NCSoft Declines More Interviews from Increasing Gaming Press Requests
So even if accepting the EULA counts as a "signature" for the purposes of Title 17, there's no transfer being requested.
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If anything, it prevents any transfer of NCSoft's rights over to the user when using their software more than trying to take away the user's rights but i suppose it could be viewed that way.
If I understand the case correctly, that's the summary of what they sued over, but the way they won was by proving the hackers broke copy protection systems built into the game.
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But there were several charges stated in the Blizzard complaint among which, the anti-piracy circumvention was one.
Count 1: Copyright infringement
Count 2: Contributory and Vicarious Copyright Infringement
Count 3: Violation of the Digital Millenium Copyright Act (DMCA)
Count 4: Breach of WoW EULA
Count 5: Breach of WoW Terms Of Use (TOU)
Count 6: Unfair competition under California Law
Count 7: Intentional Interference with Contractual Relations
I don't have a text version i can copy/paste so have to just type some portions relevant to your question. The whole thing is too wordy for me to type so just peruse the doc i linked.
The following looks to be their description of their copy protection system...which sounds like buying a serial code (box or others), activating an account and creating a player userid:
From page 9-10: Blizzard's Anti-Piracy Mechanism
47. When the WoW client is launched, a copy of the program is loaded into the user's computer's random access memory. 48. Blizzard only authorizes users to copy WoW into random access memory in conformity with the terms of its EULA and TOU. 49. When users first attempt to launch the WoW game client, authenticate to the WoW game server, and access the copyrighted elements of the WoW gaming environment, they must demonstrate that they seek to run an authorized copy of the game client. 50. Each authorized user is issued a unique 26-digit alphanumeric authentication code (the "Authentication Code") upon purchase of a license to play WoW. Prior to playing the game, users must create an account via a separate interface that requires them to enter their Authentication Code. Once the Authentication Code has been validated, the user must create a unique account username and password. Each Authentication Code can only be used to create one account, and the Authentication code is tied to that account after the account has been created. 51. When the user runs the game client software, the game client displays a login screen in which the user must enter his or her unique account username and password. The client then sends information, including information derived from the username and password, to the server. If this information passes certain authentication tests, the server allows the game client to enter the WoW gaming environment and access the copyrighted material resident on the server, as well as opening access to the copyrighted material on the game client. 52. As such, access to the copyrighted content on the game client is predicated on access to the authorized WoW server. In this way, the server "unlocks" the copyrighted information on the game client.
From page 13: Defendants' Unlawful Activities
71. On information and belief, unlike the authentic WoW game servers, the scapegaming server does not even attempt to determine whether a game client connecting to it is legitimate. Instead, the scapegaming server, as designed, allows unauthorized versions of the game client to enter the WoW online world and access the copyrighted content residing on the game client. 72. In addition, the Scapegaming server allows any user to create an account without first submitting an Authentication Code. 73. The Scapegaming server thus allows users to bypass the anti-piracy checks Blizzard has implemented that otherwise take place before the game client may proceed to enter the WoW gaming environment.
Sorry for late response...i somehow glossed over this for some reason.
The part about circumvention was the authentication (account verification) system which all subscription games have including CoX. Link The Blizzard complaint goes into more detail on their authentication process and i'm sure NCSoft has something similar. |
My assessment of the technological access and authentication controls within City of Heroes is that there is no such technology to assess.
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Blizzard's argument was that as part of the overall process access to copyright work in the client is protected by technological means to authenticate the validity of the client which the rogue servers essentially bypassed. A priori proof that the account authentication mechanism does not protect the protected works in the client is the obvious fact that any authentication information will allow the client to work if connected to a different server.
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From page 19-20 : Count III Violation of the Digital Millennium Copyright Act ("DMCA"), 17 U.S.C. 1201(A) and (B)
123. Defendants' actions constitue direct circumvention of a technological measure that effectively controls access to a copyrighted work in violation of 17 U.S.C. 1201(a)(1)(A). 124. Defendants, through their facilitation of permitting pirated copies of the WoW client to connect to the scapegaming servers, are aiding and abetting scapegaming users violations of 17 U.S.C. 1201(a)(1)(A). 125. Defendants are offering to the public, providing or otherwise trafficking in technology in violation of 17 U.S.C. 1204(a)(2) and (b). 126 The scapegaming server is primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a copyrighted work and that protects the exclusive rights of copyright owners.
I never said Plan Z would result in any legal action. The people involved in Plan Z are being very careful to not infringe on any CoH IP to avoid such things. Plan Z and the emulation project are two distinctly different things. Plan Z is a group of person's working together to create a new game; completely avoiding the CoH IP but making it as much like CoH to feel comfortable to players. The emulation project is a reverse engineering project to make CoH as it is playable on a independent server. Some people have openly; and some not so openly, admitted to working on BOTH projects. Titan has stated they do not SUPPORT the emulation project, BUT allowing those involved in it to also be a part of Plan Z is not actually condemning the emulation activities either.
What I said was: It is a huge risk allowing people who are working on the emulator to be involved in Plan Z as well. While not ENCOURAGING an emulator...having those people involved in Plan Z is a bad idea. It's not IF NCSoft can win a lawsuit against an emulator project, but rather...can the people involved in it...afford a lawsuit. NCSoft doesn't have to win...to win by draining those involved financially defending their emulator. A lawsuit against those working on emulation who are affiliated with Plan Z could easily derail Plan Z. So my question was: Is it worth the risk...allowing people who are knowingly working on an emulator to also be contributors to Plan Z?
