Martial Combat and Martial Assault


Adeon Hawkwood

 

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Originally Posted by Agent White View Post
Fixed that for you.
My villains (and heroes!) don't arrest people. They disembowel them. Repeatedly.


 

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Originally Posted by rian_frostdrake View Post
ok, lets just call issue 24 "rian rerolls/respecs everything" I am extremely pleased with this news...im going to need more slots.


hey devs, now that martial arts is getting proliferated..bet we could sure use some alternate animations to pretty up the package
I have two characters I'm not planning to re-roll. One is a Brute. The other is a blaster who's getting a monumental respec.


Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.

 

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I will be making a Archery/MC blaster, and if FINISHER isn't added it shall be my catch phrase.


 

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Originally Posted by Adeon Hawkwood View Post
Yes and no. The first two times you use it it will do a PBAoE damage and instantly recharge itself. The third time it will not deal damage and also won't instantly recharge.
Hmm, ok, that changes things a bit. That actually sounds pretty cool. Thanks for all of the replies and clarifications!


Thanks for eight fun years, Paragon.

 

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Originally Posted by Vyver View Post
Aren't most blaster and dominator secondaries mostly melee range anyways?

My devices secondary is a lot of ranged and/or stuff like caltrops that helps keep things off me. Cloaking device (prevents as much aggro), targetting drone, trip mines, auto turrets, (didn't take time bomb but still ranged!), smoke bombs (though useless), web grenade, and taser....all have at least a bit of range to it. Taser has the least amount of range, and I only use that when things are closing in on me....so it's technically a way to keep them off of me.

I recently started playing /psi secondary on a psi/psi blaster and I was amazed at the amount of melee range stuff. I've sorta been spoiled by my devices.....I knew there were alot of melee range in other secondaries....but, ugh, I was hoping the trend would move towards ranged secondaries (or things like caltrops or "aim" or "buildup" type buffs.)

I don't see the benefit of secondaries that make you run in and do things. I understand these melee sets were often asked for....but, I'd like to ask for a secondary that keeps me at range


Level 53: Arrows/Devices/Munitions Blaster

....and hopeless Science-Natzi.

 

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Originally Posted by Shubbie View Post
Blasters can often already cruise through mobs when there is no mez being applied, its when the mezzes start flying that blasters start dropping.

Dont get me wrong I like the power

But you are going to HAVE TO bring other secondaries up to this level.
I don't think this power is as amazing as you think since it has significant limitations, but I do like that the new design mentality for blasters allows this kind of powerset to be designed. It bodes well for both the older blaster sets as well as the future of blaster design.

Not that I would be at all upset if they put the mez protection back in /Fire.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Originally Posted by Electric-Knight View Post
I'm super happy to see these sets coming and I think they're doing a great job.
I have to be honest though and say that this Blaster secondary isn't quite what I was hoping for in a Martial Arts secondary.
I think the main offender for me is the first (have-to-pick) attack, Ki Push.
Don't get me wrong, it's a great idea and should be an awesome power (and many people will enjoy it... and even I will with the right concept).
It's just well beyond (enormously beyond) the "natural" set of powers some of us have been craving for a Blaster secondary. That is my only "complaint" about this. It's not really a complaint though as much as just a slight/tiny disappointment that this secondary is not the secondary I was looking for... move along.
I say this because the attack is a Repel and not a KnockBack... so, it creates this slow, lift and carry away the flailing enemy... I realize now, it's actually a great substitute for Force Choke, hehe...

I just would have preferred something (that you're forced to take) to be toned down for either concept... but they went with the Bullet Time flavor.

Still, I think both sets will be great additions to the game.

Honestly, I love what they've done with the Dominator Assault set and have to admit to wanting something along those lines for Blasters...

Would have loved some shuriken goodness in this secondary.
Yeah, the "Bullet Time" aspect of the set can be a bit problematic. I can see some people being put off.

Thankfully my one DP Blaster is supposed to have probability warping powers so I can work around that.

