What is this called?
I call those 2-Star players, and they get a note so I know what they did later on.
That really stinks, but how do you know they did it on purpose just to grief you? Did they say or do something to confirm that? I have a couple of friends who play, and they live in the same house and play over the same network. For a while they had connection problems and would sometimes both disappear at the same time. I knew what was up, but others didn't.
Maybe they were screwing with you, but unless there's more to the story than you've said, I think you could give them the benefit of the doubt.
It is not necessarily griefing. Real life aggro is very nasty to TFs. Some people are more considerate in saying "Sorry, RL Aggro. Have to leave." While others just leave. The worst part is when they go afk just before you finish the mission.
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I call those 2-Star players, and they get a note so I know what they did later on.
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A Star and a note, but generally I would call it griefing. If you see them making a habit of this sort of thing, you could report them. If you make a notes of Time/Server etc
2 star? your generous.
A Star and a note, but generally I would call it griefing. If you see them making a habit of this sort of thing, you could report them. If you make a notes of Time/Server etc |
To clarify, I don't count it as griefing, just poor behavior.
but how do you know they did it on purpose just to grief you?
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Tried to look back, but the chat history did not go back far enough for me to see if they quit or dc'd (it will tell you when they quit). And none of the others could remember. Maybe.... maybe, they both dc'd, at the beginning of the first mission, I simply find it extremely suspicious that the MM (a required AT from other posts I read last night desperately looking for a way to finish this) and his "friend" both disappeared. And I only think they went at the same time, to be honest, I don't remember. And since they were not around long and no remembered any names it was impossible to check.
Sorry, I'm still a little frustrated even 14 hours later. Frustration that could easily have been avoided by knowing certain things ahead of time.
I'd really like to know if they quit or not. If this reminds you of something you did, well, you know how I feel. If on the other hand you both dc'd well then I apologize. If there was some other reason, one of you could have let us know you were leaving.
The real question is, is there anything that I can do the next time something like this happens to cause said players as much grief as they caused the team?
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Not only should the TF/SF tell you how many players is required, but when specific ATs are required in the mix to have a prayer of completing it, that information should be plainly and easily available. There is nothing at all like starting something and wasting hours only to find out that you didn't have a chance from the very beginning.
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About all you can do is try to avoid these people in future.
But as to your idea that TF/SFs should tell you the type of AT/powersets you need to succeed I think that would not be as useful as you'd think. While it's true that a "well balanced" team can typically finish a TF/SF easier than badly balanced one if the badly balanced team is composed of experienced players who know how to run their characters they can pretty much finish almost any TF/SF. Harder yes, but not impossible. If the game provided an exact list of what it thought you should have on a team there would likely be people out there who'd get so mesmerized by that that they would not even try the TF without matching that list exactly or even worse discriminate against people who didn't perfectly match up with the "posted recommendation".

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Not only should the TF/SF tell you how many players is required, but when specific ATs are required in the mix to have a prayer of completing it, that information should be plainly and easily available. There is nothing at all like starting something and wasting hours only to find out that you didn't have a chance from the very beginning.
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I've been playing 7 years and I have never run across a TF/SF that required you to have a specific AT in order to complete them. In my experience only poor players use that as an excuse for not being able to finish things.
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Thanks for the replies, I'm out...
I've been playing 7 years and I have never run across a TF/SF that required you to have a specific AT in order to complete them. In my experience only poor players use that as an excuse for not being able to finish things.
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Barracuda may not require certain ATs, but it comes the closest of any TF or SF in the game, in my opinion. In the final fight against Reichsman, different ATs are granted different temporary powers to help defeat him and his Giant Ambush of Doom(tm). MMs and Defenders are grant a power that get's rid of Reichsman's ability of make himself untouchable while he heals a significant amount of his hitpoints.
Without that power, the final fight can be extremely prolonged, and could be impossible or nearly impossible for teams with low damage and/or minimal debuffing. With that power Reichsman is no trouble for almost any team composition.