If Plan Z is what I understand (an all new game that just happens to take heavy inspiration from CoH) the risk for lawsuits (that actually make it to court) are zero (unless they go stupid and rip assets from CoH to use in their project.)
Mind you, without game development experience, the chances of it ever being finished or being completed within a 4 year window are also near zero, not entirely zero. I would not discourage them from attempting it if thats what they want to spend their time doing. |
I'm not out for NCSoft blood. I just want to warn people what they might be getting into by investing their time and money into an NCSoft product. NCSoft has shown that they can not be trusted.
I also want NCSoft to figure out that they have done much harm to the community here. We want NCSoft to acknowledge what they have done. Sometimes, when talking doesn't seem to get the person's attention, speaking louder might. If that doesn't work, then a tap to the shoulder. If that doesn't work. You might have to use a 2x4. In this case, the 2x4 is our wallets. If you wish to enable NCSoft to continue to do business as usual, that is your prerogative. We would like for them to actually become a company that actually cares about its customers and not just the almighty dollar (or what ever currency they worship over there). You know, a company like Paragon Studios was before they were suddenly closed down without notice. As for "focusing my energy on Plan Z", I do not have the programming skills, I do have programming skills (rusty as they may be), to be a meaningful contributor to the efforts of coding whatever they are doing for Plan Z. Therefore, wherever else I focus my energy will be better than getting in the way of the guys that are doing something about Plan Z. Which, right now, is warning people about NCSoft's penchant for closing down games that are doing well. But, just aren't in line with the company's "redirected focus" of less family friendly Asian grind-fests. And you can't tell me that Blade and Soul is not less family friendly than CoH. |
Secondly I would imagine that when NCSoft took the decision to close the game down, the backlash of the players was probably in some respect actually taken in to consideration. Granted, perhaps not on the scale that SaveCoH has evolved into, but I can't believe for a moment that it's taken them by surprise. There was on this basis, probably a contingency to deal with such a thing.
Thirdly, 20,000 people signed the CoH petition. 2,000,000 copies of GW2 were bought within a very short time of its release. That right there is people voting with their wallet. If you think a few cross words on twitter or Facebook are going to sway the tide of the gaming majority then I'd strongly suggest visiting your optician and swapping out those rose tinted specs for a more standard variety.
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Once you and Captain Electric have wiped the backs of your hands, perhaps you both should remember this when you criticise people for having the audacity to have a view point that contradicts your own.
I may not agree with peoples viewpoints or I may question the basis on which they reach them, but I'm damn sure I'm not going to try and prevent people from a) having them and b) expressing them on a public forum.
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I really dont blame them for turning that one down. It looks like the author has already condemned them and looking for more fuel for the fire. It's like the author already chosen sides as the Save COH side is right and NCSoft is wrong. It's like a Democrat getting an invite to to a Republican's Democrat bashing session (and vice versa). Or like a meat packing plant getting invited to do an interview from PETA and or the Vegan socity. It smells like a set up. It was smart for them to ignore that one. Maybe one that doesnt look like a reporter on the side of, or at least make it less obvious, that the reporter is already chosen a side. Maybe a little less bias and they might respond. But at this rate, I think the Save the COH thing have antagonized them so much that anything that look remotely like that organization they want nothing to do with and have no plans on answering or even acknowledging any thing they request until they feel they want to. Well when you declare war on a corporation, cant expect them to welcome the cause and consider going along with it happily. That's like cursing out a neighbor because you think his grass is too long and wondering why he dont even speak to you anymore or invite you anywhere or let alone allow to use his lawn mower even though he isnt using it. |
1. From a financial standpoint shutting down this game does not make any sense. Why, because this game has to be making money for them. Why would the devs be allowed to work on issue 24 for so long if NCsoft knew it would be shutting down this game. If the game was losing a lot of money players would've known it for a long time. The devs would've known as well. So the shutdown would not have been a surprise.
Next they decide to spend a lot of money in severance pay. They spend around 97 million buying Ntreev. Simply because they wanted a company that could make a successful casual MMO (more on this point later). Something they could not do themselves.
Add to it the fact that they are spending money not only marketing games like Blade and Soul in South Korea and eventually to other countries. But they are also spending money working on a new game called Wildstar which will be handled by Carbine Studios IIRC.
So they are throwing away a proven money maker for two unproven potential successful MMO's. That IMO is a bad business move.
Now they say that are doing it to cut cost of labor. Okay then I would agree with that if the cost of labor for developing an MMO in the US compared South Korea. But if it is not cheaper then it is even crazier to close a cheaper US company compared to a South Korean Company.
This game has went for over eight years. It survived the launch of WoW and went on to add many good features and everyone including myself has had a blast playing this game.
2. I forgot where I read this but there are some conspiracy theories and the one that seem to make the most sense out of them, but still I do not buy it.
That NCsoft is shutting down this game to drive the players to their other titles. News flash NCsoft, there are no doubt many players here that are already playing some of the other titles. When you take a player that is part of one community and through them out like yesterdays garbage and expect them to be loyal NCsoft fan and jump to the other games he is playing and be a hardcore player. NCsoft must be crazy if they think that.
