debuffs but no immunity at all to a few specific ones? These problems imbalance AV fights to such a degree that the only way to keep powersets balanced is to not have AV fights be the end-all of the game. But what is happening is we are being pushed into these battles and told this is the "ultimate" encounter we should prepare for. In short, it's not going to work long term if the emphasis is not just on teaming, but only teaming with the handful of archetypes and builds who are best able to beat the unbalanced mechanics found in late game actitivies. Anyway rather than freak out, I'm waiting to see with I20 brings. |
They have near immunity to most debuffs because if they weren't immune to those debuffs, they wouldn't be a challenge/fun encounter [specifically there, the purple Triangles come to mind].
It's frustrating and annoying, but that's also baggage because the game has until fairly recently only utilized tank and spank encounters instead of the more 'gimmicky' options used to create difficulty.
Let's Dance!
I'm pretty sure right now that, despite it not being explicitly stated all the incarnate slots will be gettable without teaming, but that not all the trees within the slots will be without getting a Notice or something like it. Meaning that right now, as of this moment, 2/3 of your requirements are met. Currently no content requires anything more than a common and quite frankly we can't speculate too much on future content.
But right as of this moment there's also not ANY solo incarnate content. Still, I would suspect that you're going to be able to obtain at least the common slot solo for all the slots. And, yes, I know that's speculation. But given the tone of the devs since this has come out, and the desire to make it inclusive of most if not all play styles, I don't think it's all that rampant. |
The speculation that the devs will give us solo content is no more valid than my opinion that they will not, and will continue to make content that requires higher and higher teirs of incarnate ability.
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So there might be a normal arc to unlock the Judgement slot in I20, but the salvage for Tier 3 and 4 of it would be gotten from the Incarnate trials.
@Golden Girl
City of Heroes comics and artwork
The speculation that the devs will give us solo content is no more valid than my opinion that they will not, and will continue to make content that requires higher and higher teirs of incarnate ability.
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And while all of it is speculation it's also extrapolation. What you, Toony, specifically have done is ignore much of what has been stated by the Dev team as a whole on this matter, and have chosen to latch on to a singular thing that Black Scorpion has said, which was some content in an MMO will be team oriented. While that is an important thing to latch onto, I would direct you to what he said prior to that (or perhaps after that) which was while he wanted the incarnate content to be highly difficult, he also wanted it to be inclusive for most gamers. If we add it all up, I can only assume that, at this point, the non-level shifted incarnate stuff is going to be open and relatively easy to get for everyone. the level shifted stuff, in the future, MIGHT stay behind a forced teaming wall.
Now some people have been rude to you and the "soloist" camp as a whole, and you and that camp have tended to speak in terms of hyperbole. You have just told me that I should not speculate, yet that's the only thing that's been happening because, frankly, there's been a dearth of information from the devs on the topic, which I can only take to mean they're hard at work on planning a solo way to get notices of the well.
To those people who would tell you to sit down and shut up, I would join you and call them stupid. However, the opposite reaction - what has largely been your reaction - is to claim that the devs have abandoned you and the game is no longer playable because you've been abandoned by the endgame mechanisms - and endgame that, according to your rules you probably woudln't play anyway because, right now, it's TF content.
Given that the developers have always made content causal and solo friendly, and given that they've said that their design intent for the Incarnate system is to make it inclusive instead of exclusive, I can only assume that the near future will have arcs and the like for a wider playerbase to make use of.
Speculation is, in of itself, not a bad thing. Speculation without support or evidence is. None of my speculation is without evidence in the form of a great deal of history, and the devs own words about their design intent. So while my speculation is just that, it is also a logical extrapolation of the facts as we know them to this date. All of which is far more helpful to your position of eventually gaining Casual friendly incarnate content than the rampant hyperbole which has been fueling the "casual" player's rage (mostly claims that the devs don't care about you, which is pretty much false, aggravating, and patently annoying).
Time will tell whether the WSF is an ill-conceived notion. But in these first few days, at least, the evidence is against you. It's the first week so we won't know anything yet. We'll know more next week when it moves on to Kahn - a TF, by the way, that is far more casual player friendly because of it's short duration and relatively straightforward tactics (Reichs, save for some stuff atht he beginning, is completely tank and spank) (granted villains have a complaint because BSF is significantly harder than KTF).
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
I don't agree.
1. Over time this will get people to run more and different task forces increasing variety. |
Statesman And Lord Recluse.
Barracuda and Dr Kahn.
Imperious
Lady Gray.
That's all there is. Unless they include the two new TFs, Tin Mage and Apex. then there will be 8 in the cycle. But that's not a lot of variety even still, though it would be nice if the two newer TFs were in the rotation, it's the same stuff, again. Alpha boost is just a re-hash of old content for the most part.
It's a legitimate complaint, but one the Devs will apparently be addressing in future updates.
"Where does he get those wonderful toys?" - The Joker
De minimis non curat Lex Luthor.
It strikes me as the height of insanity to expect everything--EVERYthing!--to be accessible to everyone without ever needing to interact with another person
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Similarly, I think it's more than a bit arrogant to insist that everything the developers release must also cater to a style of play that is antithetical to what makes an MMORPG fun. |
If you really are so antisocial that you cannot stand playing with other people for the duration of a task force now and then, then I hate to break it to you, but boy, did you ever pick the wrong genre of game to get wrapped up in. |
I suggest venturing out of your comfort zone a little and giving the MM aspect of the game a shot. |