I have finished Barracuda without that power, but for me it was the opposite of fun, and basically involved mashing buttons for 20 minutes straight to whittle him down to where we could kill him in between him firing off his untouchable power.
Last night, I was on a PUG team that abandoned the SF at the end because we had lost a member of our team (so we were down to 7) and we had started without an MM or a Defender. It just seemed like it wasn't going to be worth it to pound on him for as long as it took to get it done.
If that makes me a poor player for giving up because I didn't have a defender or an MM, so be it.
I've been playing 7 years and I have never run across a TF/SF that required you to have a specific AT in order to complete them. In my experience only poor players use that as an excuse for not being able to finish things.
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Each of these 3x I have had a solid team buffers,debuffers,damage,etc.One time our main debuffer was getting undue aggro from the mob and I couldn't taunt fast enough without them getting killed.(repeatedly)
Another time Reichs kept targetting my mm over and over again(repeatedly), the first time I forget thinking we lost 2 key members due to rl aggro(hubby and wife).
I've been able to finish a LRSF with only a stalker,brute,kin corr, and a mm and sometimes only had 2 ppl to finish a few others.I pride myself on my ability to defeat the best this game has to offer.Even though the 'Cuda in my mind is a black mark on my reputation in this game.
So now my question, does this mean I'm a poor player too?
Because, in those instances I got fed-up and tired of trying to defeat something that seemed impossible sure we could have finished it but, who wants to be on a 3 hr tf?
I gotta admit FP this is perhaps the only time that I feel that you really said something out of turn.Maybe I'm looking too much into it or maybe you meant someone specific.I hope cuz I tell ya brother I just felt like I got smacked in the face.
What is it called when a player joins you on a task/strike force and then disappears for the sole purpose of making your life more difficult or basically making it impossible for you to complete said task force?
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This SF will take about X hrs and Y minutes. If you can't stay that long, please free your spot for someone who can, because this is a strikeforce and the team is locked. The leader can't invite anyone to take your place if you leave after the strikeforce starts.
On several occassions, people thought it was just a regular team, and left without a fuss. If people still leave without a good reason, I'll put a note on their global. Strike 2 earns them an ignore.
MMs and Defenders are grant a power that get's rid of Reichsman's ability of make himself untouchable while he heals a significant amount of his hitpoints.
Without that power, the final fight can be extremely prolonged, and could be impossible or nearly impossible for teams with low damage and/or minimal debuffing. |
I've run the Cuda SF maybe 20 times. I've run it with "dream teams" that have finished it quickly and cleanly and I've finished it with "less than ideal" PUG teams that had to slog through it to finally get it done. I don't think I've ever run it where I recall anyone saying "we have to have a MM or Defender or its going to fail". And I'm really not sure if I've ever outright failed to complete it. I know I was on a number of failed Master attempts, but even then we were always able to finish it regardless. To be fair I can't honestly remember if I ever specifically ran a Cuda SF without at least one MM or Defender. But I have to think out of roughly 20 runs that must have been the case at least a few of those times.
What this all points to is that I've never considered the Cuda SF to be "extra" hard or one that specifically needs certain ATs. I have run hundreds of TFs and SFs in total over the last seven years so I have a good idea of how they work and what works best from them. I honestly can't think of a single one I would say with absolute certainty, "You must have an X on the team or there will be a 100% chance of failure".
Now I won't be as brutally harsh about it as Forbin_Project was, but I do believe people who think specific ATs are required on certain TF/SFs have, at the very least, not considered there are multiple ways to accomplish the same goal. *shrugs*
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I haven't tried the Barracuda SF.
But this makes me laugh and laugh:
who wants to be on a 3 hr tf? |
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Wow FP, gonna have to disagree with you on this.I've ran every tf/sf in this game and been successful on everyone except the 'Cuda.I've also tried running it 3x and failed each time for various reasons and one of them being that we didn't have the necessary AT to get Reichsman debuffed.
