NCSoft Declines More Interviews from Increasing Gaming Press Requests


AquaJAWS

 

Posted

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Originally Posted by Starsman View Post
What is Plan Z? Because if it's "Plan lets Pull a Zynga and just make a clone that stays in legal copyright grounds" I'd say tha't the best thing you should shoot for.

Grab a Unity3D license, get some one good at networking code and get to work.
Plan Z is for us to attempt to create some kind of player made and sun online superhero experience as a new home for our unique community - some early work for it has been going on since pretty soon after the closure announcement.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Captain-Electric View Post
Most importantly, have some class and respect. You ought to never forget that NCSoft made this all possible. The moment you allow your community members to bash NCSoft anywhere near the vicinity of your emulator is the moment when you'll deserve a cease and desist as far as I'm concerned.
We can blame Nexon


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Ironblade View Post
NCSoft's EULA gives them the right to USE the characters you created, but they do not take ownership away from you.
Actually, i think it's the other way around...they give you the right to use but do not relinquish ownership of any content associated with the IP in Section 6 of the EULA

Quote:
6. INTELLECTUAL PROPERTY

(a) You acknowledge, and further agree, that You have no IP right related to any Service, Content, Software, or any combination of the foregoing or parts thereof except the limited license provided in Section 2 above.

(b) You acknowledge, and further agree, that You have no IP right related to any Account ID, any NCsoft Message Board ID, any communication or information on any NCsoft Message Board provided by You or anyone else, any information, feedback or communication related to the Game, any Character ID or characteristics related to a Character ID, any combination of the foregoing or parts thereof, or any combination of the foregoing with any Service, Content, Software, or parts thereof. To the extent You may claim any such IP right(s), You hereby grant NCsoft a worldwide, non-exclusive, no-charge, royalty-free, sub-licensable, perpetual and irrevocable license and full authorization to exercise all rights of any kind or nature associated with such IP right(s), and all ancillary and subsidiary rights thereto, in any languages and media now known or not currently known.
They also defined content as anything related to the game that isn't software or service and software being software provided by NCSoft including those installed on your computer.

I guess Character ID is the name of your characters also.

I think they also give themselves a provision to go after anything that exports those content like copying costumes to a third party. Whether or not they do anything about that is up to them. They probably won't.



There's also something about emulating the software in section 7...section 2 has something about agreeing not to reverse engineer.


 

Posted

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Originally Posted by Pebblebrook View Post
Actually, i think it's the other way around...they give you the right to use but do not relinquish ownership of any content associated with the IP in Section 6 of the EULA

They also defined content as anything related to the game that isn't software or service and software being software provided by NCSoft including those installed on your computer.

I guess Character ID is the name of your characters also.

I think they also give themselves a provision to go after anything that exports those content like copying costumes to a third party. Whether or not they do anything about that is up to them. They probably won't.



There's also something about emulating the software in section 7...section 2 has something about agreeing not to reverse engineer.

I love that you guys are spending your final hours on the Titanic arguing if liability for damaged luggage is covered by the shipping company's insurance policy or the customers...

People, the luggage is going down with the ship... Now either sink or swim but stop worrying about the bloody claim policy!


 

Posted

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Originally Posted by Pebblebrook View Post
Actually, i think it's the other way around...they give you the right to use but do not relinquish ownership of any content associated with the IP in Section 6 of the EULA
Except that's complete bunk.

17 U.S.C. § 103 states that the copyright of a derivative work -- at least the portion of the work that was uniquely created by you -- rests with the creator of the derived work. This happens automatically.

17 U.S.C. § 204(a) states that a transfer of copyright ownership requires a written and signed contract to be valid. Click-throughs may not apply, better luck next time.

17 U.S.C. § 203(a)(1) states that "A derivative work prepared under authority of the grant before its termination may continue to be utilized under the terms of the grant after its termination, but this privilege does not extend to the preparation after the termination of other derivative works based upon the copyrighted work covered by the terminated grant."

Translation: If they grant you a license to use their IP like backstory and costume pieces in order to create your character, which they have to do either explicitly or implicitly for you to be able to play the game at all, then even once those rights are terminated you may continue to use them in the context of the character that you created. You can't create any NEW characters with that IP should they explicitly revoke the license, which also requires written notification, but they can't stop you from using your existing ones.

