Lambda/BAF Reward Tables
You forgot Very Rare Componet as well. And it IS WAI. You will randomly get one at the end of every successful trial. It is weighted as well, with Very Rare being, well, very rare.
That being said, my first 3 completed BAF's last night all rewarding me the Rare option, with the fourth being a Common option. Guess the RNG was being good to me.
You forgot Very Rare Componet as well. And it IS WAI. You will randomly get one at the end of every successful trial. It is weighted as well, with Very Rare being, well, very rare.
That being said, my first 3 completed BAF's last night all rewarding me the Rare option, with the fourth being a Common option. Guess the RNG was being good to me. |
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@Annihilius
You forgot you can pick the Super Inspirations too...varying amounts
So, as I'm sure many of us have seen now, when you succeed in a BAF/Lambda Incarnate Trial, one of four Reward Tables will appear.
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Should have screenshotted it, but it exists - only seen it once though!
Speaking of Super Inspiration, does anyone know how long the level shift one lasts? Is it 60 seconds, the whole mission, or until you level up?
and can it be used by a level 50 +1 to make them level 50 +2?
Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006
Sir Zane (Lvl 50, Inv/SS/Nrg Tank);Atomic Jake (Lvl 50, Kin/Rad/Elec Defender)
Nikolai (Lvl 50, DM/EA/GW Brute);Raging Stallion (Lvl 50 MA/SR/Weap Scrapper)
Archmage Tristam (Lvl 50 Ill/Son/Psi Controller)
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-g=C800:5
Anyone came up with the answer? Because as far as I'm concerned, it's definetly not random. 4/5 of my tables are uncommon. Is it based on participation? Damages dealt?
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P.S: Dang it...I can never get the multi quote feature to work.....
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Actually, there is a fifth reward table. Which only gives Threads or a Super Inspiration.
Should have screenshotted it, but it exists - only seen it once though! |
Of course, getting kicked from BAF twice b/c of these damn crashes helped me a lot to achieve my goal !
I had this table twice. A fellow player came up with this theory "the less you do, the less you earn" so I just leeched the whole BAF (ie 2 recovery + 2 regen auras, a couple of fortitudes, no damages dealt, and I probably cast a Barrier).
Of course, getting kicked from BAF twice b/c of these damn crashes helped me a lot to achieve my goal ! |
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
I'm inclined to believe this for the 10 Threads or 1 Super! Insp table. I got an important call that took me away during a long loading screen into Lambda, and didn't get back to the game until the Raid the Labs/Warehouse section was almost over. I fully participated once I got back, but sitting out half or more of the trial limited my contributions, and I got the bad table as a result. The other tables might be random, but this one seems to be the "punishment table" for those who don't contribute, for whatever reason.
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I raided these trial heavily with my Emp Defender (150+ Astral Merits 6 Empyrean Merits which I don't want to convert entirely) but I never saw anything but common/uncommon tables.
I know RNG is random, that's why I'm not too worried about this issue at the moment (and common/uncommon are all I need so far).
But if (and that's a big, hypothetical "if") "Contribution" is based on Damages inflicted or something like that, support toons are pretty much screwed.
I'm inclined to lean towards the "RNG is Random" theory. I've done 6 successful trials on my Traps Defender and gotten a Very Rare Table twice. That would seem to favor the random number generator theory since I really doubt I'm overperforming that much.
The key question is to define what a "contribution" is trial-wise.
I raided these trial heavily with my Emp Defender (150+ Astral Merits 6 Empyrean Merits which I don't want to convert entirely) but I never saw anything but common/uncommon tables. I know RNG is random, that's why I'm not too worried about this issue at the moment (and common/uncommon are all I need so far). But if (and that's a big, hypothetical "if") "Contribution" is based on Damages inflicted or something like that, support toons are pretty much screwed. |
If it's contribution based, which if I recall they said at least some of the trials would be, it should follow the same formula as the Praetorian zone events, which took buffing and healing into account.
If it's contribution based, which if I recall they said at least some of the trials would be, it should follow the same formula as the Praetorian zone events, which took buffing and healing into account.
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I tried one Lambda keeping everybody buffed, using Frostwork everytime it's up, debuffing everything, and attacking on the spare time, i.e., doing the best I can, I got an Uncommon.
I tried one run basically just using my rains (no shields, no frostwork...), I got an Uncommon.