Each of these 3x I have had a solid team buffers,debuffers,damage,etc.One time our main debuffer was getting undue aggro from the mob and I couldn't taunt fast enough without them getting killed.(repeatedly) Another time Reichs kept targetting my mm over and over again(repeatedly), the first time I forget thinking we lost 2 key members due to rl aggro(hubby and wife). I've been able to finish a LRSF with only a stalker,brute,kin corr, and a mm and sometimes only had 2 ppl to finish a few others.I pride myself on my ability to defeat the best this game has to offer.Even though the 'Cuda in my mind is a black mark on my reputation in this game. So now my question, does this mean I'm a poor player too? Because, in those instances I got fed-up and tired of trying to defeat something that seemed impossible sure we could have finished it but, who wants to be on a 3 hr tf? I gotta admit FP this is perhaps the only time that I feel that you really said something out of turn.Maybe I'm looking too much into it or maybe you meant someone specific.I hope cuz I tell ya brother I just felt like I got smacked in the face. |
Now please don't confuse what I said about requiring an AT with teams being harder when players disappear for whatever reason and the remaining players are forced to take up the slack. Disappearing players can easily screw up the remaining members ability to complete a TF.
Vanishing players is a completely different issue than blaming the failure of a TF on not having a particular AT.
Now I won't be as brutally harsh about it as Forbin_Project was, but I do believe people who think specific ATs are required on certain TF/SFs have, at the very least, not considered there are multiple ways to accomplish the same goal. *shrugs*
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Well, I've never pretended to have any skills in diplomacy. I've always just said whats on my mind, tho I've always been willing to apologize if someone convinces me I was wrong.
I haven't tried the Barracuda SF.
But this makes me laugh and laugh: My first Manticore took seven hours. Zero defenders, zero controllers [well, one who we lost in the first 15 min], one server crash, one power outage to the house where 3 of us were playing. Truly we've lost our edge. |
Terrifying that there was a time when a single SO was seen as a reward. Nowadays I would outlevel that SO in two or three days.
Lots of travel powers, IOs, overall buffs to player character power, and increased familiarity with game systems has really cut down on TF time.
I haven't tried the Barracuda SF.
But this makes me laugh and laugh: My first Manticore took seven hours. Zero defenders, zero controllers [well, one who we lost in the first 15 min], one server crash, one power outage to the house where 3 of us were playing. Truly we've lost our edge. |
I once ran a Dr. Q TF that took something like 8 hours. Of course that was like 5 years ago before IOs, most temp/veteran powers and the like. At this point I can't really remember the last time I ran a TF/SF that took much more than 2 hours. Often times they're more like 1 hour without even seriously trying to rush through them. Basically seven years of experience has its advantages.
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Is it possible that our past experiences with 7 and 8+ hour TF's have left us jaded when we see comments about 3 hr TF's? Are we the old geezers tellin the younguns how good they have it because back in the day we had to have a full 8 man team walk 5 miles uphill in the snow barefoot just to start a TF?

What is it called when a player joins you on a task/strike force and then disappears for the sole purpose of making your life more difficult or basically making it impossible for you to complete said task force?
Let's, for example, say that you join Barracuda Strike Force, and you really need a de-buffer and the MM on the team says, "Hey I have a friend..."
Next thing you know, barely into mission one, said MM and his friend both disappear, never to be seen again. Oh well, we'll try it anyway and see what happens, not realizing that we are doomed. That in the last mission it is only a MM gets the temp power to inhibit the AVs invulnerability and without a dubuffer there is very little chance of overcoming his damage resistance.
What a frackin wasted evening...
The real question is, is there anything that I can do the next time something like this happens to cause said players as much grief as they caused the team? Granted, I will never try to complete this particular SF if it happens again, but still...
Not only should the TF/SF tell you how many players is required, but when specific ATs are required in the mix to have a prayer of completing it, that information should be plainly and easily available. There is nothing at all like starting something and wasting hours only to find out that you didn't have a chance from the very beginning.