Barracuda's Strike Force is RIDICULOUS.


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Posted

Now I'm not one to lose my temper over stupid things like this, but are you kidding me?

I just spent three hours doing this god damned task force, just to find that at the FINAL Reichsman battle we required a Mastermind and thus, FAILED.

Where the hell in this task force does it mention this?

Why doesn't Barracuda BEFORE giving me this task tell me, "Hey, Annihilius, you need a Mastermind or you can't complete this task force!"

Would've REALLY helped.

I'm almost positive I'm NOT the only person to encounter this and it IS garbage.

I apologize for the rant, but seriously, is this not complete crap? Does anyone else agree with me?


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Posted

Your anger is justified.

There have been some teams that completed it without the MM's power, but few that attempted have.

Even with the MM's (and Defender's, now, with GR) power, it's easy for an unprepared team to get overwhelmed.

I'm surprised you didn't know this... it seems to be common knowledge now.


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Posted

How about the fact that this task force only awards 20 merits and the far easier hero version awards 30 merits?

That has to be a bug. Some sort of database typo. Less merits for a harder task that requires specific ATs?


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Posted

Barracuda and Lady Grey seem to be the only TFs in the game thus far that have very specific requirements for completion (and therefore can be impossible or nearly so to complete without that component). For Barracuda, of course, it's the Black Scorpion anti-phase power given to Masterminds and Defenders. For Lady Grey, it's the holds which are critical to taking down the green mitochondria in the Hamidon encounter. Not enough holds on your team and you essentially can't progress.

While I don't necessarily think these kind of requirements are completely wrong of the Devs to include, it is very easy for ignorant players to get themselves into frustrating situations where they realize they never had a reasonable chance with the team makeup they began with - probably TFs of this sort should have some kind of warning flag in a different color of text prior to starting the TF. While it's likely those forming the TFs might not bother to read it, at least a warning is given in that case.


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Posted

Quote:
Originally Posted by Djeannie View Post
How about the fact that this task force only awards 20 merits and the far easier hero version awards 30 merits?
As people in the navy would say ... that's SOS.

Barracuda's SF is more obnoxious than Khan's TF by just about every measure you can possibly name. The absurd "bury you in ambush" in the final fight of the Barracuda SF is WAY more difficult to survive than dealing with solo AVs on the Khan TF.

I make it a point to avoid the Barracuda SF as much as possible.


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Posted

Required a MM? Since when?

PUGGed it (well, half pugged) last night, no mastermind. No issues. What do you think you need a MM for?


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Required a MM? Since when?

PUGGed it (well, half pugged) last night, no mastermind. No issues. What do you think you need a MM for?
you need a mm or a defender to get the clickable power of black scorpion which stops him from using his phasing heal type power at 50% hp

at about 50% hp reichs will pop a power which makes him untouchable and heals him back up to about 80% hp, however the mm/defender power prevents this from happening

so a mm is not required if you have a defender


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
you need a mm or a defender to get the clickable power of black scorpion which stops him from using his phasing heal type power at 50% hp

at about 50% hp reichs will pop a power which makes him untouchable and heals him back up to about 80% hp, however the mm/defender power prevents this from happening

so a mm is not required if you have a defender
Neither is really required...it can take a little longer if you have neither, but if your damage and debuffs are good, it's not much longer.



 

Posted

Honestly, never thought of a MM or Defender as required for it. Never had that much trouble with it. I can see where others would, though. I do think it should award more merits, though.


 

Posted

The first I-don't-know-how-many-times I did this SF, the MM power was broken, it was LONG before side-switching occurred, and we still kicked the crap out of him. So while 'theoretically' my MM was 'useless' coz the power didn't work, my bots/dark MM came in loaded for bear with her Mayhem-missions-collected temp powers instead and debuffed him to the point where he couldn't hit a damn thing.

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Posted

Quote:
Originally Posted by Dark_Respite View Post
The first I-don't-know-how-many-times I did this SF, the MM power was broken, it was LONG before side-switching occurred, and we still kicked the crap out of him. So while 'theoretically' my MM was 'useless' coz the power didn't work, my bots/dark MM came in loaded for bear with her Mayhem-missions-collected temp powers instead and debuffed him to the point where he couldn't hit a damn thing.

Michelle
aka
Samuraiko/Dark_Respite
yeah, the mm temp has been on/off buggy since it came out until about i17 i think in which it was finally fixed and hasnt has had an issue since

while a mm/defender is not required for reichs, you need a very very high dmg/debuff team to beat him without the temps, or you will never out dmg his phase heal (had this happen once yesterday, had 1 mm on the team and they disappeared after the 2nd mish and we couldnt beat reichs because he kept phasing and healing back up, and we werent making noticeable progress after about 4-5 of his phase heals, so we disbanded and regrouped and made sure we had a mm

basically a mm/defender will make the sf at least a guaranteed win, and a much faster win


 

Posted

Not having the temp power dramatically increases the effective DPS requirement for the team. If any given team has that level of DPS, then they're fine even without the temp power, but otherwise, they can range from taking a bit longer, to dramatically longer, to actually being unable to overcome his regen.

