How would you have liked to see the game end?
Defeat the coming storm, make peace with the Rikti, put nemesis to bed, then discover a bigger foe that comes from out of the blue and fights to stalemate - trapping us in our own dimension but they are unable to break in. So effectively, Paragon and surrouding area becomes a little homogeneous bubble... "our work here is done, let's keep it this way" fade to black
Thelonious Monk
1) Finding out who the real mastermind behind the council is and defeat them, TF and or stroy arc open for solo.
2) A villian side arc where the player controlled villian finally is able to claim a stake of a criminal empire.
3)A story arc to end the CoT once and for all.
4) A few more story arcs involving the Warriors.
5) Story arc of villian side systematic dismantlement of F.P.
6) Gold side level 21-50 content.
7) The rebuilding and or take over of Preaetoria (part of the DA arc.)
8) The final Rikti raid trial with the goal to either plain defeat them and send them packing, or erradicate them villian side.
9) Penny Yin storyline growing into her power potential and becoming a psy. powerouse.
10)An Arc that portrays a REAL battle between the villain groups and Arachnos and the hero side groups.
11) L. Recluse finding out he dont exist in Prae world and trying to either go back and change it or end up in battle with the villain trying to take over or stop the rebuilding effort.
12) Figuring out what is the exact Nemesis plot and possiby how he ended up as Mender Silos.
-Female Player-
How would I have liked to see the game end? With the launch of CoH 2.0, of course.
While a big event to kick things off would have been nice - I don't want to slowly wind down the game. I don't want the story to end, either with victory or defeat. I want the fight against evil in Paragon City to be eternal, even if I'm not able to participate in it.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
Not Ending.
There was never any reason it had to end. There are plenty of older and IMNSHO games with less promise and potential, that are still going strong. My own personal favorite is going on 5 or 6 centuries and it's 3rd century in its current form. For computer games you still have people playing Zork, Rogue, Net Trek, Space War. No reason at all for it to die. This games death was infanticide.
While I am doing some personal wrap-up storylines and RP, I don't want that for the game at large.
Come December 1st, I'll STILL have characters in City of Heroes. I may not be able to play the MMO, but those characters still exist in Paragon and the Rogue Isles. They will continue to live their lives, even if I'm not there to see it. There will still be heroes, and villains, strange artifacts, and alien invasions.
Their stories might go on in other RP, or in stories I write, or even only in my head, but they WILL go on. There's no need to end the story because the story isn't ending. It's just time to turn the page.
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
How would I have liked to see the game end? With the launch of CoH 2.0, of course.
While a big event to kick things off would have been nice - I don't want to slowly wind down the game. I don't want the story to end, either with victory or defeat. I want the fight against evil in Paragon City to be eternal, even if I'm not able to participate in it. |
Yes with the launch of COH 2. But now I wonder if NC Soft will launch a COH 2 in name only. My trust in NC Soft is zero.
|
But I doubt that COH2 will come to realization. There probably was a reason for it being
abandoned in the early planning stages.
NCSOft is probably done in the superheroMMO realm, whether voluntarily or involuntarily if many here are actually planning on sticking to thier word of not ever ever giving NCSoft another dime of their money. And if their are, there would be no reason for them to bring back anything of a semblence of COH.
They might stick to what they know and focus on thier larger fan base while allowing the NA/EU markets have access to some of those games as a way to bring in a few extra dollars that can be trimmed when needed if mess hit the fan.
-Female Player-
With all current plot threads neatly tied up, the full incrante/ascension and possible cosmic powertrees fully released, and then the game respectfully going into a maintaince mode. Kept running by donations from fans and vip subs until WE decided to leave for good.
EDIT: As another like to se, I would have liked to have seen Paragon Studios carry on the Superhero MMO Genre but branch out into other things. Or at the least? Be shown the proper respect they deserved from their Publisher for all their years of hard work.
I'd prefer it never ended but if it absolutely had to, I would have liked PS to have been given adequate time to develop an actual in-game ending.
I want my villains to take over the world.
And I want my heroes to save the world from my villains.
By taking over WoW, cannibalizing NCSoft and going out in a blaze of glory.
Okay, I'd rather it became a single-player game with player-hosted multiplayer servers.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I would have liked to see the game end the same way Everquest ended.
(That is, by staying open for 13 years and counting, with no actual "end" in sight)
^ that. By far.
Excepting that, however, I would have liked to see the Coming Storm, all the way through the lore to the end.
At that point, the world is truly saved. And the game could end. As it's a good end then. I'd feel better about it closing down if they could have done that, and basically said "That's the book set. We hope you enjoyed it! We're retiring... and we're selling the IP to Valve so it can be seen forever via Steam. Enjoy! We had fun making it!"
Or something to that effect. Doesn't have to be Steam. But you get the idea.