And they know it, too. If you really could sign away IP by clicking a button, then there would be no need for the lines AFTER that part:

Quote:
(b) You acknowledge, and further agree, that You have no IP right related to any Account ID, any NCsoft Message Board ID, any communication or information on any NCsoft Message Board provided by You or anyone else, any information, feedback or communication related to the Game, any Character ID or characteristics related to a Character ID, any combination of the foregoing or parts thereof, or any combination of the foregoing with any Service, Content, Software, or parts thereof. To the extent You may claim any such IP right(s), You hereby grant NCsoft a worldwide, non-exclusive, no-charge, royalty-free, sub-licensable, perpetual and irrevocable license and full authorization to exercise all rights of any kind or nature associated with such IP right(s), and all ancillary and subsidiary rights thereto, in any languages and media now known or not currently known.
i.e. "In case the above text is preempted by actual law, you grant us a license to use your IP."

EULAs are all about throwing as much BS as you can at somebody to see what sticks. Half the stuff in there is unenforceable and they know it, hence the contingency after contingency:

Quote:
(e) No Rule of Strict Construction – Notwithstanding the fact NCsoft drafted this agreement, no rule of strict construction shall be applied against NCsoft. If any provision of this agreement is determined to be unenforceable as a result of any proceeding (e.g., any arbitration or other proceeding, including any legal proceeding in court or before an administrative agency), that provision shall be deemed to be modified to the extent necessary to allow it to be enforced to the extent permitted by law, or if it cannot be so modified, that provision will be severed and deleted from this agreement, and the remainder of the agreement will continue in effect.
Actually, the IP license might have to be modified in any event. I'll have to double check but I'm fairly sure that you can't actually grant an irrevocable license.

Yes, 17 U.S.C. § 203(a)(3) codifies in law a termination option 35 years after the publication of the work. Sure it's 35 years, but it's yet another part of the EULA that is illegal. So everybody make sure to mark your calendars to send NCSoft an official letter if they're still around in 35 years.


 

Posted

Quote:
Originally Posted by Rubberlad View Post
I love that you guys are spending your final hours on the Titanic arguing if liability for damaged luggage is covered by the shipping company's insurance policy or the customers...

People, the luggage is going down with the ship... Now either sink or swim but stop worrying about the bloody claim policy!
Seems very Hitchhiker's Guide to the Galaxy to me.


 

Posted

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Originally Posted by Codewalker View Post
If you really could sign away IP by clicking a button, then there would be no need for the lines AFTER that part:
I wasn't suggesting you can't contest it, just that it's there and allows them to take action.

And clickwrap agreements are getting traction as far as being enforceable.

Link
Quote:
Click-wrap agreements are a fairly new form of contract, giving courts relatively few opportunities to examine them thus far. Most of the cases looking at these agreements have held that a properly completed click-wrap agreement is a binding contract, though in a few instances courts have refused to enforce them. While there are other potential barriers to enforcing Apple’s unusual Safari EULA, the two most common ways of invalidating click-wrap agreements are contract formation defects and unconscionability.
Courts usually key in on two potential problems when examining the formation of a click-wrap agreement: (1) whether the customer had reasonable notice of the terms and (2) whether that customer actively agreed to those terms. For notice, a court is satisfied if the customer had the opportunity to look over the terms of the agreement — even if he didn’t bother to read them.


 

Posted

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Originally Posted by Rubberlad View Post
I love that you guys are spending your final hours on the Titanic arguing if liability for damaged luggage is covered by the shipping company's insurance policy or the customers...
Full disclosure...i sort of already switched ships shortly after Freedom. I'm just looking at this as, like always, possible opportunities to gain information.

I already got a lot more links added to my collection.


 

Posted

Quote:
Originally Posted by Rubberlad View Post
People, the luggage is going down with the ship... Now either sink or swim but stop worrying about the bloody claim policy!
When there are no life boats (after the captain has graciously given us passengers a few hours to live after purposefully hitting an iceberg) arguing about travel insurance is as valid as anything else.


