Khellendrosiic

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  1. Quote:
    Originally Posted by Liquid View Post
    Someone teleported us in! I guess they'll try to teleport anyone in RWZ2 into RWZ1, so come on in!
    ...I skipped work for this. I hope I get one of those teleports.
  2. I'll be at work. The injustice of this has not yet ceased to irk me.
  3. Interesting. How exactly would one contribute to this?
  4. All these threads just start looking the same.

    "NCsoft sucks"
    "Your opinion is invalid, they're allowed"
    "They still suck"
    "Your opinion is still invalid because you're being illegal"
    "It's not illegal"
    "Yes it is"
    "No it's not, here's why"
    "Yeah whatever you're still bad people"

    Ugh. Can we go back to discussing lore or something? Maybe talk about the stories we would have gotten in i24?
  5. Khellendrosiic

    Loregasm

    Quote:
    Originally Posted by FloatingFatMan View Post
    I'm rather disappointed by the lack of answers regarding Kheldian lore... They were the only hero/villain group I ever really gave a damn about!!

    Gotta wonder why no answers? Is it because that info is in docs Posi no longer has access too, or (more likely), that the lore bible for them never really existed anyway?

    Ah well... It was nice to finally get a decent technical answer so to why we didn't get power customisation, though they COULD have told us most of that before! I'd have quit moaning about it!

    Meh. In the absence of official lore for Khelds, I'll just use my own.
    Notice that several of the answers for things were "The writer who came up with that left afterward." It's possible the same thing happened for the Kheldians.

    And on a personal note: RIKTI EPIC ARCHETYPES! ALL OF MY YES! Oh cruel fate, that has wrenched such glory from us.
  6. This looks pretty awesome and I'll definitely be grabbing a copy whenever you guys finish. Any idea if you'll do something for villains? I've always been more of a red then blue guy myself, really.
  7. "Cyrus Thompson was a hero. Called Breakspeed or something. Breakneck, maybe?" Beth contemplated that line of thought for a few more moments, then discarded it to continue her explanation. "He sacrificed himself to stop a ritual the Circle of Thorns was doing. He gave the Freedom Phalanx enough time to put a stop to things."

    The agent glanced back up at the towering Rikti, who had shifted his gaze back to the unassuming statue. Standing like he was, facing her but looking to the side so that his face was in profile, he looked exactly as alien as a Rikti should. His armor in its spikiness and colored in various shades of crimson, oddly proportioned limbs and head more reminiscent of a dinosaur than anything warm-blooded, eyes completely black and filled with alien emotion... Beth shivered. A person? What had she been thinking?

    "Heroes: Sacrifice," the emotionless translator blurted out after several long moments of silence. "Soldiers: Fight. Doctors: Heal. Engineers: Create. Heroes: Sacrifice. Further explanation: Cyrus Oliver Thompson tribute: Required."

    "His tribute? What? This is a /statue/," the girl sounded puzzled and vaguely insulted as she furrowed her brow up at Cher'tak.

    Another rasp of static filtered from the translator at his throat as Cher'tak mentally grunted, his brows dipping in a mirror of Beth's annoyance.

    "Translation: Imperfect," he tried to explain, his spike of irritation causing an uneasy shifting amongst the Wardens watching the pair. "Reiteration: Cyrus Oliver Thompson sacrifice: Statue. Other: Sacrifices: Lack statues. Why?"

    "Because if we put up a statue for every hero that had to die in order to save the day, this whole city would be a graveyard!" Beth snapped back, briefly forgetting the detachment her drill instructors had tried to drill into her along with the fact that the alien she was addressing could probably snap her in half with or without his weaponry.

    When Cher'tak raised both gauntlets in a gesture of surrender, her surprise was clear enough that he could both see and feel the emotion crossing her face and mind. The novel experience dredged away a bit of the miasma clouding his own emotions, but soon enough his melancholy was back in force.

    "My doing: Many: Hypothetical statues," his translator grated out, spiked shoulders slumping in time with the words. "Duty: Insufficient shield. Apoligies: Birth body Beth. Permission: Departure: Granted."

    The alien shifted in place, more squarely facing the statue as he pulled his helmet from the clamp on his belt in preperation to don it again. Beth frowned and turned to face the statue along with him, clearly regretting even broaching the subject of the war. The Rikti were supposed to be faceless, fearless, and /emotionless/, damn it.

    "Look... Forget about it," she began tenatively. "Just give me a moment to try and remember what details I can."