Shivans and nukes and the like are possible options. Shivans actually fare somewhat poorly against Reichsman in my experience (in either the SF or the TF), because of all the KB.


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Posted

I did this on Saturday. We had an MM but he bailed on us. With only seven of us we had a bit less debuff and damage that was ideal. However, each time he kicked in his phase/heal it ended with him slightly less hp than the previous. Took us about 17 cycles before we managed to down him.

We had one rad and one sonic corrupter, a fort, two stalkers, an ice/ice dominator, and a brute.

I have been on teams that failed without a MM/Defender, and while I know it can be done, even when it is possible, it is very often to annoying to be fun.


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Posted

Quote:
Originally Posted by Redlynne View Post
As people in the navy would say ... that's SOS.

Barracuda's SF is more obnoxious than Khan's TF by just about every measure you can possibly name. The absurd "bury you in ambush" in the final fight of the Barracuda SF is WAY more difficult to survive than dealing with solo AVs on the Khan TF.

I make it a point to avoid the Barracuda SF as much as possible.

This question is for anyone, but when I ran this TF on a couple runs the ambush part wasn't the same. Is there a way to stop that from happening? I was amazed how smooth this one can go with the correct team mix - and how long it can take the other way.

BTW - I was a MM on one run and the temp power didn't get put in my tray. After fighting the big man was taking longer that it should, the team chat asks why the MM isn't using the temp power. I had to apologize and then we went after it. So many things aren't obvious when you are in the mix and the team starts to get frustrated.

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Posted

Quote:
Originally Posted by Darkfaith View Post
Neither is really required...it can take a little longer if you have neither, but if your damage and debuffs are good, it's not much longer.
Yep, and if a couple of you are incarnate level shifted... not even that much longer.


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Posted

We ran this TF I think on Tuesday or Wednesday, and we did have a MM.

We still team wiped once because of all the ambushes.

My issue is the temp power for the stalker. How are you supposed to know to walk into the machine to activate it if you've never done it before? The SF leader was all pissed off at me because I didnt know it.

But seriously, how was I supposed to know this? Is it written anywhere in the dialog?

After the team wipe we reentered, and just obliterated all the ambushes on our way back to the final room and took down Reichmann.

Im sure Im not the only one who just assumed a power was supposed to drop into my tray during the previous mission, and just didnt. How was I suppsed to know that the stalker power is initiated in this way? Why is this SF so much different from the TF version? Who lamebrained idea was this??

IMO, this SF needs redone, before they ever make it the WST again.


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Posted

Quote:
Originally Posted by Largo View Post
We ran this TF I think on Tuesday or Wednesday, and we did have a MM.

We still team wiped once because of all the ambushes.

My issue is the temp power for the stalker. How are you supposed to know to walk into the machine to activate it if you've never done it before? The SF leader was all pissed off at me because I didnt know it.

But seriously, how was I supposed to know this? Is it written anywhere in the dialog?

After the team wipe we reentered, and just obliterated all the ambushes on our way back to the final room and took down Reichmann.

Im sure Im not the only one who just assumed a power was supposed to drop into my tray during the previous mission, and just didnt. How was I suppsed to know that the stalker power is initiated in this way? Why is this SF so much different from the TF version? Who lamebrained idea was this??

IMO, this SF needs redone, before they ever make it the WST again.
Really, rather then have the temp powers awarded by class, change the mechanism to make sure all the powers get distributed to the team regardless of AT. That's more consistant with the standards the rest of the game is made to.

I agree that communication is really the bigger problem. The way TF's work in this game, there's no clear explination to the people on the team that they'e supposed to be doing something other then the normal "kill next objective". I've been the defender on the BSF that was supposed to get the temp power to stop the phasing, but nobody told me, so I just commenced my buffing/debuffing and killing. Some people were saying "use your temps" but that could mean pull out a shivan, or a few dozen other things without a clear explination. Nothing told me "the defender has to go stand in the machine and get a temp power that nobody else on the team will get or this won't be successful." Eventually I figured it out, but it took quite a bit of time and frustration.

I think with the new TF's they're adding some narration dialogue that helps a lot. But they really need to go back and add some clerity to the old TFs and SFs to explain what's going on and why.

In my opinion, the BSF is one of the better TF's in the game for content and challenge. I like how instead of giving arbitrary mission objectives, it actually gives you powers you can use to improve your fighting ability for defeating the final objective. What it lacks is communication to the full team (I've never led, so I don't know if the leader sees a good explination of the intended strategy or not), and obviously the reward needs to be adjusted upward.


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Posted

Quote:
Originally Posted by Djeannie View Post
How about the fact that this task force only awards 20 merits and the far easier hero version awards 30 merits....
This.


 

Posted

Without a Mastermind or Defender, after 80% HP (his unaffected stage) you can only deal damage to Reichsman in increments of 3,000. Deal mass damage, he'll heal it all up except for 3,000 of the damage done. Then, he repeats. Now, you say, "what's the big deal?"

