Tyrant's Resistances


Aurora_Girl

 

Posted

So this topic came up on a Really Hard Way run last night (which is an entirelydifferentstory). The key, we believe (and I have not seen confirmation of this first-hand, I'm just trusting my sources), is that Tyrant has minimal if any resistance to psionic damage. But if that's the case, wouldn't Mother Mayhem have controlled him long ago? I mean sure, she's nutty enough to just go along with what he was doing, but it's hard to believe she'd be satisfied with playing second banana if she could actually be running the whole show herself. (How do we know she didn't? Presumably Tyrant would have snapped out of it after we defeated Mother in Minds of Mayhem.)

Thoughts?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

No psi resistance, but I bet he has ungodly mez protection. Try dominating someone with /that/.


Statesman said let there be heroes, and there were heroes.

Lord Recluse said let there be villains, and there were villains.

NCsoft said let there be nothing, and there was nothing.

 

Posted

Yeeeeeeeeah...two runs down into the 20s, only to have someone "accidentally" kill a Light was...frustrating, to say the least.

Wouldn't you be able to check Tyrant's info window for that info? Also, for the best chances of success you'd just need a bunch of Psi/Rad Corruptors, and they'd have him down within five minutes.


Carl and Sons @Aurora Girl (Pinnacle)
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Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

Quote:
Originally Posted by Aurora_Girl View Post
Yeeeeeeeeah...two runs down into the 20s, only to have someone "accidentally" kill a Light was...frustrating, to say the least.

Wouldn't you be able to check Tyrant's info window for that info? Also, for the best chances of success you'd just need a bunch of Psi/Rad Corruptors, and they'd have him down within five minutes.
A few psi/cold corruptors, and a few Rad/Sonic Defenders. I bet 5 minutes would be a slow run if everyone packed Seers/Carnies.


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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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Posted

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Originally Posted by Golden Girl View Post
I don't think game mechanics should always be assumed to reflect the lore
They kinda do, which is why Synapse is shown faceplanting in nearly every cameo he makes in the game. He's a blaster, so it's WAI


 

Posted

I thought Tyrant was immune to -Regen?

Maybe a good mix of Kin (max +damage, +rech, + end and good heals) with Traps (heavy resist debuff, +regen, + def) along with Sonic (more res debuff) and Psi (allegedly unresisted).


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Huh.

 

Posted

Quote:
Originally Posted by DarkGob View Post
The key, we believe (and I have not seen confirmation of this first-hand, I'm just trusting my sources), is that Tyrant has minimal if any resistance to psionic damage
If I'm remembering correctly, he really doesn't have much in the way of resistances to anything. All his survivability comes from a massive sack of hit points and regeneration.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
If I'm remembering correctly, he really doesn't have much in the way of resistances to anything. All his survivability comes from a massive sack of hit points and regeneration.
He has Tough Hide, which gives him 5% defense to all types except psi, he has Resist Physical Damage, Resist Elements, and Resist Energies, for 10% resist to all but psi, he has Unyielding, giving him resistance to all but psi (somewhere in the 6-10% range, I think), and he has Temp Invulnerability, which he fires periodically through the fight, and which gives him 50% resistance to Smashing/Lethal. So anything of Fire/Cold/Energy/Negative/Tox is doing alright, Smashing/Lethal is periodically dropping to half its normal utility, and Psi is both undefended and unresisted.


 

Posted

Quote:
Originally Posted by DJ_Korith View Post
I thought Tyrant was immune to -Regen?
I believe so, and a few other things too.

Quote:
Originally Posted by Trickshooter
Unless Tyrant is exempt from typical debuff resistances given to Archvillains (which is entirely possible), he will be functionally immune to the following debuffs:

EndDrain
-Recovery
-Speed
-Recharge
-Regen



 

Posted

Quote:
Originally Posted by Tylerst View Post
Just for reference:

Tyrant's Power List
Keep in mind that what City of Data shows is essentially a group of powers stored together as "Tyrant_Endgame" the way the 9 powers of, for instance, Fire Blast are stored as "Fire_Blast". That doesn't necessarily mean those are the only powers he gets, though.

He could also be using Archvillain's Might and you wouldn't be able to tell through City of Data alone.

Just like we can have "Fire_Blast", "Radiation_Emission", "Power_Mastery", and "Flight" all on one character, Critters can be linked to several "powersets" to use. For example, even though it's not always done this way, many factions are set up with a "Resistance" set that contains any powers that relate to the groups inherent resistances and defenses. Then there are the base minion attack sets, and then typically the higher rank or higher level sets add one or two powers. On their own, it would look like the higher ranks have fewer powers, but what's really happening is that higher rank/level enemies are getting access to multiple sets at once.