 

Posted

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Originally Posted by Ogi View Post
When there are no life boats (after the captain has graciously given us passengers a few hours to live after purposefully hitting an iceberg) arguing about travel insurance is as valid as anything else.
Ogi wins.

And with the Post of the Beast, no less.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

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Originally Posted by TonyV View Post
And with the Post of the Beast, no less.
Time for some Iron Maiden.


 

Posted

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Originally Posted by Ogi View Post
When there are no life boats (after the captain has graciously given us passengers a few hours to live after purposefully hitting an iceberg) arguing about travel insurance is as valid as anything else.
Gratuitously ignoring the fact that the lack of lifeboats is due to the cheapskate passengers...


 

Posted

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Originally Posted by Brillig View Post
Gratuitously ignoring the fact that the lack of lifeboats is due to the cheapskate passengers...
I'm sure what I paid for my state room covered a few of the people down in steerage.


 

Posted

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Originally Posted by Pebblebrook View Post
Can't really comment on the legalities of server emulators but there might be a precedent when Blizzard won $88mil with their case against an emulator operator that they could possibly use.

Although in that case, it was a for-profit emulator service hosting a large playerbase of 32k and the main legitimate game is still operational...and well, it's Blizzard and they have a ton of cash for legal fees.

So if SaveCoH avoids some of those, maybe NCSoft won't bother pursuing legal action.
The for-profit element had nothing to do with the actual legal grounds for judgment. The statement implies that the judgment was primarily based on 17.12, 1201: "Circumvention of copyright protection systems." The WoW private server actively bypassed copy protection systems built into WoW to prevent WoW clients from running on unauthorized servers.

City of Heroes has no such protections to break.


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Posted

Quote:
Originally Posted by Pebblebrook View Post
I wasn't suggesting you can't contest it, just that it's there and allows them to take action.

And clickwrap agreements are getting traction as far as being enforceable.

Link
Contract law is always superceded by statutory law. Copyright law isn't just silent on the matter, it explicitly states that copyright cannot be transferred except in one way only: by a written signed document that explicitly names the work being transferred. Saying "we own everything you make" would be an attempt to make playing a game into a work for hire relationship as far as US law is concerned, which is blatantly illegal.

Moreover, judges tend to note legislative history in interpreting the law. This clause was put into Copyright law explicitly for the purpose of preventing authors from being coerced into signing their rights away in the manner the EULA requests.

In other words, even if the EULA was theoretically enforceable in the matter of authorship rights, it would *still* be overridden by Copyright law which explicitly covers this situation.


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Posted

Quote:
Originally Posted by Codewalker View Post
Actually, the IP license might have to be modified in any event. I'll have to double check but I'm fairly sure that you can't actually grant an irrevocable license.

Yes, 17 U.S.C. § 203(a)(3) codifies in law a termination option 35 years after the publication of the work. Sure it's 35 years, but it's yet another part of the EULA that is illegal. So everybody make sure to mark your calendars to send NCSoft an official letter if they're still around in 35 years.
You can grant irrevocable licenses. What you cannot ordinarily do is grant irrevocable ownership rights. The right NCSoft grants to itself in the EULA is a non-exclusive license. This means to the degree I own anything, I'm free to use it elsewhere (I'm not free to use IP that NCSoft owns outside the context of the game). Because this license is non-exclusive, its not an ownership right as defined by Title 17.


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Posted

I have to concur with Capt Elec...


 

Posted

Quote:
Originally Posted by Arcanaville View Post
The for-profit element had nothing to do with the actual legal grounds for judgment.
I didn't say it was. I mentioned it since that adds to incentive for pursuing litigation to cite damages.



Quote:
Originally Posted by Arcanaville View Post
In other words, even if the EULA was theoretically enforceable in the matter of authorship rights, it would *still* be overridden by Copyright law which explicitly covers this situation.
Heh, like i said in what you quoted...i didn't say you couldn't contest it.

But there are precedents of enforcing clickwrap agreements. I'm having trouble looking for cases specifically for character creation but not much luck. All i keep seeing is referencing user generated content or Second Life, but that might be a bad example since i think they allow users to retain ip rights somewhat...unlike many mmorpg EULAs.

