The Barracuda SF should still mention, somewhere in the START UP of the mish, in ORANGE or RED or something in the NPC/contact's text, that an MM/Defender would be a 'benefit' to your team makeup.
Not mentioning this in the text or SF description is not helpful.
This knoweldge is constituted as what we call in business/education as, 'Tribal Knowlege':
Tribal knowledge is any unwritten information that is known within a "tribe" but often unknown outside of it. A "tribe" may be a group or subgroup of people that share a common knowledge.
The subgroup, in this case, consists of those that discovered the Black Scorpion Temp Power for MMs/Defenders while playing the SF and those who discovered it via in-game tells, websites, or forums. Not everyone knows of this 'benefit', and since it is not mentioned in the opening text of the SF, it can easily be constituted as tribal knoweldge.
This info needs to be entered in the opening text before a team is formed to prevent new players/team leaders, from having to experience what can transform into a painful 3-hour Reichsmann beat-down or actual SF failure.
"A good decision is based on knowledge and not on numbers" -Plato
I couldn't agree more. It would be VERY helpful if the contact had a dialogue option before forming the team. (i.e. 'agree to form a strike force,' 'Ask about what a strike team should expect.') This should detail the temporary powers' function, which archetypes received them, and gave a basic clue or bit of advice for their practical usage.
Example:
Quote:
"Your strike team will need to secure powers from patrons to aid their task. The archetypes of your team will gain specific skills...."
Corruptors/Blasters: Scirocco will grant these team members Dust devils. While seemingly minor wind storms, these are devastating when used against held targets.
...and so on for all archetypes. That way a team just using the game could see that "Oh, I shouldn't spam dust devils, I should use it on held stuff!" Or, "Oh, a scrapper or stalkers have to use their temp, but can use it to get into rooms nobody else can!" Right now, the 'best' way to get this knowledge is from other players, and many have incorrect assumptions about the power use. Example: many teams I've been on use the black scorpion power like the grounding ray from the khan task force, which is a waste as the power should be used before he heals. The devs putting some 'set in stone' info would go a long way to making this less confusing.
Not mentioning this in the text or SF description is not helpful.
This knoweldge is constituted as what we call in business/education as, 'Tribal Knowlege':
The subgroup, in this case, consists of those that discovered the Black Scorpion Temp Power for MMs/Defenders while playing the SF and those who discovered it via in-game tells, websites, or forums. Not everyone knows of this 'benefit', and since it is not mentioned in the opening text of the SF, it can easily be constituted as tribal knoweldge.
This info needs to be entered in the opening text before a team is formed to prevent new players/team leaders, from having to experience what can transform into a painful 3-hour Reichsmann beat-down or actual SF failure.
"A good decision is based on knowledge and not on numbers" -Plato
Example:
Corruptors/Blasters: Scirocco will grant these team members Dust devils. While seemingly minor wind storms, these are devastating when used against held targets.