    She barely noticed the Rikti's nod, being too occupied trying to cast her mind back to half-remembered television broadcasts and the news report her dad insisted he read to her during breakfast. Cher'tak watched her in something akin to amusement, her mind so transparent that he could practically see the gears turning even if he lacked the skill and strength to visualize exactly what was going through them. Despite living on this Earth for almost a decade Cher'tak had had so few interactions with humanity outside of fighting against or with them that this chance to watch one in mental motion was practically unique.

    "Okay, alright, ahhh..." Beth hemmed and hawwed for a moment, a little creeped out by the way Cher'tak was staring at her. It was a lot like how the guys would stare at her as she came out of the locker room but with none of the sexuality. It was simply... intent. Alien. Like he hadn't actually seen her before. Out of reflex she waited a moment for him to snap his gaze up to her eyes, only to realize that they were already there and had been the whole time. She really needed to remember he wasn't human.

    "Query: Hesitation."

    The atonal voice snapped the trooper out of her loop and she quickly refocused on the task at hand.

    "Nothing, nothing," she said quickly, then slowed down a little. "Cyrus was a retired hero, not an active one. He was old and had disease or defect, something that would kill him if he ever used his powers again. The Circle snatched him, a couple of models, and a kid because they all fit some special requirement the cultists required."

    As Cher'tak turned to face her she unconsciously squared her stance, hands from from her chest to clasp loosely behind her back as if she were giving a report. Something about his focus reminded her of her old drill sergeant.

    "The Phalanx tried to stop everything but they kept getting stonewalled for one reason or another, allowing the Circle to gather all the sacrifices and start their ritual. They were summoning this giant demon, something that would have caused a lot of damage before anyone could stop it. Cyrus... still had something to give, so he gave it in order to interupt the lead mage. He died shortly after."

    Bethany closed with a curt nod, returning her gaze to Cher'tak's face instead of a point several inches above and off to the left of his shoulder. She waited in silent expectation, curious to see how this human-like alien would respond. He disappointed her by simply turning back to face the statue, heavy boots clomping on the concrete.

    "Clarification: Former status: Cyrus Oliver Thompson: Civilian. Abandoned: Lineage: Hero?"

    "He was a civilian, yeah. He might have had a job, but I think he was just collecting social security and... living out the rest of his life."

    "Duty: Absent. Honor: Retained."

    Beth hesitated a few moments, then nodded. "I guess so. Once a hero, always a hero."


    ((Four years late, but something is better than nothing, eh? I'm not quite satisfied with how this bit came out but that's probably because there's no way I can recapture my old tone. More will come, I've got a deadline now. Hopefully you all enjoy.))
  8. I laughed a lot harder than I should have. Thanks for that, I needed it.
  9. Chime me in for someone who thinks this is all a really great idea. Making Lord Recluse an actual, credible threat rather than some unfortunate Cobra Commander wanna-be? Hell yes. I've just got one question...

    How exactly are the Rogue Arachnos powerful or numerous enough to force Recluse to redistribute his forces so drastically? From what it seems in-game the Rogues are really only able to survive because Recluse just hasn't decided to crush them. Sure they have Warburg's missiles and they've messed with Arachnos a few times on their own initiative, but having the resources to successfully assault Grandville is a whole other story.
  10. No psi resistance, but I bet he has ungodly mez protection. Try dominating someone with /that/.
  11. Trilogy, on the face of it the contact looks like it has an interesting story. Be a character in a story, things are wackily out of order to make you piece the real story together, yadda yadda.

    But when I played it, I felt like I was playing a one-star AE arc that just ripped off Star Wars. The most bare-bones of plot, absolutely no connection to the wider canon, no effort put into mission objectives, stale dialogue, and worst of all... NO SOUVENIR AT THE END.

    Does anyone understand what the bleeping bleep is up with this 'story' arc? Why does it even exist? Why was time wasted on a product so substandard it makes i0 low level arcs masterpieces of story-telling in comparison?
  12. Quote:
    Originally Posted by Sparkly Soldier View Post
    So you're describing your own choices as "shrapnel?" No, you chose to act like a belligerent jerk and troll.