A good example of this is the Master Illusionist of the Carnival of Shadows:

As a Carnie, she would get the "powerset" that contains their typical inherent powers.

As an Illusionist, she gets the "powerset" of the Lieutenant-level Illusionists.

And then because she's a Master Illusionist, she gets the "powerset" with the Master Illusionist pets.


EDIT: A good example using an AV/Hero is Infernal. If you wanted to see what powers Primal Earth Infernal has, and you looked him up in the Vindicators, it would look like he has no attacks except summoning demons:

Low-level Infernal powers

High-level Infernal powers

But what actually happens is that Primal Earth Infernal uses the "powerset" originally set up for his Praetorian counterpart and then the "powersets" listed under his Vindicator powers get added to him (depending on level).


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Trickshooter View Post
EDIT: A good example using an AV/Hero is Infernal. If you wanted to see what powers Primal Earth Infernal has, and you looked him up in the Vindicators, it would look like he has no attacks except summoning demons:

Low-level Infernal powers

High-level Infernal powers
Is it just me or is his high level List showing his OLD ability from I7 (when he showed up as a combat enemy on Primal Earth for the first time) rather than his revamp in i20 (Mortimer Kal has him summon Demonlings from Demon Summoning rather than the old Behemoth Demons). Is Kal the only place where that was changed?


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
Is it just me or is his high level List showing his OLD ability from I7 (when he showed up as a combat enemy on Primal Earth for the first time) rather than his revamp in i20 (Mortimer Kal has him summon Demonlings from Demon Summoning rather than the old Behemoth Demons). Is Kal the only place where that was changed?
He might be using this set in your example: http://tomax.cohtitan.com/data/power...e_I20.Infernal


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Trickshooter View Post
Keep in mind that what City of Data shows is essentially a group of powers stored together as "Tyrant_Endgame" the way the 9 powers of, for instance, Fire Blast are stored as "Fire_Blast". That doesn't necessarily mean those are the only powers he gets, though.

He could also be using Archvillain's Might and you wouldn't be able to tell through City of Data alone.

Just like we can have "Fire_Blast", "Radiation_Emission", "Power_Mastery", and "Flight" all on one character, Critters can be linked to several "powersets" to use. For example, even though it's not always done this way, many factions are set up with a "Resistance" set that contains any powers that relate to the groups inherent resistances and defenses. Then there are the base minion attack sets, and then typically the higher rank or higher level sets add one or two powers. On their own, it would look like the higher ranks have fewer powers, but what's really happening is that higher rank/level enemies are getting access to multiple sets at once.

A good example of this is the Master Illusionist of the Carnival of Shadows:

As a Carnie, she would get the "powerset" that contains their typical inherent powers.

As an Illusionist, she gets the "powerset" of the Lieutenant-level Illusionists.

And then because she's a Master Illusionist, she gets the "powerset" with the Master Illusionist pets.


EDIT: A good example using an AV/Hero is Infernal. If you wanted to see what powers Primal Earth Infernal has, and you looked him up in the Vindicators, it would look like he has no attacks except summoning demons:

Low-level Infernal powers

High-level Infernal powers

But what actually happens is that Primal Earth Infernal uses the "powerset" originally set up for his Praetorian counterpart and then the "powersets" listed under his Vindicator powers get added to him (depending on level).
I'm aware.

I just felt that list was the only thing relevant to the topic.

Also, while I haven't specifically checked his full power sets, if he's anything like the rest of the trial AVs, he'll likely have Supervillain Resistance


 

Posted

Don't people still use Power Analyzers? Nab a Mk3 and just LOOK at his resists.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Power Analyzers don't work in trials, since they're temporary powers (yes, this is really annoying). Banes and Blasters can look using Surveillance, but Banes are relatively rare and not every Blaster takes Munitions Mastery.


 

Posted

Quote:
Originally Posted by Tylerst View Post
I'm aware.

I just felt that list was the only thing relevant to the topic.

Also, while I haven't specifically checked his full power sets, if he's anything like the rest of the trial AVs, he'll likely have Supervillain Resistance
I only mentioned all that for people that might not know, not specifically you. The average person clicking on a link that said "Tyrant's powers" might assume that those are specifically his powers and if something's not listed there, then he doesn't have it.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Hopeling View Post
Power Analyzers don't work in trials, since they're temporary powers (yes, this is really annoying). Banes and Blasters can look using Surveillance, but Banes are relatively rare and not every Blaster takes Munitions Mastery.
Ah true enough. I'd actually forgotten that. Nevermind then.


@bpphantom
The Defenders of Paragon
KGB Special Section 8