Common Salvage - Should they be purchasable at a static price?


Another_Fan

 

Posted

Often on my toons, while purchasing off level common sets, I find myself wondering if common salvage should be unlimitedly available at a set price. I, myself, understand that I can put low bids on common salvage, wait 24 hours, and usually have them filled but I think it limits a lot of lower level toons and more casual players from entering into the IO marketplace. I think this stifles a lot of the demand for lower, off-level recipes as well.

I find it rather amusing that I can usually find a Bruising Blow or other undesirable low level sets on the market for 5 000 - 100 000, but often the salvage required to craft them in any sort of hurry could run you anywhere from 100 000 to 1 000 000. If you had the option of buying salvage like that, it would speed up a lot of the process and take out a lot of the tedium of slotting low level toons.

I wouldn't want them to touch higher level salvage at all and I don't think this would affect other aspects of the market negatively either. What do you think?


 

Posted

I don't see why it should be available for a static price, especially as you can get it cheap with AE tickets.


 

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Quote:
Originally Posted by Jetpack View Post
I don't see why it should be available for a static price, especially as you can get it cheap with AE tickets.
I thought you could only pick it at random. If I'm wrong, then that's awesome.


 

Posted

Common salvage can only be picked at random, but considering each piece only costs 8 tickets and you have a 1/6 chance of getting the one you want....

Besides, if you could buy it from stores people would do that instead of buying from the lowbies generating the stuff, and then we'd be back to doing inf transfers just to pay for SOs.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
Common salvage can only be picked at random, but considering each piece only costs 8 tickets and you have a 1/6 chance of getting the one you want....

Besides, if you could buy it from stores people would do that instead of buying from the lowbies generating the stuff, and then we'd be back to doing inf transfers just to pay for SOs.
That's the problem, there aren't lowbies generating the stuff, because there exists a lack of lowbies, and the ones that do exist now level past the content at a high rate.

We already have the capability of getting uncommons and rares through tickets, and I haven't seen this monumental spike in SO dependency..........


 

Posted

My the theory of random commons for cheap in AE was "People will roll till get what they want, and dump the rest on the market at a profit." But I have no more inside information than you do.

Right now, yes, things cost half a million inf apiece if you buy it nao. [I'm thinking of Steel, which you can specifically buy with tickets... but there's over a thousand Scientific Theories at really high prices, and maybe a dozen at reasonable prices at any given time. It doesn't look like a shortage, but it is. ]

But right now, we're still in the double XP hangover. I don't know why the AE people haven't been giving in to the obvious demand and throwing giant chunks of salvage up on the market, but they haven't.

EDIT: Or if they have, it hasn't been enough.


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Posted

Quote:
Originally Posted by BlackBellatrix View Post
I, myself, understand that I can put low bids on common salvage, wait 24 hours, and usually have them filled but I think it limits a lot of lower level toons and more casual players from entering into the IO marketplace.
What do you mean by casual player? To me, it's someone who doesn't have a lot of time to play games. Which means the market system ACTUALLY CATERS TO THEM in the example you gave. A casual player can play with the time they have available, and put bids up on the market when they log. It fits into their schedule quite well if they choose to use it accordingly.

Quote:
Originally Posted by brophog02 View Post
That's the problem, there aren't lowbies generating the stuff, because there exists a lack of lowbies, and the ones that do exist now level past the content at a high rate.

We already have the capability of getting uncommons and rares through tickets, and I haven't seen this monumental spike in SO dependency..........
You can get commons through tickets as well. Sure, it's random, but wait! What's this!? If you made space and did enough random rolls on common salvage, you could get the piece you need for sure! And then what!? Sell it for those astronomical prices you don't want to pay!? WIN!

The system works. You just refuse to let it work for you.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
What do you mean by casual player? To me, it's someone who doesn't have a lot of time to play games. Which means the market system ACTUALLY CATERS TO THEM in the example you gave. A casual player can play with the time they have available, and put bids up on the market when they log. It fits into their schedule quite well if they choose to use it accordingly.