I tried on run just de/buffing, not attacking, I got an Uncommon.
I tried one run just attacking, not de/buffing, I got an Uncommon.
So far, on 50+ succesful trials, I got 1 Very Rare, 8 Rare, 1 Common and all the others are Uncommon (40+). So even though I accept "RNG is random" as an answer, I expected a very different repartition after 50+ trials.
PS : I also recall reading somewhere that it would be using the new formula for reward repartition. At first, I thought it was for XP, but it's not. If it's for trials rewards, I'd really, really, REALLY like to see that formula.
I am getting rare or uncommon all the time. Had all other options maybe once or twice.
"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
So far, on 50+ succesful trials, I got 1 Very Rare, 8 Rare, 1 Common and all the others are Uncommon (40+).
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I've gotten Very Rare once, Rare once, a couple of Commons and mostly Uncommons. This is in 11 successes.
So.. um... Uncommon seems more common than Common?
Paragon City Search And Rescue
The Mentor Project
I'm inclined to believe this for the 10 Threads or 1 Super! Insp table. I got an important call that took me away during a long loading screen into Lambda, and didn't get back to the game until the Raid the Labs/Warehouse section was almost over. I fully participated once I got back, but sitting out half or more of the trial limited my contributions, and I got the bad table as a result. The other tables might be random, but this one seems to be the "punishment table" for those who don't contribute, for whatever reason.
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"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
I did a Lambda myself--my only one so far--and also had the 5th table. Of course, I spent a good deal of the supply search phase either lost or dead and never did get to destroy a crate, and died a lot during the portal destroying phase of the final battle, so in turn of powers used or whatever, I probably didn't do all that much, but it wasn't for lack of trying.
My guess is people are going to be getting this a lot from Lambda, because the common strategy is to ignore the mobs and go after the temp power storage containers, meaning that as far as the game is concern, people are doing basically nothing for that entire phase. I doubt it considers moving around "contributing."
Glad this info was posted, I have only completed it twice and I was surprised to see a different reward table. I believe I did get the 5th the last time, it was late, but I am going to start tracking this a bit more.
Murph
Murph's 50s:
H: Tank, Cont, Def, Scrapper, Blaster, Bane
V: MM x5, Corr x2, Stalker, Dom, Fort
Anyone came up with the answer? Because as far as I'm concerned, it's definetly not random. 4/5 of my tables are uncommon.
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The reward window you get is random. It is heavily weighted towards giving you the "uncommon" reward window. "Rare" and "Very Rare" are correspondingly less likely to appear. "Common" is also less likely to appear than "Uncommon", presumably because it's not a very good reward. The window with 10 threads, which I have not yet seen and is incredibly sucktastic, is apparently extremely unlikely, as this is the first I've heard of it after dozens of runs with full leagues.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
How is this not random? Is this another one of those things where someone is defining random as "equally likely"?
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It is heavily weighted towards giving you the "uncommon" reward window.
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"Common" is also less likely to appear than "Uncommon", presumably because it's not a very good reward.
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This is were "Random" seems to fail (imho).
Don't get me wrong, I have no problem with having a lot of common/uncommon tables, that's the way it should work.
My problem is having "uncommon" tables way more than "common" tables.
That's not another "I've-been-playing-for-7-years-and-still-haven't-got-my-purple-so-far" thread.
For what it's worth, on the topic of the components being "common", "rare", etc., this really has always been problematic, even in the Inventions system. For example, every single Pool B (mission end drop) recipe is "Rare"... which is pretty clearly hooey if you look at the supplies of them at level 50 on the market. (In fact, we think they are evenly weighted, so that every one of them is as likely to drop at mish complete as all the others, meaning that none of them is rare.)
It's really best to just think of the Incarnate "rarity" labels to be indicative of how hard or easy they are to obtain, not how frequently they appear in the reward window.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So, as I'm sure many of us have seen now, when you succeed in a BAF/Lambda Incarnate Trial, one of four Reward Tables will appear.
The four different reward tables are:
Common Component (Select any Common Component)
Uncommon Component (Select any Uncommon Component)
Rare Component (Select any Rare Component)
Very Rare Component (Select any Very Rare Component)
What is currently unknown is whether this is supposed to be completely random or not.
At the end of a trial, one of these award pools will appear.
However, the same pool will not appear for every player. Each player gets one at random.
Is this working as intended?
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