Lambda/BAF Reward Tables


Adeon Hawkwood

 

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My problem is having "uncommon" tables way more than "common" tables.
I'd presume the 'common' here is referring to how commonly it's used in the crafting, now how commonly it drops... meaning everything is still kosher.

Or, if it really bothers people so much, the Devs can just rename them all to a randomly generated string- I propose replacing 'common' with 'eowaijlfkmvs'. No one will complain about misleading names then


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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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Originally Posted by Shadow Wail View Post
When someone gets multiple rares and very rares... Is that random?
Yes.


It's more than possible that someone could play this game 24/7 since they introduced Purples, farming mobs that can drop purples, and never getting a single one. The converse is also possible: they could get a purple for every single kill (assuming their inventory isn't full... lets just say they either go to the market a lot... or delete a lot). That would be random (the game's use of a PRNG vs a RNG is more so academic than having a meaningful impact- even crappy PRNGs are more than random enough for the needs of CoH).


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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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Originally Posted by Shadow Wail View Post
When someone gets multiple rares and very rares... Is that random?
When someone wins the lottery more than once, is that random?


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Originally Posted by Kitsune Knight View Post
I'd presume the 'common' here is referring to how commonly it's used in the crafting, now how commonly it drops... meaning everything is still kosher.
After each trial badge completion, we are rewarded with an uncommon salvage. Doesn't that just represent how worthier they are (compared to common salvages) ?


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Originally Posted by UberGuy View Post
No, what you have a problem with has nothing to do with whether the table you get is random. "Random" means you have no control over what table you get. It's based on a random number. That it is random has nothing to do with the appropriateness of the labels applied to the tables. Simply because the "uncommon" table appears more frequently than the "common" table does not mean the way it does so is not random.
My problem lies more in labels than numbers, whether they are randomly generated or not.

Speaking of Invention System, whenever I finish a mission/TF/SF/whatever... I always end up with loads of white stuff (Salvages, recipes), lots of yellow stuff, few orange and if I'm very very lucky, I might have a purple (and, again, I'm fine with that).
That's the way Incarnate salvages should work, if not, categories should be renammed to match their "drop" rates. Because having more Yellow than White is just not WAI.

Again, Issue 20 is less than one week old, and I just think that this *could* be an issue.
This is based on my own experience of extensive raids grinds, and it seems that the same issue has been experienced by other players as well (ie uncommon >> common).
Since Devs gave away lots of threads/rewards during beta, drop rates might be eventually bugged without anyone having noticed it.


 

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The uncommon > common thing could be deliberate. Since uncommons are 3 times the threads to craft as a common having them appear slightly more often makes some sense. On the toher hand you need a lot more common components so the drop rate does seem a little bit screwy.

Actually what I think is needed is a "decrease rarity" option on the reward table.


 

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Anyone else gotten the table (in Lambda at least) with 2 uncommon and 2 rare choices?


I've already forgotten about most of you

 

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Originally Posted by Zombie Man View Post
I've seen Dev talk which *might* have implied it used the Praetorian Event mechanic of rewarding participation.
I hope it isn't doing that since I can see a problem where people just starting the incarnate trials have a very hard time simply because all the experienced players who have the boosts are "participating" more.


 

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Originally Posted by Adeon Hawkwood View Post
The uncommon > common thing could be deliberate. Since uncommons are 3 times the threads to craft as a common having them appear slightly more often makes some sense. On the toher hand you need a lot more common components so the drop rate does seem a little bit screwy.

Actually what I think is needed is a "decrease rarity" option on the reward table.
Yes, the amusing thing is that, after you've run a few trials, the Uncommon table becomes functionally worse than the supposedly worst option (10 threads), because no one could possibly use as many Uncommons as seem to drop, and because Uncommons only break down into 8-10 threads.

Now whether that's actually a problem or not is another question, and I obviously can't speak for anyone else -- but it is interesting that Common components are far and away the biggest bottleneck for my own progression through the Incarnate system.


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Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Originally Posted by Adeon Hawkwood View Post
I hope it isn't doing that since I can see a problem where people just starting the incarnate trials have a very hard time simply because all the experienced players who have the boosts are "participating" more.
That would only matter if participation is zero sum or comparative, neither of which are givens.


 

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Originally Posted by Shadow State View Post
That would only matter if participation is zero sum or comparative, neither of which are givens.
Fair point, although I'd think that a participation-based that isn't comparative would be hard to set up.


 

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I did multple BAFs today(Sat.) and got the Very Rare table to come up 3 times in a row, But now I want the Rare table because I have all the Very Rares I need. lol.


Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50

 

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I'm going to assume it's random. The very first B.A.F I ran I died more times than I could count. I was down for a lot of it, yet I got the Rare table. The last two B.A.F runs I did, I didn't die nearly as often and contributed as much as everyone else, but I got the common table. I'm pretty sure contribution doesn't play a factor in it. =P


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Got Inf?

 

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Originally Posted by Obitus View Post
Yes, the amusing thing is that, after you've run a few trials, the Uncommon table becomes functionally worse than the supposedly worst option (10 threads), because no one could possibly use as many Uncommons as seem to drop, and because Uncommons only break down into 8-10 threads.