You can get commons through tickets as well. Sure, it's random, but wait! What's this!? If you made space and did enough random rolls on common salvage, you could get the piece you need for sure! And then what!? Sell it for those astronomical prices you don't want to pay!? WIN!

The system works. You just refuse to let it work for you.
My definition of casual player tends to be someone who doesn't frequent the boards and doesn't know and isn't interested to find out the exact mechanics and all the optimal strategies in a game. I should have clarified but my definition of casual player isn't tied neccessarily to play time.

As far as letting the system work for me, I, personally, place 24 hour bids and have hundreds of millions of inf at any one time to be able to buy it now, specifically because I like giving my 50s as much play time as my alts. So yes, it does work for me as is. I just can't help but feel that there could be more players getting more out of it at the 10-35 levels. Perhaps this isn't the solution but I guess that's the problem I want to address.


 

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Quote:
Originally Posted by Fulmens View Post
By that definition, Black B, would some secret way to buy salvage for cash really help them?
I suppose it would if they were actually about to try to craft an enhancement and there was a little button beside the common salvage they didnt have labelled "buy for 1000 inf" or something. It could even be beside the ingredients when they opened their recipe window, and saw they had 0 of a required item. Doesn't have to be so secret, or hidden.


 

Posted

Quote:
Originally Posted by Fulmens View Post
I don't know why the AE people haven't been giving in to the obvious demand and throwing giant chunks of salvage up on the market, but they haven't.
As far as I noticed, the people that I know who do AE are doing WST for all their 50s. DbXP doesn't help either.


 

Posted

Quote:
Originally Posted by Fulmens View Post
A lot of casual players don't know that they can get commons with tickets. Some of them may not realise that you can leave a bid up overnight... or for five minutes. I don't know how much they are educable, either, unless I want to rant in Freedom broadcast every night.
Doesn't the Invention tutorial or the guy standing by the market tell you that?

The AE players aren't playing AE, they're playing Incarnate stuff. Between that and a recent double XP weekend, there's a shortage. If you (not you Fulmens, general "you") have a problem with the shortage, go play some AE and roll some tickets, or exemp and kill stuff. Use what you need, sell what you don't, profit. It's not like you're being prevented from doing so by your own lack of low- to mid-level characters. These aren't Pool C recipes.


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Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Lets see

Plus side

1. really great inf sink
2. Makes the crafting process friendlier and more accessible to everyone


Down side ?
Some people lose their ability to play with luck charms and alchemical silver ?

Oh, yeah its another venue closed for the people that view the market as their personal domains. A plus as far as I am concerned

Edit most people wouldn't like the pricing I would set
50K commons
150K uncs
4mil rare

But I suspect guaranteed instant fills would be worth it for many.


 

Posted

There's no lack of upper-tier salvage (41-50), and the lower tier (1-25) isn't bad either. It's the middle tier that has the problem.

AE tickets already act as an off-market pressure valve of sorts. I'd also like to see an ability to convert salvage from one tier to another. For example, transform three pieces of common upper-tier salvage into one random piece of mid-tier common salvage. That would help to balance supply among the tiers.


 

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Price fixing is never a good idea.


 

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Quote:
Originally Posted by Rylas View Post

The system works. You just refuse to let it work for you.
Explaining why a shortage exists, and why a ticket based solution is not the end of the world does not warrant this response. This conclusion has no basis.

LRN2READ.


 

Posted

Quote:
Originally Posted by Fulmens View Post
But right now, we're still in the double XP hangover. I don't know why the AE people haven't been giving in to the obvious demand and throwing giant chunks of salvage up on the market, but they haven't.
I got bored tonight and threw 1500 tickets worth of mid-level tech salvage on the market. I think I made 10 million, largely off Improvised Cybernetics which remained firm at 200,000 inf after I put about 30 of them on the market (it kept saying there was between 7 and 14 of them available). I probably would have made more money rolling bronzes but I saw some of the other tech salvage in that range go down so maybe some poor sap got a good deal.