I think an alternate animation option for a Crane Kick might help a bit. Currently the KM quick Strike animation amplifies the "force choke" Aspect. If I kick him and then he does that, it just makes him look weird but if I do a special swoosyh palm thrust and then he does that it looks my special swooshy palm thrust look like it's weird.

This might be an opportunity to bring back the old Crane Kick animation.
Quote:
Originally Posted by Mr_True_Shot View Post
My devices secondary is a lot of ranged and/or stuff like caltrops that helps keep things off me. Cloaking device (prevents as much aggro), targetting drone, trip mines, auto turrets, (didn't take time bomb but still ranged!), smoke bombs (though useless), web grenade, and taser....all have at least a bit of range to it. Taser has the least amount of range, and I only use that when things are closing in on me....so it's technically a way to keep them off of me.

I recently started playing /psi secondary on a psi/psi blaster and I was amazed at the amount of melee range stuff. I've sorta been spoiled by my devices.....I knew there were alot of melee range in other secondaries....but, ugh, I was hoping the trend would move towards ranged secondaries (or things like caltrops or "aim" or "buildup" type buffs.)

I don't see the benefit of secondaries that make you run in and do things. I understand these melee sets were often asked for....but, I'd like to ask for a secondary that keeps me at range
Devices is kind of the odd man out among blaster secondaries, though. Even it used to have a melee attack, as I recall.


Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.

 

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Oh, and on the other hand (from my previous post), Martial Combat should be a great powerset for the supernatural martial artist... It'll go wonderfully with so many Primaries.
I totally understand (and usually expect) the leaning towards super powers over more ordinary/natural possibilities.

I still want some sort of more scrapper-ish Blaster Secondary that does without anything on the mystical side of things.
However, that doesn't mean that this is not a great design. I can't think of a Primary that this set doesn't obviously go well with, conceptually... Eh, maybe AR and BR (not to say they won't go well together, but less obvious than the natural elements, archery and/or the Gung Fu Dual Pistols).

So, two super ninja thumbs up!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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So from watching the vid... it was mentioned a few times that snipes will now need 97% to get the insta effect? Wasn't it 22% before? I don't have a problem with this mind you I just want to be sure I didnt misinterpret what was said or miss some sort of dialogue where they announced/explained the jump from 22% to 97%.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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Originally Posted by Kyriani View Post
So from watching the vid... it was mentioned a few times that snipes will now need 97% to get the insta effect? Wasn't it 22% before? I don't have a problem with this mind you I just want to be sure I didnt misinterpret what was said or miss some sort of dialogue where they announced/explained the jump from 22% to 97%.
What's 75 + 22?

75% Base ToHit + 22% Outside ToHit.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Kyriani View Post
So from watching the vid... it was mentioned a few times that snipes will now need 97% to get the insta effect? Wasn't it 22% before? I don't have a problem with this mind you I just want to be sure I didnt misinterpret what was said or miss some sort of dialogue where they announced/explained the jump from 22% to 97%.
Quote:
Originally Posted by Nalrok_AthZim View Post
What's 75 + 22?

75% Base ToHit + 22% Outside ToHit.

Depending on what the 'chance of' percentages are for MC's BU power activation; snipes could actually find a more comfortable home here compared to some of the other sets.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Kyriani View Post
So from watching the vid... it was mentioned a few times that snipes will now need 97% to get the insta effect? Wasn't it 22% before? I don't have a problem with this mind you I just want to be sure I didnt misinterpret what was said or miss some sort of dialogue where they announced/explained the jump from 22% to 97%.
It's +22%, you have base 75% so that means 97%

I'm guessing the change in terminology might be related to the fact that the in-game combat attribute shows your total to-hit but your bonus. Saying 97% matches up with the in-game number you'd see if you were monitoring it.


Always remember, we were Heroes.

 

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Oh, man, we are going to have an invasion of DP/MC Blasters in trench coats.

