Imperious and Romulus...
Goodbye, I guess.
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I think the point of all of this is that making a static world in an MMO suddenly a world that has dynamic elements (like updating to a 'now') is problematic at best... especially when that "dynamic world" doesn't exist everywhere. Like Faultline... and the LGTF... (Note: I've switched gears here to add the apparently time-warping Penny Yin to this mess.)
This distinction falls on its face when you can walk into Faultline and talk to young Penny... then travel to IP and see 'older and matured' Penny. |
-Female Player-
So, how does it work when you have a kheldian? I mean, do you count them as two people? cuz that would make things... well, interesting for 'relationships'
It kinda was.
The part of it just dawning on me about Imperious was totally true! It just did! But I never was in favor of removing Sister Psyche or Statesman, but the excuse was, they're dead so they have to be taken out, nevermind the fact that the TFs happened before the SSA. Well, the SSA happened, Imperious and Romulus are dead. So they should be removed under the same thinking. |
Imperious and Romulus exist in the PAST. They cannot be found in any zones that are in Pargon City PRESENT.
I really should do something about this signature.
So, how does it work when you have a kheldian? I mean, do you count them as two people? cuz that would make things... well, interesting for 'relationships'
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Often, for Nictus, the Nictus personality dominates the host body, however this is not always the case.
I really should do something about this signature.
Warshades aren't Nictus anymore, they're reformed Nictus that have allowed their host some control, and is much like Peacebringers in that their personalities merge.
Warshades aren't Nictus anymore, they're reformed Nictus that have allowed their host some control, and is much like Peacebringers in that their personalities merge.
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Although this would sort of make Requiem a Warshade, since his original human personality is dominant.
I really should do something about this signature.
They have been taken out of the Paragon City PRESENT. They still exist in the PAST, and can still be seen via time travel (in mender Mender Silos' arc for example).
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Simply removing Statesman and Psyche from the game's "present" has started a domino effect of temporal anomalies (from the players' PoV, at least, if not the characters') that's played havoc with the game's already-shaky timeline.
I bet they tried to remove Wade too, but he plays a part in two of the main 20 arcs.
States and Psyche should not have been removed, or if they had to be removed for whatever reason they should have made it to where this didn't cause half a dozen temporal paradoxes.
It's just confusing because Statesman and Psyche are dead and gone from the second you step out of the Tutorial (and apparently have been for quite a while), but Penelope Yin is still a teenager fifteen levels "later" (which means you're at a point in time literally years before Statesman and Psyche died), and over on Redside, Darrin Wade has yet to even start his scheme to kill Statesman when you meet him in your 20's.
Simply removing Statesman and Psyche from the game's "present" has started a domino effect of temporal anomalies (from the players' PoV, at least, if not the characters') that's played havoc with the game's already-shaky timeline. |
When the game first appeared, the game world was static and time progressed through leveling. But the current set of developers have pretty much thrown that out the window, and have gone for a game world in which time advances in tandem with the real world. This inevitably means content becomes out of date, but there simply isn't the resources (not to mention how much QQing happens if content is removed) to update everything to reflect the dynamic game world. So only the most important changes are reflected in changed content. But the Faultline Arc happened in the past, as did the RWZ arc, Darren Wade's arc, and the rest.
I really should do something about this signature.
They have been taken out of the Paragon City PRESENT. They still exist in the PAST, and can still be seen via time travel (in mender Mender Silos' arc for example).
Imperious and Romulus exist in the PAST. They cannot be found in any zones that are in Pargon City PRESENT. |
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LRSF has always been an alternate timeline, hasn't it?
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Well, the SSA happened, Imperious and Romulus are dead. So they should be removed under the same thinking.
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Their deaths occur in the future, relative to the position of time that players are active in Cimerora. The Sister Solaris arc takes place after the ITF, and Imperious and Romulus die somewhere after the Sister Solaris. I felt it was implied that Cimerora was already falling even as they died, with their deaths being an attempt - perhaps a misguided one - by Sister Airilia to stave off destruction.
In other words... they die in the future. Just their future is our past.
Time travel can be confusing, can't it?
You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
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I recommend watching more Doctor Who, especially series 5 and up. That should explain things.
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Wade is still hanging out Redside even though he's staying at Vanguard enjoying all their hospitality currently.
If they're going to retcon things they should at least be consistent about it.
States and Psyche got chucked into a crack in time when they died.
Wade is still hanging out Redside even though he's staying at Vanguard enjoying all their hospitality currently. If they're going to retcon things they should at least be consistent about it. |
When you start dipping your toe into time travel and various areas of your game being in different time lines you are asking for trouble. EDIT: Doubly when you start STUPIDLY removing people/things from storylines that really SHOULD NOT be removed!!!!!
(But people already know my opinions on the retcon mess).
I no longer try to figure out the time line vs the leveling path or the what remains of a consistent storyline. (LMFAO!!!)
I just grin and play the game.
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Which is why they shouldn't have retconned States and Psyche.
Do it right (x)or don't do it at all.
Kill them off in Incarnate content. There's Incarnate Shinies there to distract anyone from caring about any inconsistencies and non-incarnates can blissfully ignore them.
Which is why they shouldn't have retconned States and Psyche.
Do it right (x)or don't do it at all. Kill them off in Incarnate content. There's Incarnate Shinies there to distract anyone from caring about any inconsistencies and non-incarnates can blissfully ignore them. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Agreed. I didn't even agree with the story 'reason' to killing Psyche off, mostly because it was handled so bloody badly and involved massive catching of the idiot ball.
But the total retcon from level 1 was just...ugh. It was crap, frankly. Not the writing teams finest hour...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Actually, I came to this thread hoping is was slash fic.
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