 

Posted

One more thing: if they start making lower-level TF's weekly strike target, we're going to be swimming in salvage for that level range.


 

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Quote:
Originally Posted by Intrinsic View Post
One more thing: if they start making lower-level TF's weekly strike target, we're going to be swimming in salvage for that level range.
This is what I'm waiting for.

I think once all the commons are flooded the way some of the high range ones are right now, this will no longer be an issue.

Personally, I'd love to see Alchemical Silver crash.


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Posted

I don't know if Alchemical Silver is ever going to crash all the way. If you play SR, Force Fields, Ice Armor, Ninjitsu, etc. etc. and you slot with generics you're using about six Accuracies [one Alch Silver each] and about twelve Defenses [one Alch Silver each]. The demand is high and legitimate.

I like Intrinsic's idea of a "three to one" [or maybe six to one? ten to one?] conversion between high level and random mid level commons. It seems inelegant to me that there be 20,000 of one common salvage [mathematical proofs? Don't remember the specific one] and 7 to 14 of another, although that's an aesthetic judgement and not something I can defend. I'd even narrow it down and say arcane goes to arcane and tech goes to tech.

I've been trying to figure out a way to do conversions that doesn't suck, and I think this more or less works. It doesn't flood the market with rares [temporarily or permanently], it doesn't take the work out of the game, it doesn't allow cherrypicking and it doesn't massively devalue anything. A 6-to-1 conversion sets the price of an Alchemical Silver to be about 36 "some tier 3 common" which means, as we've seen from inspiration combining, that the price of a spirit thorn/regen flesh/kin weapon/whatever will go up, eventually.

For people like me who want to see inf burn, maybe they could put a 250 inf charge on the conversion. 1500 inf here, 1500 inf there, pretty soon... no, you're still not talking real money.

It might be simpler to allow 10-to-1 [or 6-to-1 or 20-to-1] conversion into Brainstorms. If we say that 1/2 of rares are valuable [most of the middle and high end, and none of the low end] that pins the value of a valuable rare to about 400 of the cheapest commons in the game. Right now there are 25,000 Mathematic Proofs [I just checked] so that would become, hmm, 125 Rare Salvage, of which about 62 are vendor trash. Doesn't seem like it would flood the market. You'd get a bit more than that because there are well over 25,000 Mathematic Proofs that got deleted as a waste of space... but the market could absorb another 62 Rare Salvage pretty easily.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
I don't know if Alchemical Silver is ever going to crash all the way. If you play SR, Force Fields, Ice Armor, Ninjitsu, etc. etc. and you slot with generics you're using about six Accuracies [one Alch Silver each] and about twelve Defenses [one Alch Silver each]. The demand is high and legitimate.
All the more reason why I'd love to see it crash.

It wouldn't stay that way, of course, but it'd be novel to see it knocked off its lofty perch for a bit.


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Posted

My lower level characters love the fact that I can throw up all the salvage they receive at 10 inf and get back enough money to buy whatever I need when I'm leveling. That's the other side of the equation here.

If there was a fixed cost way to get low level salvage, my lowbies would lose out on this easy and painless source of funds.

It might, dare I say it, even be a bad thing for the mythical unicorn otherwise known as the casual player if this source of easy money was cut off while leveling.


 

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Quote:
Originally Posted by Hydrophidian View Post

I think once all the commons are flooded the way some of the high range ones are right now, this will no longer be an issue.
Exactly.


 

Posted

Seeing as how ONE mission by a 50 can pretty much get you the funds you need for any type of salvage, plus there is the AE, PLUS a lowbie getting ONE drop can potentially get the funds to buy what he/she needs in one shot (new player or not) . . . no I don't think it's necessary that they be purchasable.


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