Seriously, though, these sound quite nice.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Just after seeing these two sets in action, I'm impressed.

Now I have a couple of Character rerolls/concepts in mind...

DP/MC Blaster (another variation of my DP-AR/EM Blaster)
Wtr/MC Blaster (a 'bender' type Character, currently a Wtr/MM Blaster)
Dark (I think, maybe Mind)/MA Dom (Something Ninja-like)

I'm actually impressed with MC. Inner Will, Reaction Time, and Reach for the Limit are gonna make Blasters fun. RftL, along with the Blaster Inherent, are really gonna give a more Brute-like feel, damage wise. Inner Will is a nice 'Oh PANCAKE' button. Especially when facing several Tsoo Yellow Inks. Depending on what Reaction Time takes (Guessing Slow & Heal sets) and End cost, I can see it being used for Blappers for sure.

Can't wait for I24 to hit Beta now...

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

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Quote:
Originally Posted by StratoNexus View Post
97% = 22% + the base 75%.
Ah I see my error thank you all for explaining it to me! I didnt realize he was talking about the total! I feel a tad silly now


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Martial Assault seems really boring - Caltrops, a snipe, boring martial arts animations and no debuff. The only thing it has going for it is the extra toxic damage and Trick Shot. I would much rather have another melee attack than a snipe because, as it is, it's a pretty melee centric set with the stupid facing cone so it may as well play to that strength.

Martial Combat gets lots of fun stuff... Martial Assault gets Caltrops and four lots of shuriken.

Yawn.


 

Posted

Quote:
Originally Posted by Agent White View Post
Fixed that for you.
Proper term now is 'defeat.'


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Proper term now is 'defeat.'
...de-feet... with a rusty hacksaw...


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

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Quote:
Originally Posted by UberGuy View Post
Oh, man, we are going to have an invasion of DP/MC Blasters in trench coats.

Seriously, though, these sound quite nice.
Actually I expect Water Blast/MC too due to that one cartoon.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Snowzone View Post
the stupid facing cone
I like most of the MA dominator set. I am worried about the cone. I don't generally like these types of powers in any game I play. I much prefer the way CoH cones have always worked. That said, the game has room for an option such as facing cones that I would skip, but others will enjoy.

I do like that you can use it out of combat for styling.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
I like most of the MA dominator set. I am worried about the cone. I don't generally like these types of powers in any game I play. I much prefer the way CoH cones have always worked. That said, the game has room for an option such as facing cones that I would skip, but others will enjoy.

I do like that you can use it out of combat for styling.

But... what if our characters lack faces?


 

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Quote:
Originally Posted by Mad Grim View Post
But... what if our characters lack faces?
That is the Question.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Woo woo for a Dom Assault set!

Booooo for the Tier 9 not being an AoE though.
Still pretty darn tootin and will be PLing one (well two as my friend wants this NAO) asap.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

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Well, I was rather hoping Eagle Claw would be in if Martial Arts ever came to Blasters but it was something I knew would be a longshot. So, while I am a bit dissapointed that my favorite Martial Arts attack isn't in...

I am still very, very excited to see this. Color me stoked - Pistols and Martial Arts together AT LAST, it feels like it's been a long time coming. Really happy to know the wait will be over soon - not having Eagle Claw in there doesn't change that one bit!

So, thanks to Paragon Studios, I can cross one major wish off my list - one I have wanted since I signed on in '04.

Thanks guys, you rock!
~Raven

PS Edit - By the way this cannot hit either beta or live soon enough. I am seriously pumped by this announcement - my knee is bouncing like crazy and it has nothing to do with the nuclear strength coffee I drink of a morning and everything to do with this announcement! <grin>


Even against certain death, it matters not how or if we fight, only that we do.

Most amusing complement I've ever been paid on an outfit, from @Ukase regarding my Blue Eyed She-Devil Anson Maddocs "Fallen Angel" homage:
"She gives my ex-wife a run for the money."