Also how are they possibly going to get anyone here that is not already playing their other titles (except maybe Guild Wars 2) to even bother trying out their games.
Personally I wanted to try out other games like Aion, Guild Wars 2, Blade and Soul, and maybe even Wildstar. But now I would not touch those games due to the poor financial decisions that NCsoft has been making. Also I would not touch them because they treated this community like yesterday's garbage.
3. They say that they are sorry and have tried everything to keep the doors open. You and others might believe that load of BS. But I never will, they could've taken that Ntreev money and used it to keep the doors open for a good while longer. Also they could've decided to drop one of the titles that they are working on to keep the doors open.
4. They have said that they bought Ntreev because they wanted to have a company that has successful casual MMOs. Hello City of Heroes is a successful casual MMO. How much more casual can you get than this game.
It is real hard to gimp your character. The missions are real easy to do. You never fail a mission. Even if you are new to video games in general, in time you would learn from your mistakes. Even the end game is not tough at all. It does not take the greatest degree of skill to defeat the incarnate trials. As long as you have some incarnate powers and have them leveled up you can contribute. You never have to be optimal to make a contribution.
5. My take is that NCsoft does not like this game because it was not their baby, their brain child. No it was developed by an American Developer Cryptic Studios.
If I were Arenanet or Carbine I would be looking for a new publisher to become a subsidiary to that company. Because I believe that NCsoft would only keep Guild Wars 2 and maybe even allow Wildstar see the light of day. As long as they can make enough money to keep the doors open of their other games like Aion, Lineage 2 and Blade and Soul. Along with Ntreev games.
If any of NCsoft's personal titles show that they can stand on their own. Then NCsoft will shutdown Guild Wars 2 and Wildstar.
In closing have fun, until we meet again in a different game (currently Diablo 3 mostly). Or by some miracle someone actually saves this game. Have fun all.
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If any of NCsoft's personal titles show that they can stand on their own. Then NCsoft will shutdown Guild Wars 2 and Wildstar. |
Time was, I would have said that corporations, not unlike people usually make decisions in their own best interest. But in this instance, I no longer say that.
GW2 is making money. And so was CoX, but they killed that anyways. So IMO there's no promise they won't kill GW2 later on, after the new-shiny wears off. If it is making money who cares, we don't need no stinking filthy lucre. Its all about principle now, cash be damned.
Strikes me as literally crazy. I do not have confidence that NCSoft has the financial "wisdom" to function as a long-term entity; and to quote our most recent naysayer, I will have no problem sitting back and watching them burn for it when they finally chase off one playerbase too many.
I can tell you that if I were playing Aion right now, I would be very very afraid.
And there's the money-shot.
Time was, I would have said that corporations, not unlike people usually make decisions in their own best interest. But in this instance, I no longer say that. GW2 is making money. And so was CoX, but they killed that anyways. So IMO there's no promise they won't kill GW2 later on, after the new-shiny wears off. If it is making money who cares, we don't need no stinking filthy lucre. Its all about principle now, cash be damned. Strikes me as literally crazy. I do not have confidence that NCSoft has the financial "wisdom" to function as a long-term entity; and to quote our most recent naysayer, I will have no problem sitting back and watching them burn for it when they finally chase off one playerbase too many. I can tell you that if I were playing Aion right now, I would be very very afraid. |
NCSoft is taking the funds they were spending on a disappointing performer and deciding to use them on a project or projects that have the potential for a higher rate of return. It's that simple.
We're not talking about a situation where Blizzard decided to shut down WoW because they got tired of printing money. CoX has been a disappointing performer for some time, and it has reached a point where the business has decided that it is no longer worth investing in. You may not like it, but that doesn't mean it's the wrong decision.
Is there a risk involved on their part? Sure, every business decision contains an element of risk. But they have already weighed the possibilities and consider it a sufficiently low risk to take, and time will tell if they're right.
So you have already bought what the company told you as to their reason for shutting down this game. Sorry but I do not buy that load of BS.
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The way it seems it really dont matter what they would have said and if it wasnt something on the lines of "We are changing our minds and the game stays open." there will be people that take anything they say as BS. So naturally, they either goign to attempt to keep talking and adding fuel to the fire no matter what they say unless they give in the the demands or they are just going to be quiet so there can be no words to use against them. As I said, maybe it's all BS but really, that is as close to the truth we might be able to get from the most reputable source. Unless someone has more hard information, not heresay, first line knowledge that this isnt the case.
1. From a financial standpoint shutting down this game does not make any sense. Why, because this game has to be making money for them. Why would the devs be allowed to work on issue 24 for so long if NCsoft knew it would be shutting down this game. If the game was losing a lot of money players would've known it for a long time. The devs would've known as well. So the shutdown would not have been a surprise.
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Yea though with the little information we have, it would seem the dev notice was short, and there should have been no point in even working on issue 24. Maybe they was afraid that word would leak out prior to the time they wanted it to leak out or maybe it was one of those decisions made one week prior to the announcement or maybe around Aug 31st or a few days prior was the deadline to see something they want and or the game will be closed or hell it could be that someone was suppose to tell them to stop working on i24 a long time ago but they forgot and since they started working on it, they just allowed them to continue. Or it could have been Aug 30th they met, voted and decision was made Aug 31st announcement was made. Who knows.
Money in corporation world is everywhere. Do you pick up every penny that you come across or even drop? Maybe you do maybe you dont. I dont even bother because it is not worth it to me. I dont even take pennies from change when I purchase stuff. If it's less than 5, then it's guranteed that I'm going to leave it right there on the counter, 5-10 cents probably will go into the charity bin they usually have sitting on the counter but either way pennies are trash food in my eyes. Could it been money I didnt have? Sure. Do I find it not worth the hassle? Sure. Would someone else gather every penny they see? Probably, well actually I know a few. Under a different company the money that COX was raking in probably would have been plenty but for NCSOft it wasnt enough for them and decided to do something else with it. 2 million sound like a lot to many people but in the scale of long term and working with 100s of million or more, 2 million isnt nothing.
Next they decide to spend a lot of money in severance pay. They spend around 97 million buying Ntreev. Simply because they wanted a company that could make a successful casual MMO (more on this point later). Something they could not do themselves.
Add to it the fact that they are spending money not only marketing games like Blade and Soul in South Korea and eventually to other countries. But they are also spending money working on a new game called Wildstar which will be handled by Carbine Studios IIRC. So they are throwing away a proven money maker for two unproven potential successful MMO's. That IMO is a bad business move. Now they say that are doing it to cut cost of labor. Okay then I would agree with that if the cost of labor for developing an MMO in the US compared South Korea. But if it is not cheaper then it is even crazier to close a cheaper US company compared to a South Korean Company. |
Then why couldnt they just sell off the stuff since it is how they aquired it in the first place? Probably because it was still making money and when they get their money out of it, it may be more than the relatively measely amount it was pulling in and that was on the decline, slowly but surely, and at the same time, cleaned up the line product line.
This game has went for over eight years. It survived the launch of WoW and went on to add many good features and everyone including myself has had a blast playing this game.
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2. I forgot where I read this but there are some conspiracy theories and the one that seem to make the most sense out of them, but still I do not buy it.
That NCsoft is shutting down this game to drive the players to their other titles. News flash NCsoft, there are no doubt many players here that are already playing some of the other titles. When you take a player that is part of one community and through them out like yesterdays garbage and expect them to be loyal NCsoft fan and jump to the other games he is playing and be a hardcore player. NCsoft must be crazy if they think that. Also how are they possibly going to get anyone here that is not already playing their other titles (except maybe Guild Wars 2) to even bother trying out their games. Personally I wanted to try out other games like Aion, Guild Wars 2, Blade and Soul, and maybe even Wildstar. But now I would not touch those games due to the poor financial decisions that NCsoft has been making. Also I would not touch them because they treated this community like yesterday's garbage. |
4. They have said that they bought Ntreev because they wanted to have a company that has successful casual MMOs. Hello City of Heroes is a successful casual MMO. How much more casual can you get than this game.
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Well while COX was casual compared to WoW, compared to other games it wasnt THAT casual. It had more than it fair share of grind moments, especially after 50. And of course the IO stuff, the market thing, the Incarnate stuff, it started to get away from casual around that point and more towards WoW way of doing things. At the current way it is, COX was not exactly casual but not yet a complete grindfest. Somewhere in the middle, I would call it a casual grind fest. And successful may be relative in their eyes. What was the current population about 50,000 with a peak of 150,000? Yeah could be considered successful because of the good reviews this game got in 2004-2006 time period, it wasnt operating in the red and that could be success to one company. On the other hand if a product or person dont meet the set goals, if profits slip instead of improve, if th decline looks like it will continue then that product is usually taken from the market and or the person is fired. Maybe it had nothing to do with COX but Paragon Studios as a whole.
It is real hard to gimp your character. The missions are real easy to do. You never fail a mission. Even if you are new to video games in general, in time you would learn from your mistakes. Even the end game is not tough at all. It does not take the greatest degree of skill to defeat the incarnate trials. As long as you have some incarnate powers and have them leveled up you can contribute. You never have to be optimal to make a contribution.
5. My take is that NCsoft does not like this game because it was not their baby, their brain child. No it was developed by an American Developer Cryptic Studios.
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In closing have fun, until we meet again in a different game (currently Diablo 3 mostly). Or by some miracle someone actually saves this game. Have fun all. |
If we could live forever would we cherish life? Now that we know that any game can end, remember whether it's this game, another game, or COH2 or it's spirit successor of the future, remember to cherish it this time. Get as many people to join as possible, spend as uch as you can,support the game and try to not run new players off just for the sake of keeping the community small and tight knit. If the company dont advertise then do it for them with as much vigor as these people are getting the word about the closing. But dont let this incident put ya off from MMOs as it's just a life cycle, just be aware and never put everything into it. Just only what you are willing to risk and walk away from.
Well now on to the original quote you used. Now that quote was more about the way the article was written and the way it came off as saying "We at SaveCOH have judged NCSoft to be guilty of killing a community and other crimes and atrocities against the people and sentence you to feel the wrath. Before your sentence is carried out, any last words?" then an actual reporter looking genuinely for both sides of the story. It's like an obvious trap and should have been ignored by NCSoft. Many people that support that article know good and well that no matter what NCSOft says, unless its "We are reversing our position and COX will stay open even if it drags this company down and lose everyone a lot of money." then it will be considered BS. They could state the real reason and it probabvly wont be believe. Even the little bit they have given use makes more sense than many theories and speculation out there, and even some of those opposing speculations have given more clarity to what NCSOft said. MAny said that they are killing COX to replace it with grind fest and Asian oriented games and WoW clones. Well, NCSoft said they are killing COX because it no longer fits with the rest of the line and they need to streamline the product line. And from the product line now, COX is the odd ball. But if someone out there have actual hard inside know exatly what's going on facts, then maybe they should speak up if they can. Just because a rumor is what people want to hear doesnt mean it's is true and the truth (not saying NCSOft is telling the truth) is BS because it is not what they want to hear.
Also what is odd to me is that people are saying "NCSoft can be trusted because of the Garrett thing" and other old reasons. Yet, they flocked and from what they state, gave NCSoft alot of their money, alot of their emotions, alot of their time, yet NCSoft was not a company to be trusted? Seems like regardless of the Garrett thing, they trusted them enough to hang around 6-8 years and spendign money on them religiously month ot month or some even up to a year long subs, that is until what happened to Tab. players happened to them. Prior to Aug. 31st, said anythign bad about NCSoft and even brought up the Garrett insidence you was labeled a troll, because then even to the same ones that are downing NCSOft at every post, NCSoft was an upstanding company that could be trusted even with the Garrett incident and them killing off 5 games in the past. No no, no one called them MMO killer. Now that it is in the backyard, all of a sudden they are everything including satan incarnate as if this was their first MMO killed. And of course there is always a "logical" reason to kill off any game but COX. Yea? We are feeling what those other communities felt and turned a blind eye to when NCSoft was giving them the axe. Yet, we expect the entire gaming community to rush to our aid because there is no game that is suppose to be immune to being killed off besides COX. COX was just game, albeit a pretty unique one, yet just a game like anything else. If it didnt perform to expectations, then it was at risk of being killed off, especially the older it got. Under another company would COX still be going on? Possible. But it's also possible that COX would have been killed off alot sooner than now. Depends on the company and their plans for the future of the product. I can name many products (non-games) that have been killed off while less inferior and under performing products continued on. It's buisness. Some returned to the market but many didnt. Some was making alt of money, if they were made by a small company, and some just was killed because it was old. But I dont think in any of the cases, the rights, recipes, trademarks and etc was sold to another company. Has GM sold the rights to Oldmobile yet? I dont see many people pressuring them too or expecting them too besides the pissed off Olds fans that want GM to bring the brand back and kill Buick instead or just sell to a private party so it can be it's own company again like in the early 1900s and a few years prior. Yet, dont seem ike buisness people are questioning why GM is holding on to the IP equivalent of Oldsmobile and not selling. In fact, not even on here. Probably because no one cares, it's not in their lane. And that goes into another thread that is in short, outside this game, who really cares over all that COX is being killed off like any other game?
It's propbably not caring as long as it dont affect COX is a mindset that cost saveCOH movement alot of support outside this game. If they was on the front lines when other games was going out, they would have been remembered as heroes and probably would been a mass migration to the cause because they helped them out in the past and they are returning the favor and they would have been viewed as the motto say. We are heroes, this is what we do. It more seems like it is We are heroes to things that only affect us personally, this is what we do. Now it's just viewed by NCSoft it seems as the usual angry set, up to 21,000 according to the petition and if that is even half of the population then this population was really on the decline and yea it was ripe for shutdown. If te population was really significant then 21,000 and many being double and or triple signed and people not players of this game, then that is one paltry number.
-Female Player-
Why is it people assume stupidity or malice when the opposite is the most reasonable conclusion
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I could have understood "we're not interested in developing CoX anymore, so here's what we'll do: we're consolidating down to five [or however many] servers, and all new development will cease. However we're still allowing those interested to continue playing a game they love."
What we're getting is the equivalent of the Joker setting fire to a pile of gasoline-soaked cash, just because they want to watch an MMO world burn.
I think - and hope - MMO gamers everywhere are watching this situation and realizing that us today, them tomorrow. And I would not bet even five dollars on Aion or Lineage 2 being open a year down the road. Slash and burn, baby. Slash and burn.
I call that "malice."
Main issue with re-investing in the two games they want to focus on (Aion and Lineage 2) is their peak is done here. Both of these games thrive on PvP content and monthly subs. Out comes GW2 which has PvP done really well and no monthly fee. Yes, Lineage 2 and Aion could go to Hybrid or F2P, but the PvP engines supporting both those games is horrid compared to GW2 which has players singing its praises.
Here's the problem, people know about GW2 because it's the current cream of the crop. No matter what they do with the other two games they will always be behind GW2 and you can bet Arenanet will ensure that.
The problem with Lineage 2 is it is now dated and a pure PvP based game. That is the only demographic that will find that game appealing. PvP is a niche market and only appeals to a certain group of players. Thus, because the game is dated and becase it only works for a certain portion of the player base it will never measure up. Why play Lineage 2 when you could play with all your MMO friends in a game that is targeted to every gaming demographic.
The problem with Aion is the grindfest and the forced grouping experience. Players in the States detest grinding and its an even smaller niche market than PvP. Again, why play this when you and all your friends can play a game that caters to all of you.
And let's go to Blade & Soul. The game is not being supported where it was released first. There are a couple of articles wondering why NcSoft wants to bring out an unfinished project here. Again, it's PvP and again its a grindfest. Not to mention the fact that the game is offending (and believe it or not this is harder to do than most think) male and female gamers with its "less armor is better" approach to the characters. Again, why trust a game that is having people complain in its launch territories and, again, focuses on a niche player demographic?
Note: The name of the game is also being critisized atm. "Blade and Soul" is far to similar to the original name of the Soul Caliber series "Soul Blade." NcSoft is touting a fighting game MMO with the hopes people will give it a shot based on brand familiarity. The setting is similar as well.
NcSoft shot themselves in the foot when GW2 launched. They have all these lofty goals for games that don't measure up. In order to "refocus" they would have to, literally, order Arenanet to sabotage their own creation and that would give that development team ammunition for a "corporate sabotage" suite. I have no doubt NcSoft had hoped GW2 might have been a lackluster performer, but right now it's going strong and why shouldn't it?
You can log in and your friends can help you while still gaining for their own characters. PvP is dynamic and amazing. Casual play isn't ignored and you are rewarded for exploration, trade skills, etc. fairly well. And it doesn't take long to reach the maximum level, even through caual play.
Right now NcSoft's worst enemy is themselves. Shuffling money to concepts that are already failing or doomed to fail is proof they just don't understand this market.
Just to point out that as far as I am aware, Aion and Lineage are Free2Play titles in the EU/US market.
Aion is also not ran by Ncsoft in the EU market. They managed to farm that off.
Main issue with re-investing in the two games they want to focus on (Aion and Lineage 2) is their peak is done here. Both of these games thrive on PvP content and monthly subs. Out comes GW2 which has PvP done really well and no monthly fee. Yes, Lineage 2 and Aion could go to Hybrid or F2P, but the PvP engines supporting both those games is horrid compared to GW2 which has players singing its praises.
Here's the problem, people know about GW2 because it's the current cream of the crop. No matter what they do with the other two games they will always be behind GW2 and you can bet Arenanet will ensure that. The problem with Lineage 2 is it is now dated and a pure PvP based game. That is the only demographic that will find that game appealing. PvP is a niche market and only appeals to a certain group of players. Thus, because the game is dated and becase it only works for a certain portion of the player base it will never measure up. Why play Lineage 2 when you could play with all your MMO friends in a game that is targeted to every gaming demographic. The problem with Aion is the grindfest and the forced grouping experience. Players in the States detest grinding and its an even smaller niche market than PvP. Again, why play this when you and all your friends can play a game that caters to all of you. And let's go to Blade & Soul. The game is not being supported where it was released first. There are a couple of articles wondering why NcSoft wants to bring out an unfinished project here. Again, it's PvP and again its a grindfest. Not to mention the fact that the game is offending (and believe it or not this is harder to do than most think) male and female gamers with its "less armor is better" approach to the characters. Again, why trust a game that is having people complain in its launch territories and, again, focuses on a niche player demographic? Note: The name of the game is also being critisized atm. "Blade and Soul" is far to similar to the original name of the Soul Caliber series "Soul Blade." NcSoft is touting a fighting game MMO with the hopes people will give it a shot based on brand familiarity. The setting is similar as well. NcSoft shot themselves in the foot when GW2 launched. They have all these lofty goals for games that don't measure up. In order to "refocus" they would have to, literally, order Arenanet to sabotage their own creation and that would give that development team ammunition for a "corporate sabotage" suite. I have no doubt NcSoft had hoped GW2 might have been a lackluster performer, but right now it's going strong and why shouldn't it? You can log in and your friends can help you while still gaining for their own characters. PvP is dynamic and amazing. Casual play isn't ignored and you are rewarded for exploration, trade skills, etc. fairly well. And it doesn't take long to reach the maximum level, even through caual play. Right now NcSoft's worst enemy is themselves. Shuffling money to concepts that are already failing or doomed to fail is proof they just don't understand this market. |
Main issue with re-investing in the two games they want to focus on (Aion and Lineage 2) is their peak is done here. Both of these games thrive on PvP content and monthly subs. Out comes GW2 which has PvP done really well and no monthly fee. Yes, Lineage 2 and Aion could go to Hybrid or F2P, but the PvP engines supporting both those games is horrid compared to GW2 which has players singing its praises.
Here's the problem, people know about GW2 because it's the current cream of the crop. No matter what they do with the other two games they will always be behind GW2 and you can bet Arenanet will ensure that. The problem with Lineage 2 is it is now dated and a pure PvP based game. That is the only demographic that will find that game appealing. PvP is a niche market and only appeals to a certain group of players. Thus, because the game is dated and becase it only works for a certain portion of the player base it will never measure up. Why play Lineage 2 when you could play with all your MMO friends in a game that is targeted to every gaming demographic. The problem with Aion is the grindfest and the forced grouping experience. Players in the States detest grinding and its an even smaller niche market than PvP. Again, why play this when you and all your friends can play a game that caters to all of you. And let's go to Blade & Soul. The game is not being supported where it was released first. There are a couple of articles wondering why NcSoft wants to bring out an unfinished project here. Again, it's PvP and again its a grindfest. Not to mention the fact that the game is offending (and believe it or not this is harder to do than most think) male and female gamers with its "less armor is better" approach to the characters. Again, why trust a game that is having people complain in its launch territories and, again, focuses on a niche player demographic? Note: The name of the game is also being critisized atm. "Blade and Soul" is far to similar to the original name of the Soul Caliber series "Soul Blade." NcSoft is touting a fighting game MMO with the hopes people will give it a shot based on brand familiarity. The setting is similar as well. NcSoft shot themselves in the foot when GW2 launched. They have all these lofty goals for games that don't measure up. In order to "refocus" they would have to, literally, order Arenanet to sabotage their own creation and that would give that development team ammunition for a "corporate sabotage" suite. I have no doubt NcSoft had hoped GW2 might have been a lackluster performer, but right now it's going strong and why shouldn't it? You can log in and your friends can help you while still gaining for their own characters. PvP is dynamic and amazing. Casual play isn't ignored and you are rewarded for exploration, trade skills, etc. fairly well. And it doesn't take long to reach the maximum level, even through caual play. Right now NcSoft's worst enemy is themselves. Shuffling money to concepts that are already failing or doomed to fail is proof they just don't understand this market. |
Unfortunately and fortunately, depends on what side of issue/water a person is on, grind games are very popular in Asia, a huge portion of the MMO base.
Pvp may be niche, but look at the large popuation drop that happened here in this game, when the focus of PvP went to the casual gamer. I thought it was a good idea to do but after those changes, PvP here basically went 6 feet under or at least in a brain dead coma. NCsoft probably seen what happened then and even if they reversed all those changes, the players were already gone and probably not coming back.
As people have been saying with super hero MMOs before and after the announcement, it is a niche market. COX peaked at about 150,000 players, and DCUO and CO is said to have peaked at even less numbers, but those two are a little younger and even COX didnt reach it's peak immediately, which is probably a good thing or else that would have mean the population been declining since reception with no chance of going back up. I think since it did take a bit for COX to even reach peak, that means that it might have been able to reach near those numbers again. Yet, the question is how to get it there and that is what NCSoft did not have the answer to and thought this game wouldnt rise in population even with all the updates thrown at it.
I think NCSoft is banking on GW2 more than anything with Lineage and Aion as a follow up. Depending on what exactly those expectations were and are, it may have been less expectations than what was expected with COX. Even if COX outperformed Aion for example, Aion may still be within it's expectation limits while COX not so much, especially given the lack of competition in the COX realm compared to the tons of games that are made and or have been made in the same vein as Aion and Lineage. COX hd basically an open market with not many serious competitors while the competition is stiff for Aion, GW2, Lineage and the likes. They may have figured that if COX performed under their expectations which may have or may not been very high, then what would happen when or if competition did happen? For all we know, NCSoft may have believed that COX was supposed to be the massive million player super hero MMO in the states, since we love our super heroes and casual play. When it did not perform to that level, that shut it off to focus on what they do know and MMO types that they do know. All of this is maybe. Many people have said and have been saying that NCSoft have no idea what the American game market wants so it would be understandable to cut back on that front to focus on what they do know especially in the gaming market that is believed by some to be on the decline.
Plus it didnt seem that F2p had much of a growth spurt as they probably would believe it would have and that may have been the final straw where they just gave up.
-Female Player-
Lineage 2 and Aion being F2P is moot when looking at the bigger picture. GW2 is a superior product in every aspect and doesn't have the issues the other two games have. It would have made more sense to close off unworking models that will be heavily impacted by a product that has player and critic appeal. No matter what NcSoft does, from this point forward, the other two games will be continually in the shadow of GW2.
Lineage II went F2P in NA last November. Aion went F2P in NA this April. GW2's no subscription model should have minimal impact on those games.
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...
And let's go to Blade & Soul. The game is not being supported where it was released first. There are a couple of articles wondering why NcSoft wants to bring out an unfinished project here. Again, it's PvP and again its a grindfest. Not to mention the fact that the game is offending (and believe it or not this is harder to do than most think) male and female gamers with its "less armor is better" approach to the characters. Again, why trust a game that is having people complain in its launch territories and, again, focuses on a niche player demographic? ... |
There is a difference between less armor and less clothing. I have many characters on CoH that are unarmored, but are fully clothed. Blade & Soul is not so much "less armor" as it is "less clothing" or, to put it more succinctly, "more bare skin".
Yes, I know. Its a technical quibble. But, I just wanted to point that out.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
Lineage 2 and Aion being F2P is moot when looking at the bigger picture. GW2 is a superior product in every aspect and doesn't have the issues the other two games have. It would have made more sense to close off unworking models that will be heavily impacted by a product that has player and critic appeal. No matter what NcSoft does, from this point forward, the other two games will be continually in the shadow of GW2.
|
But unfortunately, due to how the financials are sorted, I cannot see what the split between the EU/US market and Asian market is in terms of how much money they are bringing in, and as to how large of an effect it would have on their financials.
I *cannot* see those titles being closed down worldwide if they stay at their current financial levels though. They are bringing in the bulk of Ncsoft's monies. Lineage 2 is more likely to be closed down before Lineage (which so far has brought in almost 18 times as much money as City of Heroes).
Guild Wars 2 is likely to bring in a fair amount of change as well.
Side note: In the 1st half of 2012, Lineage was their big money maker. Not Lineage 2, nor Aion (although to be fair, Aion was only 10% behind Lineage).
Please... City of Heroes has/had plenty of scantily clad "women" walking around...most of whom were men in real life. Personally I loathe seeing half naked female avatars, but let's not pretend CoH couldn't pump out the h00ker looking female toons as well.
I only have a minor quibble with the statement I highlighted.
There is a difference between less armor and less clothing. I have many characters on CoH that are unarmored, but are fully clothed. Blade & Soul is not so much "less armor" as it is "less clothing" or, to put it more succinctly, "more bare skin". Yes, I know. Its a technical quibble. But, I just wanted to point that out. |
Father Xmas - Level 50 Ice/Ice Tanker - Victory
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The main issue is everyone wants WoW numbers and, let's face it, that is probably never going to happen unless Blizzard severely messes up. The only game that came close before WoW was EQ, the game WoW dethroned. Why did people leave EQ? Grindfest and forced grouping. WoW has a univeral appeal to it. It's doesn't do everything perfect, but it does a lot to a reasonable extent, just enough to not cause players to pick up the proverbial pitchforks and walk off.
GW2 shows up and starts off grand and the great thing about it is, unlike Old Republic or Rift, people weren't tied to a monthly off the bat. Yes, both Old Republic and Rift have gone F2P, but it's a bit late. Today people value their time gaming and its becoming increasingly important to play where your friends play. If all you have is a lackluster start, the moment something really good peaks up that's when you should worry. People are looking for a place where all their friends can play in the same sandbox and not get fed up.
Old Repbulic did a lot of things right, but in the end (like Rift) it was just too similar to WoW and not enough to permantently hold the numbers from the initial launches. GW2 came out with no monthly fee, just a promise of a good experience, and its working.
I have a lot of friends with different wants in an MMO experience. What we all wanted was a place where all of us could do things together. To date that has equated to two games: City of Heroes and Guild Wars 2. I will be honest, half of my group did not play CoH, half play WoW (and still do.) Believe me, we had a round table on this and we pegged it down to something unique.
The question I posed was this, "Why do we all play Guild Wars 2?" Answer (boiled down to make it simple), "It has something all of us can enjoy." The next question was (taking into account NcSoft's actions) "Would we recemmend GW2?" The answer (no offense) is, "Yes."
I then asked my group about the other games and here's how it worked out:
Everquest: "Graphics are out of date. Innovations came too late to regain our interest (key point here). Better games out there."
Everquest 2: "Art style is horrid. Seems generic. Did not have enough to draw us back to the franchise."
Lineage 2: "For PvPers only. Some of us detest PvP, but still want to play together. Game is dated. Other games do PvP a lot better."
Aion: "Half of our group actually had to look this game up. That in itself is bad. Those that knew of it played it for the launch month and left after it became apparent the forced grouping and PvP were the dynamic. When asked if they'd try it again all said (and this is about thirty people mind you) Why Bother? Even if they innovate it's too late to regain our interest. Better games out there."
Tera Online: "Great combat system, but grindtastic. The main problem with the game is brand recognition. It came out, much like CoH, and the advertising vanished. Again I asked if any would go back and it came down to being too late to recapture the audience."
Blade & Soul: "Almost everyone in my group plays fighting games and more than half thought Namco was putting out an MMO. When corrected they got ticked off. Most won't be touching this game mainly because of the name and shoddy marketing through Brand recogntion NcSoft seems to be banking on. NONE of the female players (and there are ten of us) will be touching this game based on the horrendous portrayal of the female characters represented therein. And here it came down to what our resident fighting game expert stated, (I will just put in my copy of Soul Calibur 5 and play that. Why should a pay a monthly or even buy things from an ingame shop when I have multiple fighting games to play as it stands.)"
World of Warcraft: "I go back to do the new stuff every time and maybe to level a new character to max. Why? They always have just enough to peak my interest for a while. Then I taper off looking for something (keyword coming up) new. When asked if they would go back for the next expansion it was pretty much a universal, yes."
The key factor that kept the discussion going was innovation coming too late. It seems if you don't already have it in place and another game leap frogs and captures the idea it becomes way too late. It becomes an uphill battle and will probably not workout in the end. Renewed focus has worked for some games (Dungeons & Dragons Online, Lord of the Rings Online), but they are just like CoH in terms of upward momentum in player bases.
Everyone is chasing the magical formula that WoW somehow created (really, it comes down to reinvesting in an already popular game through marketing.) Some games grasp it for a while and others don't even come close. The only game that has come out that seems to be remaining stable nearly two months later, is GW2. To try and play catchup to your own success, however, with products that only cater to a portion of the equation is bad business.
The final question I did ask is this, "After how NcSoft has treated the CoH community (via the silent treatment and possible bannings due to Facebook posts) would you trust another game under their brand? In short, no." Even though a lot of us play GW2 the reputation of the publisher is now one we're all watching carefully. GW2 is the only game we're willing to put our faith in and that's because we bought the game before the closure announcement and most of us were in beta. Arenanet is full of good devs, just like CoH. But I can say we are limiting what we purchase in their ingame store. And we definitely won't be purchasing anything else NcSoft related because the whole thing sort of made us feel guilty, almost as if we had contributed to what happened. I even have a hard time playing GW2, but I will if my friends need help.
The main point is Lineage 2 and Aion are the past and no amount of throwing money at those games will help. The future should have been reinvest in what's working, not what might work.
The one i keep finding does mention transfers of copyright ownership is valid only if it's in writing and signed...which can be argued that it's in writing (eula) and signed (click).
Sounds like that could be an interesting court case to watch.
EDIT: Of course i'm not talking about a previously copyrighted character that the owner decide to recreate in-game since that violates the EULA anyway.
Either way, unless there is a big payout of some kind, i doubt NCSoft will bother.
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