Now whether that's actually a problem or not is another question, and I obviously can't speak for anyone else -- but it is interesting that Common components are far and away the biggest bottleneck for my own progression through the Incarnate system.
One thing you want to consider here is you can upgrade uncommon components into rare components, but you can't upgrade commons into uncommons, so having 'uncommon' being more 'common' then 'common' actually makes sense, as you can then use all those 'uncommons' to make yourself some rares or very rares, instead of breaking them down and making commons.


 

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Originally Posted by Arbegla View Post
One thing you want to consider here is you can upgrade uncommon components into rare components, but you can't upgrade commons into uncommons, so having 'uncommon' being more 'common' then 'common' actually makes sense, as you can then use all those 'uncommons' to make yourself some rares or very rares, instead of breaking them down and making commons.
The problem with this is that upgrading commons requires a hung number of threads. So unless you run the trials 10 times a day it's faster to do rares with E-Merits.


 

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Originally Posted by Zombie Man View Post


What is needed in threads and components to craft new components?
  • Common = 20 Threads
  • Uncommon = 60 Threads
  • Rare = 100 Threads + 4 Uncommons (240 Threads) + 100 mil Inf
= 340 Threads + 100 mil Inf
  • V.Rare = 0 Threads + 4 Rares (1,360 Threads + 400 mil Inf) + 400 mil Inf
= 1,360 Threads + 800 mil Inf
4 uncommons, and 100 threads and 100 mil inf = 1 rare, 100 threads = 25 astral merits, or 5 emp merits, inf is easy enough to get.

4 rares + 400 mil inf = 1 very rare, so techincally if you have 16 uncommons 5 emp merits, and 1 billion inf, you can get yourself a very rare much faster then waiting for 30 emp merits...

And with the fact that uncommon components seem to drop MUCH more often then common components, and the fact you can't upgrade common components to uncommon componets, i kinda like uncommon being more common. Means i can get my t4 faster (as it only requires 2 uncommons to actually 'build' manually)


 

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Originally Posted by Arbegla View Post
4 uncommons, and 100 threads and 100 mil inf = 1 rare, 100 threads = 25 astral merits, or 5 emp merits, inf is easy enough to get.

4 rares + 400 mil inf = 1 very rare, so techincally if you have 16 uncommons 5 emp merits, and 1 billion inf, you can get yourself a very rare much faster then waiting for 30 emp merits...
It's faster but not as much faster as you are implying.

A very rare requires 4 rares each of which requires 4 uncommons and 100 threads. So the total is 16 uncommons and 20 E. Merits not 5 E. Merits. So yes you could get a Very Rare component in fewer runs by converting the E Merits to threads and getting Uncommon drops but it's not that large a savings especially when you factor in the need to get another two rares for the boost itself.

Unless you get a lucky very rare drop from the trial itself E. Merits seem like the sensible way to get them if you're limiting your trial runs to 2 a day (for people who aren't this obviously changes). I will admit that getting a rare component through a component purchase is probably more useful.


 

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Ah, true i miscounted the math.. still though, uncommons arent all bad when you get them in bulk. Thats the point i'm trying to make, they are worth more then just the 8- 10 threads you can convert them down into.


 

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I have run about 45+ (6 fails) BAFS atm and I am sitting at least 4 rares and 2 very rares. The rest were uncommon and common, even got the weird 10 threads or something else window.

So i guess there is only 5 award windows then?


 

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Originally Posted by Lifewind View Post
I have run about 45+ (6 fails) BAFS atm and I am sitting at least 4 rares and 2 very rares. The rest were uncommon and common, even got the weird 10 threads or something else window.

So i guess there is only 5 award windows then?
Yep, only 5 choices, each with thier own choice window all 5 choices offer the super inspiration pick, and you can pick which common/uncommon/rare/very rare component you want, so once you pick the 8 rares you need, 8 uncommons you need, and 4 very rares you need, you can basically convert everything else (including astral and emp merits) down into threads and make all the commons you need for your t4 boosts


 

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Originally Posted by Arbegla View Post
Ah, true i miscounted the math.. still though, uncommons arent all bad when you get them in bulk. Thats the point i'm trying to make, they are worth more then just the 8- 10 threads you can convert them down into.
True, I'm not planning to break mine down but the lack of commons is frustrating. I'll also add that even if you are upgrading, breaking down E. Merits seems like a poor choice. I'd save them for a Very Rare and use the uncommons/threads for a second very rare. At the very least it should save you a chunk of inf in crafting costs.


 

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I've been running upwards of 10 trials a day *as they only take me and my group 20 - 25 mins a run* so the chances of me getting my 4 required Very Rares is pretty high. Especially when i only want full t4 on 1 character. Once she gets everything, i'll be swapping out alts, and they are only getting t2 interface/judgement t3 destiny/lore (maybe t3 judgement if i get a lucky rare drop, as that AoE is just pretty) so uncommons are great in that case, as i can convert my astral and emp merits into threads, then burn the threads for commons and use extras to convert uncommons into rares.


 

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Originally Posted by UberGuy View Post
The window with 10 threads, which I have not yet seen and is incredibly sucktastic, is apparently extremely unlikely, as this is the first I've heard of it after dozens of runs with full leagues.
I've received the 10 threads reward three times this weekend (and yes, it sucks.)

However, I'm having an issue where I'm crashing during or right after the EB security guard. I thinking those were the times I was offered the "5th" table.


My Characters

 

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I am beginning to wonder how random the RNG really is in regards to which reward table you get..