    And just in general, can I not post anywhere on the internet without getting hostility and grief for the effort? I came here a few months ago with wide-eyed, gushing enthusiasm about the game. I'm now on the edge of cancelling my subscription and calling my attempt to be part of the CoH fandom a wash. I wonder how many other players who tried the forums made the same decision without saying anything?
    What Bad Influence said. Also, learn to ignore Venture.
  13. Quote:
    Originally Posted by Shadowe View Post
    [Edit before I post up way too many of these things] Yes, I have been working on converting CoH NPCs/Enemies into M&M2E. I have a consistent and moderately reasonable method of determining a target PL for each of them, and use Paragonwiki and the old Prima Guide to work out powers and abilities.

    Yell if you want more.
    I would be interested in hearing your methodology for statting out CoH enemies, especially in how you got their 'target PL'. I always tended to give them whatever powers they showed in-game with a max rank vaguely around the type of campaign they'd be in at their CoH level.

    If you've got more character sheets for things I'd enjoy seeing them as well either here or in a PM.
  14. I actually ran a City of Villains based campaign with Mutants & Masterminds 2e a year or two ago. The ultimate big bad of the campaign even turned out to be the Banished Pantheon, with Mot the most powerful. >_>
  15. Just chiming in to agree with the 'don't erase history' crowd.
  16. Quote:
    Originally Posted by Golden Girl View Post
    But you'll pleased to know that you can help Belladonna and the Resistance rescue Marchand from the loyalists during the battle to drive the stiff armers out of Imeprial City
    I'm not sure you're going to listen, but could you please please please quit talking about Beta stuff on the general forums?
  17. Quote:
    Originally Posted by Haetron View Post
    And the cool part is how it's happening in this perverse warped cthuluish landscape and there's hordes of ZOMBIES and mythical creatures everywhere!

    Oh, wait. That's not what they're doing at all. Because they're telling a superhero story where magic plays a role, not a magic story where superheroes could just as well be replaced with Vampires, Werewolves, Mages, and Fairies.
    You know, the magic story seemed to work just fine even when I ran my android villain through it. And the rest of the game didn't change much when I played a werewolf all the way through. I wonder if someone should have told Max and the various Malta directors that they needed to use wands instead of supertechnology or bombs to help you defeat the Knives.

    I found Dark Astoria to be a very refreshing change of pace from the relentless Praetorian content we've been getting. I'm sorry that you don't like it.
  18. Do you need to have a slotted Alpha in order for threads to drop off random enemies in the new Dark Astoria?
  19. Oh man oh man oh man why isn't it Tuesday yet?
  20. Quote:
    Originally Posted by Doctor_Minerva View Post
    I'm largely in agreement with a fair majority of the criticisms of the arc. Manticore is a buffoon with plot immunity and there were some specific things that Wade could not t have anticipated. Under other circumstances, I might be attacking it, assuming someone could be found to defend it.

    However the two points I will dispute are Wade's plan is egregious is compared to the kind of Doctor Doom/Kang/Mordru/Batman/Cobra Commander/Deathstroke plan you find in comics all the time, and at which comics fans don't bat an eye and that the heroes were cartoonishly bad. I think they did the best they could with the intelligence and resources they could be expected to have.
    True, Wade's plan does sound a lot like a real comic book story, but I would end up hating such a story in that medium as I do with this one right here. I think I'm just gonna have to disagree with your opinion in this instance. Not being the guy who wrote this stuff, I can't very well argue that they could or couldn't have done better.
  21. Quote:
    Originally Posted by Doctor_Minerva View Post
    I'm saying that while Wade seems to be better off in each arc, things could have gone better for him. I think you've diluted the trope to meaninglessness if you're going to define it as "Getting most of what he wants."



    Maybe, maybe not.



    I only ran the redside #6, so I could well be in error, but my reading of it was that the AB fragment realizes that Wade was never going to free her, gets kicked out at the last minute and takes up residence in Tyrka's body.
    Technically, things could always go better for somebody. The heroes could act even more stupid, there could be a freak water main accident that kept the rest of the Phalanx from rescuing Synapse, any sort of thing like that. But my point was that Wade accomplished all of his primary objectives. Stuff like taking out Synapse and Numina would have been secondary.

    And yes, you're right about what happened with the Aurora Fragment. But what happened to her ties into Wade not being able to plan for the PC. He had a plan all set to take care of AF, but the PC intervened and stopped it. But once again the AF was nothing more than a loose end. His primary objective was likely the death and depowering of Sister Psyche and he accomplished that just fine.

