Lambda/BAF Reward Tables
One thing you want to consider here is you can upgrade uncommon components into rare components, but you can't upgrade commons into uncommons, so having 'uncommon' being more 'common' then 'common' actually makes sense, as you can then use all those 'uncommons' to make yourself some rares or very rares, instead of breaking them down and making commons.
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Later down the line, if and when I start to worry about upgrading everything to Very Rare? Sure, maybe I'll appreciate having fewer Commons. Frankly I don't see myself pursuing Very Rare on anything except Destiny at this point. You yourself say you're only interested in Very Rares on one character.
(Edit: Also, and more to the point, I may not be able to make Uncommons out of Commons, but I can make Uncommons out of threads. And since I'm spending the bulk of my threads on Commons, there is a practical correlation between Uncommons and Commons. The problem here, to the extent that there is one, is that Common components are worth 20 threads, whereas Uncommons are only worth 8-10 instead of the 60 you need to make one. Why? Because I'd never need to make an Uncommon out of threads; I might very well need to break an Uncommon down.)
Short of the devs making a statement the only thing we could do is run a few trials with someone doing nothing at all. If they got the 10 threads option every time that would strongly suggest that the table is at least partly performance based.
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So if I had to guess, I'd say the "10 thread" table is clearly based on activity, using the new Pra events' formula, but the other four tables are "random". That answers one question, now, why are Uncommon more common than Common? I guess it's a dev's choice, but I'd like to know the reason. I also have strange results when I compare droprates with some friends, but data is based on less than 50 trials, so I'll wait to have more data (still, 2 commons on 56 trials is LOW... i got twice more Very Rare!).
The other possibility is that it's a mix of activity and random. Higher activity decreases your chance of getting the 10 threads or common component table but doesn't guarantee you a rare/very rare.
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I'm tempted to think that the Uncommon table is baseline, you get punished for being frequently defeated (bumped into Common), and get the 10 threads option for being a total leech (never seen it, FWIW). Rare and Very Rare do seem random, however.
Just something to throw out: I ran my Dom through a trial yesterday for the first time, on a team that was mostly level-shifted to 52 or 53. Despite being out-DPSed by nearly everyone, and my controls having minimal duration, I still got the Uncommon table. Probably because I was madly mashing buttons.
Mmm...
I must confess at the end of a successful Lambda or BAF, I do get a random complexity component to choose from, I normally get the common component, but have gotten the other complexities as well. For a change, I do feel I am getting the components in the appropriate scarcity mixes. I have received like 8 whites, 4 yellows, 2 reds and 1 purple ratio of component drops. Which frankly is quite good, all things considered.
I do believe I have received component drops during Lamda and BAF play, but did not pay attention if they were given as a result of getting a badge. All I know, we wooped a bunch of tin cans, and a white or yellow component came my way.
I do think, as we beat up on mobs, we do have a finite chance to get astral merits as well, independent of the milestones being achieved. For I have received a few of them during mostly BAFs, but I am sure Lambda can drop them too.
Hugs
Sue
I'm inclined (through experience) to believe that participating at a certain lvl qualifies you for the top 3 tiers (uncommon, rare, VR) then it is random which of the 3 you get. The common tier seems to be from participating less but reserved for people who DC or have to afk unexpectedly, while the 10 threads is for leaches.
Level 50s: to many to remember at this point
I'm no leecher, and I've gotten the 10 thread reward table half the time.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I'm inclined (through experience) to believe that participating at a certain lvl qualifies you for the top 3 tiers (uncommon, rare, VR) then it is random which of the 3 you get. The common tier seems to be from participating less but reserved for people who DC or have to afk unexpectedly, while the 10 threads is for leaches.
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I will admit I was on the ambush team so I didnt attack the AVs much but I most assuredly wasnt afk or d/ced or leeching
YMMV
--Frog
I'm inclined (through experience) to believe that participating at a certain lvl qualifies you for the top 3 tiers (uncommon, rare, VR) then it is random which of the 3 you get. The common tier seems to be from participating less but reserved for people who DC or have to afk unexpectedly, while the 10 threads is for leaches.
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I really have to hope you are wrong, for what is the metric to determine if you cotnributed a lot or not? Die a lot? Damage?
A support toon, will do a lot of dying, but not much for damage. Would a healer who stays alive, but kept the team alive, be considered a leecher? Since they did no damage to speak off?