He has over 200,000 HP.

Doesn't matter the debuffs you have and regeneration debuff will have no affect on this either. Debuffs can only speed up the overall time it'll take. Still takes an hour plus if you don't have -100% resist debuffs on him.

I have been on teams that've cleared this SF in a matter of an hour or less.

This past team, we got to the final mission in about 45 minutes, spent an hour and a half - two hours swinging on him (in his 'phase / dephase / regen' stage) and even with Vanguard heavies and shivans, eventually had to give up. We had a great team, but without the Mastermind or Defender, it just wasn't possible. Our problem wasn't surviving or damage, we could do both. It was the fact that after hours we were only at 50% of his hit points and no one (including me) had the patience to sit there for another hour+ swinging on him.


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Posted

The Barracuda SF should still mention, somewhere in the START UP of the mish, in ORANGE or RED or something in the NPC/contact's text, that an MM/Defender would be a 'benefit' to your team makeup.

Not mentioning this in the text or SF description is not helpful.

This knoweldge is constituted as what we call in business/education as, 'Tribal Knowlege':

Tribal knowledge is any unwritten information that is known within a "tribe" but often unknown outside of it. A "tribe" may be a group or subgroup of people that share a common knowledge.
The subgroup, in this case, consists of those that discovered the Black Scorpion Temp Power for MMs/Defenders while playing the SF and those who discovered it via in-game tells, websites, or forums. Not everyone knows of this 'benefit', and since it is not mentioned in the opening text of the SF, it can easily be constituted as tribal knoweldge.

This info needs to be entered in the opening text before a team is formed to prevent new players/team leaders, from having to experience what can transform into a painful 3-hour Reichsmann beat-down or actual SF failure.

"A good decision is based on knowledge and not on numbers" -Plato


 

Posted

To offer a counterpoint, I'd like to state that I got my second Notice of the Well on a PuG Barracuda where we had no MMs or Defenders, and had no effective way of neutralizing the ambushes other than just fighting through every last one of them at the entrance to the final room so as to not also have to deal with Reichsman.

Reichsman himself was a very long,very arduous battle. It took an Envenomed Dagger, a Vanguard Heavy, and 3 Snowbeasts to keep his regen and recharge low enough that we wouldn't lose all the headway we'd made before each time he used his Unbreakable power. But we did do it. And 3 out of the 7 on the team had never run the BSF before. So, while it can be exceedingly difficult for some teams and indeed impossible for some teams, it's NOT absolutely impossible if you don't have all the temp powers at your disposal.


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Posted

I finished it for the first time without an MM/Defender this weekend. So now I know it's possible. This team was ALL debuff,DPS and slows though, so it was ideal for the situation.

The main problem I have with doing it without the MM/Defender temp power is that it's boring. The ambush is fun, but just standing around pounding or Reichs for half an hour gets old pretty fast.


 

Posted

Quote:
Originally Posted by Murphland View Post
This question is for anyone, but when I ran this TF on a couple runs the ambush part wasn't the same. Is there a way to stop that from happening? I was amazed how smooth this one can go with the correct team mix - and how long it can take the other way.

BTW - I was a MM on one run and the temp power didn't get put in my tray. After fighting the big man was taking longer that it should, the team chat asks why the MM isn't using the temp power. I had to apologize and then we went after it. So many things aren't obvious when you are in the mix and the team starts to get frustrated.

Murph
this is a big part, NONE of the clickable powers are placed in the players trays, so everytime you have to get the temps again you have to open the power window and drop the temp into the power tray

i also support the suggestion that all ATs should have access to ALL of the clickable powers, then it would make it approx as difficult as kahn in the last mish because everyone will have tools for dealing with the ambushs, and i support the suggestion that the merit reward is awful for barracuda, 20 merits and the fastest i have completed the sf is about 1:15, and the last mish is harder than all of the mishs in kahn tf combined


 

Posted

I won't deny that it's possible with a bit of luck and the right setup, to complete the SF without an MM or Defender. However, the discrepancy between having one and not is completely absurd. Difficulty-wise, everything other than the final battle is pretty low-end, but the final confrontation varies from "very close to impossible" if you don't have any of the right temps to absolutely trivial if you do.

As the SF stands right now, an MM or Defender who does absolutely nothing but fire that temp power in the last battle actually makes a bigger difference to the team than someone of a different AT who makes a solid attempt to contribute the whole way through. That is not the way this game should be.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
I won't deny that it's possible with a bit of luck and the right setup, to complete the SF without an MM or Defender. However, the discrepancy between having one and not is completely absurd. Difficulty-wise, everything other than the final battle is pretty low-end, but the final confrontation varies from "very close to impossible" if you don't have any of the right temps to absolutely trivial if you do.

As the SF stands right now, an MM or Defender who does absolutely nothing but fire that temp power in the last battle actually makes a bigger difference to the team than someone of a different AT who makes a solid attempt to contribute the whole way through. That is not the way this game should be.
Everything I've been trying to say in a nutshell.

Well said.


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