    Really, I should not have mentioned any trope stuff. I'm not trying to arguing any of that, but just how it seems based on the story we've been given. And what we've been given is Wade being a mastermind who surpasses even Lord Nemesis, the villain who is all about have contingency plan after contingency plan and is shown to use such contingency plans or else turn his defeats here into victories elsewhere.
  22. Quote:
    Originally Posted by Doctor_Minerva View Post
    He didn't Synapse's power. He didn't get Numina's power. He tipped his hand by showing up in the Midnighter's mansion. He leaves enough clues that you figure out who is behind the plan. Malaise failed against Sister Psyche. Wade twice failed to kill you. He tried to double cross Tyrka and made an enemy out of an ally. Redside, he does the same thing to the PC. These are pretty trivial, sure, but he certainly didn't get everything he wanted.
    Wade accomplished what he wanted in the first arc: Which was to test the obelisk and make sure it works. Permanently putting Synapse out of the picture would have been a bonus, but was not his goal.

    With Numina he was checking out another possibility, something that only worked out because his assault of the Midnighter Club went off more or less perfectly. While showing up at such a specific time may have tipped his hand, he still got everything he wanted and likely got the satisfaction of rubbing Montague's face in the fact that he could even be in the club.

    Malaise failed with Sister Psyche? Hardly. The Dirge of Chaos worked exactly as Wade intended, Malaise screwed with Psyche's mind exactly as he was supposed too, and finally Malaise got himself killed in exactly the way he wanted to die. You could argue that the Aurora fragment ended up not doing much overall, but she was never supposed too. All she was supposed to do was set Psyche up for the next part of Neme- Wade's plan.

    I don't see how Wade double-crossed Tyrka at all. In both arcs she was sent to stop or otherwise distract the player from doing something. Which she only succeeded at in the blue story, and in red-side she stops being herself and instead becomes the Aurora Fragment. As a CoT, this will probably only piss her off until she can get a new body and then she can resume working for Wade.

    Now, the player. From how it looks, it seems that the player was one thing Wade had not even started to plan for and has to fall back on sheer brute force or more half-cocked plans to take care of. So really, the PC is Wade's only failure in all of these arcs, which almost doesn't count since we're the freaking player. Then again though he may not know how to deal with us, it's not like we can stop his already laid plans from cooking off to perfection.

    So yeah. With the exception of the PC, Wade has gotten everything he's wanted out of this arc. Tested the obelisk, check. Tested Numina and stealing necessary artifacts, check. Obtained the blood of Statesman, discredited Manticore, and depressed Statesman, check. Incapacitated Sister Psyche and got his insane co-conspirator killed off, check. Killed Statesman and got his power, check. Killed Sister Psyche, got her powers, and made Manticore even more of a vigilante, check.

    Lord Xanatos indeed.
  23. Hrm, I'll bite. Never a bad idea to remind myself why my characters do things.

    Toy Dispenser: The android mercenary with as many personalities as he has robotic minions, Toy leans from Personal Gain to Kicks and Giggles depending on the given day. Upkeeping a manufactory satellite and designing a slow growing robot army is expensive, but sometimes he does things simply for the experience. Like getting a Hero ID and pretending to be legit when he gets bored. He has something of an obsession with being the only android of his class, but I'm not sure where that would fit in the list.

    Archlich: A Megalomanic raised and undead. He tends to temper himself with some Misguided Idealism about being the only one worthy of controlling all magic, but that doesn't stop much. One of the only survivors of Mu and the first lich, Archlich has spent all the centuries since gathering arcane knowledge and unlocking the true secrets of magic. He wields primal forces like we breathe and one day he'll make sure humanity finds out just how much he learned.

    Captain Farfield: Daniel Farfield is a Webmaster who's loyalty to Arachnos is absolute. A model soldier and exemplary commander, Farfield's true desire is Revenge. It started off as a desire for revenge against the lone hero who accidently burned down his apartment and killed his fiance, but Arachnos tutelage has broadened his feelings. All heroes will burn and their ashes tramped under steel boots if Farfield gets his wish.

    Lord Netharak: A Doom Lord of the Burning Legion cast adrift in Primal Earth, Netharak is Pure Malice personified. Suffering begets power and power brings the coming of the Legion ever closer. And if there's one thing Lord Netharak is good at, it's causing suffering through untold destruction and death. Or he would if those damn heroes would ever get off his back.

    I have some other villains, like Brutish Ghoul and Rich the Claw, but they're mostly all mercenaries in the same vein as Toy Dispenser. I tend to enjoy roleplaying Rogues much more than actual Villains.