As a Tanker, I take a pounding from the AVs, get noted for unresistable holds, do as much damage as tankers can, keep the AV taunted on me and have often received common components, was I judged as a leech?
As A Storm Defender, I really laid the debuffs on everything in the map, did Defender damage (I know sad joke) as much as I could and got a common component, was I leeching?
On the other hand, my Storm/Dark Defender is played just as hard from trial to trial, and gotten a nice variety of recipe complexities from common to purple at the end of the trial. So anecdotal experience, would indicate to truly random, otherwise the thought is too horrific...
Sue
10 threads. I know because I got this at the end of my only successful Lambda. Pretty much a letdown. LOL.
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I guess the the Well looked kindly on my becuase my next 2 (yea 2) reward tables were from the Ultra rares selection. Woo Hoo
I've done a lot of trials each day. I get a ton of uncommons, which are pretty useless once you have a couple of each, a decent amount of commons, and three rares. Not a V rare in sight.
My friend started late, and on their first day got few rares and at least one V rare, and has been doing far better than me with drops over all.
My main is a DP/traps corr. They were using a much more damaging dom. In face, most of my friends that use damage heavy chars seem to be doing better than I am.
Not much proof, I know, but there be my experiences so far. I really hope its not based on participation or else my character is kinda screwed. I mean, she does ok damage, but not enough compared to real damage dealers, and traps doesn't do much that would be measurable as activity. Doesn't heal, I'd be surprised if FFG was tracked as a buff, so I'm mainly left with debuffs, but the Lambda trial is rather...anti traps, with all the stealthing and then Marauder jumping about.
Commons and uncommons are pretty useless to me where I am now, and I can't afford the millions for conversions, so...I have to wonder if I'm just going to have to grind out Emps. If so, not fun at all.
I know for a fact that ixp is based only on MOBs your team attacks. If another team does all damage to a MOB you do not get any ixp for those defeats. My guess is that threads work the same way. You have a chance for a drop from any MOB your team attacks. The extra uncommon salvage drops during the event are tied to the badges that apply to the MO. When you earn one of these badges you get an astral merit and a random uncommon component. Every other time you complete the requirements for the badge you get an extra astral merit. As to the variety of reward tables, I find it hard to believe they are tied to involvement. I have mainly been running my scrapper who is always attacking and always doing damage. I have received the very rare table once. The majority seem to be uncommons and commons and I have gotten the rare table 7 times. This is out of 30 runs in the trials.
Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry
My first toon through Lambda / BAF was a Traps / dark defender. She's up to T3 in all slots, meaning I've ground out many, many trials on her. The vast majority of her drops have been from the uncommon pool, with 1 very rare, 3 or 4 rares
My second toon through Lambda / BAF is a fire / fire / fire dom. So far, she's T3 in Lore, nothing else slotted. Either she's INCREDIBLY lucky, or the loot table can be gamed. She's only had 1 uncommon drop -- everything else has been rare. Even when she was a measly 50+1 in a league of mostly +2 and +3 toons. I have enough rares to craft T3 in all the remaining slots, with a some leftovers.
Some thoughts.
My traps / dark relies heavily on long animation powers with a lot of drops (FFG, Caltrops, Poison Trap, etc.).
My dom spams short animation powers (Cages, Fireball, Blaze, etc.).
If activity level does have a bearing on loot tables, we have a problem. My Trapper brings FAR more to the table than my dom (she can solo doors; my dom can't). But my dom, unless, again, she's been incredibly lucky with the RNG, gets the better rolls because she can OMGspam a handful of powers.
Just something to chew on.
I've gotten 2 very rares in a row today while running only 2 Trials. Those are the only VR's I've seen. The only thing out of the ordinary is that I was a team leader both times. The only other time I was a leader I got a rare.
The more people I meet, the more I'm beginning to root for the zombies.
So I brought my MA/SR scrapper on a few trials. Rare, rare, and rare. Then I went and got my fire/fire/fire scrapper with no incarnate slots unlocked, in need of a respec, and only SOs, and got enough rares running BAFs that she has enough for a rare in every slot, and two for some of them. She got nothing else but rares. This can't be simply random.