I did see this blurb though that mentions a case that could be used for precedent but can't find the original court docs...maybe since it's in Korea.

Quote:
A recent judgment by the Seoul District Court (judgment No. 2002-kahap-2377) upheld the rights of MMORPG developers and publishers, ruling that copyrights to the computer program, characters, items and screen images, enabling and constituting a game, belong to their developer.
Maybe someone can help dig that court doc up...that blurb doesn't give much detail.


 

Posted

Quote:
Originally Posted by Pebblebrook View Post
Heh, like i said in what you quoted...i didn't say you couldn't contest it.
A copyright claim like this will likely be tossed out the court automatically (one that attempted to claim ownership of some one's IP just based on an ELUA.)

Some people have a bit too much of a phobia to lawsuits, but not all lawsuits get to court. I'm not exactly sure who is in charge, or the exact process, but once you file most types of lawsuits some one will look over it and decide if there is a valid case.

Even if some one contested it, this is one of those cases that would be so easy to win, you can safely say "bring it" and counter-sue for all court costs and lost time.

Just to make this bit clear:

I own Starsman, his concept, backstory (that has zero dependencies on the CoH universe) and general appearance.

I can not, however, extract his 3D model and use that 3D model freely, that model is made with NCSoft owned art assets. I can do whatever I want with it in my computer, though. Just not distribute any material generated with those assets.

I can, however, sit down in blender and model my own Starsman, or go to Champions and create the closest thing their tools allow me to create.


 

Posted

Quote:
Originally Posted by Pebblebrook View Post
Heh, like i said in what you quoted...i didn't say you couldn't contest it.

But there are precedents of enforcing clickwrap agreements. I'm having trouble looking for cases specifically for character creation but not much luck. All i keep seeing is referencing user generated content or Second Life, but that might be a bad example since i think they allow users to retain ip rights somewhat...unlike many mmorpg EULAs.

I did see this blurb though that mentions a case that could be used for precedent but can't find the original court docs...maybe since it's in Korea.

Maybe someone can help dig that court doc up...that blurb doesn't give much detail.
The enforceability of clickwrap agreements is not at issue. Contracts cannot override Copyright law under any circumstances whatsoever in the US. The precedent in question would not be applicable to a copyright case in the US, as Korean law is different than US law and does not have jurisdiction over my authorship rights within the US.

Let me put it this way. US Copyright law forbids me from transferring my copyright rights through an EULA even if I want it to. I'm not even allowed to voluntarily do so. The law was designed to make it impossible for me to do this, even if I have a gun to my head, because the law concluded many authors in the past had that figurative gun to their heads by virtue of their extremely untenable negotiating position.

In other words, the law doesn't just say NCSoft can't take my rights this way, it says the stronger thing that I can't even given them away this away even if I want to, and the law doesn't recognize any such attempt by me to do so. I can only transfer rights through the method proscribed by Copyright law, and no contract (except for the work-for-hire exception noted in the law) can alter that requirement under federal law.

Also, the article itself suggests that Korean law has similar protections afforded to creators:

Quote:
In the case of EverQuest by SONY, the terms of service contains a clause declaring that all rights to user-created content are automatically surrendered to the publisher of the game:
Any and all creative suggestions, ideas, notes, drawings, concepts or other information that you send to us, whether at our specific request or despite our request that you not do so ("Submissions") and any and all Licensed Content shall be deemed, and shall remain, the property of SOE from the moment of creation. Accordingly, SOE shall exclusively own all now known or hereafter existing copyrights and all other intellectual property rights to all Submissions and Licensed Content of every kind and nature, in perpetuity, throughout the universe. To the extent that any of the above may be void or unenforceable, you agree that any and all Submissions and Licensed Content are hereby irrevocably assigned to SOE, together with all intellectual property rights therein.
Korean law would regard such a claim, as set forth by the above-quoted clause of the SONY Entertainment’s terms of service, as excessively infringing upon players’ rights as authors (intellectual property rights, moral rights), protected under copyright laws, mandatory rules of law. Korean end-user service agreement laws further condemn this type of ‘deemed customer consent’ as illegal.
(emphasis mine)

I'm not as knowledgeable about Korean law, so I cannot confirm those, but I mention them specifically to suggest that the earlier passage mentioned ("...A recent judgment by the Seoul District Court...") in context appears to refer to the question of the tangibility of game constructs, and not the intellectual property related to them.