Worst-case scenario, you hate it. Well, suck it up and do it anyway. |
If you just can't get past it, though, then I really am sorry that the game doesn't suit your style of play. |

Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
Incorrect. Four days ago Avatea posted the upcoming list of WSTs. Note the fourth entry, Sister Psyche/Silver Mantis. They are not limiting the WST to level 50-only TFs.
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"Where does he get those wonderful toys?" - The Joker
De minimis non curat Lex Luthor.
Great post, Valerika.
It's not insanity. It's good game design to allow people the same opportunities for soloers as team players. Up until now, team play would definitely bring you serious advantages over soloing in terms of greater rewards for shorter time, but soloing would still get you there. Also, isn't it a bit anti-social to call people crazy just because they're anti-social?
![]() Soloing isn't antithetical to an MMO. At least not one that wants to cater to a wide audience. There again, this doesn't match current COH experience, only your very limited interpretation. Just because you WANT this genre to require teaming, it hasn't, for the most part. I'd suggest venturing out of your comfort zone and wrapping your head around the idea that soloing is a viable playstyle option for a superhero MMO, no matter what color you make the MM part ![]() I find it more than a little ironic that you, who are in favor of forced teaming, rather than those dirty soloers, come across as so horribly obnoxious. "Suck it up?" People who say things like that must love forced teaming, because otherwise, no one would want anything to do with them. I prefer to team for fun, and not because I have to "suck it up" or "take one for the team" or "go outside my comfort zone" or any of the other silly catch phrases people use to describe being forced to do something you dislike. Please understand--NO ONE IS SAYING THEY WANT THE TF OPTION REMOVED. THEY ARE JUST ASKING FOR ANOTHER ROUTE. That's it. That's all. I think I speak for a great number of soloers when I say--I have absolutely no intention of quitting over this. All I'll do is just ask the devs for more options, and pray they come through the way they did for earlier content, including pre-i19.5 Alpha. This game is wonderful, and even if they never add an alternate path, the game is great. However, if you choose to ridicule people for asking for that option, or tell them to "suck it up", I think that says a lot more about your intolerance than their supposed lack of genre understanding ![]() |

Soloing is certainly not against the premise of a MMO, in fact, it has become a lynchpin. Especially in games with 'end-game' content that is raid/team based. You need a way to get to the end-level and be able to enter the end-game as a new character. Leveling specifically is very important for that. So it does remain to be seen how the level shift actually applies in that context. I do feel that an EQ style AA-gate [Mistmoore, forgot the expansion] would not be a good fit for this game, but will remain to see how it presents itself.
One comment I would like to make though, kind of the opposite of the 'quit if you don't like it'. This is a bald assertion, and I have no metrics to support it, just personal experience. A lot of players quit due to the lack of an end game. I don't think this is quite 'there' yet [frankly, more varied content than just tank + spank is needed imo]. But it is an attempt to address that concern. Not saying it'll work or not, but it did get me back to subscribing.
Let's Dance!
It's not insanity. It's good game design to allow people the same opportunities for soloers as team players.
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Soloing isn't antithetical to an MMO. At least not one that wants to cater to a wide audience.
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I don't take exception to people who want soloable content in the game. Something like 98% of the game is soloable. What I take exception to is people expecting literally 100% of the game--mathematically no less--to be soloable. To me, in an MMO, that is an unreasonable expectation. Indeed, since I think it's important to encourage teaming in an MMO to highlight what sets the genre apart from single-player competitors, I consider the whole "Give us options" request a step backwards, not forwards.
Just because you WANT this genre to require teaming, it hasn't, for the most part.
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I find it more than a little ironic that you, who are in favor of forced teaming, rather than those dirty soloers, come across as so horribly obnoxious. "Suck it up?"
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It's not obnoxious, it's not arrogant, it's not a double standard. It's called life. The things I am 100% happy with are very few and far between. I don't dwell on what I hate, or else I'd stay pissed off all the time. I suck it up and dwell on the stuff I like.
Please understand--NO ONE IS SAYING THEY WANT THE TF OPTION REMOVED. THEY ARE JUST ASKING FOR ANOTHER ROUTE. That's it. That's all.
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Good, because that is what does get under my skin, and why I replied in this thread to begin with. "Rage quits," for any reason, are the height of stupidity to me. "This will destroy the game!" posts are almost as silly, especially over this, especially when people are jammed up into the zones to participate in this activity. I'm not trying to squelch reasonable discourse, but I don't consider "I'm quitting!" to be reasonable discourse. I'd just as soon those people do go quietly away.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Some major sarcasm fail right here.
I am, however, opposed to the rampant misinformed, inflammatory complaining about the conclusion that since there is no way to do it NOW, there never will be.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World