Murphland

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  1. Murphland

    I remember....

    Quote:
    Originally Posted by VoodooCompany View Post
    PennyPA relayed to me and hopefully won't mind

    also
    ....Voodoo is the bestest and you should all be nice to him.
    It was really tiny text but I'm sure that's what it said.

    Late to the party here.

    I remember way way back when two small Super Groups merged and we got the best deal because PennyPA came over and was such a solid player. Couldn't have asked for a better gaming bud and I have a ton of great memories.

    I have played since launch and I remember my first character out of the block was a Ice/Kin Controller. The slow long road to 32 and finally getting Jack Frost. I don't have actual numbers but I swear it almost took me year to get that hero to 50.


    Murph
  2. Glad this info was posted, I have only completed it twice and I was surprised to see a different reward table. I believe I did get the 5th the last time, it was late, but I am going to start tracking this a bit more.

    Murph
  3. Quote:
    Originally Posted by Redlynne View Post
    As people in the navy would say ... that's SOS.

    Barracuda's SF is more obnoxious than Khan's TF by just about every measure you can possibly name. The absurd "bury you in ambush" in the final fight of the Barracuda SF is WAY more difficult to survive than dealing with solo AVs on the Khan TF.

    I make it a point to avoid the Barracuda SF as much as possible.

    This question is for anyone, but when I ran this TF on a couple runs the ambush part wasn't the same. Is there a way to stop that from happening? I was amazed how smooth this one can go with the correct team mix - and how long it can take the other way.

    BTW - I was a MM on one run and the temp power didn't get put in my tray. After fighting the big man was taking longer that it should, the team chat asks why the MM isn't using the temp power. I had to apologize and then we went after it. So many things aren't obvious when you are in the mix and the team starts to get frustrated.

    Murph
  4. Murphland

    Trial Account?

    I can echo much of the same as what has been said so far. Happened to me on Monday evening logging in to Victory server 7:30pCDT-8:30pCDT approx. I was nervous so logged out of the game and in to my master account and all information was good. Logged back in to the game and it was fine.

    Then the same thing happened last night, approx 7:30pCDT logging on to Victory. This time I just did a quick exit and re-log and I was fine.

    Murph
  5. Pen,

    Happy B-Day a little late...

    Murph
  6. I just did a similiar thing early this morning bidding before I had enough caffeine. I was moving between searches on salvage and I dropped I think 50 million on a masterwork weapon. It is one of those things that just kills the gaming mood for that session.

    But I walked away thinking that someone out there got a nice treat.

    I will now be in much less of a hurry and do a second check before I bid.

    Murph
  7. Murphland

    Demons/Storm

    I am at lvl 37 with my Demon / Storm and I really have enjoyed the storm secondary. Keep in mind that this is my first stormy so it may have less value for you. I have 50 MMs with /traps /dark and /FF. Traps just has a special place in my heart but they really all have been fun.

    I will add that /FF is similiar to your point on the buffing. While in the mix to 50 it wasn't that bad - but I will say that when I got to 50 I was glad to shelve the toon and move on. If you haven't played traps or dark those would be mu suggestions.

    Murph
  8. QR

    Commander you kind of nailed how I was thinking about this. Over time in this game I have just come to understand things get lowered or made easier to get. I really don't have an opinion other than if it keeps people playing new characters that so be it. I still haven't found the time to roll a PB or WS yet. So many other fun projects.

    Murph
  9. QR,

    I am running a Nin/Pois MM at level 28-ish and this weekend was actually invited to a couple of Pugs. With the mish cranked up my focus was on using the Debuffs first and then respawning my pets.

    There was no way with how weak my Alkaloid is slotted that it would have made any difference. In fact I dropped it on the brute a few times and laughed because the 100 heal looked like it did nothing.

    As long as the MM is debuffing I say learn to use inspirations over trying to determine why they aren't healing you. Any pug I have ever done I make sure I take care of myself first with inspirations and if I get a heal or buff from a teammate I call it gravy.

    Murph
  10. Hey all,

    I have 3 MMs I enjoyed to 50, Nec\Drk, Thug\FF and Merc\Traps.

    In this gap waiting for Going Rogue I have started to level a Nin\Pois to fill in the nights where the VG is not on. No better solo character than a MM.

    I have read the guides and I have a good handle on my general build structure, but at level 27 I have found battles with larger groups dicey to say the least.

    I know how life changes getting the third tier pet and the second upgrade, so maybe I need to park the respec for later.

    My question to everyone is what pool powers have you mixed in to add playability and fun? I have seen stealth and invisibility mixed in, I have also seen posts where Provoke/Challenge works well.

    I have not had a taunt power on a MM before, is it just a matter of being in BG mode and cycling it over and over? I was thinking whirlwind as a concept like Tsoo sorcs since that is another power I have never taken.

    Appreciate any tips, tricks or advice...

    Murph
  11. [ QUOTE ]
    Yes that's the same guy from BareNaked Ladies, at least that's what everyone is saying. I honestly have no idea what that is.

    "If it don't play on my victrola or betamax, I don't wanna know what it is!"

    [/ QUOTE ]

    Ok that is why he looked familiar. I thought it was Castle at first....

    Murph
  12. I was also one who finally copied over a level 50 hero so I could take a look at the zone.

    As a villian I was wondering why there were so many stacked at the entrance there waiting. I turn the corner - TP into an Ice Slick with trip mines. Tried several times to get out there and see what is going on and had no chance.

    I realize they may change some things before I7 goes live - but since this is kinda the new shiney for level 50 heroes isn't this going to be the same on live?

    Like RT said, testing like this will hopefully expose some things that they need to fix.

    Murph
  13. Bill,

    Thanks for the information and time to get these all in one spot. I have the same Vid Card as well.

    I have looked at all of those settings and just have not had the time to try and tweak to see the results.

    I look forward to giving them a test tonight.

    Murph
  14. Good guide,

    At level 37 I ran it a bit different on the slotting.

    For Warmth and Cauterize I ran with 3 Heal, 1 End Red and 1 Rech. I myself do not see a need for adding range.

    Since I run in larger teams and don't want to be a total buff bot I slotted Forge with 3 ToHit and 1 Rech. I wanted it to be stacked when I dropped it on our Brute.

    You put it as an option but I feel that Aim is a must for a Rad corruptor, YMMV.

    Last to address the question on Heat Exaustion. I also noticed that it drops off effectiveness when the con of the mob gets higher.

    However when I run solo before HE I had a very tough time with a red boss. Well I hit Aim and then HE and go to work. I have seen cases where the boss will be sitting at zero end after a few attacks.

    I don't have hasten and went the SJ route for travel so i could get Acrobatics. Everytime I think I will respec out of Acro we run a Longbow mish and all the other squishies go flying but me

    Murph
  15. Murphland

    Call for Models

    Raptor Red - Claw / SR Scrapper on Victory

    By the time you notice her beauty, your already dead.

    Raptor Red

    Murph
  16. [ QUOTE ]
    Kheldians get better with the more non kheldians they team with....why can't SG teams do this also? The more people from your SG on your team, you would get a small percentage of a boost somewhere. Maybe if I'm on an 8 man team, and 5 of the eight are in the same sg, those 5 should get a little acc bonus, or dmg bonus, or defense bonus.....just a thought.

    [/ QUOTE ]

    I second this great idea....

    My main request is for more SG type activities.

    Gamma Rae - Victory