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
While it may not be the wish-fulfillment of what everyone has listed so far, I think Interface did an good job of creating closure by utilizing what is currently available. Link to full info.
While it may not be the wish-fulfillment of what everyone has listed so far, I think Interface did an good job of creating closure by utilizing what is currently available. Link to full info.
|
Always overlooked ._.
We'll show you... we'll ALL show you!
You haven't seen the last of us redsiders!
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
While it may not be the wish-fulfillment of what everyone has listed so far, I think Interface did an good job of creating closure by utilizing what is currently available. Link to full info.
|
Originally Posted by Xieveral
A warm, fuzzy feelgood ending for the blues but what about us reds?
Always overlooked ._. We'll show you... we'll ALL show you! You haven't seen the last of us redsiders! |
But just so no one thinks I forgot our villains, the three arcs I wrote before this, the Trilogy of Moderate Evil, were written for villains, the player working for Lord Recluse. Ironically these are the complete opposite of 'Your Final Mission', written just for laughs.
Two Chicks at Once: mission arc #83920
Longbow has launched a cunning and tittilating operation to undermine Arachnos' influence in the Rogue Isles. It's up to you to beat them at their own game.
Curiouser and Curiouser: mission arc #167567
How can Lord Recluse's latest plot be so secret, even he doesn't know about it? What does Malta want, and who invited Nemesis?
Cat: It's What's For Dinner: mission arc #530511
A parody of the LRSF. Such a simple plan: steal the Orestes Rifle, kidnap Ms. Liberty, defeat Stateman. What could possibly go wrong? Choose from two possible endings.
Ghost Widow saved and redeemed.
Ms Liberty shown to be the awesome of awesome of heroes.
BrandX known throughout the city as the best hero ever and everyone saying "We have no idea how, but she is!" >_>;; What?
BrandX Future Staff Fighter
The BrandX Collection
Nothing short of a slow shot of a camera (hero POV) flying up into the sky above Atlas Park higher and higher until the whole city is in view and we see it all as the sun sets and we fade to black because the never-ending battle never ends.
For my own characters - I stranded most of them in the past with the intention of writing some Steampunk fiction about them.
But for my own favorite character, Praetorian A'ko, I sent her back to Praetoria to find the Well and gain the power to restore Praetoria to what it was before the rise of Tyrant.
The entire story and the never-ending battle is summarized in this screencap I took.
http://files-cdn.formspring.me/photo...470674c9b7.jpg
A'KO SMASH!!!
A warm, fuzzy feelgood ending for the blues but what about us reds?
Always overlooked ._. We'll show you... we'll ALL show you! You haven't seen the last of us redsiders! |
It has sort of already been said elsewhere here.. A series of trials that allow villains, Rogue and Vigilantes (sorry Heross you lose on this one) to take on each of the members of the Freedom Phalanx finishing with the defeat of Positron since he seems to be the new leader with Statesman gone. Of course each of these would include a large force of Longbow or even Vangaurd.
Now here would be the twist I'd add... once the Phalanx is gone ONE last trial that allows the villains to ultimately defeat Recluse and set themselves up as THE NUMBER ONE VILLAN GROUP. In other words for all those that complain at times it feels like red side your nothing but a lackey for Arachnos.. "Okay now I AM the boss. You go do what I want done. And be quick about it!"
I wasnt sure how to handle some of the other groups... IF you make a trial that takes place in a coop zone then both sides can join forces to wipe out the likes of the COT, Council, Fifth Column, etc.. You run into some difficulties if you dont .. A visit to Grandville makes it obvious that Countess Crey must have some sort of arraingment with Recluse... To the right of the headquarters building is on that is clearly marked CREY Industries. I suppose you could do one RED side where Recluse has had enough of Duray and his Pirates and send us in to wipe out the SkyRadiers once and for all.
Malta isn't as big an issue REd side but you could add a TF or trial where we wipe out the Family and take control of all their holdings.
Big thing is all this will get very confusing for the Rogues and Vigllantes. Wait I was just in Atlas Park and there were no Arachnos troops there and they siad that the rogue Isles were under Longbow control... Now I stop in here and not a Longbow in sight and we are opening the champaign to clebrate the capture of Paragon City???? LOL [we fade to black quickly and tell everyone it was only a dream.. then launch COH 2]
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
But for my own favorite character, Praetorian A'ko, I sent her back to Praetoria to find the Well and gain the power to restore Praetoria to what it was before the rise of Tyrant.
The entire story and the never-ending battle is summarized in this screencap I took. http://files-cdn.formspring.me/photo...470674c9b7.jpg |
"We'll build again. It'll take time. But Praetoria will live again. And we can make it a better place. The Heroes of Primal Earth showed us the way."