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Posted

Quote:
Originally Posted by Starsman View Post
A copyright claim like this will likely be tossed out the court automatically (one that attempted to claim ownership of some one's IP just based on an ELUA.)

Some people have a bit too much of a phobia to lawsuits, but not all lawsuits get to court. I'm not exactly sure who is in charge, or the exact process, but once you file most types of lawsuits some one will look over it and decide if there is a valid case.

Even if some one contested it, this is one of those cases that would be so easy to win, you can safely say "bring it" and counter-sue for all court costs and lost time.

Just to make this bit clear:

I own Starsman, his concept, backstory (that has zero dependencies on the CoH universe) and general appearance.

I can not, however, extract his 3D model and use that 3D model freely, that model is made with NCSoft owned art assets. I can do whatever I want with it in my computer, though. Just not distribute any material generated with those assets.

I can, however, sit down in blender and model my own Starsman, or go to Champions and create the closest thing their tools allow me to create.
basically.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

All these threads just start looking the same.

"NCsoft sucks"
"Your opinion is invalid, they're allowed"
"They still suck"
"Your opinion is still invalid because you're being illegal"
"It's not illegal"
"Yes it is"
"No it's not, here's why"
"Yeah whatever you're still bad people"

Ugh. Can we go back to discussing lore or something? Maybe talk about the stories we would have gotten in i24?


Statesman said let there be heroes, and there were heroes.

Lord Recluse said let there be villains, and there were villains.

NCsoft said let there be nothing, and there was nothing.

 

Posted

Quote:
Originally Posted by Khellendrosiic View Post
All these threads just start looking the same.

"NCsoft sucks"
"Your opinion is invalid, they're allowed"
"They still suck"
"Your opinion is still invalid because you're being illegal"
"It's not illegal"
"Yes it is"
"No it's not, here's why"
"Yeah whatever you're still bad people"

Ugh. Can we go back to discussing lore or something? Maybe talk about the stories we would have gotten in i24?
Sounds like normality for here since at least i6.

Just replace the subject with any subject and that sums up the average convo.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

The question is not if NCSoft would win, but rather how much of a legal battle could Titan afford? I am willing to bet NCSoft has 1. More lawyers and 2. More funds available for legal fees than Titan could ever imagine.

Is the RISK of a lawsuit enough deterrent for Titan to abandon ALL affiliation with emulation if it means the future of Plan Z?? Too bad these boards will be gone in a few weeks; because I think that would be one helluva "I told you so."



Quote:
Originally Posted by Arcanaville View Post
The enforceability of clickwrap agreements is not at issue. Contracts cannot override Copyright law under any circumstances whatsoever in the US. The precedent in question would not be applicable to a copyright case in the US, as Korean law is different than US law and does not have jurisdiction over my authorship rights within the US.

Let me put it this way. US Copyright law forbids me from transferring my copyright rights through an EULA even if I want it to. I'm not even allowed to voluntarily do so. The law was designed to make it impossible for me to do this, even if I have a gun to my head, because the law concluded many authors in the past had that figurative gun to their heads by virtue of their extremely untenable negotiating position.

In other words, the law doesn't just say NCSoft can't take my rights this way, it says the stronger thing that I can't even given them away this away even if I want to, and the law doesn't recognize any such attempt by me to do so. I can only transfer rights through the method proscribed by Copyright law, and no contract (except for the work-for-hire exception noted in the law) can alter that requirement under federal law.

Also, the article itself suggests that Korean law has similar protections afforded to creators:

(emphasis mine)

I'm not as knowledgeable about Korean law, so I cannot confirm those, but I mention them specifically to suggest that the earlier passage mentioned ("...A recent judgment by the Seoul District Court...") in context appears to refer to the question of the tangibility of game constructs, and not the intellectual property related to them.


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!