My first toon through Lambda / BAF was a Traps / dark defender. She's up to T3 in all slots, meaning I've ground out many, many trials on her. The vast majority of her drops have been from the uncommon pool, with 1 very rare, 3 or 4 rares
My second toon through Lambda / BAF is a fire / fire / fire dom. So far, she's T3 in Lore, nothing else slotted. Either she's INCREDIBLY lucky, or the loot table can be gamed. She's only had 1 uncommon drop -- everything else has been rare. Even when she was a measly 50+1 in a league of mostly +2 and +3 toons. I have enough rares to craft T3 in all the remaining slots, with a some leftovers. Some thoughts. My traps / dark relies heavily on long animation powers with a lot of drops (FFG, Caltrops, Poison Trap, etc.). My dom spams short animation powers (Cages, Fireball, Blaze, etc.). If activity level does have a bearing on loot tables, we have a problem. My Trapper brings FAR more to the table than my dom (she can solo doors; my dom can't). But my dom, unless, again, she's been incredibly lucky with the RNG, gets the better rolls because she can OMGspam a handful of powers. Just something to chew on. |
Except mine has had 1 VR table too.
Paragon City Search And Rescue
The Mentor Project
I'm inclined (through experience) to believe that participating at a certain lvl qualifies you for the top 3 tiers (uncommon, rare, VR) then it is random which of the 3 you get. The common tier seems to be from participating less but reserved for people who DC or have to afk unexpectedly, while the 10 threads is for leaches.
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Between the dps from my fire primary, buffing the whole team with Ageless and FF Gen and dropping my traps as fast as they come up I don't think acitivity has anything to do with it.
Global: @Kelig
I've been sorta keeping an eye on this the last few days. My completely unscientific observation is that my toons that do more damage get higher random tables. Also, the only ppl I know of that got the 10 thread table were those who DC'ed and came back, so maybe "contributed" less.
My Fire blaster? Got a VR, few rares. I think my scrapper got a VR too. Those are the only 2 VR drops I've gotten in over 50 runs.
My Fire/Rad, prior to getting all his T3s? Uncommons mostly. W/all his T3s and spamming damage as much as possible? Almost always a rare now.
My tanks? Mostly uncommons, some commons. Damn few rares. Same for my other controllers & defenders, all w/o their Judgment slots open yet.
I dunno, I see a trend, and it's disturbing. Will try to observe more.
Edit: Just ran my Fire blaster again trying to max out his damage output. Very rare drop.
An Offensive Guide to Ice Melee
I've been sorta keeping an eye on this the last few days. My completely unscientific observation is that my toons that do more damage get higher random tables. Also, the only ppl I know of that got the 10 thread table were those who DC'ed and came back, so maybe "contributed" less.
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I've been sorta keeping an eye on this the last few days. My completely unscientific observation is that my toons that do more damage get higher random tables. Also, the only ppl I know of that got the 10 thread table were those who DC'ed and came back, so maybe "contributed" less.
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Traps/AR Defender: 4 Very Rare, 6 uncommon
AR/Dev Blaster: 1 Rare, 5 uncommon
Bots/Traps MM: 4 Uncommon, 2 Common
Admittedly a pretty small sample set but my Traps/AR has been getting very lucky with reward tables (although I can't actually use those very rares yet for obvious reasons).
Haven't kept track of what I got, but my blaster has done maybe 30 trials. Enough to get Tier 3 in all slots, without having to craft any Rares, and maybe craft two uncommons. Have not gotten a single Very Rare at all with this character.
My Crab Spider on the other hand got two Very Rares out of three BAF runs?!?!?
a bit frustrating so far. Building up the Empyrean Merits so I can be sure of getting at least one Very Rare in the next couple weeks.
FireBrandi - Champions lvl 50 Fire/Fire/Fire Blaster - Tier 4 Alpha
Kim Paler - lvl 50 Crab Spider - Tier 3 Alpha
My DA page
Mmm...
I have noticed when I have alts taht allows me to do "first damage" I tend to get more drops with her. When my tank SSs ahead and use my PBAOE, I almost always get a thread. Someone else beats me to it, and its usually a none drop.
When I played my Stormy, I laid out very quickly my targeted AOE attacks, and rewards came my way if I was first, second was pointless...
I am not sure, if this is a real thing or merely coincidence. From playing with other folks, I have seen a definite bias towards the heavy damage dealers as well. But again it may be coincidence?
Sue
Short of the devs making a statement the only thing we could do is run a few trials with someone doing nothing at all. If they got the 10 threads option every time that would strongly suggest that the table is at least partly performance based.