Nothing short of a slow shot of a camera (hero POV) flying up into the sky above Atlas Park higher and higher until the whole city is in view and we see it all as the sun sets and we fade to black because the never-ending battle never ends. |
(damnit... something in my eyes here... damn onion ninjas again... snif)
My main Cyberman 8 is a speedster, so I can't show him doing that, but if the major threats are taken care of, he'll simply take up the role of helping wherever he's needed in whatever capacity that is, even if it's just apprehending muggers, rescuing cats out of trees, speeding people out of burning buildings or helping to speed supplies to the construction workers still rebuilding the city.
Because there's still a lot of work to do. Might not be as glamorous as fighting Nemesis or Lord Recluse, but it's still important. There's Galaxy City and Boomtown to rebuild, not to mention the Rikti War Zone once the mothership is either destroyed or we allow it to go lift off and go home again after the traditionalists take charge and we make peace. Then we go back to calling the place White Plains again.
Or maybe he'll go into semi-retirement and become a trainer for the next generation of Heroes.
Batman: "What did you call it, Clark? The neverending battle?" |
Prince Lir: No. My lady, I am a hero. Heroes know that things must happen when it is time for them to happen. A quest may not simply be abandoned; unicorns may go unrescued for a long time, but not forever. A happy ending cannot come in the middle of the story. |
Molly Grue: But what if there isn't a happy ending? |
Schmendrick: There are no happy endings, because nothing ever ends. |
"It's a far, far better thing I do than I have ever done before. A far better resting place that I go to than I have ever known." |
I still HOPE that some how. some way, this game is saved but as time grows shorter toward the 30th I found myself wondering. Nothing lasts forever ... If you had a choice for a fitting end to COH what would it be?
For me I think it would involve a series of new Task Forces or trials outlining the downfal of the major villain groups in the game. We are heroes dedicated to stopping evil so:
1. One or two trials that either have us find and defeat the leaders of the Council and Fifth Column and throw them in prison or leave them dead and the two groups fade with no leadership.
2. A trail or TF that has us finally find the REAL Nemesis and topple his automated empire.
3. A trial or TF that results in a crushing defeat of the Circle of Thorns allowing us to seal what remains in Oranbega forever.
4. A trial or TF that lets us finally destroy the Rikti Mothership in the RWZ and ends with a peace accord signed by the Traditionalists that have finally siezed total control on the Rikti home world..ending the threat once and for all.
5. A Tf that allows us to expose Countess Crey and her corrupt business for what it truly is and a final show down with the woman in charge.
Now this could go on and on considering the vast number of villain groups out there but the ones listed above have always been a main focus of the game. So at this point we left with ONE major player (In my opinion before the rage wars begin lol).......
6. with most of the other major villain groups defeated, imprisoned or in hiding the heroes of paragon finally turn their full attention toward the Rogue Isles and Arachnos. a series of Trials allow us to battle and defeat a number of the high ranking leaders of the evil empire and ultimately with face Recluse himself and in the end what remains of the Arachnos forces retreat from the Rogue Isles searching for a new place to hide and attempt to rebuild.
Now I didn't do anything with Malta or the Carnival of Shadows and each of those could be dealt with as well I suppose but we don't really see either of them before level 40 and I was more interested in dealing with groups we find ourselves in conflict with for a much larger portion of the game. COT and Council begin appearing in missions as early as level 5 (even before that prior to the revamp of Atlas park and the DFB trial). Crey, the Ritki and Nemesis all begin apppearing in the 30s and continue right through level 50.
I left some groups out because we can almost see a definate end to their influence in game already.. Clockwork disappear, other than in altrenate worlds we discover through Portal Corp, at level 20 .. Interestingly the Synapse TF where we find and defeat the Clockwork King is a level 15-20 Task force so we can assume that once we defeat the King it ends them.
Sort of the same with the Vahzilok.. We battle the insane Doctor V in Positron TF part 2 and defeat him and not long after level 15/16 we stop seeing missions involving that group.
The Freakshow are sort of a mystery of course.. we do/did battlle them in the Penny Yin and prior to that the Sister Psyche TF but those begin at level 20 which is about the time we first start seeing missions involving the group. Hero side they just seem to disappear after level 40(ish) while we can still find them on Villain side in newspapers and contact mission until close to level 50. Maybe they just decided they like the Rogue Isles beter?
So basically my plan would be to ultimately eliminate all of the major villain groups. At that point all thats left are a few minor street gangs like the Warriors, Skulls, Outcast etc and with no threat of Praetorian or Rikti invasion, no Arahcnos, Crey, or Malta waiting to launch an attack.... A couple 50 +3 heroes could wipe out those groups in a day or two leaving Paragon City crime free and safe once and for all... and then the Rularuu invade and conquer the whole world. LOL
So how would you SLOWLY wind the game to an end if you had the chance?
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon