Those going or are in CO


Another_Fan

 

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Originally Posted by Xzero45 View Post
Venture and Tenzhi hate it, so that's proof enough it's funny.
It's actually one of his funnier movies


 

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Originally Posted by Vyver View Post
It's actually one of his funnier movies
Funnier than Talladega nights?


-Female Player-
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Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

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Originally Posted by Evil_Legacy View Post
Funnier than Talladega nights?
They're about the same, just depends on which you find funnier. 70's news reporters, or Nascar drivers.


 

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Originally Posted by Vyver View Post
They're about the same, just depends on which you find funnier. 70's news reporters, or Nascar drivers.
I didnt think talladega nights was funny, and I actually like cars and dont mind Nascar for a few moments.

I'll look more into it a see if I can find some clips and see.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

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Originally Posted by Samuel_Tow View Post
The whole game feels like someone poking me in the ribs and going "Laugh! Laugh! It's funny! Laugh!" And it's not funny. It's just grating.
Well Sam, it may have taken the extinction of the game we love to bring about...but we FINALLY agree on a point of storytelling order.


=P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Samuel_Tow View Post
Fair enough, and a good description. I think a better word to use for my writing is "melodramatic," as I try to inject weight and backstory into everything I touch. You said it quite well that City of Heroes allowed me to project a variety of feelings. Champions just doesn't seem as accommodating. The people are accommodating, I should say, but the game's fictional universe just isn't. It's best suited to campy hero who doesn't take himself too seriously, and "take himself too seriously" describes 2/3 of my character roster. Well, "him" or "her." Or "it."
As a roleplayer, it doesn't bother me too much. I can take or leave the in-game stories just fine, its the personal interaction with other players that defines my world.

Not to mention that if/when CO gets the Foundry, the world opens up just like that.

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Originally Posted by Vyver View Post
It's actually one of his funnier movies
As a child of the '70s, I thought Anchorman was very chuckleworthy. If anything, watch for the alley fight.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

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One other thing CO has going for it that I've grown fond of: Thirty years worth of lore at your fingertips. Between that and knowing Thundrax is in-game, as an older roleplayer it kinda blew my mind. There's a lot there that Cryptic has only scratched the surface of. I'm really curious to see where they can go with this once Neverwinter is on its merry way.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

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Originally Posted by SpyralPegacyon View Post
Not to mention that if/when CO gets the Foundry, the world opens up just like that.



As a child of the '70s, I thought Anchorman was very chuckleworthy. If anything, watch for the alley fight.

Correct me if I'm wrong, but I believe a dev stated that CO will 'never' get the Foundry. Of course, the only CO dev quotes I could dig up were posts about how easy it would be to add it...in May 2011. So take that what you will.



And yeah, the Alley fight, and just to see where the "That escalated quickly" (you know, the one everyone was posting the day of the shutdown announcement) meme came from.


 

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Originally Posted by Vyver View Post
Correct me if I'm wrong, but I believe a dev stated that CO will 'never' get the Foundry. Of course, the only CO dev quotes I could dig up were posts about how easy it would be to add it...in May 2011. So take that what you will.
I did some cursory digging myself. The last official statement I could find was that its not listed in the latest field reports. I've heard some veteran players state 'it'll never happen' and others say 'it'll happen'. It also sounds like all Foundry hands are on deck for Neverwinter, so it might not be on the radar just yet. So I remain cautiously optimistic.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

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Originally Posted by SpyralPegacyon View Post
Not to mention that if/when CO gets the Foundry, the world opens up just like that.
Don't hold your breath on that one.


Quote:
Originally Posted by SpyralPegacyon View Post
One other thing CO has going for it that I've grown fond of: Thirty years worth of lore at your fingertips. Between that and knowing Thundrax is in-game, as an older roleplayer it kinda blew my mind. There's a lot there that Cryptic has only scratched the surface of. I'm really curious to see where they can go with this once Neverwinter is on its merry way.
the 'lore' of pen and paper Champions was always its weakest suit. While everyone I knew used their rules, we didn't bother with their derivative universe. And frankly the quality of writing I've encountered so far doesn't inspire confidence in Cryptic's ability to do justice to even that pale, knock off universe.

CO strikes me as an understaffed Cryptic backwater....which is their MO, dating back to when they pulled most of the CoH team to work on the abortive Marvel game that eventually transmorgified into CO. They're all about the NEW SHINY and seem happy to let older projects whither while they chase the Next Big Project.

Maybe that zebra will finally change its stripes, but I wouldn't put money on it.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Its not that CO will never get the Foundry, its just that it would have some difficulties and isnt right now in the plans, im pretty sure however, that some time after Neverwinter is released CO will get the Foundry, after all, STO is just testing it for the Neverwinter Team, and the full foundry will release with Neverwinter, not STO


 

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Originally Posted by Nethergoat View Post
CO strikes me as an understaffed Cryptic backwater....which is their MO, dating back to when they pulled most of the CoH team to work on the abortive Marvel game that eventually transmorgified into CO. They're all about the NEW SHINY and seem happy to let older projects whither while they chase the Next Big Project.

Maybe that zebra will finally change its stripes, but I wouldn't put money on it.
CO does seem to be lagging in resources, but Dan Stahl's been bragging about having 50 on staff for STO. So they may be learning.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

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CO strikes me as an understaffed Cryptic backwater....which is their MO, dating back to when they pulled most of the CoH team to work on the abortive Marvel game that eventually transmorgified into CO. They're all about the NEW SHINY and seem happy to let older projects whither while they chase the Next Big Project.
In their defense, when they announced plans to make the Vibora Bay zone part of a paid expansion the forum population went ballistic, leading to the community rep who made the announcement getting sacked and the zone going out for free. If the fans are going to be outraged at the idea that new content might be worth paying for I can't really blame the developers for feeling that new content isn't worth their resources to develop.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by Venture View Post
In their defense, when they announced plans to make the Vibora Bay zone part of a paid expansion the forum population went ballistic, leading to the community rep who made the announcement getting sacked and the zone going out for free. If the fans are going to be outraged at the idea that new content might be worth paying for I can't really blame the developers for feeling that new content isn't worth their resources to develop.
Having played Vibora Bay, I don't think it was worth paying for. Especially in a game that at the time had big content gaps for just leveling 1-40.

Especially when compared to CoH which put out more "free" content in it's first six months than CO has released to date. And that includes stuff CO had the wontons to charge for.



.


 

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I've been playing CO for about....a month now. I've payed for a three month sub, because at the advertised price...and locking that in for as long as I care to keep renewing...it's a deal. What subbing opened up was pretty good, I'll say that but....

1) The art style sucks bawls. Not the graphics, no. It's shiny, yes. Colorful, yes. Some costume pieces actually look better there than in CoX....but dear God. It's as if the game is pitched at four year olds. Absolutely no realism at all.....and if I were to pick an art style....I'd say it reminds me of anime pitched at kids. Big eyes, small mouth. Oh...and there's only ONE face, either male or female. Several beastlike faces, true.....but in the end....they're all the same. One human female, one human male, one wolf female, one wolf male, etc., etc., etc.
2) From what I've read on the forums....it's buggy as hell. Simple things too...things that you'd think a three year old game would have fixed by now, regardless of staffing problems. I've come across two bugged missions so far....and the missions are the equivalent of task forces here.
3) Keeping in mind that Cryptic developed both games...I'm STILL shocked at the amount of stuff they outright copied from this game. Bonus points taken away for that. There's a Chris Jenkins billboard in CoX that got ported to CO and had just the name changed. Things like that make me relegate Champions Online to the redheaded stepchild of City of Heroes.

Overall...people I've talked to in CO that defend the game say, "Well, CoX had more devs, so it had better stuff."

I disagree. City of Heroes had more developers because it was the better game. Champions Online has virtually no development because it's a crude copy of this game.....but it's the only VIABLE superhero game(to me) currently on the market. Which is a sad thing.


 

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Originally Posted by Venture View Post
In their defense, when they announced plans to make the Vibora Bay zone part of a paid expansion the forum population went ballistic, leading to the community rep who made the announcement getting sacked and the zone going out for free. If the fans are going to be outraged at the idea that new content might be worth paying for I can't really blame the developers for feeling that new content isn't worth their resources to develop.
Well, as noted the game had some glaring content gaps at that time.
You should expect blowback if you try to charge people for a new zone when your existing zones don't provide a complete leveling path.


Hopefully whatever population they pick up from CoH expatriates will inspire Cryptic to do some re-investment.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I have been playing it for a month now and I have enjoyed it quite well. Graphics wise, taking the black lining away actually did improve it more than I thought. However, I was raised on the Atari/Turbo graphics 16/Sega Genesis so graphics, as long as it runs smoothly, are that important to me.

As for the bugs, they do get annoying but they are mainly in the APs so if you avoid them, you won't notice them (AP=TF btw).

It is a fun game to play and will please all of your alts desires. There are things that can be improved but all games have them.


Greetings are who are doomed.

 

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I don't think the art is bad as such, I think it's mostly a matter of taste. The faces don't bother me unless they're badly out of proportion, and I like the costumes.

And really, CO does some things CoH didn't do, in good ways.


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Originally Posted by BellaStrega View Post
I don't think the art is bad as such, I think it's mostly a matter of taste. The faces don't bother me unless they're badly out of proportion, and I like the costumes.

And really, CO does some things CoH didn't do, in good ways.
That echoes my feelings on the matter.

One thing that is different (in a bad way, as far as I can tell) is that they re-vamped their crafting system such that the original system (the one that existed at launch) is obsolete.

I have all of these components that I earned two years ago that are seemingly worthless now -- I haven't found any information to suggest otherwise. It's not a major impediment, just disappointing.


 

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Originally Posted by mercykilling View Post

1) The art style sucks bawls. Not the graphics, no. It's shiny, yes. Colorful, yes. Some costume pieces actually look better there than in CoX....but dear God. It's as if the game is pitched at four year olds. Absolutely no realism at all.....and if I were to pick an art style....I'd say it reminds me of anime pitched at kids. Big eyes, small mouth. Oh...and there's only ONE face, either male or female. Several beastlike faces, true.....but in the end....they're all the same. One human female, one human male, one wolf female, one wolf male, etc., etc., etc.
Ya know, I've had some really good luck with the face sliders making my characters look pretty good. The glowing eye masks too are also a very nice touch.

Here's CO-version of my main Eiko Magami.



I think it brings out her features in a way that the CoH generator never could. It just takes some patience.

What stops me from playing more is the stories are so much more insulting compared to what I'm used to. And Silver-Age Eiko is no where NEAR as interesting for me to RP.


A'KO SMASH!!!

 

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Originally Posted by Venture View Post
In their defense, when they announced plans to make the Vibora Bay zone part of a paid expansion the forum population went ballistic, leading to the community rep who made the announcement getting sacked and the zone going out for free. If the fans are going to be outraged at the idea that new content might be worth paying for I can't really blame the developers for feeling that new content isn't worth their resources to develop.
So "this is why we can't have nice things," then?

I know this is dogpiling, but CO was only a few months old and had an apparent content shortage. I was on the fence about buying the game, so I checked the forums occasionally and saw a lot of complaints about there being neither enough missions to reach 40 nor enough things to do at 40. I saw enough of this that I'd think, "Ehh, wait another month."

It's a matter of good faith. MMOs launch buggy and incomplete, but they justify that subscription fee by improving and expanding over time. Vibora Bay was going to be their first large content expansion since launch and their chance to prove that the game hadn't been a scam. When Cryptic proposed charging for it, they effectively announced that the good faith was just a consumer delusion, and that the buggy, incomplete game the customers had purchased was all they were getting. I breathed a sigh of relief - bullet dodged! - but I can only imagine how furious the lifetime sub people must have felt. Nobody wants to be a sucker.

Companies don't reverse decisions because forum posters are angry. Forum posters are always angry. They reverse decisions because they think the alternative will be to lose money. Trying to charge for Vibora Bay was a jaw-droppingly, face-palmingly, head-deskingly stupid bit of mismanagement which would have cost Cryptic subscribers if they hadn't backed down. If they had tried something like that after demonstrating that they were committed to adding new content as part of the general service level to subscribers, it almost certainly would have gone over better.


 

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I have all of these components that I earned two years ago that are seemingly worthless now -- I haven't found any information to suggest otherwise. It's not a major impediment, just disappointing.
Ctrl-rightclick to turn them into random components for the new system.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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I used to play CO a while back (542 days according to their login screen), and will probably play there again if this game finally cannot get a wakey. But the glass is not empty until it's empty.

CO graphics engine is slightly better, but they haven't done nearly as well as they could to take advantage of that. Still lots of the same little bugs, as someone has said. It bothers me too, that they just ripped off so much of CoX, but I guess it's hard leaving behind your work & having to re-invent so much.

Couple of things I like there are some of their travel powers, like swinging, and freeform power selection. However, these can never make up for leaving behind the absolute best teaming/sidekicking system ever, global communications, the AE, morality system, invention system, base-building, constant update issues, the incredible dev team and actual super-community. Gads, this sucks to even think about.


 

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Originally Posted by Nethergoat View Post
Hopefully whatever population they pick up from CoH expatriates will inspire Cryptic to do some re-investment.
The following is a second-hand, first impression only, based on what I'm hearing from heroes who play both games (Champions Online isn't installed on my computer--also, no feedback from villains because they're locked out of Champions Online ). But the difference between us and the players over at CO seems to be that their community lays down and takes it. A lot. It really sounds like Cryptic has their community thoroughly whipped into submission.

I know that a lot of people from COH are going over to CO. Many already have, and many more are prepared to after November 30. Loyalty to City of Heroes stretches a long way, but even putting aside those who will boycott NCSoft, after City of Heroes is unavailable for play, it will be loyalty to the super hero genre that drives many of NCSoft's customers away to CO and even DCUO and Marvel Heroes Online. But it's worth pointing out, the community around City of Heroes would not be ignored, would not settle for less, and I guarantee you, we'd give any studio a public relations black eye who underestimated our expectations for quality. Paragon Studios could handle us because Paragon Studios WAS us, IS us; they were a tough team, they earned our respect, and they respected us for being a tough community. Massive outcries like the Hellions debacle never resulted in silence and locked threads from the dev team--to the contrary, we inspired our dev team, and in return, they inspired us.

To the contrary, Champions Online seems to be an afterthought for Cryptic. They're too busy spreading their precious resources over spaceships and dragons to care about the super hero genre, despite this being the best climate for it in the entertainment industry's entire history. I suspect that everyone on the old Cryptic team who loved the super hero genre is everyone who stayed behind to form Paragon Studios and work on City of Heroes. Maybe I'm wrong. I hope I am. If CO has the potential to grow and develop, then for the sake of its fans, I hope that it does.

Maybe the community and their development team is just uninspired. Well, if that's the case, then head's up, Cryptic: you might think an influx of refugees from City of Heroes will be a great thing for you, but think again. You're going to have to work harder than you've ever worked before to earn their respect. And you will work; because if you don't, these refugees will only do what's right--they'll drag your sorry butt over hot coals until you feel inspired to work, or until your game's reputation sinks even further.


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Originally Posted by KnightOwl View Post
That echoes my feelings on the matter.

One thing that is different (in a bad way, as far as I can tell) is that they re-vamped their crafting system such that the original system (the one that existed at launch) is obsolete.

I have all of these components that I earned two years ago that are seemingly worthless now -- I haven't found any information to suggest otherwise. It's not a major impediment, just disappointing.
Control right-click to turn all old crafting components into rank 1 mods. You only need to do this to one stack, and it'll get everything in your inventory and bank. This also applies to any qliphothic energy you pick up in Unity missions, although stopping to harvest a single rank 1 mod at level 40 seems to be a bit of a waste of time.


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